I have an app where there is a timer. It goes from 10 to 0. Using NSTimer. I have said:
.m:
//
// Skin.m
// PopThatPimple
//
// Created by Rohan Kapur on 6/2/11.
// Copyright 2011 UWCSEA. All rights reserved.
//
#import "Skin.h"
#implementation Skin
#synthesize theAudio;
#synthesize label;
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *myTouch = [touches anyObject];
CGPoint point = [myTouch locationInView:pimple];
if ( CGRectContainsPoint(pimple.bounds, point) ) {
[self checkcollision];
}
}
-(void)checkcollision {
pimple.center = CGPointMake(
random() % (unsigned int)theview.bounds.size.width,
random() % (unsigned int)theview.bounds.size.height
);
score.text = [NSString stringWithFormat:#"%d", ([score.text intValue] + 1)];
sad.hidden = NO;
NSURL* popURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:#"pop" ofType:#"mp3"]];
AudioServicesCreateSystemSoundID((CFURLRef) popURL, &popID);
AudioServicesPlaySystemSound(popID);
}
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
/*
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization.
}
return self;
}
*/
-(void)showActivity{
int currentTime = [time.text intValue];
int newTime = currentTime + -1;
time.text = [NSString stringWithFormat:#"%d", newTime];
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
-(void)viewDidLoad {
myTicker = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:#selector (showActivity) userInfo:nil repeats:YES];
[label2 setHidden:YES];
[super viewDidLoad];
}
-(void)void2 {
if ([label3.text isEqualToString:#"0"]) {
[[self view] addSubview:timeup];
score.text = label2.text;
label2.hidden = NO;
}
}
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations.
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
-(void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
-(void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
#end
.h:
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>
#interface Skin : UIViewController {
IBOutlet UIImageView *pimple;
IBOutlet UIImageView *smile;
IBOutlet UIImageView *sad;
AVAudioPlayer *theAudio;
IBOutlet UIView *theview;
SystemSoundID popID;
IBOutlet UIImageView *face;
IBOutlet UIImageView *face2;
IBOutlet UIImageView *face3;
IBOutlet UIImageView *face4;
IBOutlet UIImageView *face5;
IBOutlet UIImageView *face6;
IBOutlet UIImageView *face7;
IBOutlet UIImageView *face8;
IBOutlet UIImageView *face9;
IBOutlet UIImageView *face10;
IBOutlet UIImageView *face11;
IBOutlet UIImageView *face12;
IBOutlet UIImageView *face13;
IBOutlet UIImageView *face14;
IBOutlet UIImageView *face15;
IBOutlet UILabel *label2;
IBOutlet UILabel *score;
IBOutlet UIImageView *skin;
IBOutlet UILabel *time;
NSTimer * myTicker;
IBOutlet UILabel *label3;
IBOutlet UIImageView * timeup;
}
-(IBAction)start;
-(void)void2;
-(void)showActivity;
#property (nonatomic, retain) UILabel *label;
#property (nonatomic, retain)AVAudioPlayer *theAudio;
-(void)checkcollision;
#end
I have not used all of my outlets and ibactions yet. And i have not used avfoundation yet
I have CONNECTED EVERYTHING! I HAVE CHECKEED A THOUSAND TIMES! When it reaches zero nothing happens and the timer just goes to the negatives. WHat am I doing wrong?
There are two major problems here, the first is you're using an assignment operator, not a comparison operator, I'd imagine you have a warning on that.
The second is an == comparison is useless here, the fixed code would be.
if ([label3.text isEqualToString:#"0"])
I'll second (third?) what #BoltClock and #Joshua Weinberg wrote, but add that checking the text displayed in a label is a poor way to determine whether a timer has expired. At some point, somewhere in your program, you're setting the label's text to #"0", so you already know that that condition is true. Likewise with the score... your controller should know what the score is, and it definitely shouldn't be relying on a label to get it.
Don't store data in your view objects. Data should flow from your model through your controller to your view. It only flows in the opposite direction when you're accepting user input.
