DEBUGIN burst speed effecting SPI on BASIC Stamp - embedded

I have an application on a Parallax BASIC Stamp board that reads text commands and executes test cases based on the commands. One test case that sends data via the SPI bus and reads from the SPI bus is failing, depending upon the burst rate of the DEBUGIN text.
The Stamp Board is connected to a PC (Quad core 2+ GHZ), through serial port at 19200 baud.
When I use the BASIC Stamp Terminal or Hyper Terminal to send commands to the Stamp Board, the test passes. When I send the same commands via a C# application, the test fails. The primary difference is the burst rate at which the text is sent to the Stamp Board.
Humans send text slower than computers (the application). When using Hyper Terminal, one character is sent at 19200 baud. The application is sending 8 characters at 19200 baud with no pauses between characters.
I'm looking for an explanation how the DEBUGIN statement (input through the serial port) affects the SHIFTIN or SHIFTOUT commands, or if anybody knows how to resolve this issue.
Unfortunately, the baud rate of the DEBUGIN command cannot be changed. The alternative is have a custom version (including conversion of text to numbers) using the serial port command at a slower speed (which uses extra valuable space, which there is little of on my project).
If posting to StackEchange is the wrong forum, please migrate and post the reason it was migrated.

It sounds like the microcontroller end is not set up to do a good job of servicing both the UART and the SPI peripherals, and so too rapid an arrival of subsequent characters on the UART is either causing the SPI to not be serviced, or perhaps causing some characters on the UART to be missed.
The robust solution is to understand the problem and fix it in the architecture of the micro controller code. For example, you may need to use interrupts and to have the interrupt service routines move characters between longer software-managed fifos and the often 1- or 2- deep fifo in the peripheral hardware.
A possibly workable but riskier solution is to have your C# application insert delays between the characters it is sending, to take advantage of the apparent working of human-speed typing. A variation on this theme is to have the embedded device echo characters, and have the C# program wait for the echo of each character before it sends the next (you'll also need an escape character to clear the embedded command buffer and start over if the C# program decides to declare the embedded device timed out and start over)
Another idea is to shorten the data that has to be sent. Human readable command languages to embedded systems are great, because as you've noticed you can play with them using a terminal application. However, if the embedded system is extremely constrained, using a packed binary or hex format can make it easier to parse. An extreme of single-character commands with pauses in between for their execution is the simplest case of this (and if you primarily use alphanumerics, you are back to being able to use the terminal program)

Related

Implementation of TDMA scheme on GNU radio using USRP

What is the procedure of implementing TDMA scheme on GNU radio using USRP?
I want to implement TDMA scheme using two USRPs as a transmitter and the third one as a receiver. The requirement is that first transmitter sends some data to the receiver for first 10 seconds and then after a delay of two seconds, the second transmitter sends some data to the receiver for another 10 seconds and this process continues to do so. Anyone who can help or provide with some useful links in order to implement this whole process in GNU radio software?
I am in the middle of implementing a TDMA radio. My design relies on GPS sync on the GR host platform. I use its time to sync my USRP using set_time_unknown_pps using an arg that is 2 seconds in the future.
My MAC block is purely message based, acting as a PDU broker between the application and PHY layer. PDU's to be transmitted are tagged with a tx_time command with time set an appropriate amount into the future. I've had to write several OOT blocks to handle tx_[sob,eob] tagging and other PHY details, but in the end packets come out exactly when they need to. The turn on latency for my B200mini appears to be about 1-2 us, which is fine for my timing requirements.
My advice is to start with simple MAC functions and test all the way along until you are confident with a block, then move down the transmit chain.
Anticipating your obvious question, I cannot release any of my code because it's not my code to release :-)
Here is a useful link, explaining how a TDMA system may be implemented in GNU Radio.

Microcontroller to microcontroller communication library (over UART/RS232)

