iAds not showing on developer device - cocoa-touch

On the device I developed my app on, I saw the "test ad" screen on my app before I submitted to the app store. Then I deleted the version of my app that was installed by XCode and downloaded the app once it was approved by Apple via the App store. Now in my newly downloaded app, I STILL see the "test ad" banner. Is there any way to see the real banner on my development device? I am just curious what types of ads my users are seeing.

Try deleting the app and reinstalling it from XCode. That fixed this problem for me.

Related

Expo: Remove iPad support on non published app

I'm completely new to React Native, Expo and App development in general.
I'm building a React Native app solely for iOS using Expo. I've finally managed to finish a version I'm happy with, tested with users etc. I've now been spending time adding all the required screenshots, text, info etc to App Store Connect in order to submit the app. While doing that, I learned that iPad app screenshots was mandatory, which I found weird.
I later found that I had "supportsTablet: true" in my App.json file, so it makes sense that it's expecting iPad pictures. After changing this and making a new build and submitting that, it's still a requirement.
After Google a bit I can see that it has been impossible to change this:
Removing iPad support from app
iOS App Submission : remove iPad support
iOS App Submission want to remove iPad support
This led me down the road of trying to upload the app as a new submission. I can't get this to work though. According to this documentation:
https://developer.apple.com/library/archive/qa/qa1623/_index.html
I should change bundle identifier and upload again. Changing this in app.json under expo.ios.bundleIdentifier doesn't work though, as I just get an error that I've already uploaded this app previously.
What are the steps I should do to reupload the app as a new submission, so that I can not support iPad?
In order to upload a new version, you must increase the version and the build number. You can find this if you open the project in Xcode under the General tab and the Identity section. In the same tab, you will see the Deployment Info section where you can untick the iPad. Check the picture attached.

Screenshot Lock not working in React native app on iOS devices

We want to lock screenshot on app screens in React Native app so that user is not allowed to take the screenshot. The feature is implemented successfully in android version of the same React Native app. But it is not working in iOS app which is published to app store. I have also tried react-native-prevent-screenshot plugin but that is also not locking screenshot in iOS version. I even implemented blurred view on appDelegate.m file to prevent screenshot capture in app, but even this did not have any impact. Can someone tell if Apple has banned this feature completely or there is possibility of some issue in coding. But I rule that out because it is working successfully in android apk. Please help

How can I see why titanium app crashes on Blackberry simulator

I do a Titanium application that woks on iOS and android. Now, I want to create the Blackberry version.
I've tried with a simple app and it's launched well at simulator, but when I've tried my app it doesn't work.
It launches splash screen and begins to load the elements, but I think the app crash because simulator returns to main screen, there isn't any alert (like on android when app stop unexpectedly), it only returns to main screen.
My problem is that I don't know what happen and I can't find any error logs...
I connect by telnet to the simulator, and there I can see the first traces of my app, but any error.
Do you know what can be happened? How can I know if I have an error? How can I know if my app has crashed?
Sorry, if it's an easy question, I'm newbie at Blackberry.
I'm using Titanium SDK 3.2.2 and Blackberry SDK 10.02
Thank you very much
I've created a new project (with Titanium SDK 3.1.3 instead of Titanium SDK 3.2.2) and copy all files there. I've tried to launch the app many times, and one of them, the app launches.
Maybe it was a computer or simulator problem.

Installing iOS apps without Apple Developer Program on iOS 7

I'm trying to install my iOS app on to devices running iOS 7.0. I can install them on my iPhone 4 with iOS 5.1 jailbroken. But currently I'm not able to do so on a friend iPad 4 with iOS 7.0.
For installing them on JB devices I'm using JailCoder .
It works without any problem and I can code and compile my test apps, and put them on JB devices without any effort.
Recently trying to investigate possibilities I found an application named PP25 for Windows, it is a chinese application and it is said to be able to install cracked apps on NON-JB devices.
So i tried to see ig it works somehow, I was able to get my apps converted as ipas from my phone and download them to desktop with it, and i can then upload on other JB devices, thanks to a Cydia application named AppSync, pretty good indeed, but I tried and wasn't able to install them on iOS 7.
That was disappointing, I made additional tests and it appears that the PP Assistant application is able to install cracked apps on iOS 7.0 too, but not my unsigned apps (fails to verify the app rights).
Indeed there is a section in the chinese application where you can download and install commercial apps on iOS 7.0, so there must be a trick they use to re-sign the apps to make it appear as it's a legit app and thus be able to upload to the device even if not jailbroken.
If someone has any idea of what they actually do to make this happen, this would be very useful to know to test apps without JB on every device.
Non-jailbroken devices require valid code-signing to execute binaries. Either wait for a jailbreak to surface for iOS7.X, or find a code-signing service (they are available out there).
Using Xcode 7, you can install your app to your device using a freely available Apple ID.
Free On-Device Development
Now everyone can run and test their own app on a device—for free. You can run and debug your own creations on a Mac, iPhone, iPad, iPod touch, or Apple Watch without any fees, and no programs to join. All you need to do is enter your free Apple ID into Xcode. You can even use the same Apple ID you already use for the App Store or iTunes. Once you’ve perfected your app the Apple Developer Program can help you get it on the App Store.
See Launching Your App on Devices for detailed information about installing and running on devices.
Source

com.facebook.sdk error 2 in distribution

I already had this working in older versions of my app but our newest update shows this error: com.facebook.sdk error 2 when logging in to facebook.
The app works fine in the simulator and device when built in development mode but the error only shows up when its in the App Store and built in distribution mode. I already found tons of information on the internet but thats not working.
I've checked:
sandbox mode is disabled
bundle id is correct
app store id is correct
facebook logging and deep linking are enabled?
Again our older version worked fine in distribution mode. Our newest version of our app uses facebook sdk 3.5.
EDIT
I unlinked facebook on my device and found out that it returns the wrong app! When pressing the login button safari opens up ask the user for permissions then returns to another app I made (practically the same app but made for a different company). So I deleted all apps on my device and the error was gone.
Double checked the app id on developers.facebook.com and the fbid in my code and thats all correct.
Why is my app returning a different app after giving permissions?
For some reason my phone was mixing up my apps. Uninstalled all and reinstalled and everything worked out fine.