Void between delegates not working - Objective-C Mac OSX - objective-c

ECHOAppDelegate.m:
- (void)charlieInputTextHandler:(NSString *)theMessage {
if (jarvisSecondTimeCheck1 == TRUE) {
NSRunAlertPanel(#"ECHO", theMessage, #"", #"", #"");
NSData *sendData1 = [theMessage dataUsingEncoding:NSUTF8StringEncoding];
[[inputPipe1 fileHandleForWriting] writeData:sendData1];
NSData *sendReturn1 = [#"\r" dataUsingEncoding:NSUTF8StringEncoding];
[[inputPipe1 fileHandleForWriting] writeData:sendReturn1];
[ContentsTextField1 insertText:theMessage];
[ContentsTextField1 insertText:#"\r"];
} else {
NSRunAlertPanel(#"ECHO", #"The task is not running; therefore, you cannot send DATA to JARVIS.", #"", #"", #"");
}
}
ChatController.m:
- (void)xmppStream:(XMPPStream *)sender didReceiveMessage:(XMPPMessage *)message
{
ECHOAppDelegate *echo = [[ECHOAppDelegate alloc] init];
[echo charlieInputTextHandler:[message stringValue]];
if(![jid isEqual:[message from]]) return;
if([message isChatMessageWithBody])
{
NSString *messageStr = [[message elementForName:#"body"] stringValue];
NSString *paragraph = [NSString stringWithFormat:#"%#\n\n", messageStr];
NSMutableParagraphStyle *mps = [[[NSMutableParagraphStyle alloc] init] autorelease];
[mps setAlignment:NSLeftTextAlignment];
NSMutableDictionary *attributes = [NSMutableDictionary dictionaryWithCapacity:2];
[attributes setObject:mps forKey:NSParagraphStyleAttributeName];
[attributes setObject:[NSColor colorWithCalibratedRed:250 green:250 blue:250 alpha:1] forKey:NSBackgroundColorAttributeName];
NSAttributedString *as = [[NSAttributedString alloc] initWithString:paragraph attributes:attributes];
[as autorelease];
[[messageView textStorage] appendAttributedString:as];
}
}
Ok, for some reason jarvisSecondTimeCheck1 (a bool global variable) returns FALSE even though that I know 900% that it's true because I clarified that in applicationDidFinishLaunching.
And the other part of the code:
NSData *sendData1 = [theMessage dataUsingEncoding:NSUTF8StringEncoding];
[[inputPipe1 fileHandleForWriting] writeData:sendData1];
NSData *sendReturn1 = [#"\r" dataUsingEncoding:NSUTF8StringEncoding];
[[inputPipe1 fileHandleForWriting] writeData:sendReturn1];
[ContentsTextField1 insertText:theMessage];
[ContentsTextField1 insertText:#"\r"];
Does not work either. But again, I know this works. Is it because I'm triggering charlieInputTextHandler from another delegate?
Thanks!

You're missing a hell of a lot of relevant code. At a rough guess, I'd say this is a big clue as to what's going wrong:
ECHOAppDelegate *echo = [[ECHOAppDelegate alloc] init];
You shouldn't ever need to instantiate your app delegate more than once. I'd expect something like the following instead:
ECHOAppDelegate *echo = (ECHOAppDelegate *)[UIApplication sharedApplication].delegate;
I'm assuming you're setting jarvisSecondTimeCheck1 on your original instance and expecting it to be set on any other instance you instantiate. This isn't how objects work. I strongly recommend reading the iOS Application Programming Guide section on the app delegate and Learning Objective-C: A Primer.

Sounds like one of your pointers is nil. Sending a message to a nil object will give you nil, which could explain why you're not seeing the results you expect. So check all your pointers and IBOutlet variables to ensure they are set correctly. And check any assumptions too!

Related

How to convert NSUrl to NSString?