I want to interface two microcontrollers with a UART interface and I search a protocol to exchange data between them.
In practice, I want to exchange data periodically (ie: sensors reading) and also data on event (GPIO state). I have around 100-200 bytes to exchange every 100 milli second.
Does anybody know a protocol or library to achieve this kind of task ?
For now, I see protobuf and nano protobuff ? Is there something else ?
It would be nice if I could add a software layer over the UART and use "virtual data stream" like if it was a TCP/IP connection to N ports.
Any idea ?
Thanks
I think the most straight forward way is to roll your own.
You'll find RS232 drivers in the manufacturers chip support library.
RS232 is a stream oriented transport, that means you will need to encode your messages into some frameing structure when you send them and detect frame boundaries on the receiver side. A clever and easy to use mechanism to do this is "Consistent Overhead Byte Stuffing".
https://en.wikipedia.org/wiki/Consistent_Overhead_Byte_Stuffing
This simple algorithm turns zeros in your messages into some other value, so the zero-byte can be used to detect start and end of frame. If a byte gets corrupted on the way you can even resynchronize to the stream and keep going.
The code on Wikipedia should be easy enough even for the smallest micro-processors.
Afterwards you can define your message format. You can probably keep it very simple and directly send your data-structures as is.
Suggestion for a simple message format:
Byte-ID Meaning
---------------------------------
0 Destination port number
1 message type (define your own)
2 to n message data
If you want to send variable length messages you can either send out a length byte or derive the length from the output of the Constant Overhead Byte Stuffing framing.
By the way, UART/RS232 is nice and easy to work with, but you may also want to take a look at SPI. The SPI interface is more suitable to exchange data between two micro-controllers. It is usually faster than RS232 and more robust because it has a dedicated clock-line.
How about this: eRPC https://community.nxp.com/docs/DOC-334083
The eRPC (Embedded Remote Procedure Call) is a Remote Procedure Call (RPC) system created by NXP. An RPC is a mechanism used to invoke a software routine on a remote system using a simple local function call. The remote system may be any CPU connected by an arbitrary communications channel: a server across a network, another CPU core in a multicore system, and so on. To the client, it is just like calling a function in a library built into the application. The only difference is any latency or unreliability introduced by the communications channel.
I have use it in a two processor embedded system, a cortext-A9 CPU with a Context-M4 MCU, which communicate each other with SPI/GPIO.
Erpc can run over UART, SPI, rpmsg and network(tcp). even when using serial or SPI as transport tunnel, it can do bidirectional
calls and with very minimal footprint.
Simple serial point-to-point communication protocol
http://www.zipplet.co.uk/index.php/content/openformats_mise
It depends if you need master/slave implementation, noise protection, point-point or multi-point (and in this case collision detection), etc
but, as our colleague said, I would go with the simplest solution that fits the problem, following the KISS principle http://en.wikipedia.org/wiki/KISS_principle
Just add some header information like ID and length, if necessary CRC checking, and be happy :)
Try Microcontroller Interconnect Network (MIN) 1.0:
https://github.com/min-protocol/min
It has framing using byte-stuffing to keep receiver sync, 16-bit Fletcher's algorithm for checksum, an identifier for use by the application and a variable payload of up to 15 bytes.
There's embedded C code there plus also a Python implementation to make it easier to talk to a PC.
As the first answer starts, the simplest result is to roll your own. Define your header (the "format" above) as needed, perhaps including status information so each processor knows that the other is working properly. I have had success with a protocol that includes
2 byte ascii prefix and suffix such as "[" and "]" so that a
protocol analyzer can show you message boundaries.
The number of bytes.
The command ID (parsed to indicate what command handler to use.
Command arguments (I used 3 32 bit words).
A CRC or checksum to verify transfer integrity
The parser then recognizes the [* as the start of the message, and dispatches the body to the command handler for the particular command ID with the associated arguments as long as the checksum matches.