Related
I have a subclassed UIView called BannerHeaderView, and designed the way I want it layed out in an xib. I have set the xib class to BannerHeaderView. I have a UILabel and a UIImageView which I have connected in IB.
The problem is that when I go to set the values of these subViews after initialising my BannerHeaderView in a ViewController, the label and image view are null. I have tried setting them in init also.
Code for BannerHeaderView.h:
#interface BannerHeaderView : UIView
#property (strong, nonatomic) IBOutlet UIImageView *bannerImage;
#property (strong, nonatomic) IBOutlet UILabel *headerLabel;
-(void)setTitle:(NSString *)title;
-(void)setImageFile:(PFFile *)imageFile;
#end
Code for BannerHeaderView.m:
#implementation BannerHeaderView
#synthesize headerLabel, bannerImage;
-(id)init{
self = [super init];
if (self) {
[self customInit];
}
return self;
}
-(id)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
[self customInit];
}
return self;
}
-(void)customInit{
UIView *contentView = [[[NSBundle mainBundle] loadNibNamed:#"BannerHeaderView"
owner:self
options:nil] objectAtIndex:0];
[self addSubview:contentView];
contentView.frame = self.bounds;
}
-(void)setTitle:(NSString *)title{
NSLog(#"HEADER = %#", headerLabel);
headerLabel.text = title;
}
And I am creating the BannerHeaderImage in my ViewController like so:
bannerHeader = [[BannerHeaderView alloc]initWithFrame:CGRectMake(0, 0, screenWidth, bannerHeight + segmentedHeaderHeight)];
[bannerHeader setTitle:#"I AM THE NEW TITLE"];
The log tells me that the headerLabel is null.
Questions:
How do I set the values of these subviews?
Should I just design the layout of this programatically?
Thanks for your time.
P.S. I have spent hours researching this and I can't find a solution. I did find similar questions on SO but none with suitable answers to enable me to solve my problem...
Please set the class BannerHeaderView to File's Owner like this
I have a quick question I was hoping you guys could help me answer. Right now I have a UIPageControl in a storyboard which changes an image depending on what dot you are on, however, as of now you have to press on the dot to change through the dots/images, how can I change through the images/dots by swiping?
Here is my code for my .h
#import <UIKit/UIKit.h>
#interface PageViewController : UIViewController
#property (strong, nonatomic) IBOutlet UIImageView *dssview;
- (IBAction)changephoto:(UIPageControl *)sender;
#end
Here is my code for my .m
#import "PageViewController.h"
#interface PageViewController ()
#end
#implementation PageViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)changephoto:(UIPageControl *)sender {
_dssview.image = [UIImage imageNamed:
[NSString stringWithFormat:#"%d.jpg",sender.currentPage+1]];
}
#end
Any help would be greatly appreciated.
Thanks
You can add UISwipeGestureRecognizer to your view and in the selector method of UISwipeGestureRecognizer based on the direction update the UIPageControl object, either increment the current page or decrement.
You can refer the below code.
Adding swipe gesture to the view controller
UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(swipe:)];
swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:swipeLeft];
UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(swipe:)];
swipeRight.direction = UISwipeGestureRecognizerDirectionRight;
[self.view addGestureRecognizer:swipeRight];
Swipe gesture selector
- (void)swipe:(UISwipeGestureRecognizer *)swipeRecogniser
{
if ([swipeRecogniser direction] == UISwipeGestureRecognizerDirectionLeft)
{
self.pageControl.currentPage -=1;
}
else if ([swipeRecogniser direction] == UISwipeGestureRecognizerDirectionRight)
{
self.pageControl.currentPage +=1;
}
_dssview.image = [UIImage imageNamed:
[NSString stringWithFormat:#"%d.jpg",self.pageControl.currentPage]];
}
Add an outlet to the UIPageControl in the .h file
#interface PageViewController : UIViewController
#property (strong, nonatomic) IBOutlet UIImageView *dssview;
#property (strong, nonatomic) IBOutlet UIPageControl *pageControl;
- (IBAction)changephoto:(UIPageControl *)sender;
#end
In my app I have two views: a mapView, and a detail view. The mapView has annotations, and the annotation views have right callout buttons that push the detail view onto the stack when the callout button is pressed. In the detail view, the user can take a picture that appears on the UIImage that is on the detail view controller. What I want is for a different image to be on the detail view controller for each annotation. I have read that I can use a singleton, and I have made a singleton class, but I do not know how to use it. Can someone help me out?