After AVAssetExportSession has complete export video.
I have plan to garb Video Path to upload via Youtube.
but [GDataUtilities MIMETypeForFileAtPath:path defaultMIMEType:#"video/mp4"];
it only accept NSString.
Is it possible to convert NSUrl in to NSString for video file path.
i have try to use NSString *path = [ExportoutputURL absoluteString];
but it crash.
Here is the Code
- (void)exportDidFinish:(AVAssetExportSession*)session {
ExportoutputURL = session.outputURL;
_exporting = NO;
NSIndexPath *exportCellIndexPath = [NSIndexPath indexPathForRow:2 inSection:kProjectSection];
ExportCell *cell = (ExportCell*)[self.tableView cellForRowAtIndexPath:exportCellIndexPath];
cell.progressView.progress = 1.0;
[cell setProgressViewHidden:YES animated:YES];
[self updateCell:cell forRowAtIndexPath:exportCellIndexPath];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
if ([library videoAtPathIsCompatibleWithSavedPhotosAlbum:ExportoutputURL]) {
[library writeVideoAtPathToSavedPhotosAlbum:ExportoutputURL
completionBlock:^(NSURL *assetURL, NSError *error){
dispatch_async(dispatch_get_main_queue(), ^{
if (error) {
NSLog(#"writeVideoToAssestsLibrary failed: %#", error);
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:[error localizedDescription]
message:[error localizedRecoverySuggestion]
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alertView show];
[alertView release];
}
else {
_showSavedVideoToAssestsLibrary = YES;
ExportCell *cell = (ExportCell*)[self.tableView cellForRowAtIndexPath:exportCellIndexPath];
[cell setDetailTextLabelHidden:NO animated:YES];
[self updateCell:cell forRowAtIndexPath:exportCellIndexPath];
NSArray *modes = [[[NSArray alloc] initWithObjects:NSDefaultRunLoopMode, UITrackingRunLoopMode, nil] autorelease];
[self performSelector:#selector(hideCameraRollText) withObject:nil afterDelay:5.0 inModes:modes];
}
});
}];
}
[library release];
}
- (void)uploadVideoFile {
NSString *devKey = DEVELOPER_KEY;
GDataServiceGoogleYouTube *service = [self youTubeService];
[service setYouTubeDeveloperKey:devKey];
NSURL *url = [GDataServiceGoogleYouTube youTubeUploadURLForUserID:kGDataServiceDefaultUser];
// load the file data
NSString *path = [ExportoutputURL absoluteString];//[[NSBundle mainBundle] pathForResource:#"video_2451" ofType:#"mp4"];//[mFilePathField stringValue];
NSFileHandle *fileHandle = [NSFileHandle fileHandleForReadingAtPath:path];
NSString *filename = [path lastPathComponent];
// gather all the metadata needed for the mediaGroup
NSString *titleStr = #"Upload Test";//[mTitleField stringValue];
GDataMediaTitle *title = [GDataMediaTitle textConstructWithString:titleStr];
NSString *categoryStr = #"Entertainment";//[[mCategoryPopup selectedItem] representedObject];
GDataMediaCategory *category = [GDataMediaCategory mediaCategoryWithString:categoryStr];
[category setScheme:kGDataSchemeYouTubeCategory];
NSString *descStr = #"GData Description";//[mDescriptionField stringValue];
GDataMediaDescription *desc = [GDataMediaDescription textConstructWithString:descStr];
NSString *keywordsStr = #"RAGOpoR Demo";//[mKeywordsField stringValue];
GDataMediaKeywords *keywords = [GDataMediaKeywords keywordsWithString:keywordsStr];
BOOL isPrivate = NO;//([mPrivateCheckbox state] == NSOnState);
GDataYouTubeMediaGroup *mediaGroup = [GDataYouTubeMediaGroup mediaGroup];
[mediaGroup setMediaTitle:title];
[mediaGroup setMediaDescription:desc];
[mediaGroup addMediaCategory:category];
[mediaGroup setMediaKeywords:keywords];
[mediaGroup setIsPrivate:isPrivate];
NSString *mimeType = [GDataUtilities MIMETypeForFileAtPath:path
defaultMIMEType:#"video/mp4"];
// create the upload entry with the mediaGroup and the file
