NSFileManager FileSize Problem - Cocoa OSX - objective-c

I have a function that checks the size of several plist files in the /User/Library/Preferences/ directory. For testing purposes, I'm using iTunes, which on my machine has a preference file of ~500kb.
EDIT: I have corrected my code as per the answer - as posted, this code works correctly.
NSString *obj = #"iTunes";
NSString *filePath = [NSString stringWithFormat:#"/Applications/%#.app",obj];
NSString *bundle = [[NSBundle bundleWithPath:filePath] bundleIdentifier];
NSString *PropertyList=[NSString stringWithFormat:#"/Preferences/%#.plist",bundle];
NSString* fileLibraryPath = [[NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingString:PropertyList];
BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:fileLibraryPath];
if (fileExists) {
NSError *err = nil;
NSDictionary *fattrib = [[NSFileManager defaultManager] attributesOfItemAtPath:fileLibraryPath error:&err];
if (fattrib != nil){
//Here I perform my comparisons
NSLog(#"%i %#", [fattrib fileSize],obj);
}
}
However, no matter what I do, the size is returned as 102. Not 102kb, just 102. I have used objectForKey:NSFileSize, I have used stringValue, all 102.
As stated in the selected answer below lesson learned is to always check the path you're submitting to NSFileManager.
Thanks!

The filePath that you are using in
NSDictionary *fattrib = [ ... attributesOfItemAtPath:filePath error:&err];
appears to be
/Applications/iTunes.app
which on my system is a directory of size 102 bytes, same for /Applications/Mail.app - 102 bytes. Is it just that the path is not what you intend?

