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I am very interested in game development and I want to learn Unreal Engine 3. I am not going to use it for commerical purposes therefore I am wondering if it is free for students. I don't know where I can go about downloading and finding easy resources for learning it. I also would like to know if there any easy way to learn game development. I already know Flash and know how to create 2D games. But now I am very interested in learning how to create 3D games like Call of Duty and so on. I wonder what applications companies like EA, Activision, Blizzard and so on use to create games.
The Website of the Unreal Development Kit (UDK) provides a download and documentation: http://www.udk.com/
Especially this might be interesting for you: Getting Started Overview.
These folks may be better equipped to help you:
https://gamedev.stackexchange.com/
Good luck!
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Does being a game developer require more specific skills than a normal programmer ?
I found that some developers know graphic design and 3D motion etc... so they can work on full projects by themselves ....
so what is really needed to build a good foundation as a game developer ?
Very good question. I've been asking myself the same questions. That's why I did a deep research to get good answers.
Let's start this way. The most known project by a single developer is LSA (Lost soul aside) which is not even released, but the game developer claims that he did everything by himself. He is a designer. I've checked other projects as well. Every good single project has been made by a designer. So if you are a designer, you can develop a game yourself. If your a programmer without the design talent, I recommend a team work. If your asking yourself how is it possible that a designer can create a good game. The answer is simple. Game development with existing game engines (UE - Unreal engine) for example, is so simplified that you don't even need to use any programming language. You're just playing with objects and when you get the feeling, you can do a real masterpiece there.
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I know there are a lot of posts dealing the question out there but some years passed now.
I started working with Unity and want to start developing 2D games. Unity is a pretty good engine and is able to deal with 2D but obviously this game engine is designed for 3D.
Other engines or Frameworks may use scripting languages but I want to use C# as my main language. I know Godot supports C# but it focuses on GDScript.
I just read about Monogame and want to know if it is still worth using or outdated. By saying outdated I mean it is not maintained anymore or not many people use it anymore.
It is maintained and the community is pretty active.
For me, it is the optimal Framework for 2D games. You surely have to make some Things on your own while e.g. Unity takes care of them for you, but you have full control and you can do whatever you want.
And - as you said - Unity is designed for 3D games and therefore creating quite a lot Overhead when building 2D games.
Since the Framework is kinda low level, even if they would stop development next year, you would be able to use it for quite a long time.
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How would i go about making a game engine from scratch, i know that this is a very hard task and the final engine will not be able to compete with an engine like Unreal or Unity.
I only plan to use this to get better at programming and if it helps i'm using C#.
Check: http://www.gamefromscratch.com/post/2013/06/14/A-tutorial-series-on-building-a-game-engine-from-scratch-almost-literally.aspx
You may also want to check more interactive tutorials such as those on
Udemy, which cost some money but offer a much more interactive environment. I'm sure you will be able to find a C# game engine guide on there.
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I often heard about CryEngine, Unreal Engine, etc., but it is hard to imagine what it is about and why some are more powerful than others.
Can I say it is a high level library?
Can I say it is a high level library ?
I would say no, because game engines are typically more like operating systems than they are libraries.
Fabien Sanglard's code reviews of some famous older games are exceptional, and give some great insight into modern game engines. I especially recommend the Quake source code review; in many ways Carmack's Quake engine is the precursor to almost every current-gen 3D engine:
http://fabiensanglard.net/quakeSource/index.php
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I'd want to create a growing database in which the user could add new info in this case different integers and I don't really know how. I've started a "Master Detail" application but when I add different elements to the table they to be mutable and different. So I want the code to do that.
Sounds like you really need to start with the basics; the introduction to Objective-C followed by intros to iOS or Mac OS X development. Work through the basics first.
Then grab yourself a guide to Core Data.
Would you mid giving me a tutorial or something to learn it
A bit broad of a question for StackOverflow. I'd suggest you start at either of the Getting Started guides specific to iOS development or Mac OS X development, as you fancy.
In terms of cars, your question would translate to "How do I add a turbocharger to my engine?". If you don't have a solid foundation in how to maintain and build cars, any answer someone might give will be impossible to understand.