How to loop through the SupportedCultures of a Silverlight 4 project - silverlight-4.0

I'm doing a localization project and adding a lot of SupportCultures to my project file, e.g
<SupportedCultures>
en, de, es, fr, ja, zh-CN
</SupportedCultures>
In code, I am displaying a binding to a CultureViewModel and I need to make a CultureInfo obbject for each supported culture. Instead of doing this manually I would like to iterate through the collection in the project file - is there anyway to access these values in code?
TIA

Have a look at this blog entry. It shows how to enumerate the contents of a XAP file (it actually downloads one but you should simply open the AppManifest.xaml file from your own XAP).
Iterating over all AssemblyPart tags will give the list of all files making up the XAP file. All parts with a Source attribute ending in "resources.dll" will be one of the supported cultures. Its abbreviated name is the directory name of this part.

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In UWP app, where should html assets be stored in the assets directory?

In a UWP app using cppwinrt I want to use WebView to display contents of a book kept in the Assets folder. I read that it is necessary to reference an html asset this way for use as a Uri argument to the Navigate method in web view:
TheWebView.Navigate(Uri(L"ms-appx-web:///SampleBook/PageOne.html"));
This produces an empty view, while
TheWebView.Navigate(Uri(L"ms-appx:///SampleBook/PageOne.html"));
crashes. Msdn says that for files "that will be loaded into the web compartment" one must use ms-appx-web, and I've seen mention that this is a security issue. But does that mean the files are in a special location within the project - i.e. not merely in the Assets folder - or does it only mean that the path must begin with ms-appx-web independent of the file's location? "Web compartment" is not explained but seems to be not a location but rather a classification of the type of resource. At any rate, neither of the above approaches works, so I'm curious to know the recommended way to store and access a collection of html files in the package. In the assets folder? A special folder within assets? In Solution Explorer the html file is listed, "content" is True, and the file is Included In Project. Thanks.
My mistake: ms-appx-web does not point to the assets folder, but to its parent. The correct path for content of this type would be ms-appx-web///Assets/SampleBook/PageOne.html. The reference to material to be "loaded to the web compartment" apparently is just a way of saying: stuff to be loaded with WebViewer.

Custom widget in thingworx

Could any body let me know how to create custom widget in thingworx.
I don't have any idea how to create custom widget.
Please help me.
I have to build drag drop custom widget and we can use that custom widget with other widget. e.g with tree widget,... etc.
I would recommend reading the official Extension Package Development Guide:
However, the best way to start making a new widget is to take an existing widget that does something like you want, and modify it. Built in widgets exist at
TomcatRoot\webapps\Thingworx\Common\thingworx\widgets
Here's a very brief guide to getting started with that. If you were to want to copy Textbox:
Open the metadata.xml and change the "TextBox" to "MyWidget".
There are two sections in this file. The "ExtensionPackage" section holds metadata for the pacakge (version, vendor, etc.)
The second section , "Widgets" defines the widget files. Change the name of all these files to use your name e.g. MyWidget.ide.js Don’t forget to change name in the “Widget” xml tag too.
Rename all necessary folder and files, replacing "TextBox" with "MyWidget"
Open the both .js files and change the definition in each to reflect "MyWidget"
In the ide file, change the icon path "widgetIconUrl" and the "name" property.
Select the "ui" folder and the metadata.xml file and package them both into a new zip file. This file should import into Thingworx.
I would suggest searching for or asking this question in the PTC IoT Community, which is much more active for Thingworx developers than StackExchange.
UPDATE: The latest documentation for ThingWorx 9 Extension Package Development Guide can be found here

How to build with a custom eglfs cursor atlas?

I'm trying to change the eglfs mouse cursor graphics for my embedded linux QT application (QT5.5). I have the new cursor atlas PNG and the new JSON descriptor file, but the documentation is rather vague:
".. a custom cursor atlas can be provided by setting the QT_QPA_EGLFS_CURSOR environment variable to the name of a JSON file. The file can also be embedded into the application via Qt's resource system."
I'd prefer to keep everything within the resource system if possible but I can't work out how to do it.. do I need a specific qrc file containing the path to the JSON file? I assume that the PNG file would also need to be added as a resource so that it gets built into the application?
If adding it via the resource system is a bad idea where's the correct place to set the QT_QPA_EGLFS_CURSOR environment variable? I'm currently specifying the platform on the command line via "-platform eglfs"; will this be ok or will I need to set the platform to eglfs in the build?
After much trial, error and digging around I have found the solution that I was looking for within the resource system.
Create a new resource file called "cursor.qrc", the contents of which needs to be two lines:
path/to/your/custom-cursor-atlas.png
cursor.json
The first line (path to your cursor atlas) must be relative to your resource directory.
You then need to put the JSON file (contents as described in the documentation) in the root of your resource directory. It must be called "cursor.json", and its image location line must must match the location in your new resource file and be of the format:
"image": ":/path/to/your/custom-cursor-atlas.png",
This will then include your cursor atlas in resources, and Qt will find it when your application starts.
Run time solution example:
export XDG_RUNTIME_DIR=~
export QT_QPA_EGLFS_CURSOR=~/cursor.json
In the cursor.json:
"image": "cursor.png",
Put your custom cursor.png atlas into your home dir (~) then run the Qt app from there.

Doxygen : How to add ref to a folder file reference?

I'd like to make a reference in my documentation to the source folder reference in Doxygen. These pages are already available in the index (the src folder file list, and one for each subfolder).
I've tried \ref and \link commands without any success (the ref is not resolved and the link aims to the current page).
One another (bad) solution should be to make an html link with the adress of the page (generatedDocumenation/html/dir_840ce71ebaba6062e222272fd2be405d.html for example), but I'm afraid this reference could change "randomly" at each generation, and it won't work for any kind of other output.
Do these pages have an implicit name to use for a ref command ?
Thanks in advance,
Babcool

How do I get the XCode Project URL programmatically?

I'm curious if there is a way to programmatically get the location of the .xcodeproj package within an Objective-C (or Swift) class contained within that package. I'd like to make a simple utility that puts files directly into the containing folder based on various app events, but I would rather avoid hard coding the path.
Essentially I want to create a target (and a reusable class) that builds swift files for NSManagedObject subclasses based on the Core Data model present in the app.
I found out the trick here is to add an item to your plist file that contains value ${PROJECT_DIR}, then you can get the location in your code with
var projectPath = NSBundle.mainBundle().infoDictionary.objectForKey("com.myapp.project_dir") as String
This assumes the plist key is "com.myapp.project_dir", of course.