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Can anyone recommend a good ebook, website, self-study course, etc. to help software engineers, programmers, etc. gain a basic knowledge of graphic arts. I'm interested in basic Photoshop/GIMP skills to help make and tweak icons, images, etc. when I don't have a professional graphic artist nearby to help out or if the job is too small to hire one.
If what you're wanting is to actually learn graphic design, well that's a big topic. However for simply learning how to tweak images in Photoshop there are plenty of great free resources online. Here's one of the first results when I just searched for "photoshop beginner tutorials"
http://mashable.com/2010/08/12/12-beginner-tutorials-for-getting-started-with-photoshop/
Also, you'll find lots of great info at the graphic design Stack Exchange site:
https://graphicdesign.stackexchange.com/
I read Graphic Design Essentials: Skills, Software and Creative Solutions, its a bit on the pricy side, but it was very worth it. It explained everything I needed to know. I wasnt the best with Graphics at first but this book gave me such a great overview, I was easily able to jump into it.
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I hope someone can help me out here. I came across the website https://pebblely.com/ and was really impressed by their ai generated backgrounds of product photos. They have an AI-powered feature that allows users to upload an image and have the background automatically generated.
I am curious to know more about the AI technology behind this feature and was hoping someone could shed some light on the subject. Specifically, I would like to know:
Which AI technology is being used for background generation on https://pebblely.com/?
How does Plebbley.com integrate AI into their product photo generation process?
i tried using the dall e api for product photo generation but this did not work out well since the ai is modfying the actual product aswell.
Then i came across plebbley.com and saw it work perfectly fine.
I think i can only be a combination of stable diffusion and dreambooth since uploading images on stable diffusion is not supported.
Any information or insights would be greatly appreciated. Thank you in advance for your help!
thanks a lot!
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Does being a game developer require more specific skills than a normal programmer ?
I found that some developers know graphic design and 3D motion etc... so they can work on full projects by themselves ....
so what is really needed to build a good foundation as a game developer ?
Very good question. I've been asking myself the same questions. That's why I did a deep research to get good answers.
Let's start this way. The most known project by a single developer is LSA (Lost soul aside) which is not even released, but the game developer claims that he did everything by himself. He is a designer. I've checked other projects as well. Every good single project has been made by a designer. So if you are a designer, you can develop a game yourself. If your a programmer without the design talent, I recommend a team work. If your asking yourself how is it possible that a designer can create a good game. The answer is simple. Game development with existing game engines (UE - Unreal engine) for example, is so simplified that you don't even need to use any programming language. You're just playing with objects and when you get the feeling, you can do a real masterpiece there.
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I recently started a new job in BI. I have done very well at adapting my T-SQL skills to working on a BI data warehouse. My problem is that the field is so diverse and the tools available are almost limitless, I dont know what to focus my research on. Can someone point me in the right direction? Im not looking for a "how to" but more best practice type of information. If you have worked in BI for several years where would you tell an entry level employee to start? What did you whish you knew when you started that you know now?
I constently feel like i have too many options and feel that if i dont pick the correct path that my work is useless...I bet someone else has experienced this when starting to work in BI.
I agree with Dan, starting with the tasks assigned. Do not search the internet for answers. Spend time reading books. By finding the solution in books, you learn a lot along the way. By googling your queries (which I'm sure must have been answered), you do not learn anything new.
Apart from that, you can start learning the basics of dimensional modelling, star schemas, snowflakes, slowly changing dimensions etc. Get used to these buzzwords. A good book to start can be Ralph Kimball's Datawarehouse Toolkit (http://www.amazon.com/The-Data-Warehouse-Toolkit-Dimensional/dp/0471200247)
Vijay
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I've been trying to describe the concept of platforms to some non-developer people on my team. I'm trying to explain how platforms are more than just tools and environments. For example, the Facebook Platform. How to describe the fact that the platform is more than just the website, but includes protocols like XFBML, opengraph, etc.
Facebook Platform is one example, but I would be interested if anyone has an abstracted way to describe what 'platforms' are in the tech world. I've had difficulty explaining this concept before in situations unrelated to flash.
Analogies that aren't tech related would be helpful as well.
I would say something about it being all-inclusive and extending to include all functionality that the entire ecosystem around that particular piece of software needs to thrive.
The Wikipedia page might help in putting it into words: http://en.wikipedia.org/wiki/Computer_platform
I use a "restaurant" metaphor, myself: Think of the kitchen, the bar, the dining room as components to the platform. How the decor can change in the dining room without changing the function, but can affect how customers perceive the business. How the recipes instruct the cooks, and the interactions with the wait staff can all affect different aspects of the business much like different pieces of your platform can be modified to affect different aspects of your business. Oh, and don't forget management!
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I am very interested in game development and I want to learn Unreal Engine 3. I am not going to use it for commerical purposes therefore I am wondering if it is free for students. I don't know where I can go about downloading and finding easy resources for learning it. I also would like to know if there any easy way to learn game development. I already know Flash and know how to create 2D games. But now I am very interested in learning how to create 3D games like Call of Duty and so on. I wonder what applications companies like EA, Activision, Blizzard and so on use to create games.
The Website of the Unreal Development Kit (UDK) provides a download and documentation: http://www.udk.com/
Especially this might be interesting for you: Getting Started Overview.
These folks may be better equipped to help you:
https://gamedev.stackexchange.com/
Good luck!