Related

Unable to rename the file while moving from temporary directorary

I am developing a zip extractor app i followed the algorithm that CRD explained #Here but i stuck at third step i am unable to rename the unzipped file which is at temporary directorary.
here is my code
NSURL *tempDir = [NSURL fileURLWithPath:destinationPath];
NSError *error;
NSURL *tmpDirectory = [[NSFileManager defaultManager] URLForDirectory:NSCachesDirectory inDomain:NSUserDomainMask appropriateForURL:tempDir create:YES error:&error];
if (error) {
return ;
}
tmpDirectory = [tmpDirectory URLByAppendingPathComponent:#"extracts"];
NSLog(#"temp dir %#",tmpDirectory);
NSLog(#"temp path %#",tmpDirectory.path);
[SSZipArchive unzipFileAtPath:zipFilePath toDestination:tmpDirectory.path];
NSArray *dirFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:tmpDirectory.path error:nil];
NSLog(#"dir file %#",dirFiles);
for (NSString *string in dirFiles) {
NSArray *dirDestinationFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:destinationPath error:nil];
NSLog(#"dir destination file %#",dirDestinationFiles);
[dirDestinationFiles enumerateObjectsUsingBlock:^(id _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
NSFileManager *fm = [NSFileManager defaultManager];
NSError *error;
if ([string isEqualToString:obj]) {
NSLog(#"Already present");
BOOL isMoved = [fm moveItemAtPath:tmpDirectory.path toPath:[destinationPath stringByAppendingString:[NSString stringWithFormat:#"/%#-1",string]] error:&error];
if (isMoved) {
NSLog(#"Moved");
}else{
NSLog(#"errorL %#", error);
NSLog(#"Not moved");
}
[fm removeItemAtPath:tmpDirectory.path error:&error];
[self moveFileToTrash:zipFilePath];
[self openExtractedFolderWithZipPath:zipFilePath toDestinationPath:destinationPath];
}
}];
}
Any Suggestions..
Thanks in Advance !
Let's just review your code to hopefully help you on your way.
It may seem minor, but pick good variable names:
NSURL *tempDir = [NSURL fileURLWithPath:destinationPath];
NSURL *tmpDirectory = [[NSFileManager defaultManager] URLForDirectory:NSCachesDirectory inDomain:NSUserDomainMask appropriateForURL:tempDir create:YES error:&error];
Two names which are semantically similar for different things, that is just confusing. How about, say, destinationURL instead of tempDir?
Next, when constructing/pulling apart/etc. pathnames or URLs you will be better off being consistent. Both NSURL and NSString provide similar methods for these operations, in one place you use them:
tmpDirectory = [tmpDirectory URLByAppendingPathComponent:#"extracts"];
but then restort to direct string manipulation using a path separator which may, or may not, be correct:
[destinationPath stringByAppendingString:[NSString stringWithFormat:#"/%#-1",string]]
The routines provided by NSURL and NSString abstract away from the details of path separators and how to, say, find the extension on the last path component (which you might find useful when renaming to avoid clashes).
Going back to:
tmpDirectory = [tmpDirectory URLByAppendingPathComponent:#"extracts"];
There is no reason for you to do this. The temporary directory is created for you and you should delete it after using it. So there is no need to create a subdirectory extracts within it, and by reassigning to the same variable you've lost the URL you need to delete the temporary directory.
Now something less obvious, in my comment above I wrote:
To move each item you must handle name clashes, to do this try the move and if you get an error indicating a name clash modify the destination name however you like and re-try the move, repeating until you succeed or you until reach some limit of tries (determined by you).
I didn't explain why you should do it this way and you have tackled the problem a different way: for each item you are going to move you check for names clashes before attempting the move by iterating over the names in the destination directory.
If you read Apple's documentation on the file system you will find they often recommend you try an operation and then examine any error returned instead of trying to predict whether an error will occur and avoid it. The reason for this is the file system is dynamic, other processes can be modifying it, so if you try to avoid an error you may still get one. In pseudocode you are better of doing something like:
moveDone = false
attemptCount = 0
while not moveDone and attemptCount < MAX_ATTEMPTS
move object
if object exists error
modify destination URL
increment attemptCount
else
moveDone = true
end
end
if not moveDone then handle error
Following this outline and using a simple count and the NSString/NSURL path routines will produce you a much simpler and more reliable solution than the one you have now posted as an answer.
HTH
Here is the code working for me.
NSURL *tempDir = [NSURL fileURLWithPath:destinationPath];
NSError *error;
NSURL *tmpDirectory = [[NSFileManager defaultManager] URLForDirectory:NSCachesDirectory inDomain:NSUserDomainMask appropriateForURL:tempDir create:YES error:&error];
if (error) {
return ;
}
tmpDirectory = [tmpDirectory URLByAppendingPathComponent:#"extracts"];
NSLog(#"temp dir %#",tmpDirectory);
NSLog(#"temp path %#",tmpDirectory.path);
[SSZipArchive unzipFileAtPath:zipFilePath toDestination:tmpDirectory.path];
NSArray *dirFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:tmpDirectory.path error:nil];
NSLog(#"dir file %#",dirFiles);
for (NSString *string in dirFiles) {
NSArray *dirDestinationFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:destinationPath error:nil];
NSLog(#"dir destination file %#",dirDestinationFiles);
NSMutableArray *folderCount = [[NSMutableArray alloc] init];
NSMutableArray *folderNumCount = [[NSMutableArray alloc] init];
[dirDestinationFiles enumerateObjectsUsingBlock:^(id _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
if ([obj containsString:string]){
[folderNumCount addObject:obj];
}
if ([string isEqualToString:obj]) {
[folderCount addObject:string];
}
}];
NSFileManager *fm = [NSFileManager defaultManager];
NSError *error;
if (folderCount.count == 0) {
NSLog(#"First time extract");
BOOL isMoved = [fm moveItemAtPath:tmpDirectory.path toPath:[destinationPath stringByAppendingString:[NSString stringWithFormat:#"/%#",string]] error:&error];
if (isMoved) {
NSLog(#"Moved");
}else{
NSLog(#"errorL %#", error);
NSLog(#"Not moved");
}
[fm removeItemAtPath:tmpDirectory.path error:&error];
// [self moveFileToTrash:zipFilePath];
// [self openExtractedFolderWithZipPath:zipFilePath toDestinationPath:destinationPath];
}else if (folderCount.count > 0){
NSLog(#"Already present");
BOOL isMoved = [fm moveItemAtPath:tmpDirectory.path toPath:[destinationPath stringByAppendingString:[NSString stringWithFormat:#"/%#-%lu",string,folderNumCount.count-1]] error:&error];
if (isMoved) {
NSLog(#"Moved");
}else{
NSLog(#"errorL %#", error);
NSLog(#"Not moved");
}
[fm removeItemAtPath:tmpDirectory.path error:&error];
// [self moveFileToTrash:zipFilePath];
// [self openExtractedFolderWithZipPath:zipFilePath toDestinationPath:destinationPath];
}
}

Get the list of files from selected folders having sizes >100MB with their paths objective c

