Is "getSomething()" a bad method naming pattern? - oop

Methods should tell objects what to do, for example:
circle.paint()
But if I tell an object to getSomething(), I would tell the object to get "something" (from anywhere) and not to return "something", what is the typical usage of get methods (getName() would return "name").
I think that it would be more correct to name the method returnSomething().
So is get (as used typically) a bad naming pattern?

The convention probably varies depending on the language you are using, in php (which doesn't support getter/setter methods) the following is quite common:
$myObject=>setSomething($value) - sets an internal variable of $myObject representing 'something' to $value
$myObject=>getSomething() - returns an internal variable of $myObject representing 'something'
This is less common in languages like C#, which support getter/setter methods, where you'd probably do the following:
public object Something {
get { return _something; }
set { _something = value; }
}
Then you can use dot syntax to access the private variable:
myObject.Something="something";
string value=myObject.Something;

I personally don't use Get prefix.
Only prefix I do use for methods that retrieves something is Is for "indicators".
E.g. payment.IsOverdue()
As for setter methods - those shouldn't exist.
Object state should be defined by itself through invoked behavior.
Get is not necessary because when we are asking for something, nouns should be used for naming.

Deamon, first of all I think this thing kinda depends on the language.Secondly, I've got this Method Naming Guidelines for you.
The following are examples of
correctly named methods.
RemoveAll()
GetCharArray()
Invoke()
I can also say that in the company I am working we always use names like GetSomething(), GetYourAcceptRateHigher() for our methods.

Related

Kotlin extension functions vs member functions?

I am aware that extension functions are used in Kotlin to extend the functionality of a class (for example, one from a library or API).
However, is there any advantage, in terms of code readability/structure, by using extension functions:
class Foo { ... }
fun Foo.bar() {
// Some stuff
}
As opposed to member functions:
class Foo {
...
fun bar() {
// Some stuff
}
}
?
Is there a recommended practice?
When to use member functions
You should use member functions if all of the following apply:
The code is written originally in Kotlin
You can modify the code
The method makes sense to be able to use from any other code
When to use extension functions
You should use extension functions if any of the following apply:
The code was originally written in Java and you want to add methods written in Kotlin
You cannot change the original code
You want a special function that only makes sense for a particular part of the code
Why?
Generally, member functions are easier to find than extension functions, as they are guaranteed to be in the class they are a member of (or a super class/interface).
They also do not need to be imported into all of the code that uses them.
From my point of view, there are two compelling reasons to use extension functions:
To "extend" the behaviour of a class you're not the author of / can't change (and where inheritance doesn't make sense or isn't possible).
To provide a scope for particular functionality. For example, an extension function may be declared as a freestanding function, in which case it's usable everywhere. Or you may choose to declare it as a (private) member function of another class, in which case it's only usable from inside that class.
It sounds like #1 isn't a concern in your case, so it's really more down to #2.
Extension functions are similar to those you create as a utility functions.
A basic example would be something like this:
// Strings.kt
fun String.isEmail() : Boolean {
// check for email pattern and return true/false
}
This code can be written as a utility function in Java like this:
class StringUtils {
public static boolean isEmail(String email) {
// check for email pattern and return true/false
}
}
So what it essentially does is, calling the same function with the object you call on will be passed as the first parameter to the argument. Like the same function I have given example of in Java.
If you want to call the extension function created in kotlin from java, you need to pass the caller as the first argument. Like,
StringsKt.isEmail("example#example.com")
As per the documentation,
Extensions do not actually modify classes they extend. By defining an extension, you do not insert new members into a class, but merely make new functions callable with the dot-notation on variables of this type.
They are simply static functions with the caller as the first argument and other parameters followed by it. It just extends the ability for us to write it that way.
When to create extension functions?
When you don't have access to that class. When that class belongs to some library you have not created.
For primitive types. Int, Float, String, etc.
The another reason for using extension function is, you don't have to extend that class in order to use the methods, as if they belong to that class (but not actually part of that class).
Hope it makes a bit clear for you..
As mentioned in other answers, extension functions are primarily used in code that you can't change - maybe you want to change complex expression around some library object into easier and more readable expression.
My take would be to use extension functions for data classes. My reasoning is purely philosophical, data classes should be used only as data carriers, they shouldn't carry state and by themselves shouldn't do anything. That's why I think you should use extension function in case you need to write a function around data class.

