I have several UIAlertViews that i want to display in a sequential order, and only move on to display the next UIAlertView once the previous one has been dismissed (by user clicking okay).
I know about the didDismissWithButtonIndex delegate and adding a tag, but this doesn't really help too much as there could be upto 3 UIAlertViews invoked and not necessarily in the same order everytime. see code:
if(condition 1){
alert1 = // UIAlertView[[.....
[alert1 show]
}
if(condition 2){
alert2 = // UIAlertView[[.....
[alert2 show]
}
if(condition 3){
alert3 = // UIAlertView[[.....
[alert3 show]
}
The above will just add 3 Alerts on top of each other (depending on how many conditions are met) which is not what I want. I want to be able to only show one at a time and then the next one (if there is one) after the user hits the ok button.
I had the idea of maybe adding the messages to a queue and then processing that queue removing the alert every time an alert is dismissed but i'm not sure how id go about doing that.
Any ideas would be much appreciated.
Thanks
You could easily do it in the UIAlertView delegate method, called once an alert view is dismissed. So, UIAlertViewDelegate defines the following delegate method:
– alertView:didDismissWithButtonIndex:
Implement that method, and make sure your class is the delegate of the UIAlertViews you create. This method is the perfect place to then show the next alert based on the one being dismissed by the user.
If your requirement is "Display up to three alerts, sequentially, but not always in the same order" i'd probably put the alerts in to an array, and then in the delegate method get the next alert out of the array to show. It doesn't have to be any more complex than that really; the key thing is that the delegate method implementation is the best place to show the next alert.
Pseudo Code Example:
Define an array; NSMutableArray * alerts_;
- (void)showAlertSequence {
if ( !alerts_ ) {
alerts_ = [[NSMutableArray alloc] init];
}
[alerts_ addObjects;<My alerts>];
[self showSequencedAlertFrom:nil];
}
- (BOOL)showSequencedAlertFrom:(UIAlertView *)sourceAlertView {
if ( !sourceAlertView ) {
[[alerts_ objectAtIndex:0] show];
}
else {
NSInteger index = [alerts_ indexOfObject:sourceAlertView];
if ( index < [alerts_ count] ) {
[[alerts_ objectAtIndex:index++] show];
}
}
return NO;
}
– alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)index {
// Show the next alert or clean up if we're at the end of the sequence.
if ( ![self showSequencedAlertFrom:alertView] ) {
[alerts_ removeAllObjects];
}
}
As an aside; three sequential alerts will really annoy you users ;)
One thing that I've done is used block based UIAlertViews by adding a category on AlertView.
Here is the .h file
#interface UIAlertView (WithBlocks)
- (id) initWithTitle:(NSString *)title message:(NSString *)message;
- (void) addButtonWithTitle:(NSString *)title andBlock:(void(^)())block;
#end
Here is the .m file
static NSString *BUTTON_BLOCK_KEY = #"alertview-button-blocks";
#interface UIAlertView()
- (void) runBlock: (void (^)())block;
#end
#implementation UIAlertView (WithBlocks)
/**
* Initialized an alert view with a title and message.
*/
- (id) initWithTitle:(NSString *)title message:(NSString *)message
{
self = [self initWithTitle:title message:message delegate:nil cancelButtonTitle:nil otherButtonTitles:nil];
if (self) {
self.delegate = self;
NSMutableArray *buttonBlocks = [NSMutableArray array];
objc_setAssociatedObject(self, BUTTON_BLOCK_KEY, buttonBlocks, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
return self;
}
/**
* Adds a button with a title and a block to be executed when that button is tapped.
*/
- (void) addButtonWithTitle:(NSString *)title andBlock:(void (^)())block
{
// Add the button
[self addButtonWithTitle:title];
NSMutableArray *buttonBlocks = objc_getAssociatedObject(self, BUTTON_BLOCK_KEY);
if (!block) {
block = ^{ /* empty block */ };
}
[buttonBlocks addObject:[[[block copy] retain] autorelease]];
}
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
{
NSMutableArray *buttonBlocks = objc_getAssociatedObject(self, BUTTON_BLOCK_KEY);
void (^block)() = (void (^)()) [buttonBlocks objectAtIndex:buttonIndex];
// Due to a timing issue, the current window is still the UIAlertView for a very
// short amount of time after it has been dismissed which messes up anything
// trying to get the current window in the blocks being run.