GDataEntryYouTubeUpload *entry;
entry = [GDataEntryYouTubeUpload uploadEntryWithMediaGroup:mediaGroup
fileHandle:fileHandle
MIMEType:mimeType
slug:filename];
SEL progressSel = #selector(ticket:hasDeliveredByteCount:ofTotalByteCount:);
[service setServiceUploadProgressSelector:progressSel];
GDataServiceTicket *ticket;
ticket = [service fetchEntryByInsertingEntry:entry
forFeedURL:url
delegate:self
didFinishSelector:#selector(uploadTicket:finishedWithEntry:error:)];
[self setUploadTicket:ticket];
GTMHTTPUploadFetcher *uploadFetcher = (GTMHTTPUploadFetcher *)[ticket objectFetcher];
}
Error EXC_BAD_ACCESS at
NSString *path = [ExportoutputURL absoluteString];
Is it possible to convert NSUrl in to NSString for video file path.
Yes. Send it an absoluteString message.
i have try to use NSString *path = [ExportoutputURL absoluteString]; but it crash.
If you want a path, send the URL a path message. A string representing a URL is generally not a valid path; if you want a path, ask it for one.
As for the crash, it does not mean absoluteString is wrong. Sending absoluteString to an NSURL object is the correct way to get an NSString object that represents the URL. The problem is somewhere else.
Error EXC_BAD_ACCESS at
NSString *path = [ExportoutputURL absoluteString];
This probably means that ExportoutputURL points to something that is not nil but is also not a valid object. It might have pointed to an NSURL object at some point, but it doesn't now.
My guess would be that the problem is this:
ExportoutputURL = session.outputURL;
You assign the URL to the ExportoutputURL instance variable, but you don't retain the object or make your own copy. Therefore, you don't own this object, which means you are not keeping it alive. It may die at any time, most probably after this method (exportDidFinish:) returns.
The crash is because you call uploadVideoFile later, after the URL object has already died. You still have a pointer to it, but that object no longer exists, so sending a message to it—any message—causes a crash.
There are three simple solutions:
Retain the URL object when you assign it to your instance variable.
Make your own copy of the URL object and assign that to the instance variable.
Declare ExportoutputURL as a property, with either the strong keyword or the copy keyword, and assign the object to the property, not the instance variable. That will call the property's setter, which, if you synthesize it or implement it correctly, will retain or copy the URL for you.
Either way, you will own the object, and that will keep it alive until you release it. Accordingly, you will need to release it when you are done with it (in dealloc, if not earlier), so that you don't leak it.
This all assumes that you are not using ARC. If you are using Xcode 4.2 or later, and can require iOS 4 or later, you should migrate your project to ARC, as it makes so many things much simpler. You would not need to retain or copy this object if you were using ARC, which means that migrating to ARC now is a fourth solution (but certainly a larger-scale one).
Use either absolutePath or path as mentioned by Miek and Nepster. Expanding on their answers, the difference between lies in the prefix.
NSString* string1 = [url absoluteString]; // #"file:///Users/jackbrown/Music/song name.mp3"
NSString* string2 = [url path]; // #"/Users/jackbrown/Music/song name.mp3"`
NSString *path = [[NSString alloc] initWithString:[url path]]; ?
Use this. I think it will help you.
In Objective c
NSString *testString = testUrl.absoluteString;
In Swift
var testString : String = testUrl.absoluteString
Simply you can do it like this.
NSString *myString = [myURL absoluteString];

