httpconnection with singleton java - singleton

I want to implement singleton for httpconnection....
I have a servlet as a server and client side I use android. I have to use the connection many times. Currently, each time I am doing a new connection, but that is not the right way.. So I want to implement singleton for the httpconnection so I can use that instance in each android class.....
so help me.. what type of code i write..

Show some code from what you have, and I can help you more...
Off the cuff, I would say make the httpconnection object a member variable of the class, and any time you're making a new one, reference the member variable instead.

While binding a singleton with a live HTTPUrlConnection instance is good from a reusable practice, but you should also consider how often a call will be made to the server. If your Android application[s] make a lot of connections and need fast response, then there's no point creating a chokehold on such a resource. But if that's not the case, you can simply have an instance variable, and initialise it within the constructor of your particular class. Something like -
public SomeClass {
HTTTPUrlConnection conn = new HTTPUrlConnection(...);
SomeClass instance = new SomeClass();
private SomeClass() {}
public static getInstance() {
return instance;
}
}
Some might contend why initialise the instances inline and not within the getInstance method, but i believe this is best in terms of thread safety. Just Google on Singletons are not good from thread-safety perspective.

Related

How to declare Singleton instance in Kotlin , is it similar to how we declare Singleton class?

In an interview I was told to write a Singleton class so I wrote the following code
object Ant{
}
but later he asked me to write Singleton instance which confused me and I ended up writing like this
object what{
}
now, I know I am wrong but I am really curious how to write down Singleton Instance.
please check my helper class, What I was using might be wrong so please correct me
class Helper{
companion object{
#Volatile
var INSTANCE : Helper? = null
fun getInstance(): Helper {
return INSTANCE?: synchronized(this){
val instance = Helper()
INSTANCE = instance
instance
}
}
}
}
and then I would create a variable like this val helper = Helper.getInstance() and use this object from then on, sometimes I declare them as global variables outside class to make it easier to access across the app
recently we have shifted to Koin so we just declare these classes as singleton by using #Single ksp annotation
It is hard to guess what an interviewer was asking about, after the event, but in your code above there is no instance of either Ant or What yet, only the object declaration. You would need to instantiate the object like:
val mySingleton = What
Object declarations are initialized lazily when first used
I think you were right!
In Kotlin, an object is a singleton: it defines a class, with exactly one instance. (That one instance is created automatically, and you can't create any others.) So if you need a singleton, that's the standard way to get it.
You could do something like:
class Ant private constructor() {
companion object {
val INSTANCE = Ant()
}
}
That's how you'd have to do it in Java: a private constructor and a single static instance. It may be that your interviewer was more familiar with Java, and was expecting you to do that — but that's absolutely pointless in Kotlin, because object does exactly the same, only more concisely (and with less opportunity for errors or race conditions or whatever).
If you were using a framework such as Spring, that provides other ways of creating single instances (e.g. with annotations such as #Component, #Bean, etc.) but those are specific to the framework, so you'd probably know if you needed anything like that.
Or your interviewer may have something else in mind — but in that case, he should have given you some hints; you're not a mind-reader!
The bottom line is that without any further information, object is the most obvious way to get a singleton, so from what you've posted, you were right.

When to use singletons in OOP?

When reading about singletons, I have found this explanation as a reason to use singleton:
since these object methods are not changing the internal class state, we
can create this class as a singleton.
What does this really mean ? When you consider that some method is not changing internal class state ? If it is a getter ? Can someone provide code examples for class that uses methods that are not changing its internal state, and therefore can be used as a singleton, and class that should not be a singleton ?
Usually, when people are explaining singleton pattern, they use DB connection class as an example. And that makes sense to me, because I know that I want to have only one db connection during one application instance. But what if I want to provide an option to force using the new connection when I instantiate DB connection class? If I have some setter method, or constructor parameter that forces my class to open new connection, is that class still a subject to be a singleton ?
I am using PHP, but may understand examples written in JAVA, C#...
This is the article reference. You can ctrl+f search for "internal". Basically, autor is explaining why FileStorage class is a good candidate to be a singleton. I do not understand this sentance
"These operations do not change the internal class state, so we can
create its instance once and use it multiple times."
and therefore I do not understand when to use singletons.
In their example, they have some FileStorage class :
class FileStorage
{
public function __contruct($root) {
// whatever
}
public function read() {
// whatever
}
public function write($content) {
// whatever
}
}
And they say that this class can be a singleton since its methods read() and write() do not chage internal class structure. What does that mean ? They are not setters and class is automatically singleton ?
The quote reads:
These operations do not change the internal class state, so we can create its instance once and use it multiple times.
This means that the object in question has no interesting internal state that could be changed; it’s just a collection of methods (that could probably be static). If the object has no internal state, you don’t have to create multiple instances of it, you can keep reusing a single one. Therefore you can configure the dependency injection container to treat the object as a singleton.
This is a performance optimization only. You could create a fresh instance of the class each time it’s needed. And it would be better – until the object creation becomes a measurable bottleneck.