// Ergo, the block is being delayed by a tiny bit. (Amount determined through limited testing)
[self performSelector:#selector(runBlock:) withObject:block afterDelay:0.25];
}
- (void) runBlock: (void (^)())block
{
block();
}
#end
Then you can call chain the alertviews together by the following code
void(^continueBlock)(void) = ^{
// Display more alertviews here
};
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Title" message:#"message"];
[alert addButtonWithTitle:#"Continue" andBlock:continueBlock];
[alert addButtonWithTitle:#"Dismiss" andBlock:^{
// Display more alertviews here
}
[alert show];
[alert release];
I was looking for a solution to this problem as well. Here's the way I ended up solving it for my own app:
static BOOL alertShowing = FALSE;
UIAlertView *alert0 = [[UIAlertView alloc] initWithTitle:#"AlertView 0" message:#"This is the first alert" delegate:self cancelButtonTitle:nil otherButtonTitles:#"Yes",#"No", nil];
[alert0 setTag:0];
alertShowing = TRUE;
[alert0 show];
while (alertShowing) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.2]];
}
UIAlertView *alert1 = [[UIAlertView alloc] initWithTitle:#"AlertView 1" message:#"This is the second alert" delegate:self cancelButtonTitle:nil otherButtonTitles:#"Yes",#"No", nil];
[alert1 setTag:1];
alertShowing = TRUE;
[alert1 show];
while (alertShowing) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.2]];
}
// add some more alerts here for dramatic effect ...
Your button handler must set alertShowing = FALSE' in every exit path.
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex {
// Deal with handling responses for your different alerts here.
switch ([alertView tag]) {
case 0:
// handler first alert here
break;
case 1:
// handler second alert here
break;
default:
// etc.
break;
}
alertShowing = FALSE;
}
There may be better ways to sit and spin than creating a new run loop, and there's some duplicate code that probably could be genericized better. On the plus side, it's straightforward and doesn't require a bunch of queuing logic. I'm using a #define for this pattern to keep from having to hand-type it, and it has worked fine in my case.
Here's how I did it using a queue of alert's like you suggested.
#property (strong, nonatomic) NSMutableArray *alertQueue;
#property (nonatomic) BOOL showingAlert;
- (void)showAlert:(UIAlertView *)alert {
if (self.showingAlert) {
[self.alertQueue addObject:alert];
}
else {
self.showingAlert = YES;
[alert show];
}
}
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
if ([self.alertQueue count]) {
UIAlertView *alert = [self.alertQueue objectAtIndex:0];
[self.alertQueue removeObjectAtIndex:0];
[alert show];
}
else self.showingAlert = NO;
}
Then whenever you want to display an alert, you just create the UIAlertView and pass it to the showAlert method and it will only show up after all earlier alerts have been dismissed.
Related
I'm trying to handle the dismissal event for a UIAlertView. However didDismissWithButtonIndex never gets called. Below is my code from the singleton class in which I am spawning the alert. Can someone spot what I've done wrong?
MySingleton.h
#interface BMAppUser : NSObject <UIAlertViewDelegate> {
}
+ (id)sharedInstance;
MySingleton.m
+ (id) sharedInstance {
static BMAppUser *sharedInstance = nil;
#synchronized(self) {
if (sharedInstance==nil) {
sharedInstance = [[super allocWithZone:NULL] init];
}
}
return sharedInstance;
}
-(void)promptToSetLanguagePreferences {
// Create a new alert object and set initial values.