iOS/Objective-C: Attempting to Scan a string for substrings which will be assigned to multiple NSStrings

I'm attempting to complete the Stanford iPhone Programming (FA10) assignement "Flickr Fetcher" -- so far things are going well, however I have come to an impasse:
I have successfully extracted the location of the "Top 100" pictures, which are formated in a string as "Country, State, City". I would like to create two NSStrings -- one being the country, the other string being the State and City. From where I can then do
cell.textLabel.text = countryString;
cell.detailTextLabel.text = stateCityString;
in my table view datasource methods.
From research on stackoverflow and the Apple Documentaion, NSScanner seems to be my best bet -- here is what I have so far...
- (void)viewDidLoad {
//Get the top 100 photos from Flickr
self.topPlacesArray = [FlickrFetcher topPlaces];
NSString *mainLabelString = [[NSString alloc] init];
NSString *stringFromArray = [[NSString alloc] init];
//This retrieves the string of the location of each photo
stringFromArray = [topPlacesArray valueForKey:#"_content"];
NSScanner *theScanner = [NSScanner scannerWithString:stringFromArray];
NSCharacterSet *commaSet = [[NSCharacterSet alloc] init];
commaSet = [NSCharacterSet characterSetWithCharactersInString:#","];
while ([theScanner isAtEnd] == NO) {
if ([theScanner scanUpToCharactersFromSet:commaSet intoString:&stringFromArray]) {
NSLog(#"%#",stringFromArray);
}
}
I'm just trying to see if the string properly substrings itself -- however I am getting a "SIGBART" at the beggining of the while loop, the error is this:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayI length]: unrecognized selector sent to instance 0x8939eb0'
From all the documentation I have seen on NSScanner, it seems I have it set up properly, however, no matter what changes I do, it seems unable to even begin the loop.
What do I have to do to set up NSScanner properly, to avoid the "SIGABRT"? (for the record, i'm assuming "SIGABRT" is a segfault?). Thank you all for your time, you all are the best!
(Btw: I know this is not fully implemented yet for both country and state-city, i just want to get used to NSScanner, I will implement the rest once I get NSScanner under control)
EDIT 1: SosBorn! You are incredible! Thank you so much! So I have implemented this for my viewDidLoad:
- (void)viewDidLoad
{
self.topPlacesArray = [FlickrFetcher topPlaces];
NSArray *ArrayOfStrings = [[NSArray alloc] init];
NSArray *placeElements = [[NSArray alloc] init];
NSString *country = [[NSString alloc] init];
NSString *city = [[NSString alloc] init];
NSString *state = [[NSString alloc] init];
ArrayOfStrings = [topPlacesArray valueForKey:#"_content"];
for (NSString *place in ArrayOfStrings) {
placeElements = [place componentsSeparatedByString:#", "];
if ([placeElements count] == 3 && [placeElements objectAtIndex:0] != nil) {
city = [placeElements objectAtIndex:0];
[self.cityArray addObject:city];
state = [placeElements objectAtIndex:1];
[self.stateArray addObject:state];
country = [placeElements objectAtIndex:2];
[self.countryArray addObject:country];
NSLog(#"%#, %#, %#", city, state, country);
}
else {
NSLog(#"Did this work?");
}
}
[ArrayOfStrings release];
[placeElements release];
[country release];
[city release];
[state release];
