SecureSocket not available in Flash builder - air

Hi I'm trying to use the securesocket class that's suppose to be in as3, but when I try to import the flash.net.securesocket to my mxml it doesn't recognize it.
Does anyone know where or how I can add securesocket to my project?

Checkout http://code.google.com/p/as3crypto/

Related

Accessing texView in the Interface in Kotlin

I just started Kotlin, I activated the "viewBinding" feature in the gradle app section, I want to write a message to TextView from the main activity, but when I make textView, it does not import any library with alt+enter. I can't access it. Does anyone know how I can access it or what is the library that needs to be imported directly?
Thank you in advance for your time.

How do I use Objective-C code from Github in my Swift program?

Summary of problem
I'm building a calendar app in Swift, and I'd like to start with the UI in this repo: https://github.com/erichoracek/MSCollectionViewCalendarLayout
This repo is written in Objective-C.
However, I'm not sure how to build on top of this Github repo using Swift.
Example of the UI I'd like to use in my calendar:
What I've tried
I successfully installed this library with CocoaPods.
I ran $pod install.
I successfully ran import MSCollectionViewCalendarLayout.
I added a new CollectionViewController on my Storyboard, and assigned it to my custom CalendarViewController class
I tried (dumbly) with the code below in class CalendarViewController,but I get this error message:
"Cannot assign value of type 'MSCollectionViewCalendarLayout.Type' to type 'UICollectionViewLayout'"
override func viewDidLoad() {
super.viewDidLoad()
self.collectionView.collectionViewLayout = MSCollectionViewCalendarLayout
}
I understand I probably have to use self.collectionView.register(cellClass:forCellWithReuseIdentifier:)...but how?
There's some documentation titled "Usage" in the Github, but unfortunately I'm still lost as to how to use it:
There's also an Example.xcworkspace included, written in Objective-C. I've gone through most of it. They include header (.h) and implementation (.m) files for each of the elements that they use.
There's a good answer to a tangential problem here: https://stackoverflow.com/a/45540130/3979651, but this doesn't directly solve my problem. I'd like to import this Cocoapods library, instead of writing on top of Objective-C files. But I'm also not entirely sure if this is the right / best way to do it.
Summary of questions
How do I link my CollectionViewController to MSCollectionViewCalendarLayout so that it has the same UI?
How do I use self.collectionView.register(cellClass:forCellWithReuseIdentifier:) in this case?
Do I have to write a new file for each element, like in the Example? (Event cell, Day Column Header, etc.)
Or, would it be easier to just copy and paste the Example element files (.h and .m) into my app? If so, how do I build on top of those files?
What I'd like to accomplish
I would like to import MSCollectionViewLayout like a library, attach it to my own CollectionViewControllers, and build my own functionality on top of this, all using Swift.
Thank you all in advance! Hopefully I can commit the correct answers here to the repo's README.md file.
You can better use one of the below repos which are purely written in Swift and has the same UI as of MSCollectionViewLayout
1) CalendarKit
2) Calendar
Note: I personally used these libraries and these are easy to
integrate with your existing application.

Dotnetnuke - How to insert a module inside another module?

I am writing a Tabs module in which I want to be able to display other modules like html, third-party modules etc. How do I achieve that? C# code please.
http://www.mandeeps.com/products/dotnetnuke-modules/live-tabs.aspx
This module is a tabs module that does just what you are looking to do.
I don't think it's the type of thing someone can just code up for you or copy and paste it in here. You could use this module, you could buy the source of this module or you could analyze the source of DNN and figure out what really makes a module render and reproduce that.

Can't find mx.rpc.xml.XMLEncoder/Decoder

I'm using the Flex 3.5 compiler (on Flash Builder 4), and I need to use these classes, and I just can't find them! I looked at the source code, and they are in the 3.4 branch, so I guess they must also be in 3.5. What am I missing? What's the swc file that contains them?
Thanks.
The XMLDecoder class has "[ExcludeClass]" in the definition. Flash Builder then do not provide the class in IntelliSense PopUp. Just add an import "import mx.rpc.xml.XMLDecoder;" to the head of your class and use it. This should solve your problem.

Is there a place to put a category import statement so all classes see it?

I have an Objective-C category of UIColor that I would like to "import" everywhere in my project. But instead of using the #import to every class that needs it I was told there was a way to set it up so all classes can see it. Anyone know how this is accomplished?
Thanks in advance,
Rob
Add that import to the precompiled header file (*.pch) in your project - that way it will be imported to any implementation file automatically.