NSString *message = [NSString stringWithFormat:#"Please set your language preference settings. Click OK to go there now."];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Language Preferences Not Set"
message:message
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"OK", nil];
// Display the alert to the user
[alert show];
}
-(void)alertView:(UIAlertView *)didDismissWithButtonIndex:(NSInteger)buttonIndex {
NSLog(#"THIS METHOD NEVER GETS CALLED!!!!!!!");
if(buttonIndex==0){
NSLog(#"userclickedCancel");
}
if(buttonIndex==1){
NSLog(#"userclickedOK");
}
}
You have actually declared a method named alertView:: not alertView:didDismissWithButtonIndex: as you did not provide a name for the UIAlertView paramater to that method. This generated a compiler warning when I built it, namely:
"'didDismissWithButtonIndex' used as the name of the previous
parameter rather than as part of the selector".
You need to provide a name for your UIAlertView parameter in your delegate method. Change the opening of its definition to the following:
-(void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
I'v encountered EXC_BAD_ACCESS error in my app. Or to be more specific in one of my classes. It is Custom UIAlertView class. I couldn't catch when it throws EXC_BAD_ACCESS in usage. Sometimes it works great just as expected, and in all suden it craches... Here is whole class
#implementation AlertPassword
int counter = 3;
#synthesize done;
#synthesize alertText;
#synthesize msg;
- (void) showAlert :(NSString*) title
{
if(counter != 3){
if(counter == 1)
{
NSString *msgs = #"Last warning";
msg = msgs;
}
else
{
NSString *msgs = [NSString stringWithFormat:#"WRONG PIN. %d times remaining",counter];
msg = msgs;
}
}
else
{
NSString *msgs = #"Enter your pin";
msg = msgs;
}
UIAlertView * alert = [[UIAlertView alloc] initWithTitle:#"Security" message:msg delegate:self cancelButtonTitle:#"Cancel" otherButtonTitles: nil];
_alert = alert;
_alert.alertViewStyle = UIAlertViewStyleSecureTextInput;
alertText = [_alert textFieldAtIndex:0];
alertText.keyboardType = UIKeyboardTypeNumberPad;
alertText.placeholder = #"Pin";
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(controlTextDidChange:)
name:UITextFieldTextDidChangeNotification object:alertText];
[_alert show];
[_alert release];
[[NSNotificationCenter defaultCenter] removeObserver:UITextFieldTextDidChangeNotification];
}
- (void)controlTextDidChange:(NSNotification *)notification {
{
NSString *pin = [[NSUserDefaults standardUserDefaults] stringForKey:#"Pin"];
if ([notification object] == alertText)
{
if (alertText.text.length == pin.length)
{
if(counter != 0)
{
if([alertText.text isEqualToString:pin])
{
[_alert dismissWithClickedButtonIndex:0 animated:NO];
[self.tableViewController openSettings];
counter = 3;
}
else
{
counter--;
[_alert dismissWithClickedButtonIndex:0 animated:NO];
[self showAlert:#""];
}
}
else
{
[_alert dismissWithClickedButtonIndex:0 animated:NO];
[[NSUserDefaults standardUserDefaults] setObject:NULL
forKey:#"Telephone"];
[[NSUserDefaults standardUserDefaults] setObject:NULL
forKey:#"Pin"];
[[NSUserDefaults standardUserDefaults] synchronize];
UIAlertView *av = [[UIAlertView alloc] initWithTitle:#"" message:AMLocalizedString(#"EraseData", nil) delegate:nil cancelButtonTitle:AMLocalizedString(#"Ok", nil) otherButtonTitles:nil];
counter = 3;
[av show];
[av release];
}
}
}
}
}
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
NSString *pincheck = [[NSUserDefaults standardUserDefaults] stringForKey:#"pinCheck"];
if (buttonIndex == 0)
{
if(pincheck.intValue == 1)
{
NSLog(#"app kill");
exit(0);
}
else
{
NSLog(#"dismiss");
}
}
}
#end
Here is where i initialize and use this class.
case 5:
NSLog(#"Add remove");
if (pincheck != NULL && pin != NULL){
if([pincheck isEqualToString:#"0"])
{
AlertPassword *alert = [AlertPassword alloc];
alert.tableViewController = self;
NSString *msg = #"Enter your pin code to access:";
[alert showAlert:msg];
// [alert release];
}
break;
}
else
{
NSLog(#"Is null");
[Menu load2View:self];
}
break;
I though maybe it was because i do not release alert. But adding [alert release]; Made to have EXC_BAD_ACCESS directly after the user tries to enter something. Without [alert release]; it works. But sometimes it craches with EXC_BAD_ACCESS
Also sometimes it gets
2012-11-08 12:11:27.451 kodinisRaktas[2485:19d03] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSMallocBlock__ dismissWithClickedButtonIndex:animated:]: unrecognized selector sent to instance 0x947aae0'
But I also have no idea why this happends
Please help, I'm pretty new to objective-c and ios, and I have no idea how to get rid of this, I guess someone with a bit of experience will see whats wrong in my code.
