Variable Accessing Problem - variables

can anyone help me in ActionScript!
I created a movieclip called holder in my Stage and I name it, inside them i put a variable called
name = "whatever"
Now I can't access the variable from root timeline, I try this:
trace(holder.name);
The result gives me undefined! what mean this?

Have you actually declared the instance name of holder? If not, you have to make sure the holder's instance name is set. Also, I believe that 'name' is a reserved property for objects in Actionscript. In fact, there really is no need to even set it within the movieclip. Calling Object.name will return it's instance name anyway.

Related

How do I require certain instance variables be provided at object creation?

Let's say I have a type of object in my game called oCharacter. All characters must have names, so I want to provide one when I construct the object. I can do that by using the _variables argument of instance_create_layer:
instance_create_layer(0, 0, "Instances", oCharacter, { name: "George" });
I could even make sure that I don't forget to do this by making a "constructor" function for characters and only instantiating them using that:
function character_create(_x, _y, _name) {
return instance_create_layer(_x, _y, "Instances", oCharacter, { name: _name });
}
But this approach has two problems.
The first is that I or another developer might forget about this convention and instantiate a character directly using instance_create_layer, forgetting to pass a name and setting up a runtime error further down the road.
The second (related) issue is that Feather doesn't know about this convention, so my Feather window is full of error messages about references to instance variables that aren't declared in the Create event - but I don't see how I can declare these variables in the Create event, as I'm expecting their value to be provided by the creator.
Is there some way of doing this that addresses these issues?
The first problem is just about setting rules about the code conventions within your team, if your team does not know about these conventions you want them to follow, then you should tell it them in a meeting.
For the second problem: Maybe you could create an empty/nullable variable in the Create Event? I'm afraid I'm not familiar with Feather
Personally I would do two things for this.
Create development standards for the team and put them in something like a Word document, wiki page, onenote, whatever makes the most sense for your team.
I would use a function to create the instance of the object (like you're doing there), and have some simple validation checks inside of the create event itself that will cancel it's creation (something like a guard clause) and output a debug message with a reminder.
It's not the most elegant solution but that should do the trick (assuming you haven't found something else by now haha)

I am starting to code but I don't how why my variables are never defined despite I do it

For example, I define a variable with an integer and if I try to check the variable in the console it says "undefined".
Assuming you are talking about JavaScript. The reason you see it's undefined because: "This usually occurs when a variable is declared. Here the variable is assigned a memory or space by the JavaScript engine. Because of this, once a variable is declared, it takes a value of undefined even before assignment."
When you assign a value (even null) to the created variable, it will no longer be undefined anymore
https://scotch.io/courses/10-need-to-know-javascript-concepts/declaring-javascript-variables-var-let-and-const
Try assigning the value to variable when you define it.
Eg: int a=1;
in your console type let a = 5;
then type a.
your output will be 5. Why? because you instantiated the variable but never call it afterwards.