Kotlin- naming convention for boolean returning methods

What is the naming convention for boolean returning methods?
Using an 'is', 'has', 'should', 'can' in the front of method sound ok for some cases, but I'm not sure.
Is there a better way to name such methods?
for example: a function that checks card's validation. Should I call it isValidCard or cardValidation or another name?
(I didn't find it here: https://kotlinlang.org/docs/reference/coding-conventions.html)
Something about naming convention for properties in Kotlin, I know it's not for methods. But it's related:
From book Kotlin in Action (by Dmitry Jemerov & Svetlana Isakova) - section 2.2.1 Properties:
In Kotlin, properties are a first-class language feature, which entirely replaces fields and accessor methods.
Listing 2.5. Declaring a mutable property in a class:
class Person {
val name: String, // read only property: generates a field and a trivial getter
var isMarried: Boolean // writable property: a field, getter and a setter
}
Kotlin’s name property is exposed to Java as a getter method called
getName. The getter and setter naming rule has an exception: if the
property name starts with is, no additional prefix for the getter is
added and in the setter name, is is replaced with set. Thus, from
Java, you call isMarried().
For those using properties prefixed with can, should, etc. in mixed Kotlin/Java projects, you can also use #get:JvmName to make the generated Java method more idiomatic for Java clients.
For example, say you have a class like this:
class User(
#get:JvmName("canView")
val canView: Boolean
)
Without the annotation, Java clients would be forced to call user.getCanView(), but now they can call the more idiomatic user.canView().
Kotlin naming style assumes you use the Java naming conventions to the possible extend. I suggest you use this answer to the same question about Java.
UPDATE: they have released coding conventions
http://kotlinlang.org/docs/reference/coding-conventions.html

What prefix to use for methods that create or calculate a value

I wonder what prefix you guys use for methods that create or calculate a value based on given parameters. I tend to use "get", but that feels wrong, because it looks like a getter then.
For methods that fetch from the database I use "fetch", but for methods that create a value based on the given input I haven't found a satisfying prefix yet. ("create" feels a bit too generic). Are there guidelines for this or is everyone just thinking up something for themselves?
Pseudo code example:
class myClass
{
method getOrderFlowpoint(par1, par2, par3) {
// do stuff based on the parameters
return orderFlowpoint;
}
}
I tend to not use prefixes. I tend to name the method according to the exact function it fulfills.
If your function calculates the order flowpoint, that's exactly how you should name it. calculateOrderFlowpoint.
If your class is only about OrderFlowPoints, I have seen the following, all linked to the Factory Pattern:
OrderFlowPoint.of(par1, par2, par3);
OrderFlowPoint.valueOf(par1, par2, par3);
OrderFlowPoint.newInstance(par1, par2, par3);

How to name a method that has an out parameter?