I'v just saw, that EXC_BAD_ACCESS or unrecognized selector throws if you push cancel for 4-5 times or more, and then try to type something.
EXC_BAD_ACCESS is mostly due to bad memory handling. The alert has most likely become an zombie... I would have the alert as a property with strong/retain. You should hold on to it while displaying. Not release after "show".
When you set up the first you can do like this
_alert = [[UIAlertView alloc] initWithTitle:#"Security" message:msg delegate:self cancelButtonTitle:#"Cancel" otherButtonTitles: nil]; // retain count: 1
Note calling "show" will also retain it, but that does not change the fact that you need to too.
[_alert show]; // retain count: 2
Wait for the delegate callback and release it.
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex {
[_alert release], _alert = nil; // retain count in next run will be 0
}
Tip: It may be easier to handle if you use UIAlertView combined with blocks. http://gkoreman.com/blog/2011/02/15/uialertview-with-blocks/
I don't see where you initialize alert, anyway I suppose it's a class field, so retain it.If it's not a class instance variable, make it be so, this way you will always have a pointer to it.
[__NSMallocBlock__ dismissWithClickedButtonIndex:animated:]
You are sending this message to a raw malloc block, so probably alert has been released and points to a memory used for something else, something that's not an objc object.
Try to retain alert and see what happens.
May be you are passing wrong values to this "dismissWithClickedButtonIndex:animated:" method which is not recognizing the value signature please do a double check for that;
the excepted answer does make sense and is likely the cause
but what is this?
[NSNotificationCenter defaultCenter] removeObserver:UITextFieldTextDidChangeNotification];
I've been trying to figure this out for 2 days now, and before anyone posts another stackoverflow question, I've read them all and none of them cover my problem exactly:
I have a CoreData app that updates dynamically. Now during the update I want an UIAlertView to pop up saying that an update is being downloaded.
So here's the important code:
AppDelegate:
- (void)applicationDidBecomeActive:(UIApplication *)application
{
[myUpdater checkForUpdatesInContext:self.managedObjectContext];
}
_
Updater Class:
- (void)checkForUpdatesInContext:(NSManagedObjectContext *)myManagedObjectContext
{
[self loadUpdateTime];
NSLog(#"Update start");
NSDate *now = [NSDate dateWithTimeIntervalSinceNow:[[NSTimeZone localTimeZone] secondsFromGMT]];
if ([now timeIntervalSinceDate:updateTime] < UPDATE_TIME_INTERVAL)
{
return;
}
[self showAlertViewWithTitle:#"Update"];
... //updating process
[self.alertView dismissWithClickedButtonIndex:0 animated:YES];
NSLog (#"Update done");
}
- (void) showAlertViewWithTitle:(NSString *)title
{
self.alertView = [[UIAlertView alloc] initWithTitle:title message:#"Daten werden aktualisiert..." delegate:self cancelButtonTitle:nil otherButtonTitles:nil];
... //design the alertView
[self.alertView show];
NSLog (#"AlertView shows");
}
So here is what happens when I run this:
Launch image shows
NSLog "Update starts" fires
NSLog "AlertView shows" fires
Screen dims but no AlertView is shown
Update is running
NSLog "Update done" fires
Launch image goes away and TabBarController shows up
UIAlertView shows up and is dismissed right away and the dimmed screen returns to normal
What I would like to have happen:
Launch image
TabBarController shows up
Screen dims and UIAlertView shows
Update is running
UIAlertView gets dismissed and dimmed screen returns to normal
I know it's something with the UI Thread and the main Thread and stuff.. But I tried every combination it seems but still not the expected result. Please help :)
EDIT:
HighlightsViewController Class:
- (void)viewDidLoad
{
[super viewDidLoad];
self.updater = [[Updater alloc] init];
[updater checkForUpdatesInContext:self.managedObjectContext];
... // other setup stuff nothing worth mentioning
}
Is this the right place to call [super viewDidLoad]? Because it still doesn't work like this, still the update is being done while the Launch Image is showing on the screen. :-(( I'm about to give this one up..
