Blending a UITableViewCell with a background - objective-c

I have a dilemma I can't seem to solve. I have a UITableView populated by custom UITableViewCells and I need the background of each cell to be blended (like Photoshop multiply) with the background image (the background image is part of the UIView behind the UITableView).
I've found several ways to do the blend (and it does somewhat work). The blending function I'm using is:
- (UIImage *)blendOverlay:(UIImage *)topImage withBaseImage:(UIImage *)baseImage toSize:(CGFloat)imageSize
{
UIGraphicsBeginImageContext(CGSizeMake(imageSize, imageSize));
[baseImage drawInRect:CGRectMake(0.0, 0.0, imageSize, imageSize)];
[topImage drawInRect:CGRectMake(0.0, 0.0, imageSize, imageSize) blendMode:kCGBlendModeMulitply alpha:0.5];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
which is from http://www.cocoabuilder.com/archive/cocoa/280142-uiimageview-display-as-multiply.html.
Basically what I do now is chop out the piece of the background I'm over by getting the cell's frame and creating a new image which is the piece of the background in that frame. However, in order for the effect to work, it essentially needs to recalculate and update every frame (much like an alpha effect). Oh, and I tried just setting a timer to 1/60 seconds and calling
[tableView reloadData];
But that just slowed everything down and the redraws never actually occurred. Any help is much appreciated, I've been googling for nearly 3 hours to avail.
Oh, and for posterity purposes, I chop the background image like so:
CGRect r = [tableView rectForRowAtIndexPath:indexPath];
CGRect r2 = [tableView convertRect:r toView:self.view];
CGImageRef imageRef = CGImageCreateWithImageInRect([m_background.image CGImage], r2);
// Get the image by calling [UIImage imageWithCGImage:imageRef]
CGImageRelease(imageRef);
Thanks!

The problem is that a UITableView doesn't call the drawRect: method of the each individual UITabelViewCell while moving the rows. It seems to cache the view at the start of the table movement, and use that image for moving the whole table. Therefore the custom UITableViewCell has no opportunity to update the background image to show the movement of the blended backgrounds.
The one possible way I can see to animate the background image blending as the table cells move is to subclass UITableView and override drawRect: in that subclass.

Related

Code to make screenshot of an entire UITableView doesn't work anymore in iOS 13

I used the code below for years to be able to capture a screenshot of an UITableView (including hidden rows) and save it to the user's phone gallery or share it.
Since they updated to iOS 13 it doesn't work anymore, it captures only the visible part of the table leaving it blank on the bottom part.
-(UIImage *)imageFromCurrentTable
{
CGRect frame = self.tableView.frame;
frame.size.height = self.tableView.contentSize.height;
self.tableView.frame = frame;
UIGraphicsBeginImageContext(self.tableView.bounds.size);
[self.tableView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData * data = UIImagePNGRepresentation(image);
return [UIImage imageWithData:data];
}
What changed in iOS 13? How this code can be updated? (the code is Obj-C but I will accept also swift answers!)
I have faced this issue. Due to cell Reuse, UIGraphicsGetImageFromCurrentImageContext cannot produce full UITableView structure.
One Way [Not Efficient Way]:
In cellForRowAtIndexPath, we can able to get which UITableViewCell using. Store that cell in [Int: UITableViewCell].
Get screenshot from UITableViewCell.contentView.
Add that screenshot's image as subview to UIView one by one.
Now, UIView having UITableView's contentView as Images.
Get screenshot from UIView.

cell.imageView.image and indentationLevel on iOS 7

How to make a distance between the image and the text closer?
In ios 6 the same code displays normally, but in the new version of the distance increased.
I do everything by standard methods
[cell.textLabel setText: .....
// cell.indentationLevel = 0; // this is for test
UIImage * img = [UIImage imageNamed: # "image10.png"];
             NSData * imageData = UIImagePNGRepresentation (img);
            cell.imageView.image = [UIImage imageWithData: imageData];
attached image
https://www.dropbox.com/s/lt119xgozvzzstd/image01.png
If I remember correctly, the indentation level only affects the text. So when you're changing the indentation level/width you are in fact changing the distance between the imageView and the textLabel.
I tested this an unfortunately you can't make the indentationWidth negative. Thus you will need to subclass the UITableViewCell and set it up with your own views (I would suggest doing that in the Storyboard, with autolayout and make the indentation into a NSLayoutConstraint so that you have a property on your cell indentationConstant, for example which you can change). I have done this for a slightly different purposes, I needed to indent the whole contentView. No way around subclassing and creating custom views in Storyboard, sorry. (I am not even going to suggest some terrible hacks of accessing the subviews and modifying their frame, everything is autolayout today).