Here is some code:
My MKAnnotation class:
#import <CoreLocation/CoreLocation.h>
#import <MapKit/MapKit.h>
#interface MapPoint : NSObject <MKAnnotation>
{
NSString *_address;
CLLocationCoordinate2D _coordinate;
NSNumber *_identifier;
UIImage *_image;
}
- (id)initWithAddress:(NSString*)address
coordinate:(CLLocationCoordinate2D)coordinate
title:(NSString *)t
identifier:(NSNumber *)ident;
//This is a required property from MKAnnotation
#property (nonatomic, readonly) CLLocationCoordinate2D coordinate;
//This is an optional property from MKAnnotataion
#property (nonatomic, copy) NSString *title;
#property (nonatomic, readonly, copy) NSString *subtitle;
#property (nonatomic) BOOL animatesDrop;
#property (nonatomic) BOOL canShowCallout;
#property (copy) NSString *address;
#property (copy) NSNumber *identifier;
#property (copy,nonatomic) UIImage *image;
#end
#implementation MapPoint
#synthesize title, subtitle, animatesDrop, canShowCallout;
#synthesize address = _address, coordinate = _coordinate, identifier = _identifier, image = _image;
-(id)initWithAddress:(NSString *)address
coordinate:(CLLocationCoordinate2D)coordinate
title:(NSString *)t
identifier:(NSNumber *)ident
{
self = [super init];
if (self) {
_address = [address copy];
_coordinate = coordinate;
_identifier = ident;
[self setTitle:t];
NSDate *theDate = [NSDate date];
subtitle = [NSDateFormatter localizedStringFromDate:theDate
dateStyle:NSDateFormatterMediumStyle
timeStyle:NSDateFormatterMediumStyle];
}
return self;
}
#end
Here is the detail view controller:
#import <UIKit/UIKit.h>
#class P2OViewController;
#interface PinViewController : UIViewController <UINavigationControllerDelegate, UIImagePickerControllerDelegate,UITextFieldDelegate>
{
__weak IBOutlet UILabel *label;
__weak IBOutlet UIButton *removeButton;
NSString *addressForLabel;
__weak P2OViewController *_vc;
__weak NSNumber *_identifier;
}
#property (weak, nonatomic) IBOutlet UIImageView *imageView;
#property (weak, nonatomic) IBOutlet UILabel *label;
#property (weak, nonatomic) IBOutlet UIButton *removeButton;
#property (weak, nonatomic) P2OViewController *vc;
#property (weak, nonatomic) NSNumber *identifier;
-(void)takePicture:(id)sender;
-(void)buttonPressed:(id)sender;
#end
#import "PinViewController.h"
#import "MapPoint.h"
#import "P2OViewController.h"
#implementation PinViewController
#synthesize imageView, label, removeButton;
#synthesize vc = _vc, identifier = _identifier;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
UIBarButtonItem *pic = [[UIBarButtonItem alloc]initWithBarButtonSystemItem:UIBarButtonSystemItemCamera
target:self
action:#selector(takePicture:)];
[[self navigationItem]setRightBarButtonItem:pic];
}
return self;
}
-(void)takePicture:(id)sender
{
UIImagePickerController *imagePicker = [[UIImagePickerController alloc]init];
//If our device has a camera, we ant to take a picture, otherwise, we just pick from photo library
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
[imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera];
} else {
[imagePicker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
}
[imagePicker setDelegate:self];
//Place the image picker on the screen
[self presentViewController:imagePicker
animated:YES
completion:nil];
}
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
//Get picked image from info dictionary
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
//Put the image onto the screen in out image view
[imageView setImage:image];
//Take image picker off the screen - you must call this dismiss method
[self dismissViewControllerAnimated:YES
completion:nil];
}
#end
You surely have a class implementing the MKAnnotation protocol.