What is the common preference to name a method that has an out parameter inside?
Usually I use Get as a prefix to mention that the method returns a value (like GetMyBusiness).
But what if there is an out parameter that will be set after the method call?
Should the method name mention this and focus only the return value?
thanks!
There is no standard in nomenclature. However, if your method is going to be acting on compound types, consider adopting a convention of using Get...And...() to indicate that there are two things going on. For example:
int GetPopulationAndMeanAge(out double meanAge)
{
// ...
meanAge = CalculateMeanAge();
return totalPopulation;
}
I think the better approach is to return a compound type instead. In a garbage collected language, there is really no excuse NOT to do this, except in cases where such a method is called, say, millions of times and instrumentation reveals that the GC isn't properly handling the load. In non-GC languages, it presents a minor issue in terms of making sure that it's clear who is responsible for cleaning up the memory when you're done.
Refactoring the previous into a compound type (C#):
public class PopulationStatistics {
int Population { get; set; }
double MeanAge { get; set; }
}
PopulationStatistics GetPopulationStatistics()
{
// ...
return new PopulationStatistics { Population = totalPopulation, MeanAge = CalculateMeanAge };
}
The method name should describe the function of the method (self-documenting code). If the method signature will indicate that it uses an out parameter, the signature should be sufficient to alert developers that a value will be returned in the variable. I would consider it to be redundant, therefore, to include this in the method name. Even self-documenting code should be clear and concise. If your language doesn't make this clear then I would either document it in the name, if it can be done clearly and concisely, or using inline comments.
Why not return that parameter instead?
Anyway, you could use "modify" or "handle" prefix.
I'd say in this case it's more important to keep your naming consistent rather than what your naming scheme actually is. It makes things easier for those who code behind you, since they will know what to expect from your methods based on how they're named.
Having said that, Get should be just fine.
That depends on the language.
In C#, for example, there's no need to add it to the name of the function, it's already in the signature: you cannot call the function without specifying out again, so there's no risk of missing the side effect:
Int32.TryParse("123", out number);

What's the difference between a method and a function?