Control stepper motors via USB

I'm doing a USB device is to control stepper motors. I've done this before using a parallel port. because these ports do not exist in current motherboards, I decided to implement a USB communication between my device and the PC (host).
To achieve My objective, I endowed the freescale microcontroller the device with that has a USB module 12Mbps.
My USB device must receive 4 bytes (one for each motor driver) at a given time, because every byte is a step that should move the engine.
In the PC (Host) an application of user processes a text file with information and make the trajectory coordinates sending bytes at a certain rate for each motor (time is trivial to achieve the acceleration and speed of the motors) .
Using the parallel port was an easy the task because each byte is sent sequentially to a time determined by the user app.
doing a little research about full speed USB protocol understood that the frame is sent every 1ms.
then you can send 4 byte or many more every 1ms but I can not manage time like I did with the parallel port.
My microcontroller can send up to 64 bytes per frame (Based on transfer papers type Control, Bulk, Int, Iso ..).
question 1:
I want to know in what way I can send 4-byte packets faster than every 1 ms?
question 2:
What type of transfer can advise me for these type of devices?
Thanks.
Like Ricardo said, USB-serial will suffice.
As for the type of transfer, try implementing a CDC stack and use your SCI receiver to listen for PC commands. That will give you a receive buffer which will meet your needs.
Initialize your SCI (baud, etc)
Enable receiver and interrupt
On data receive, move it to your 4-byte command buffer
Clear receive buffer, wait for more
When you have all 4 bytes, fire off the steppers! Four bytes should take µs.
Check with Freescale to see if your processor is supported.
http://cache.freescale.com/files/microcontrollers/doc/support_info/USB_STACK_RELEASE_NOTES_V4.1.1.pdf?fpsp=1
There might even be some sample code to get you started.
-Cheers
I am achieving the same goal (driving/control CNC machines) like this:
the USB device is just synchronous I/O parallel port. Using continuous bulk transfer one pipe as input and one as output. This way I was able to achieve synchronous 64bit parallel communication with ~70KHz sample rate. It uses traffic around (i)4.27+(o)4.27 MBit/s that is limit for mine MCU and code. Bigger speeds cause jitter on the output due to USB events interrupts.
How to do it (on MCU side)
I have 2 FIFO's one for ingoing and one for outgoing data. I have timer interrupt occurring with sample rate frequency. In it I read the inputs and feed it to the first FIFO and read data from the other FIFO and send it to the outputs.
On top of that the USB task is called (inside the same interrupt) checking FIFO for sending to and incoming data from USB handling the transfer itself
I choose ATMEL AT32UC3A chips for this task. After a long and pain full research I decided these MCU's because they have enough memory for both FIFO's and program so no need for additional IC. It has FPGA package which can be used (BGA is not an option). It has HS USB (most USB MCU's have only FS like yours). It runs at 66MHz. It supports many interesting features (did interesting projects with it in the past) and of coarse I have experience with ATMEL MCU's from past
So if you want to achieve something similar then
start with bulk transfer (PC -> USB -> MCU -> output)
add FIFO if needed
do not know the sample rate you need. The old LPT's could handle from 80-196KHz depend on the manufactor. The modern ones are much much slower (which is silly and sad).
measure the critical sample rate
you need oscilloscope or very good hearing for this. The output data must be synchronous so no holes in it, no jitter, etc...
if any of these are present you have to lower the sample rate. Mine setup could handle even 1MHz sample rate but the USB jitter was present (sometimes USB event froze the sending for longer that one sample...) so I achieve only 70KHz of stable output.
if needed also inputs then add them
but only if the output is working as it should. Do not forget to lower the sample rate after this too ... Use separate bulk pipes and FIFOs for input and output.

Guidelines for designing forward compatible communication protocols?

I'm working on a communication protocol between embedded devices. The protocol will definitely need new commands and fields in the future. What do I need to do to make sure I'm not painting myself into a corner?
This is a wide open question. Here are some random thoughts about it:
Leave spares.
Use a very basic header with a "number of bytes to follow" field.