Here you go, in this prototype things work exactly how you want them to.
Header:
#import <UIKit/UIKit.h>
#interface AlertViewProtoViewController : UIViewController
{
}
- (void) showAlertViewWithTitle:(NSString *)title;
- (void) checkForUpdatesInContext;
- (void) update;
- (void)someMethod;
- (void)someOtherMethod;
#end
#import "AlertViewProtoViewController.h"
Class:
#implementation AlertViewProtoViewController
UIAlertView *alertView;
bool updateDone;
UILabel *test;
bool timershizzle;
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.view.backgroundColor = [UIColor yellowColor];
UILabel *test = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 500, 500)];
test.backgroundColor = [UIColor blueColor];
[self.view addSubview:test];
[self performSelector:#selector(checkForUpdatesInContext) withObject:nil afterDelay:0.0];
}
- (void)update
{
//NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; //commented for auto ref counting
NSLog(#"update start");
//your update stuff
NSLog(#"update end");
updateDone = YES;
//[pool release];
}
- (void)checkForUpdatesInContext//:(NSManagedObjectContext *)myManagedObjectContext
{
//[self loadUpdateTime];
NSLog(#"Update start");
NSDate *now = [NSDate dateWithTimeIntervalSinceNow:[[NSTimeZone localTimeZone] secondsFromGMT]];
// if ([now timeIntervalSinceDate:updateTime] < UPDATE_TIME_INTERVAL)
// {
// return;
// }
[self showAlertViewWithTitle:#"Update"];
//[self setManagedObjectContext:myManagedObjectContext];
[self performSelector:#selector(someMethod) withObject:nil afterDelay:0.0];
[self performSelector:#selector(someOtherMethod) withObject:nil afterDelay:0.0];
}
-(void)someOtherMethod
{
while (!updateDone) {
// NSLog(#"waiting...");
}
[alertView dismissWithClickedButtonIndex:0 animated:YES];
NSLog (#"Update done");
self.view.backgroundColor = [UIColor greenColor];
}
-(void)someMethod
{
[self performSelectorInBackground:#selector(update) withObject:nil];
}
- (void) showAlertViewWithTitle:(NSString *)title
{
alertView = [[UIAlertView alloc] initWithTitle:title message:#"Daten werden aktualisiert..." delegate:self cancelButtonTitle:nil otherButtonTitles:nil];
alertView.frame = CGRectMake(100, 100, 200, 200);
alertView.backgroundColor = [UIColor whiteColor];
[self.view addSubview:alertView];
[self.view setNeedsDisplay];
NSLog (#"AlertView shows");
}
#end
You should adjust were needed for your own purposes but it works.
You are starting a background thread and then dismissing the alert immediately. I would suggest that you might use an NSNotification, posted from the background task, and received in whichever controller starts the alert, triggering a method that dismissed the alert.
I find the UIAlertView interface unsuitable for this type of user notice, and prefer to use a semi-transparent overlay view with a UIActivityIndicatorView, plus an informing message for the user.
You are doing a:
- (void)applicationDidBecomeActive:(UIApplication *)application
Isn't it so that the alertview you want to show needs a view to be loaded which isn't active yet at this point? See: http://developer.apple.com/library/ios/#documentation/uikit/reference/UIAlertView_Class/UIAlertView/UIAlertView.html
Similar question? UIAlertView starts to show, screen dims, but it doesn't pop up until it's too late!
Say I have a alert view like follows in obj c
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"title" message:#"szMsg" delegate:nil cancelButtonTitle:#"Ok" otherButtonTitles:#"download"];
[alert show];
[alert release];
Now we have 2 buttons on the alert view (Ok & Download), how to write an event handler for the Download one?