Can someone provide a simple explanation of methods vs. functions in OOP context?
A function is a piece of code that is called by name. It can be passed data to operate on (i.e. the parameters) and can optionally return data (the return value). All data that is passed to a function is explicitly passed.
A method is a piece of code that is called by a name that is associated with an object. In most respects it is identical to a function except for two key differences:
A method is implicitly passed the object on which it was called.
A method is able to operate on data that is contained within the class (remembering that an object is an instance of a class - the class is the definition, the object is an instance of that data).
(this is a simplified explanation, ignoring issues of scope etc.)
A method is on an object or is static in class.
A function is independent of any object (and outside of any class).
For Java and C#, there are only methods.
For C, there are only functions.
For C++ and Python it would depend on whether or not you're in a class.
But in basic English:
Function: Standalone feature or functionality.
Method: One way of doing something, which has different approaches or methods, but related to the same aspect (aka class).
'method' is the object-oriented word for 'function'. That's pretty much all there is to it (ie., no real difference).
Unfortunately, I think a lot of the answers here are perpetuating or advancing the idea that there's some complex, meaningful difference.
Really - there isn't all that much to it, just different words for the same thing.
[late addition]
In fact, as Brian Neal pointed out in a comment to this question, the C++ standard never uses the term 'method' when refering to member functions. Some people may take that as an indication that C++ isn't really an object-oriented language; however, I prefer to take it as an indication that a pretty smart group of people didn't think there was a particularly strong reason to use a different term.
In general: methods are functions that belong to a class, functions can be on any other scope of the code so you could state that all methods are functions, but not all functions are methods:
Take the following python example:
class Door:
def open(self):
print 'hello stranger'
def knock_door():
a_door = Door()
Door.open(a_door)
knock_door()
The example given shows you a class called "Door" which has a method or action called "open", it is called a method because it was declared inside a class. There is another portion of code with "def" just below which defines a function, it is a function because it is not declared inside a class, this function calls the method we defined inside our class as you can see and finally the function is being called by itself.
As you can see you can call a function anywhere but if you want to call a method either you have to pass a new object of the same type as the class the method is declared (Class.method(object)) or you have to invoke the method inside the object (object.Method()), at least in python.
Think of methods as things only one entity can do, so if you have a Dog class it would make sense to have a bark function only inside that class and that would be a method, if you have also a Person class it could make sense to write a function "feed" for that doesn't belong to any class since both humans and dogs can be fed and you could call that a function since it does not belong to any class in particular.
Simple way to remember:
Function → Free (Free means it can be anywhere, no need to be in an object or class)
Method → Member (A member of an object or class)
A very general definition of the main difference between a Function and a Method:
Functions are defined outside of classes, while Methods are defined inside of and part of classes.
The idea behind Object Oriented paradigm is to "treat" the software is composed of .. well "objects". Objects in real world have properties, for instance if you have an Employee, the employee has a name, an employee id, a position, he belongs to a department etc. etc.
The object also know how to deal with its attributes and perform some operations on them. Let say if we want to know what an employee is doing right now we would ask him.
employe whatAreYouDoing.
That "whatAreYouDoing" is a "message" sent to the object. The object knows how to answer to that questions, it is said it has a "method" to resolve the question.
So, the way objects have to expose its behavior are called methods. Methods thus are the artifact object have to "do" something.
Other possible methods are
employee whatIsYourName
employee whatIsYourDepartmentsName
etc.
Functions in the other hand are ways a programming language has to compute some data, for instance you might have the function addValues( 8 , 8 ) that returns 16
// pseudo-code
function addValues( int x, int y ) return x + y
// call it
result = addValues( 8,8 )
print result // output is 16...
Since first popular programming languages ( such as fortran, c, pascal ) didn't cover the OO paradigm, they only call to these artifacts "functions".
for instance the previous function in C would be:
int addValues( int x, int y )
{
return x + y;
}
It is not "natural" to say an object has a "function" to perform some action, because functions are more related to mathematical stuff while an Employee has little mathematic on it, but you can have methods that do exactly the same as functions, for instance in Java this would be the equivalent addValues function.
public static int addValues( int x, int y ) {
return x + y;
}
Looks familiar? That´s because Java have its roots on C++ and C++ on C.
At the end is just a concept, in implementation they might look the same, but in the OO documentation these are called method.
Here´s an example of the previously Employee object in Java.
public class Employee {
Department department;
String name;
public String whatsYourName(){