In this class simply add a UIImage property and assign to every annotation its custom image.
Then when presenting the detailed view you just pass around the annotation and access its image property you defined.
EDIT
In your PinViewController simply declare a property like this
#property(nonatomic, strong) MapPoint * annotation;
Before you present your PinViewController assign the corresponding annotation to it, doing something like
detailedController.annotation = theAnnotation;
Do whatever you need to do to get the image, then store it in the annotation in this way
self.annotation.image = theImage;
Now the annotation is storing the image, so as long as you keep it in memory it will be there available for you.
The next time you push the detailed view you can perform a check to see whether that annotation has already an image or not
if(nil != self.annotation.image) {
// do something
} else {
// do something else
}
Working over storyboard.
I've created View Controller (storyboard) and then in middle of content added subview from xib file.
I want to add xib (UIView) like as subview into ViewController and send object with data and print that data into label but I don't know how.
Here is my code.
ViewController.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController {
UIView *subView;
}
#property (strong, nonatomic) IBOutlet UIView *subView; //connected over IB
#end
ViewController.m
#import "OfferViewController.h"
#import "OfferLocation.h"
#interface OfferViewController ()
#end
#implementation OfferViewController
#synthesize subView;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
OfferLocation *location = [[OfferLocation alloc] initWithFrame:CGRectZero];
[self.subView addSubview:location];
}
...
#end
and here is subview:
OfferLocation.h
#import <UIKit/UIKit.h>
#interface OfferLocation : UIView{
UIView *view;
UILabel *locationLabel;// here is that label taht I want to print into
}
#property (nonatomic, retain) IBOutlet UIView *view;// connected over IB
#property (nonatomic, retain) IBOutlet UILabel *locationLabel;
#end
OfferLocation.m
#import "OfferLocation.h"
#implementation OfferLocation
#synthesize view, locationLabel;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
locationLabel.text = #"some text"; //this is not working
NSArray *subviewArray = [[NSBundle mainBundle] loadNibNamed:#"OfferLocation" owner:self options:nil];
UIView *tempView = [subviewArray objectAtIndex:0];
[self addSubview:tempView];
}
return self;
}
subView never seems to be initialized and loaded to the view or presented. Therefore you cannot see it.
Try calling:
self.view = self.subView // or subView; // or [self.view addSubview:self.subView // or subview];
or something similiar
Then declare a UILabel and initialize it with whatever text you want and add it to subview:
UILabel *label = [[UILabel alloc] initWithString:#"StackOverflow rocks!"];
[self.subView addSubview:label];
// or [self.view addSubview:label];
Differing on how you set subView.
What is this data you want to set on label's text? If it is a data type use the specifiers in the string.
%i // for int
%# // for string or object adress
%c // for char
%f // for float
etc...
Im writing an App for iPad using Orientation.
The App-Delegate.h has a window, an UIViewController, an UINavigationController and an UITabbarController:
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet LoginRVC *loginRVC;
#property (nonatomic, retain) IBOutlet ChooseCameraRVC *chooseCameraRVC;
#property (nonatomic, retain) IBOutlet UITabBarController *hauptRVC;
Every Controller uses the "shouldAutorotateToInterfaceOrientation"-method to autorotate itself.
i change the views using:
[UIView beginAnimations:nil context:NULL];
and then
[loginRVC.view removeFromSuperview];
[_window addSubview:chooseCameraRVC.view];
and the other way around too, ofc.
So my problem is, when i am in the second view (chooseCameraRVC) and switch the orientation, then go back to my first view, its not rotated. It do autorotate but after the animation is completed.
I tried many things like calling "shouldAutorotateToInterfaceOrientation"-method of all views, not removing the views from window ... but no success til now.