Blending two images and drawing resized image from two UIImageViews

I have two ImageViews, one called imageView and the other called subView (which is a subview of imageView).
I want to blend the images on these views together, with the user being able to switch the alpha of the blend with a pan. My code works, but right now, the code is slow as we are redrawing the image each time the pan gesture is moved. Is there a faster/more efficient way of doing this?
BONUS Q: I want to allow for my subView image to drawn zoomed in. Currently I've set my subView to be UIViewContentModeCenter, however I can't seem to draw a zoomed in part of my image with this content mode. Is there any way around this?
My drawrect:
- (void)drawRect:(CGRect)rect
{
float xCenter = self.center.x - self.currentImage1.size.width/2.0;
float yCenter = self.center.y - self.currentImage1.size.height/2.0;
subView.alpha = self.blendAmount; // Customize the opacity of the top image.
UIGraphicsBeginImageContext(self.currentImage1.size);
CGContextRef c = UIGraphicsGetCurrentContext();
CGContextSetBlendMode(c, kCGBlendModeColorBurn);
[imageView.layer renderInContext:c];
self.blendedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self.blendedImage drawAtPoint:CGPointMake(xCenter,yCenter)];
}
You need to use GPU for image processing which is far faster than using CPU (as you're doing right now).
You can use Core Image framework which is very fast and easy to use but requires iOS 5, or you can use Open GL directly but you need to be experienced and have some knowledge about Open GL Shading.

How to fade picture loading process with an UIActivityIndicatorView?

I have created a custom UITableViewCell. My custom cell contents an ImageView for picture of current article. On creation of the cell image will be loaded from Internet and displayed in the UIImageView. How can I fade then downloading process with an ActivityIndicatorView?
I'm sorry for this bad English :-) I use an online translator.
If I'm understanding you correctly, it seems like you want your UIImageView's (that are lazily downloaded in realtime) to fade in once they have fully downloaded. And while they are downloading, display the spinning UIActivityIndicatorView wheel.
Here is what I suggest:
1) Instead of defining the custom view in your table cell as a UIImageView specifically, just use the more generic UIView. This is because both classes (UIImageView and UIActivityIndicatorView) are subclasses and can be set as such.
2) Initially, for any and all cells, set the UIView to the UIActivityIndicatorView (don't forget to use "startAnimating" to get it to spin) and then on the callback function for the download completion, go to the appropriate cell and set that custom UIView to the downloaded UIImageView.
3) To achieve the fade in effect, look at the following code:
// Sets the image completely transparent
imageView.alpha = 0.0f;
// Animates the image to fade in fully over 1.0 second
[UIView animationWithDuration:1.0f animations:^{
imageView.alpha = 1.0f;
}];
4) You might need to call "setNeedsDisplay" on the table cell to refresh it's subviews after setting the new image view, and before animating it.

iOS using background in normal tableview

I was wondering how I actually use background in normal tableview(non grouped). For example take a look at the clock app and the background there. Any ideas?
You can set the background of your table view using the same techniques as the grouped table view (something like self.tableView.backgroundView = anImageView;), but your cells' background are opaque and, therefore, will hide it.
You'll then have to set, in tableView:cellForRowAtIndexPath: the background color of your cells to clearColor [UIColor clearColor] and it's backgroundView to nil.
Run the app now, and there might still be something wrong: the background of the cell's labels is possibly also opaque (I say possibly because the cells might have picked up the cell background color and changed the background color of their subviews accordingly).
If it is the case, once again, in tableView:cellForRowAtIndexPath:, set the subviews's background color to clearColor.
You can also try to set image view with your own image as backgroundView:
UIImage *yourImage = ...
UIImageView *imageView = [[UIImageView alloc] initWithImage:yourImage];
self.tableView.backgroundView = imageView;
[imageView release];