ASSIGN fails with variable from debugger path

I am trying to assign the value of this stucture path to a fieldsymbol, but this path does not work because it has a table in it's path.
But with in the debugger this value of this path is shown correctly.
Is there a way to dynamically assign a component of a table line to a fieldsymbol, by passing one path?
If not then I will just read the table line and then use the path to get the wanted value.
ls_struct (Struct)
- SUPPLYCHAINTRADETRANSACTION (Struct)
- INCL_SUPP_CHAIN_ITEM (Table)
- ASSOCIATEDDOCUMENTLINEDOCUMENT (Element)
i_component_path = |IG_DDIC-SUPPLYCHAINTRADETRANSACTION-INCL_SUPP_CHAIN_ITEM[1]-ASSOCIATEDDOCUMENTLINEDOCUMENT|.
ASSIGN (i_component_path) TO FIELD-SYMBOL(<lg_value>).
IF <lg_value> IS NOT ASSIGNED.
return.
ENDIF.
<lg_value> won't be assigned
Solution by Sandra Rossi
The debugger has its own syntax and own logic, it doesn't apply the ASSIGN algorithm at all. With ABAP source code, you have to use ASSIGN twice, the first one to reach the internal table, then you select the first line, and the second one to reach the component of the line.
The debugger works completely differently, the debugger code works only in debug mode, you can't call the code from the debugger (i.e. if you call it, the kernel code used by the debugger will fail). No, there's no "abappath". There are the XSL transformation objects (xpath), but it's slow for what you ask.
Thank you very much
This seems to be a rather unexpected limitation of the ASSIGN statement. Probably worth a ticket to SAP's ABAP language group to clarify whether it's even a bug.
While this works:
ASSIGN data-some_table[ 1 ]-some_field TO FIELD-SYMBOL(<lv_source>).
the same expressed as a string doesn't:
ASSIGN (`data-some_table[ 1 ]-some_field`) TO FIELD-SYMBOL(<lv_source>).
Alternative 1 for (name) of the ABAP keyword documentation for the ASSIGN statement says that "[t]he name in name is structured in the same way as if specified directly".
However, this declaration is immediately followed by "the content of name must be the name of a data object which may contain offsets and lengths, structure component selectors, and component selectors for assigning structured data objects and attributes in classes or objects", a list that does not include the table expressions we would need here.

What are anonymous variables?

A program variable is an abstraction of a computer memory cell or collection
of cells. Programmers often think of variable names as names for memory locations, but there is much more to a variable than just a name.
In this case, what is an anonymous variable?
What does the below statement mean?
Variables without names are called anonymous variables.
Can you provide language specific examples for the same?
In C++, reference variable to const can be initialized by constant.
In this point, temporary variable is created in memory to grab the constant.
const int &ref = 3;
like this. so we can call this temporary variable to "anonymous variable".
Variables are where you store you values. 'Variable Name' is the usually the easiest (and more human-like) way to locate your value.For example, if I am a variable, you can get my value by calling my name, and the combination of my value and my name is called 'variable'.
However, not all variables need a name.Sometimes you just use them once and don't need them anymore; and in that case, a name is unnecessary.
The example given by #BAE HA RAM is a telling one,in which case you don't need a name for the value but ref to it by a pointer(But still got a name for that pointer)..
There are also many other anonymous things, anonymous type, anonymous function and so on. Most of them are created to avoid too many meaningless names for the things that you only need to run once.
I'd like to know which language you are using, so more specific example can be given...

Use same name for local variable and function

In VBA, I want to use a name for a local variable that I'd also like to use for a function name. The problem I'd that the function name formatting always changes to the local variable formatting.
Any way to prevent that?
I highly recommend not using the same name for disambiguation purposes. Also, if VBA is not case sensitive, it may not know whether you are referring to the function or the variable and thus give a runtime error (I don't think it is compiled per se, but it goes to a proprietary p-code intermediate.)
Often when you'd like the names to be similar, it can be useful to prepend an underscore to one, such as a local variable. Thus I recommend you name the function FunctionName and the variable _FunctionName if you want to go that route.
If you want to try having the same name for each, you will likely need to edit the code outside of the IDE that is reformatting your code. In an editor that doesn't try to auto-format, you may be able to force it. Then whether it compiles or not is the question.
In Visual Basic, each function already has a variable named after the function. Assigning a value to this variable is the only way to set a return value for this function.
Therefore, declaring yet another variable of the same name creates ambiguity. You cannot do so. It results in the Duplicate declaration in current scope error.
And if by "local" variable you meant a module-level variable, then you cannot do it either: Ambiguous name detected: %s.
And if you are asking about a situation when a function and a variable of the same name belong to different scopes, then VBA will use the case of the line that was edited last. So if you declare a function and then declare a variable in another module, the function name will change case. But if you then return to the function, change its casing back and press Enter, the variable, in its turn, will change its casing to match the function name.