Is this maybe a "feature" of the simulator? (i hope not).
Pls help me.
Sharky
Ok. I prepared my source code to be presented here.
Note: I didn't copy the methods which only has [super ...] within or are completely commented out.
At first the AppDelegate.h:
#import <UIKit/UIKit.h>
#import "ChooseCameraRVC.h"
#import "LoginRVC.h"
#interface NetCoWatchAppDelegate : NSObject <UIApplicationDelegate>
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet LoginRVC *loginRVC;
#property (nonatomic, retain) IBOutlet ChooseCameraRVC *chooseCameraRVC;
-(void)changeView:(id)sender:(BOOL)direction;
#end
AppDelegate.m:
#import "NetCoWatchAppDelegate.h"
#import "LoginRVC.h"
#import "ChooseCameraRVC.h"
#import "ChooseCameraVC.h"
#implementation NetCoWatchAppDelegate
#synthesize window = _window;
#synthesize loginRVC, chooseCameraRVC;
-(void)changeView:(id)sender:(BOOL)direction{
//configure animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:2];
if(sender == loginRVC){ //sender is LoginView
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:_window cache:YES];
[loginRVC.view removeFromSuperview];
[_window addSubview:chooseCameraRVC.view];
}else if(sender == chooseCameraRVC){
[chooseCameraRVC.view removeFromSuperview];
if(!direction){ //FlipFromRight = YES, ...left = NO
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:_window cache:YES];
[_window addSubview:loginRVC.view];
}
}else if([sender class] == [ChooseCameraVC class]){
[chooseCameraRVC.view removeFromSuperview];
if(!direction){ //Camera gewählt //FlipFromRight = YES, ...left = NO
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:_window cache:YES];
[_window addSubview:loginRVC.view];
}
}else { //default solution
UIAlertView *av = [[UIAlertView alloc] initWithTitle:#"Bad Value" message:[[sender class] description] delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[av show];
[av release];
}
[UIView commitAnimations]; //start animation
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
// Add the navigation controller's view to the window and display.
[self.window makeKeyAndVisible];
return YES;
}
- (void)dealloc
{
[_window release];
[loginRVC release];
[chooseCameraRVC release];
[super dealloc];
}
#end
The LoginRVC.h:
#import <UIKit/UIKit.h>
#interface LoginRVC : UIViewController <UITextFieldDelegate>{
NSMutableArray *usernameArray;
NSMutableArray *passwordArray;
}
#property (nonatomic, retain) IBOutlet UITextField *usernameTF;
#property (nonatomic, retain) IBOutlet UITextField *passwordTF;
#property (nonatomic, retain) IBOutlet UIButton *loginBn;
#property (nonatomic, retain) IBOutlet UISwitch *saveUsernameSwitch;
-(IBAction)tryLogin:(id)sender;
-(IBAction)closeKeyboard:(id)sender;
#end
The LoginRVC.m:
#import "LoginRVC.h"
#import "NetCoWatchAppDelegate.h"
#implementation LoginRVC
#synthesize usernameTF, passwordTF, loginBn, saveUsernameSwitch;
-(IBAction)tryLogin:(id)sender{
//login successful if the textfields are euqal with an existing account
#warning Access the data base and search for the account.