First you will need to add the UIAlertViewDelegate to your header file like below:
Header file (.h)
#interface YourViewController : UIViewController<UIAlertViewDelegate>
Implementation File (.m)
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"title" message:#"szMsg" delegate:self cancelButtonTitle:#"Ok" otherButtonTitles:#"download"];
[alert show];
[alert release];
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (buttonIndex == 0)
{
//Code for OK button
}
if (buttonIndex == 1)
{
//Code for download button
}
}
Now that most iOS devices have firmare versions with blocks support it’s an anachronism to use the clumsy callback API to handle button presses. Blocks are the way to go, see for example the Lambda Alert classes on GitHub:
CCAlertView *alert = [[CCAlertView alloc]
initWithTitle:#"Test Alert"
message:#"See if the thing works."];
[alert addButtonWithTitle:#"Foo" block:^{ NSLog(#"Foo"); }];
[alert addButtonWithTitle:#"Bar" block:^{ NSLog(#"Bar"); }];
[alert addButtonWithTitle:#"Cancel" block:NULL];
[alert show];
Declare your UIAlertViews as known.
UIAlertView *alertLogout=[[UIAlertView alloc]initWithTitle:#"Title" message:#"Stop Application?" delegate:self cancelButtonTitle:#"No" otherButtonTitles:#"Yes",nil];
[alertLogout show];
[alertLogout release];
set delegate to self and implement this method.
-(void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {
if(actionSheet== alertLogout) {//alertLogout
if (buttonIndex == 0){
}else if(buttonIndex==1){
}
}else if (actionSheet==alertComment) {//alertComment
if (buttonIndex==0) {
}
}
}
Stack's and Guillermo Ortega's answer is probably what you would use with a couple of UIAlertView but not for ten. I use to use BlocksKit which is kind of the same as Lambda stuff which is what soul suggested. That is a good option too, although if you have too many nested blocks you will start seeing the demerits of it (Aside from the fact you will be relying in another library).
The usual way of handling several stuff would be to have a handler object. (
#interface MyAlertViewDelegate : NSObject <UIAlertViewDelegate> #end) make that object the delegate of the alert view and make sure the object is alive at least until the alert view is dismissed.
This will certainly work, but could be too much work...
What follows is what I came up with; IMO it is simpler and there is no need of any thirdParty library, or an ivar per UIAlertView. Just one extra object (#property (nonatomic, strong) NSArray *modalActions) to store the actions the current UIAlertView will cause to perform
Showing an UIAlertView and reacting accordingly
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:alertTitle
message:#"Blah blah"
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:b1, b2, b3, nil];
// Add one selector/action per button at the proper index
self.modalActions = #[
[NSNull null], // Because indexes of UIAlertView buttons start at 1
NSStringFromSelector(#selector(actionForAlertViewButton1)),
NSStringFromSelector(#selector(actionForAlertViewButton2)),
NSStringFromSelector(#selector(actionForAlertViewButton3))];
[alertView show];
The delegate method:
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
{
if (alertView.cancelButtonIndex != buttonIndex) {
[self performModalActionAtIndex:buttonIndex];
}
}
The part that actually performs the action:
- (void)performModalActionAtIndex:(NSInteger)index
{
if (-1 < index && index < self.modalActions.count &&
[self.modalActions[index] isKindOfClass:[NSString class]]) {
SEL action = NSSelectorFromString(self.modalActions[index]);
NSLog(#"action: %#", self.modalActions[index]);
if ([self respondsToSelector:action]) {
// There is a situation with performSelector: in ARC.