return this.name;
}
public String whatsYourDeparmentsName(){
return this.department.name();
}
public String whatAreYouDoing(){
return "nothing";
}
// Ignore the following, only set here for completness
public Employee( String name ) {
this.name = name;
}
}
// Usage sample.
Employee employee = new Employee( "John" ); // Creates an employee called John
// If I want to display what is this employee doing I could use its methods.
// to know it.
String name = employee.whatIsYourName():
String doingWhat = employee.whatAreYouDoint();
// Print the info to the console.
System.out.printf("Employee %s is doing: %s", name, doingWhat );
Output:
Employee John is doing nothing.
The difference then, is on the "domain" where it is applied.
AppleScript have the idea of "natural language" matphor , that at some point OO had. For instance Smalltalk. I hope it may be reasonable easier for you to understand methods in objects after reading this.
NOTE: The code is not to be compiled, just to serve as an example. Feel free to modify the post and add Python example.
In OO world, the two are commonly used to mean the same thing.
From a pure Math and CS perspective, a function will always return the same result when called with the same arguments ( f(x,y) = (x + y) ). A method on the other hand, is typically associated with an instance of a class. Again though, most modern OO languages no longer use the term "function" for the most part. Many static methods can be quite like functions, as they typically have no state (not always true).
Let's say a function is a block of code (usually with its own scope, and sometimes with its own closure) that may receive some arguments and may also return a result.
A method is a function that is owned by an object (in some object oriented systems, it is more correct to say it is owned by a class). Being "owned" by a object/class means that you refer to the method through the object/class; for example, in Java if you want to invoke a method "open()" owned by an object "door" you need to write "door.open()".
Usually methods also gain some extra attributes describing their behaviour within the object/class, for example: visibility (related to the object oriented concept of encapsulation) which defines from which objects (or classes) the method can be invoked.
In many object oriented languages, all "functions" belong to some object (or class) and so in these languages there are no functions that are not methods.
Methods are functions of classes. In normal jargon, people interchange method and function all over. Basically you can think of them as the same thing (not sure if global functions are called methods).
http://en.wikipedia.org/wiki/Method_(computer_science)
A function is a mathematical concept. For example:
f(x,y) = sin(x) + cos(y)
says that function f() will return the sin of the first parameter added to the cosine of the second parameter. It's just math. As it happens sin() and cos() are also functions. A function has another property: all calls to a function with the same parameters, should return the same result.
A method, on the other hand, is a function that is related to an object in an object-oriented language. It has one implicit parameter: the object being acted upon (and it's state).
So, if you have an object Z with a method g(x), you might see the following:
Z.g(x) = sin(x) + cos(Z.y)
In this case, the parameter x is passed in, the same as in the function example earlier. However, the parameter to cos() is a value that lives inside the object Z. Z and the data that lives inside it (Z.y) are implicit parameters to Z's g() method.
Historically, there may have been a subtle difference with a "method" being something which does not return a value, and a "function" one which does.Each language has its own lexicon of terms with special meaning.
In "C", the word "function" means a program routine.
In Java, the term "function" does not have any special meaning. Whereas "method" means one of the routines that forms the implementation of a class.
In C# that would translate as:
public void DoSomething() {} // method
public int DoSomethingAndReturnMeANumber(){} // function
But really, I re-iterate that there is really no difference in the 2 concepts.
If you use the term "function" in informal discussions about Java, people will assume you meant "method" and carry on. Don't use it in proper documents or presentations about Java, or you will look silly.
Function or a method is a named callable piece of code which performs some operations and optionally returns a value.
In C language the term function is used. Java & C# people would say it a method (and a function in this case is defined within a class/object).
A C++ programmer might call it a function or sometimes method (depending on if they are writing procedural style c++ code or are doing object oriented way of C++, also a C/C++ only programmer would likely call it a function because term 'method' is less often used in C/C++ literature).
You use a function by just calling it's name like,
result = mySum(num1, num2);
You would call a method by referencing its object first like,
result = MyCalc.mySum(num1,num2);
Function is a set of logic that can be used to manipulate data.
While, Method is function that is used to manipulate the data of the object where it belongs.
So technically, if you have a function that is not completely related to your class but was declared in the class, its not a method; It's called a bad design.
In OO languages such as Object Pascal or C++, a "method" is a function associated with an object. So, for example, a "Dog" object might have a "bark" function and this would be considered a "Method". In contrast, the "StrLen" function stands alone (it provides the length of a string provided as an argument). It is thus just a "function." Javascript is technically Object Oriented as well but faces many limitations compared to a full-blown language like C++, C# or Pascal. Nonetheless, the distinction should still hold.