bool accountFound = NO;
for (int i=0; i<usernameArray.count; i++) {
if([[usernameArray objectAtIndex:i] isEqualToString:usernameTF.text]
&& [[passwordArray objectAtIndex:i] isEqualToString:passwordTF.text]){
accountFound = YES;
break;
}
}
if(accountFound)
{ //login successful - now change the values and then the view
if(![saveUsernameSwitch isOn])
usernameTF.text = #"";
passwordTF.text = #"";
NetCoWatchAppDelegate *main = (NetCoWatchAppDelegate*)[[UIApplication sharedApplication] delegate];
[main changeView:self:YES];
}else{ //login failt - show a popup window for the user
UIAlertView *av = [[UIAlertView alloc] initWithTitle:#"Login fehlgeschlagen" message:#"Username oder Passwort falsch!" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[av show];
[av release];
}
}
-(IBAction)closeKeyboard:(id)sender{
if([passwordTF isFirstResponder])
[passwordTF resignFirstResponder];
else
[usernameTF resignFirstResponder];
}
// this helps dismiss the keyboard then the "done" button is clicked
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
if(textField == usernameTF){ //move to password textfield
[textField resignFirstResponder];
[passwordTF becomeFirstResponder];
}else if(textField == passwordTF){ //textField == passwordTF -> try to login
[textField resignFirstResponder];
[self tryLogin:self];
}
return YES;
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.textFieldRounded.autocorrectionType = UITextAutocorrectionTypeNo; // no auto correction support
#warning Define right keyboard type.
usernameArray = [[NSMutableArray alloc] initWithObjects:#"dkoehn", #"bmazanek", #"sbehne", #"mballhausen", #"efiedler", #"bbraasch", #"azuber", #"tstolt", nil];
passwordArray = [[NSMutableArray alloc] initWithObjects:#"test1",#"test2",#"test3",#"test4",#"test5",#"test6",#"test7",#"test8", nil];
// usernameTF.keyboardType = UIKeyboardTypeEmailAddress;
[usernameTF becomeFirstResponder]; //get first focus when the app stars
//set return key on the keyboard and the delegate for an action
usernameTF.returnKeyType = UIReturnKeyNext; // type of the return key
passwordTF.returnKeyType = UIReturnKeyGo;
//set delegate to connect with a method "-(BOOL)textFieldShouldReturn:(UITextField *)textField"
usernameTF.delegate = self;
passwordTF.delegate = self;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
#end
The ChooseCameraRVC.h:
#import <UIKit/UIKit.h>
#interface ChooseCameraRVC : UINavigationController <UINavigationControllerDelegate>
#property (nonatomic, retain) IBOutlet UIBarButtonItem *zurueckBN;
-(IBAction)exitToLoginView:(id)sender;
#end
The ChooseCameraRVC.m:
#import "ChooseCameraRVC.h"
#import "NetCoWatchAppDelegate.h"
#import "ChooseCameraCell.h"
#implementation ChooseCameraRVC
#synthesize zurueckBN;
-(IBAction)exitToLoginView:(id)sender{
#warning Eventually logout the User.
//change the view
[((NetCoWatchAppDelegate*)[[UIApplication sharedApplication] delegate]) changeView:self:NO];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
#end
ChooseCameraVC.h:
#import <UIKit/UIKit.h>
#interface ChooseCameraVC : UITableViewController <UITableViewDelegate>
#end
and the ChooseCameraVC.m:
#import "ChooseCameraVC.h"
#import "ChooseCameraCell.h"
#import "NetCoWatchAppDelegate.h"
#implementation ChooseCameraVC
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
#warning Customize the number of sections if grouped.
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
#warning Get count of cameras out of the data base.
return 5;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Configure the cell...
cell.textLabel.text = #"Camera";
return cell;
}
#end
I hope u can find the problem.
Greetings. $h#rky
now i found my mistake. as u can see i have the views as variables in the app delegate. so if the second view changes the orientation, the other ones didn't know a thing about it. if the view now changes the "new" one recognizes the orientation change AFTER the animation, so while the animation is running, the "new" view has the wrong orientation.
So if u want to switch a view, just create a new one because it gets initialized with the right orientation.
kind regards
$h#rky
For support all orientations your viewcontroller should implement shouldAutorotateToInterfaceOrientation like this:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
Every viewcontroller should implement this method for support required orientations.
Check also Supported interface orientations item in .plist file. Maybe you have wrong parameters.
Try this in your secondviewcontroller
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
UIViewController *controller = [self.navigationController.viewControllers objectAtIndex:0];
[controller shouldAutorotateToInterfaceOrientation:interfaceOrientation];
return YES;
}
Hope it works..!!:)