// http://stackoverflow.com/questions/7017281/
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Warc-performSelector-leaks"
[self performSelector:action];
#pragma clang diagnostic pop
}
self.modalActions = nil;
}
Reusable for UIActionSheets too
UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:title
delegate:self
cancelButtonTitle:cancelButton
destructiveButtonTitle:nil
otherButtonTitles:button1, button2, button3, nil];
// Similarly, add one action per button at the proper index
self.modalActions = #[
NSStringFromSelector(#selector(actionForActionSheetButton1)),
NSStringFromSelector(#selector(actionForActionSheetButton2)),
NSStringFromSelector(#selector(actionForActionSheetButton3))];
The delegate method:
- (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (actionSheet.cancelButtonIndex != buttonIndex) {
[self performModalActionAtIndex:buttonIndex];
}
}
Why this works:
This works because of two reasons:
First, I never present two UIAlertView that have a delegate at the same time. (IMO you should't, it doesn't look good). Second, because in my case (as 90% of the cases) the target of the actions is always the same object (in this case: self). Even if you don't meet above conditions you can even use this approach with some modifications:
If you show two or more UIAlerViews or UIActionSheets at the same time (possible in the iPad) Use a dictionary with to store one array of actions associated with a certain UIAlertView/UIActionSheet.
If the target of the actions is not self, they you need to store pairs (target and the action) in the array. (Something to simulate UIButtons addTarget:action:...).
In either case, for storing the target and/or UIActionSheet/UIAlertView [NSValue valueWithNonretainedObject:] should become handy :)
First of all you declare UIAlertViewDelegate in .h file after put below code in .m file
- (void)alertView:(UIAlertView *)alert clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (buttonIndex == 1)
{
//put button action which you want.
}
}
Implement the UIAlertViewDelegate and make use of the delegate method
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex {
if(buttonIndex == 0) {
// Do something
}
else {
// Do something
}
}
UIAlertView *alertView=[[UIAlertView alloc]initWithTitle:#"Data Saved" message:#"Choose more photos" delegate:self cancelButtonTitle:#"OK" otherButtonTitles:Nil];
[alertView show];
[alertView release];
-(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
if(buttonIndex==0)
{
[self dismissModalViewControllerAnimated:YES];
}
}
in swift:
we can use this little block of code
let alert = UIAlertController(title: "Alert", message: "This is an alert message", preferredStyle: UIAlertControllerStyle.Alert)
let action = UIAlertAction(title: "OK", style: UIAlertActionStyle.Default, handler: {(action:UIAlertAction) in print("This is in alert block")
})
alert.addAction(action)
self.presentViewController(alert, animated: true, completion: nil)
I need make UIAlertView blocking. Because i have function and i need to return UIAlertView choice. But problem is that after UIAlertView is shown my function code is executing further so i can't catch UIAlertView choice (i can do it in delegate methods, but i need to return function result).
I tried to make UIAlertVIew blocking with NSCondition. But the code don't works.
condition = [NSCondition new];
result = 0 ;
[condition lock];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Fingerprint" message:#"test" delegate:window_self cancelButtonTitle:#"No" otherButtonTitles:#"Yes",nil];
[alert setDelegate:self];
[alert show];
while (result == 0) [condition wait];
[condition unlock] ;
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
[condition lock] ;
if (buttonIndex == 0)
{
result = 2;
}
else if (buttonIndex == 1)
{
result = 3 ;
}
[condition signal] ;
[condition unlock] ;
}
Maybe how to fix this code or any other suggestions ? Thanks
There's no way to achieve what you want. Only through the delegate. You should redesign your function or refuse using UIAlertView
This doesn't make it blocking, but I have written a subclass to add block style syntax which makes it much easier to handle the buttonClickedAtIndex method without having to do a delegate and a whole bunch of if statements if you have multiple UIAlertViews in one class.
#import <UIKit/UIKit.h>
#interface UIAlertViewBlock : UIAlertView<UIAlertViewDelegate>
- (id) initWithTitle:(NSString *)title message:(NSString *)message block: (void (^)(NSInteger buttonIndex))block
cancelButtonTitle:(NSString *)cancelButtonTitle otherButtonTitles:(NSString *)otherButtonTitles, ... NS_AVAILABLE(10_6, 4_0);
#end
#import "UIAlertViewBlock.h"
#interface UIAlertViewBlock()
{
void (^_block)(NSInteger);
}
#end
#implementation UIAlertViewBlock
- (id) initWithTitle:(NSString *)title message:(NSString *)message block: (void (^)(NSInteger buttonIndex))block
cancelButtonTitle:(NSString *)cancelButtonTitle otherButtonTitles:(NSString *)otherButtonTitles, ... NS_AVAILABLE(10_6, 4_0)
{
if (self = [super initWithTitle:title message:message delegate:self cancelButtonTitle:cancelButtonTitle otherButtonTitles:otherButtonTitles, nil])
{
_block = block;
}
return self;
}
- (void) alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
_block(buttonIndex);
}
#end
Then to call it here is some example code. The other cool part is that because a block closes around the local variables, I can have access to all the state that existed at the time I show the UIAlertView. Using the traditional delegate approach, you would have to store all that temporary state into class level variables to have access to it in the call to buttonClickedAtIndex in the delegate. This is so much cleaner.