adapter pattern and dependency

I have little doubt about adapter class. I know what's the goal of adapter class. And when should be used. My doubt is about class construction. I've checked some tutorials and all of them say that I should pass "Adaptee" class as a dependency to my "Adapter".
e.g.
Class SampleAdapter implements MyInterface
{
private AdapteeClass mInstance;
public SampleAdapter(AdapteeClass instance)
{
mInstance=instance;
}
}
This example is copied from wikipedia. As you can see AdapteeClass is passed to my object as dependency. The question is why? If I'm changing interface of an object It's obvious I'm going to use "new" interface and I won't need "old" one. Why I need to create instance of "old" class outside my adapter. Someone may say that I should use dependency injection so I can pass whatever I want, but this is adapter - I need to change interface of concrete class. Personally I think code bellow is better.
Class SampleAdapter implements MyInterface
{
private AdapteeClass mInstance;
public SampleAdapter()
{
mInstance= new AdapteeClass();
}
}
What is your opinion?
I would say that you should always avoid the new operator in a class when it comes to complex objects (except when the class is a Builder or Factory) to reduce coupling and make your code better testable. Off course objects like a List or Dictionary or value objects can be constructed inside a class method (which is probably the purpose of the class method!)
Lets say for example that your AdapteeClass is a Remote Proxy. If you want to use Unit Testing, your unit tests will have to use the real proxy class because there is no way to replace it in your unit tests.
If you use the first approach, you can easily inject a mock or fake into the constructor when running your unit test so you can test all code paths.
Google has a guide on writing testable code which describes this in more detail but some important points are:
Warning Signs for not testable code
new keyword in a constructor or at field declaration
Static method calls in a constructor or at field declaration
Anything more than field assignment in constructors
Object not fully initialized after the constructor finishes (watch out for initialize methods)
Control flow (conditional or looping logic) in a constructor
Code does complex object graph construction inside a constructor rather than using a factory or builder
Adding or using an initialization block
AdapteeClass can have one or more non-trivial constructors. In this case you'll need to duplicate all of them in your SampleAdapter constructor to have the same flexibility. Passing already constructed object is simpler.
I think creating the Adaptee inside the Adapter is limiting. What if some day you want to adapt a pre-existing instance?
To be honest though, I'd do both if at all possible.
Class SampleAdapter implements MyInterface
{
private AdapteeClass mInstance;
public SampleAdapter()
: base (new AdapteeClass())
{
}
public SampleAdapter(AdapteeClass instance)
{
mInstance=instance;
}
}
Let's assume you have an external hard drive with a regular USB port and you are trying to hook it up with a Mac which only has type-c ports. Yes, you can buy a new drive which has a type-c port but what about the data in it?
It's the same for the adapter pattern. There're times you initialize AdapteeClass with tons of flavors. When you do the conversion, you want to keep all the context.

static function in class which instantiates object

I often use a pattern where I have a static member function in a class which instantiates object of itself, uses it, and destroys it.
Is this a good pattern? I think so. Does the pattern have a name?
I guess it's sort of a combination of Singleton and Factory method patterns. "Singletory" maybe?
The pattern is called 'Factory method'.
I often use this pattern, if using a factory class is a bit overkill, and when creating an instance of the class is a bit cumbersome (some initialization that has to be done for instance on other objects), or, when you want to have an easy way of creating different types of instances of that class.
are you saying you are doing this
class MyClass {
static void util(){
obj = new MyClass();
obj.InstanceMem();
obj.destroy();
}
void InstanceMem(){}
}
i see this more of a utility method.
well if you think it solves a common reoccurring problem then it may be called as a pattern.

Interface reference variables

I am going over some OO basics and trying to understand why is there a use of Interface reference variables.
When I create an interface:
public interface IWorker
{
int HoneySum { get; }
void getHoney();
}
and have a class implement it:
public class Worker : Bee, IWorker
{
int honeySum = 15;
public int HoneySum { get { return honeySum; } }
public void getHoney()
{
Console.WriteLine("Worker Bee: I have this much honey: {0}", HoneySum);
}
}
why do people use:
IWorker worker = new Worker();
worker.getHoney();
instead of just using:
Worker worker3 = new Worker();
worker3.getHoney();
whats the point of a interface reference variable when you can just instatiate the class and use it's methods and fields that way?
If your code knows what class will be used, you are right, there is no point in having an interface type variable. Just like in your example. That code knows that the class that will be instantiated is Worker, because that code won't magically change and instantiate anything else than Worker. In that sense, your code is coupled with the definition and use of Worker.
But you might want to write some code that works without knowing the class type. Take for example the following method:
public void stopWorker(IWorker worker) {
worker.stop(); // Assuming IWorker has a stop() method
}
That method doesn't care about the specific class. It would handle anything that implements IWorker.
That is code you don't have to change if you want later to use a different IWorker implementation.
It's all about low coupling between your pieces of code. It's all about maintainability.
Basically it's considered good programming practice to use the interface as the type. This allows different implementations of the interface to be used without effecting the code. I.e. if the object being assigned was passed in then you can pass in anything that implements the interface without effecting the class. However if you use the concrete class then you can only passin objects of that type.
There is a programming principle I cannot remember the name of at this time that applies to this.
You want to keep it as generic as possible without tying to specific implementation.
Interfaces are used to achieve loose coupling between system components. You're not restricting your system to the specific concrete IWorker instance. Instead, you're allowing the consumer to specify which concrete implementation of IWorker they'd like to use. What you get out of it is loosely dependent components and better flexibility.
One major reason is to provide compatibility with existing code. If you have existing code that knows how to manipulate objects via some particular interface, you can instantly make your new code compatible with that existing code by implementing that interface.
This kind of capability becomes particularly important for long-term maintenance. You already have an existing framework, and you typically want to minimize changes to other code to fit your new code into the framework. At least in the ideal case, you do this by writing your new code to implement some number of existing interfaces. As soon as you do, the existing code that knows how to manipulate objects via those interfaces can automatically work with your new class just as well as it could with the ones for which it was originally designed.
Think about interfaces as protocols and not classes i.e. does this object implement this protocol as distinct from being a protocol? For example can my number object be serialisable? Its class is a number but it might implement an interface that describes generally how it can be serialised.
A given class of object may actually implement many interfaces.