[super viewDidLoad];
}
This worked like a complete charm BUT i'm having some bad access going on in the Delegate when trying to access self.window.rootViewController = self.viewController -- this doesn't make any-sense (i actually have a completely empty table, etc...) -- so i'm thinking I played with bad memory management with my substring-ing and now it gets in trouble with this delegate call.
Chuck, I was very interested in your comment as I was taught that the proper way to make variables is to call [myclass alloc] init]; and then release when you are done -- as I have. Of course my objective-C greenness is showing a bit... blush.
You all and this incredible community are such an asset to us Students -- thank you for all your time and dedication. The only path to progress is a path of cooperation!
EDIT 2: Ok -- now it's totally fixed with no terrible leaking problems. Chuck you were right! I had the pricniples of alloc init completely mixed up in my head -- here was my final solution:
NSMutableArray *array1 = [[NSMutableArray alloc] init];
NSMutableArray *array2 = [[NSMutableArray alloc] init];
NSMutableArray *array3 = [[NSMutableArray alloc] init];
self.cityArray = array1;
self.countryArray = array2;
self.stateArray = array3;
[array1 release];
[array2 release];
[array3 release];
NSArray *ArrayOfStrings = [topPlacesArray valueForKey:#"_content"];
NSArray *topPlaces = [NSArray arrayWithArray:ArrayOfStrings];
NSArray *topPlacesSorted = [topPlaces sortedArrayUsingSelector:#selector(compare:)];
ArrayOfStrings = topPlacesSorted;
for (NSString *place in ArrayOfStrings) {
NSArray *placeElements = [place componentsSeparatedByString:#", "];
if ([placeElements count] == 3 && [placeElements objectAtIndex:0] != nil) {
NSString *city = [placeElements objectAtIndex:0];
[self.cityArray addObject:city];
NSString *state = [placeElements objectAtIndex:1];
[self.stateArray addObject:state];
NSString *country = [placeElements objectAtIndex:2];
NSString *stateAndCountry = [NSString stringWithFormat:#"%#, %#", state, country];
[self.countryArray addObject:stateAndCountry];
NSLog(#"%#, %#, %#", city, state, country);
}
else {
NSLog(#"Nil Request");
}
Thank you again SosBorn, i was feeling like I had forgotten the basics of CS ಠ_ಠ.
The only thing that really bothers me is why do we have to initialize instance NSMutableArrays that way -- i found this was the only way to get them to actually work.
Not totally sure why it is crashing, but I think another approach to this would serve you better. You have a topPlacesArray, why not iterate through the array and process each array entry seperately? I am making some assumptions about the topPlacesArray, but it would look something like this:
for (NSString *place in topPlacesArray)
{
//Place is probably in this format: "Country, State, City"
NSArray *placeElements = [place componentsSeperatedByString:#","];
//This should give you an array with three elements. Country State and city.
NSString *country = [placeElements objectAtIndex:0];
NSString *cityState = [NSString stringWithFormat:#"%#, %#", country, cityState];
//Now you have your strings that you need. Do whatever you need to do with them.
//Add them to an array or set the value of a text label, etc.
}
Didn't take the time to handle memory management but you get the idea.