{
NSString *value = #"some random value";
UIAlertViewBlock *b = [[UIAlertViewBlock alloc] initWithTitle:#"Title" message:#"Message" block:^(NSInteger buttonIndex)
{
if (buttonIndex == 0)
NSLog(#"%#", [value stringByAppendingString: #" Cancel pressed"]);
else if (buttonIndex == 1)
NSLog(#"Other pressed");
else
NSLog(#"Something else pressed");
}
cancelButtonTitle:#"Cancel" otherButtonTitles:#"Other", nil];
[b show];
}
I was just facing the same problem. Although no solution, there are at least 2 workarounds that I thought of.
Loop "solution"
Right after you call the UIAlert you start a loop that looks for the change in a variable that is global to your object (not to the whole project, mind you) that variable is the one you set in the UIAlert delegate that takes the answers. So basically you wait for "is A == 1, if not DoEvents" and loop on it.
Then on the delegate you make A=1 when you have the answer
and before someone says that there is no DoEvents in Cocoa:
void MyTestClass::DoEvents()
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantPast]
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event) {
[NSApp sendEvent:event];
[NSApp updateWindows];
}
[pool release];
}
Delegate Solution
Instead of having the code that deals with Answer A, B or C in the function that calls the Alert, have the code in the delegate itself.
Hope it helps.
I used the second one in my project and it worked.
I just found this question by accident and even by entering Apple hell by posting this, I hereby proclaim this as a proof of concept:
#interface EvilShitClass () <UIAlertViewDelegate>
#end
#implementation EvilShitClass {
BOOL _isCanceled, _wasYes;
}
Here is the static method for a yes/no query:
+ (BOOL)yesNoQueryWithTitle:(NSString*)title text:(NSString*)text {
EvilShitClass *shit = [EvilShitClass new];
UIAlertView *alertView = [UIAlertView new];
alertView.delegate = shit;
alertView.title = title;
alertView.message = text;
[alertView addButtonWithTitle:#"Yes"];
[alertView addButtonWithTitle:#"No"];
NSRunLoop *run_loop = [NSRunLoop currentRunLoop];
[alertView show];
while( !shit->_isCanceled ) {
BOOL tmp = [run_loop runMode:NSDefaultRunLoopMode beforeDate:[NSDate date]];
}
return shit->_wasYes;
}
and finally the delegate method for handling the button click and
stop the runloop-processing:
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex {
_wasYes = (buttonIndex == 0);
_isCanceled = YES;
}
This works but remember: you shouldn't do it this way :-D
Pretty please don't argue about style and stuff, it's just a 5 minutes quick hack to proof it can be done! This should work without ARC (new -> autorelease)
but if I'm wrong you know how to handle it ;)
Disclaimer: I'm not responsible for any possible damage the use of this snippet could do to your application or devices. Thank you.
Use the UIAlertView with blocks from Joseph and add a semaphore to it.
Declare a global semaphore
dispatch_semaphore_t generateNotificationsSemaphore;
And signal the semaphore in the block handler
[alert showWithHandler:^(UIAlertView *alertView, NSInteger buttonIndex) {
if (buttonIndex == [alertView cancelButtonIndex]) {
} else {
}
dispatch_semaphore_signal(generateNotificationsSemaphore);
}];
After calling the showWithHandler add a waiting loop using the semaphore
while (dispatch_semaphore_wait(generateNotificationsSemaphore, DISPATCH_TIME_NOW )) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:20]];
}
Your actual timeout value may be different depending on your needs.