A couple of additional facts: C# is fully object oriented so you cannot create standalone "functions." In C# every function is bound to an object and is thus, technically, a "method." The kicker is that few people in C# refer to them as "methods" - they just use the term "functions" because there isn't any real distinction to be made.
Finally - just so any Pascal gurus don't jump on me here - Pascal also differentiates between "functions" (which return a value) and "procedures" which do not. C# does not make this distinction explicitly although you can, of course, choose to return a value or not.
Methods on a class act on the instance of the class, called the object.
class Example
{
public int data = 0; // Each instance of Example holds its internal data. This is a "field", or "member variable".
public void UpdateData() // .. and manipulates it (This is a method by the way)
{
data = data + 1;
}
public void PrintData() // This is also a method
{
Console.WriteLine(data);
}
}
class Program
{
public static void Main()
{
Example exampleObject1 = new Example();
Example exampleObject2 = new Example();
exampleObject1.UpdateData();
exampleObject1.UpdateData();
exampleObject2.UpdateData();
exampleObject1.PrintData(); // Prints "2"
exampleObject2.PrintData(); // Prints "1"
}
}
Since you mentioned Python, the following might be a useful illustration of the relationship between methods and objects in most modern object-oriented languages. In a nutshell what they call a "method" is just a function that gets passed an extra argument (as other answers have pointed out), but Python makes that more explicit than most languages.
# perfectly normal function
def hello(greetee):
print "Hello", greetee
# generalise a bit (still a function though)
def greet(greeting, greetee):
print greeting, greetee
# hide the greeting behind a layer of abstraction (still a function!)
def greet_with_greeter(greeter, greetee):
print greeter.greeting, greetee
# very simple class we can pass to greet_with_greeter
class Greeter(object):
def __init__(self, greeting):
self.greeting = greeting
# while we're at it, here's a method that uses self.greeting...
def greet(self, greetee):
print self.greeting, greetee
# save an object of class Greeter for later
hello_greeter = Greeter("Hello")
# now all of the following print the same message
hello("World")
greet("Hello", "World")
greet_with_greeter(hello_greeter, "World")
hello_greeter.greet("World")
Now compare the function greet_with_greeter and the method greet: the only difference is the name of the first parameter (in the function I called it "greeter", in the method I called it "self"). So I can use the greet method in exactly the same way as I use the greet_with_greeter function (using the "dot" syntax to get at it, since I defined it inside a class):
Greeter.greet(hello_greeter, "World")
So I've effectively turned a method into a function. Can I turn a function into a method? Well, as Python lets you mess with classes after they're defined, let's try:
Greeter.greet2 = greet_with_greeter
hello_greeter.greet2("World")
Yes, the function greet_with_greeter is now also known as the method greet2. This shows the only real difference between a method and a function: when you call a method "on" an object by calling object.method(args), the language magically turns it into method(object, args).
(OO purists might argue a method is something different from a function, and if you get into advanced Python or Ruby - or Smalltalk! - you will start to see their point. Also some languages give methods special access to bits of an object. But the main conceptual difference is still the hidden extra parameter.)
for me:
the function of a method and a function is the same if I agree that:
a function may return a value
may expect parameters
Just like any piece of code you may have objects you put in and you may have an object that comes as a result. During doing that they might change the state of an object but that would not change their basic functioning for me.
There might be a definition differencing in calling functions of objects or other codes. But isn't that something for a verbal differenciations and that's why people interchange them? The mentions example of computation I would be careful with. because I hire employes to do my calculations:
new Employer().calculateSum( 8, 8 );
By doing it that way I can rely on an employer being responsible for calculations. If he wants more money I free him and let the carbage collector's function of disposing unused employees do the rest and get a new employee.
Even arguing that a method is an objects function and a function is unconnected computation will not help me. The function descriptor itself and ideally the function's documentation will tell me what it needs and what it may return. The rest, like manipulating some object's state is not really transparent to me. I do expect both functions and methods to deliver and manipulate what they claim to without needing to know in detail how they do it.
Even a pure computational function might change the console's state or append to a logfile.
From my understanding a method is any operation which can be performed on a class. It is a general term used in programming.
In many languages methods are represented by functions and subroutines. The main distinction that most languages use for these is that functions may return a value back to the caller and a subroutine may not. However many modern languages only have functions, but these can optionally not return any value.
For example, lets say you want to describe a cat and you would like that to be able to yawn. You would create a Cat class, with a Yawn method, which would most likely be a function without any return value.
To a first order approximation, a method (in C++ style OO) is another word for a member function, that is a function that is part of a class.