iPad app crashing with no crash log while reading from file

The basic structure of my program has the user select an item from a UITableView, which corresponds to a stored text file. The file is then read into an array and a dictionary, where the array has the keys (I know I can just get the keys from the dictionary itself, this isn't my question).
The view is then changed to a UISplitView where the master view has the keys, and the detail view has the items in the dictionary attributed to that key. In this case, it's a series of "Yes/No" questions that the user selects the answer to.
My problem is this: When I click on a cell in the UITableView (first screen), it works fine, the data is read in perfectly, and so on. When I go back to the UITableView and click on the same cell again, the program crashes. Here is the read-in-from-file method:
-(NSArray *)readFromFile:(NSString *)filePath{
// NSLog(#"Path was: %#", filePath);
NSString *file = [[NSString alloc] initWithContentsOfFile:filePath];
// NSLog(#"File was: %#", file);
NSScanner *fileScanner = [[NSScanner alloc] initWithString:file];
NSString *held;
NSString *key;
NSMutableArray *detailStrings;
NSMutableArray *keys = [[NSMutableArray alloc] init];
NSMutableDictionary *details = [[NSMutableDictionary alloc] init];
/**
This is where the fun stuff happens!
**/
while(![fileScanner isAtEnd]){
//Scan the string into held
[fileScanner scanUpToString:#"\r" intoString:&held];
NSLog(#"Inside the while loop");
// If it is a character, it's one of the Key points, so we do the management necessary
if ([[NSCharacterSet lowercaseLetterCharacterSet] characterIsMember:[[held lowercaseString] characterAtIndex: 0]]){
NSArray *checkers = [[NSArray alloc] initWithArray:[held componentsSeparatedByString:#"\t"]];
NSLog(#"Word at index 2: %#", [checkers objectAtIndex:2]);
if(detailStrings != nil){
[details setObject:detailStrings forKey:key];
[detailStrings release];
}
NSLog(#"After if statement");
key = [checkers objectAtIndex:2];
[keys addObject:(NSString *) key];
detailStrings = [[NSMutableArray alloc] init];
}
else if ([[NSCharacterSet decimalDigitCharacterSet] characterIsMember:[[held lowercaseString] characterAtIndex: 0]]){
NSArray *checkers = [[NSArray alloc] initWithArray:[held componentsSeparatedByString:#"\t"]];
NSLog(#"Word at index 1: %#", [checkers objectAtIndex:1]);
[detailStrings addObject:[checkers objectAtIndex:1]];
}
}
NSLog(#"File has been read in");
[details setObject:detailStrings forKey:key];
NSArray *contents = [[NSArray alloc] initWithObjects:(NSMutableArray *) keys, (NSMutableDictionary *) details, nil];
[detailStrings release];
return contents;
}
I've determined that the program crashes inside the
if(detailStrings != nil)
statement. I figure this is because I'm missing some memory management that I am supposed to be doing, but don't have the knowledge of where it's going wrong. Any ideas as to the problem, or why it is crashing without giving me a log?
detailStrings is not initialized when you enter the while loop. When you declare NSMutableArray *detailStrings; inside a method, detailStrings is not automatically set to nil. So when you do
if ( detailStrings != nil ) { .. }
it enters the if statement and since it is not initialized, it will crash when you access detailStrings.
Another thing is that detailStrings won't be initialized if it enters the else part of the loop first. That will cause a crash too. So based on your requirement, either do
NSMutableArray *detailStrings = nil;
or initialize it before you enter the while loop.
Deepak said truth. You should initialize detailStrings with nil first.
But there is second possible issue:
I recommend also to set nil after release, because in the next loop you may test nonexistent part of memory with nil.
if(detailStrings != nil){
[details setObject:detailStrings forKey:key];
[detailStrings release];
detailStrings = nil;
}
And the third possible issue: depending from incoming data you may go to the second part of IF statement first time and try to addObject into non-initialized array.
The fourth (hope last): you have memory leak with "checkers" arrays
Here's what I'm seeing:
//read in the file
NSString *file = [[NSString alloc] initWithContentsOfFile:filePath];
//create the scanner
NSScanner *fileScanner = [[NSScanner alloc] initWithString:file];
//declare some uninitialized stuff
NSString *held;
NSString *key;
NSMutableArray *detailStrings;
//initialize some stuff
NSMutableArray *keys = [[NSMutableArray alloc] init];
NSMutableDictionary *details = [[NSMutableDictionary alloc] init];
//begin loop
while(![fileScanner isAtEnd]){
//scan up to a newline
[fileScanner scanUpToString:#"\r" intoString:&held];
//see if you scanned a lowercase string
if ([[NSCharacterSet lowercaseLetterCharacterSet] characterIsMember:[[held lowercaseString] characterAtIndex: 0]]){
//make an array
NSArray *checkers = [[NSArray alloc] initWithArray:[held componentsSeparatedByString:#"\t"]];
//do a check... against an uninitialized value
if(detailStrings != nil){
//set a potentially uninitialized value into an array with an uninitialized key
[details setObject:detailStrings forKey:key];
At this point, you're pretty much hosed.
The fix:
properly initialize your variables
run the static analyzer
read the memory management programming guide

Objective C - UITableView after calling reloadData my object properties are null/nil