If there are enumerated message types, make sure the type field can accomodate
growth.
If you use bitflags, leave spares.
Possibly include a "raw data" message, which can be used to wrap any protocol future generations think up.
In summary, Leave spares.
If at all possible, allow a human at one end of a cable to figure out what is at the other end of the cable.
Ideally, a human could hook up a dumb terminal and hit the keyboard three times (Enter Question-mark Enter), then a long, detailed message would come back describing what kind of machine it is, what is its model number, the name and phone number and web site of the organization that built it, the "official" protocol version number, and the unofficial build time:
__DATE__ ": " __TIME__
Also send the same detailed message every time the machine boots up.
If at all possible, try to design your protocol so that a human being with a dumb terminal can talk to your device.
The HTTP is one such human-readable protocol, and I suspect this is one of the reasons for its popularity.
Human-readable implies, among other things:
Limit yourself to characters that a human can read and type.
Avoid special control characters. Take advantage of the power of plain text.
Always send CR+LF at the end of each packet (as mandated by many Internet protocols).
Accept characters at any rate, from maximum-speed file upload from a PC to a non-touch-typing human slowly pecking at a keyboard.
You might also want to glance over the list of common protocols for embedded systems.
Perhaps one already meets your requirements?
Is there any reason to use something more difficult to decode than the standard Netstring format?
The question is a little too general for a clear answer. There are many aspects an embedded system may need to communicate like;
How many peers will it need to communicate with?
How much data does it need to communicate?
How tightly synchronized do the systems need to be?
What is the physical media for the protocol and what are the bandwidth limitations, and error susceptibility considerations?
All of these requirements and resource limitations will certainly constrain the system and then you can start to figure out what the protocol will need. Once you know these issues you can then project how some the requirements may change/expand in the future. From there you can design the protocol to accommodate(or not) the worst case use cases.
I would use HDLC. I have had good luck with it in the past. I would for a point to point serial just use the Asynchronous framing and forget about all of the other control stuff as it would probably be overkill.
In addition to using HDLC for the framing of the packet. I format my packet like the following. This is how options are passed using 802.11
U8 cmd;
U8 len;
u8 payload[len];
The total size of each command packet is len +2
You then define commands like
#define TRIGGER_SENSOR 0x01
#define SENSOR_RESPONSE 0x02
The other advantage is that you can add new commands and if you design your parser correctly to ignore undefined commands then you will have some backwards compatibility.
So putting it all together the packet would look like the following.
// total packet length minus flags len+4
U8 sflag; //0x7e start of packet end of packet flag from HDLC
U8 cmd; //tells the other side what to do.
U8 len; // payload length
U8 payload[len]; // could be zero len
U16 crc;
U8 eflag; //end of frame flag
The system will then monitor the serial stream for the flag 0x7e and when it is there you check the length to see if it is pklen >= 4 and pklen=len+4 and that the crc is valid. Note do not rely on just crc for small packets you will get a lot of false positives also check length. If the length or crc does not match just reset the length and crc and start with decoding the new frame. If it is a match then copy the packet to a new buffer and pass it to your command processing function. Always reset length and crc when a flag is received.
For your command processing function grab the cmd and len and then use a switch to handle each type of command. I also require that a certain events send a response so the system behaves like a remote procedure call that is event driven.
So for example the sensor device can have a timer or respond to a command to take a reading. It then would format a packet and send it to the PC and the PC would respond that it received the packet. If not then the sensor device could resend on a timeout.
Also when you are doing a network transfer you should design it as a network stack like the OSI modle. The HDLC is the data link layer and the RPC and command handling is the Application Layer.