In languages like C/C++ you can have functions which are not members of a class; you don't call a function not associated with a class a method.
IMHO people just wanted to invent new word for easier communication between programmers when they wanted to refer to functions inside objects.
If you are saying methods you mean functions inside the class.
If you are saying functions you mean simply functions outside the class.
The truth is that both words are used to describe functions. Even if you used it wrongly nothing wrong happens. Both words describe well what you want to achieve in your code.
Function is a code that has to play a role (a function) of doing something.
Method is a method to resolve the problem.
It does the same thing. It is the same thing. If you want to be super precise and go along with the convention you can call methods as the functions inside objects.
Let's not over complicate what should be a very simple answer. Methods and functions are the same thing. You call a function a function when it is outside of a class, and you call a function a method when it is written inside a class.
Function is the concept mainly belonging to Procedure oriented programming where a function is an an entity which can process data and returns you value
Method is the concept of Object Oriented programming where a method is a member of a class which mostly does processing on the class members.
I am not an expert, but this is what I know:
Function is C language term, it refers to a piece of code and the function name will be the identifier to use this function.
Method is the OO term, typically it has a this pointer in the function parameter. You can not invoke this piece of code like C, you need to use object to invoke it.
The invoke methods are also different. Here invoke meaning to find the address of this piece of code. C/C++, the linking time will use the function symbol to locate.
Objecive-C is different. Invoke meaning a C function to use data structure to find the address. It means everything is known at run time.
TL;DR
A Function is a piece of code to run.
A Method is a Function inside an Object.
Example of a function:
function sum(){
console.log("sum")l
}
Example of a Method:
const obj = {
a:1,
b:2,
sum(){
}
}
So thats why we say that a "this" keyword inside a Function is not very useful unless we use it with call, apply or bind .. because call, apply, bind will call that function as a method inside object ==> basically it converts function to method
I know many others have already answered, but I found following is a simple, yet effective single line answer. Though it doesn't look a lot better than others answers here, but if you read it carefully, it has everything you need to know about the method vs function.
A method is a function that has a defined receiver, in OOP terms, a method is a function on an instance of an object.
A class is the collection of some data and function optionally with a constructor.
While you creating an instance (copy,replication) of that particular class the constructor initialize the class and return an object.
Now the class become object (without constructor)
&
Functions are known as method in the object context.
So basically
Class <==new==>Object
Function <==new==>Method
In java the it is generally told as that the constructor name same as class name but in real that constructor is like instance block and static block but with having a user define return type(i.e. Class type)
While the class can have an static block,instance block,constructor, function
The object generally have only data & method.
Function - A function in an independent piece of code which includes some logic and must be called independently and are defined outside of class.
Method - A method is an independent piece of code which is called in reference to some object and are be defined inside the class.
General answer is:
method has object context (this, or class instance reference),
function has none context (null, or global, or static).
But answer to question is dependent on terminology of language you use.
In JavaScript (ES 6) you are free to customising function context (this) for any you desire, which is normally must be link to the (this) object instance context.
In Java world you always hear that "only OOP classes/objects, no functions", but if you watch in detailes to static methods in Java, they are really in global/null context (or context of classes, whithout instancing), so just functions whithout object. Java teachers could told you, that functions were rudiment of C in C++ and dropped in Java, but they told you it for simplification of history and avoiding unnecessary questions of newbies. If you see at Java after 7 version, you can find many elements of pure function programming (even not from C, but from older 1988 Lisp) for simplifying parallel computing, and it is not OOP classes style.
In C++ and D world things are stronger, and you have separated functions and objects with methods and fields. But in practice, you again see functions without this and methods whith this (with object context).
In FreePascal/Lazarus and Borland Pascal/Delphi things about separation terms of functions and objects (variables and fields) are usually similar to C++.
Objective-C comes from C world, so you must separate C functions and Objective-C objects with methods addon.
C# is very similar to Java, but has many C++ advantages.
In C++, sometimes, method is used to reflect the notion of member function of a class. However, recently I found a statement in the book «The C++ Programming Language 4th Edition», on page 586 "Derived Classes"
A virtual function is sometimes called a method.
This is a little bit confusing, but he said sometimes, so it roughly makes sense, C++ creator tends to see methods as functions can be invoked on objects and can behave polymorphic.