I have a ViewController defined as follows:
#interface SectionController : UITableViewController {
NSMutableArray *sections;
}
- (void) LoadSections;
When LoadSection is call it makes a call to NSURLConnection to load a url which in turn calls
- (void)connectionDidFinishLoading:(NSURLConnection *)connection {
NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding];
[connection release];
[responseData release];
NSDictionary *results = [responseString JSONValue];
NSMutableArray *jSections = [results objectForKey:#"Items"];
sections = [NSMutableArray array];
for (NSArray* jSection in jSections)
{
Section* section = [Section alloc];
section.Id = [jSection objectForKey:#"Id"];
section.Description = [jSection objectForKey:#"Description"];
section.Image = [jSection objectForKey:#"Image"];
section.Parent = [jSection objectForKey:#"Parent"];
section.ProductCount = [jSection objectForKey:#"ProductCount"];
[sections addObject:section];
[section release];
}
[jSections release];
[results release];
[delegate sectionsLoaded];
[self.view reloadData];
}
The data parses correctly and I now have sections filled with many items.
Calling [self.view reloadData] forces a callback to the delegate method cellForRowAtIndexPath which should then present the data into the cell however its at this point that sections is now nil again.
Can someone please point out my mistake? I must admit I am a newbie to objective c and it probably a pointer issue. What is need to do is retain the value of sections after calling reloadData.
Many thanks.
Seeing the new code the problem is obvious:
sections = [NSMutableArray array];
should become
[sections release];
sections = [[NSMutableArray alloc] init];
note that the array does not become again "nil", is instead deallocated and you get an invalid reference, which might (should) generate a crash on dereferencing.
I suggest you to read some articles on reference counted memory management as it might be not obvious if you are new to Objective-C, and often leads to mistake (i.e: autorelease is not magic at all)
best way to avoid all memory leaks here is just simply use #property (nonatomic, retain) NSMutableArray *sections; by using property you can be sure that all men management works will be correctly managed by system. Just don't forget that property retains value when you doing setSections:, so that you need to pass autoreleased object here.
self.sections = [NSMutableArray array];
...
[self.sections addObject:section];
Also to avoid all problem try to make all objects which should live only in this method autorelease. Like this:
- (void)connectionDidFinishLoading:(NSURLConnection *)connection {
NSString *responseString = [[[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding] autorelease];
NSDictionary *results = [responseString JSONValue];
NSMutableArray *jSections = [results objectForKey:#"Items"];
self.sections = [NSMutableArray array];
for (NSArray* jSection in jSections) {
Section* section = [[[Section alloc] init] autorelease];
section.Id = [jSection objectForKey:#"Id"];
section.Description = [jSection objectForKey:#"Description"];
section.Image = [jSection objectForKey:#"Image"];
section.Parent = [jSection objectForKey:#"Parent"];
section.ProductCount = [jSection objectForKey:#"ProductCount"];
[self.sections addObject:section];
}
[delegate sectionsLoaded];
[self.view reloadData];
}
And also most of object you trying to release already autoreleased:
all params passed into your method shouldn't be released manually, check I think JSONValue also should returns autoreleased object and anything you getting by enumerating or by call objectForKey:

NSMutableDictionary Memory management

please go through the following code and please explain why is it crashes in last line?
NSMutableDictionary *dic1 = [[NSMutableDictionary alloc] initWithCapacity:10];
NSString *val = [[NSString alloc] initWithFormat:#"Deepak"];
NSString *key = [[NSString alloc] initWithFormat:#"First Name"];
int a = [val retainCount];
a = [key retainCount];
[dic1 setObject:val forKey:key];
a = [val retainCount];
a = [key retainCount];
//self.mainDic = [dic1 copy];
self.mainDic = [dic1 mutableCopy];//mainDic is like #property(copy) NSMutableDictionary *
[self.mainDic setObject:#"Hi" forKey:#"Good"];//Problem
Thanks.
copy properties are not suitable for mutable classes as they don't respect mutability and just send the copy message to the instances - what happens in the second last line is basically:
// ... release previous mainDic, if any
mainDic = [[dic1 mutableCopy] copy];
As the copy message results in an immutable version, NSDictionary, you are probably getting exception for an unrecognized selector -setObject:forKey: while debugging.
If you want to use copy properties you should provide your own setter instead and remove that manual mutableCopy - see e.g. Apples docs on the copy semantics.
I've almost never used a property with a modifier other than (nonatomic, retain)
this has saved me of a lot of problems,
that and on the dealloc method set'em to nil
this is the way I'd do it
NSMutableDictionary *dic1 = [[NSMutableDictionary alloc] initWithCapacity:10];
NSString *val = [[NSString alloc] initWithFormat:#"Deepak"];
NSString *key = [[NSString alloc] initWithFormat:#"First Name"];
[dic1 setObject:val forKey:key];
self.mainDic = dic1; //where mainDic is like #property (nonatomic, retain) NSMutableDictionary *
[self.mainDic setObject:#"Hi" forKey:#"Good"];
//let's clean this mess up
[val release];
[key release];
[dic1 release];
#Deepak ! your code itself works well. And there is no static analysis erro except un-referring a and memory leaking of dic1.
self.mainDic = [dic1 mutableCopy]; works well. Please run your code block again.
I created a new project and put your code and tested it. There was no problem.
#Georg Fritzsche your code is making crash.