Protocols used to talk between an embedded CPU and a PC

I am building a small device with its own CPU (AVR Mega8) that is supposed to connect to a PC. Assuming that the physical connection and passing of bytes has been accomplished, what would be the best protocol to use on top of those bytes? The computer needs to be able to set certain voltages on the device, and read back certain other voltages.
At the moment, I am thinking a completely host-driven synchronous protocol: computer send requests, the embedded CPU answers. Any other ideas?
Modbus might be what you are looking for. It was designed for exactly the type of problem you have. There is lots of code/tools out there and adherence to a standard could mean easy reuse later. It also support human readable ASCII so it is still easy to understand/test.
See FreeModBus for windows and embedded source.
There's a lot to be said for client-server architecture and synchronous protocols. Simplicity and robustness, to start. If speed isn't an issue, you might consider a compact, human-readable protocol to help with debugging. I'm thinking along the lines of modem AT commands: a "wakeup" sequence followed by a set/get command, followed by a terminator.
Host --> [V02?] // Request voltage #2
AVR --> [V02=2.34] // Reply with voltage #2
Host --> [V06=3.12] // Set voltage #6
AVR --> [V06=3.15] // Reply with voltage #6
Each side might time out if it doesn't see the closing bracket, and they'd re-synchronize on the next open bracket, which cannot appear within the message itself.
Depending on speed and reliability requirements, you might encode the commands into one or two bytes and add a checksum.
It's always a good idea to reply with the actual voltage, rather than simply echoing the command, as it saves a subsequent read operation.
Also helpful to define error messages, in case you need to debug.
My vote is for the human readable.
But if you go binary, try to put a header byte at the beginning to mark the beginning of a packet. I've always had bad luck with serial protocols getting out of sync. The header byte allows the embedded system to re-sync with the PC. Also, add a checksum at the end.
I've done stuff like this with a simple binary format
struct PacketHdr
{
char syncByte1;
char syncByte2;
char packetType;
char bytesToFollow; //-or- totalPacketSize
};
struct VoltageSet
{
struct PacketHdr;
int16 channelId;
int16 voltageLevel;
uint16 crc;
};
struct VoltageResponse
{
struct PacketHdr;
int16 data[N]; //Num channels are fixed
uint16 crc;
}
The sync bytes are less critical in a synchronous protocol than in an asynchronous one, but they still help, especially when the embedded system is first powering up, and you don't know if the first byte it gets is the middle of a message or not.
The type should be an enum that tells how to intepret the packet. Size could be inferred from type, but if you send it explicitly, then the reciever can handle unknown types without choking. You can use 'total packet size', or 'bytes to follow'; the latter can make the reciever code a little cleaner.
The CRC at the end adds more assurance that you have valid data. Sometimes I've seen the CRC in the header, which makes declaring structures easier, but putting it at the end lets you avoid an extra pass over the data when sending the message.
The sender and reciever should both have timeouts starting after the first byte of a packet is recieved, in case a byte is dropped. The PC side also needs a timeout to handle the case when the embedded system is not connected and there is no response at all.
If you are sure that both platforms use IEEE-754 floats (PC's do) and have the same endianness, then you can use floats as the data type. Otherwise it's safer to use integers, either raw A/D bits, or a preset scale (i.e. 1 bit = .001V gives a +/-32.267 V range)
Adam Liss makes a lot of great points. Simplicity and robustness should be the focus. Human readable ASCII transfers help a LOT while debugging. Great suggestions.
They may be overkill for your needs, but HDLC and/or PPP add in the concept of a data link layer, and all the benefits (and costs) that come with a data link layer. Link management, framing, checksums, sequence numbers, re-transmissions, etc... all help ensure robust communications, but add complexity, processing and code size, and may not be necessary for your particular application.
USB bus will answer all your requirements. It might be very simple usb device with only control pipe to send request to your device or you can add an interrupt pipe that will allow you to notify host about changes in your device.
There is a number of simple usb controllers that can be used, for example Cypress or Microchip.
Protocol on top of the transfer is really about your requirements. From your description it seems that simple synchronous protocol is definitely enough. What make you wander and look for additional approach? Share your doubts and we will try to help :).
If I wasn't expecting to need to do efficient binary transfers, I'd go for the terminal-style interface already suggested.
If I do want to do a binary packet format, I tend to use something loosely based on the PPP byte-asnc HDLC format, which is extremely simple and easy to send receive, basically:
Packets start and end with 0x7e
You escape a char by prefixing it with 0x7d and toggling bit 5 (i.e. xor with 0x20)
So 0x7e becomes 0x7d 0x5e
and 0x7d becomes 0x7d 0x5d
Every time you see an 0x7e then if you've got any data stored, you can process it.
I usually do host-driven synchronous stuff unless I have a very good reason to do otherwise. It's a technique which extends from simple point-point RS232 to multidrop RS422/485 without hassle - often a bonus.
As you may have already determined from all the responses not directly directing you to a protocol, that a roll your own approach to be your best choice.
So, this got me thinking and well, here are a few of my thoughts --
Given that this chip has 6 ADC channels, most likely you are using Rs-232 serial comm (a guess from your question), and of course the limited code space, defining a simple command structure will help, as Adam points out -- You may wish to keep the input processing to a minimum at the chip, so binary sounds attractive but the trade off is in ease of development AND servicing (you may have to trouble shoot a dead input 6 months from now) -- hyperterminal is a powerful debug tool -- so, that got me thinking of how to implement a simple command structure with good reliability.
A few general considerations --
keep commands the same size -- makes decoding easier.
Framing the commands and optional check sum, as Adam points out can be easily wrapped around your commands. (with small commands, a simple XOR/ADD checksum is quick and painless)
I would recommend a start up announcement to the host with the firmware version at reset - e.g., "HELLO; Firmware Version 1.00z" -- would tell the host that the target just started and what's running.
If you are primarily monitoring, you may wish to consider a "free run" mode where the target would simply cycle through the analog and digital readings -- of course, this doesn't have to be continuous, it can be spaced at 1, 5, 10 seconds, or just on command. Your micro is always listening so sending an updated value is an independent task.
Terminating each output line with a CR (or other character) makes synchronization at the host straight forward.
for example your micro could simply output the strings;
V0=3.20
V1=3.21
V2= ...
D1=0
D2=1
D3=...
and then start over --
Also, commands could be really simple --
? - Read all values -- there's not that many of them, so get them all.
X=12.34 - To set a value, the first byte is the port, then the voltage and I would recommend keeping the "=" and the "." as framing to ensure a valid packet if you forgo the checksum.
Another possibility, if your outputs are within a set range, you could prescale them. For example, if the output doesn't have to be exact, you could send something like
5=0
6=9
2=5
which would set port 5 off, port 6 to full on, and port 2 to half value -- With this approach, ascii and binary data are just about on the same footing in regards to computing/decoding resources at the micro. Or for more precision, make the output 2 bytes, e.g., 2=54 -- OR, add an xref table and the values don't even have to be linear where the data byte is an index into a look-up table ...
As I like to say; simple is usually better, unless it's not.
Hope this helps a bit.
Had another thought while re-reading; adding a "*" command could request the data wrapped with html tags and now your host app could simply redirect the output from your micro to a browser and wala, browser ready --
:)