aurioTouch not playing back - objective-c

I just downloaded and tried this one on the iPad. The mic is working since I can see the graphics displayed in response to voices. But there was no playback from the speaker. Yes, I have tried both mute button on and off. Any hint as to what happened?

I seem to remember there is some problem with pass-thru in that application, when I looked at it a few months back.
Try removing the DC filter.
I think it is a horrible piece of code, so forgive me for not digging into it.
I can't remember if it is just a simulator bug or whether it also hits the device.

Related

Why the Console of Xcode10.1 can't display my input?

This bug was found after I updated to macOS Majove.
When I tried to do a small test on my Xcode, I found the console couldn't display the numbers that I typed but the numbers were truly read into memory.
And it still could work!
The amazing thing was when I changed the theme of the Xcode, it showed up!
My images will show the detail.
I think it's a bug of Xcode.
Is there any way to solve the problem?
I will be appreciated!
Thanks :)
=========================18/12/19UPDATED=================================
There's an another detail that the console will display my input the first time I run the program and it won't display later.
I found a temporary method to solve this issue. Just “printf” something before the “scanf” and the console will display the input. But it’s only a makeshift!

sikuliX cant find image

I am just learning to use SikuliX and for some reason it worked on a few attempts but after awhile it started to not detect the image that i want to click.
This is the screenshot of my sikuli. Not sure what the error is about.
I am using a mac so i want sikuli to click on the search icon button at the top right hand corner.
This is my matching preview.
Sorry my problem seems so trivial but yet i am not able to understand why it is not working.
I realised it could be an issue regarding multi - monitor environments.

Xcode 6.1 crashing when running the project

I searched StackOverflow and it doesn't look like many people are having this problem, but for me, this happens very, very frequently. Maybe not every time, but perhaps every other time.
Once I try to build and run the app, Xcode crashes, and in a strange way: it just disappears with no error messages, no suggestion to report the problem, nothing at all. This happened with Xcode 6.0 as well. It doesn't matter whether I am running the app on a device or on an emulator.
To prevent the crash, I need to Product > Clean. If I do this clean each time before running the app, crashes do not happen, but once I forget to do that, Xcode can crash any moment.
I don't think I ever had this crash with an old project, but it keeps happening with the project that I started in Xcode 6.0.
Because of that, iOS development is becoming for me quite a painful exercise, similar to pre-Android-Studio Android development.
Is it just my problem, or maybe someone else is having it? Maybe someone has a solution?
I just started running into the same issue and found a workaround for it. Found it to be an issue with building when Xcode is full screen. Seems silly, but so far exiting full screen mode has worked for me. I've been able to re-introduce the issue after building full screen a few times, and then instantly fix it again by exiting full screen.
Yeah, it's not that the app is crashing, it's just that the click is triggering the red close window button behind the red button (yeah, seriously). You'll notice, Xcode is still open, it's just that the window has closed. You might also notice that sometimes when you click "stop" in full screen mode, it switches to non full screen. Again, the tap is passing through the run/stop buttons to the underlying window controls.
So dumb.
I solved it using 'cmd + R' instead of clicking the run button

Why is my VB app invisible to the screen recorder?

I have written a VB application in VS2010. When I try to record its operation for a demo video with Windows Media Encoder x64 or Apowersoft free screen recorder, I get a recording of everything on the desktop except my application. It's like the application is invisible to the recorder. It has worked in the past (2 weeks ago). It must be something I have done but I'm baffled. Is there a "feature" in VB that can prevent you from recording the Form?
BTW, a still screen capture works fine and sub forms I bring up are captured. Only the main form is invisible to the recorder.
Thank you for your help and time.
Not a VS or VB problem after all. What I found was that windows 7 was switching me from Aero Theme to Windows 7 Basic. The message that showed up was that I was low on display memory. (A quick pop-up in the bottom right corner that I was ignored during the recording). However, I have 4.75 G of display memory?
BTW on a video conf call it produced the same invisibility "feature" until I found the Theme switch.
I haven't actually fixed anything but now know to watch for the tell tale screen blink as it switches mode. I pause the recording, and switch it back before restarting the recording. Got through the recordings I needed for now. I was using MS Media Encoder. I have now replaced it with Adobe Premier elements but haven't tried it yet to see if I still have the problem. Need to get the "how to" videos out the door first.
Thanks again. I have read many of your Answers to others in the past that have helped me solve numerous other VB and VS problems.
Michael
That's weird since it's recording forms from the application and not other forms (main form) from the same application.
Make sure you run the recorder as administrator and not the application.

Sound won't play in user control but will in my main page - Windows Phone

I have a .wav file sound effect in my app. For some reason it plays correctly in one place (a normal phone page), but when used elsewhere (within a usercontrol) it doesn't play (although I am using the same code and the code is executing).
And oddly (at least to me :) ) if I put a breakpoint before the sound is to play, then click Continue the sound will actually play in the emulator, which makes me think I need to do something extra to get my usercontrol to play sound correctly (since the same code works elsewhere).
I set up my sound in XAML like this:
<MediaElement x:Name="StampSound"
Source="/Sounds/stamp.wav"
Volume="1"
AutoPlay="False" />
I use the same code in the XAML page and my user control to set up the sound. Then when I want my sound to play I use the following:
StampSound.Play()
This works correctly in my main page, but in my user control it does not make a sound (but the code is executing, and if I put a breakpoint in and then continue the sound WILL play).
So I think my code is OK, but perhaps I'm missing something in my user control. I try to play the sound in the UserControl_Loaded sub, where I also (successfully) implemented an animation to go with the audio (incidentally an identical animation to the one the coincides with the sound in my main page).
Is there some timing type issue I'm ignorant of here? I'd appreciate any help or ideas.
This is for Windows Phone 8 XAML + VB.net, but I can manage with C# code.
EDIT: FOUND THE ANSWER
OK, I found the answer as I was about to post this, but the answer was for a slightly different question, so I thought I'd answer this in case someone else comes across it.
(answer from enter link description here
I was apparently trying to play the sound before it was loaded, so I just added a handler for when the sound finished loading and played the sound in there:
Private Sub StampSound2_MediaOpened(sender As Object, e As RoutedEventArgs) Handles StampSound2.MediaOpened
StampSound2.Play()
End Sub
This works for me as I need to play the sound ASAP (i.e. it should ALWAYS play as soon as the control is loaded).
OK, I found the answer as I was about to post this, but the answer was for a slightly different question, so I thought I'd answer this in case someone else comes across it.
(answer from enter link description here
I was apparently trying to play the sound before it was loaded, so I just added a handler for when the sound finished loading and played the sound in there:
Private Sub StampSound2_MediaOpened(sender As Object, e As RoutedEventArgs) Handles StampSound2.MediaOpened
StampSound2.Play()
End Sub
This works for me as I need to play the sound ASAP (i.e. it should ALWAYS play as soon as the control is loaded).