I want to get the list of all files with their paths & sizes for my mac system.
From that, I want to filter only those files which have file size above 100 MB.
I got the size of my system using the below code.
NSError *error;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSDictionary *fileAttributes = [fileManager attributesOfFileSystemForPath:#"/" error:&error];
Now I want to get the list of files with their paths and sizes.
I searched a lot but those couldn't meet to my requirements.
Pleas help me on this.
Thanks in advance...
I got my solution with the following scenario.
Thanks CRD for giving me the idea.
First, I took a path of a folder. Then for getting subfolders only, I used NSDirectoryEnumerator and then I used the code to find the size of file.
Once I got the size of the file, then I checked the file size and added to my array.
So it worked.
NSString *Path = [NSString stringWithFormat:#"/Users/%#/",NSUserName()];
NSDirectoryEnumerator *de = [[NSFileManager defaultManager] enumeratorAtPath:Path];
NSString *file;
NSMutableArray *arrList = [[NSMutableArray alloc]init];
while ((file = [de nextObject]))
NSLog(#"file %#",file);
Path = [NSString stringWithFormat:#"/Users/%#/",NSUserName()];
Path = [Path stringByAppendingString:file];
NSLog(#"path %#",Path);
NSError *attributesError = nil;
NSDictionary *fileAttributes = [[NSFileManager defaultManager] attributesOfItemAtPath:Path error:&attributesError];
NSNumber *fileSizeNumber = [fileAttributes objectForKey:NSFileSize];
long long fileSize = [fileSizeNumber longLongValue];
NSLog(#"%lld",fileSize);
float sizeKB = ((float)fileSize / 1000);
NSLog(#"%f",sizeKB);
float sizeMB = ((float)fileSize / 1000000);
NSLog(#"%f",sizeMB);
if (sizeMB >= 100.0)
{
[arrList addObject:file];
[test addObject:file.lastPathComponent];
}
Hope it helps someone else also.

Writing to /tmp folder iPad

I´m writing certain values to a file. See Write Operations below.
This works fine when using iPad 6.1 Simulator.
When trying the same thing on my iPad it fails. I think it´s something with sandboxing. I haven´t found out yet which path is best on iOS Devices to write stuff for internal use.
Any ideas?
#pragma mark Write Operations to Tmp Folder
- (BOOL) psWriteFileWithName: (NSString*) fileName
withString:(NSString*) string {
NSString *fileName = #"artistNumber";
NSError * error = NULL;
NSString *filePath = [NSString stringWithFormat:#"/tmp/%#.txt",fileName];
[string writeToFile:filePath
atomically:YES
encoding: NSUTF8StringEncoding
error:&error];
return YES;
}
You cannot write to /tmp since this is outside of your app sandbox.
However your app also has a temp directory, which can be referenced with the NSTemporaryDirectory() function:
Which works like:
NSString *tempfilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:filename];
Here is you method with the correct NSTemporaryDirectory() implementation, also edit some error handling:
#pragma mark Write Operations to Tmp Folder
- (BOOL) psWriteFileWithName: (NSString*) fileName
withString:(NSString*) string {
NSString *fileName = #"artistNumber";
NSError *error = nil;
NSString *filePath = [NSTemporaryDirectory() stringByAppendingPathComponent:filename];
if (![string writeToFile:filePath atomically:YES encoding:NSUTF8StringEncoding error:&error] ) {
NSLog(#"Error writing file: %#", error);
return NO;
}
return YES;
}

can't save plist. path is not writable

I'm saving a lot of informations in a plist. This one is by standart in my mainBundle.
this is my method to load the path and the data from the plist. if the file in the "application support" folder doesn't exist, i'm copying it from the mainBundle to there.
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
self.plistPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.plist",plistName]];
NSFileManager *fileManager = [NSFileManager defaultManager];
if (![fileManager fileExistsAtPath: self.plistPath])
{
NSString *pathInBundle = [[NSBundle mainBundle] pathForResource:plistName ofType:#"plist"];
self.plist = [NSMutableDictionary dictionaryWithContentsOfFile:pathInBundle];
NSLog(#"plist doesnt exist");
}
else {
self.plist = [NSMutableDictionary dictionaryWithContentsOfFile:self.plistPath];
NSLog(#"plist exist");
}
NSLog(#"plist path: %#",self.plistPath);
if i add the following lines at the end, there's only NO the answer:
if([fileManager isWritableFileAtPath:self.plistPath]) NSLog(#"YES");
else NSLog(#"NO");
after all, i tried to save with [self.plist writeToFile:self.plistPath atomically:YES];, which is also not working.
sorry for answering so late - i had a lot of other stuff to do. back to my problem: i only get the error, when i try to add a new entry to my dictionary (plist). editing is no problem. i think the problem is, how i try to add the entry. my code looks like:
NSMutableDictionary *updateDict = [[self.plist objectForKey:#"comments"]mutableCopy];
NSMutableDictionary *tmpDict = [[[NSMutableDictionary alloc]init]autorelease];
[tmpDict setObject:comment forKey:#"comment"];
[tmpDict setObject:author forKey:#"author"];
[tmpDict setObject:car forKey:#"car"];
[tmpDict setObject:part forKey:#"part"];
[tmpDict setObject:date forKey:#"date"];
[updateDict setObject:tmpDict forKey:[NSNumber numberWithInt:[updateDict count]+1]];
[self.plist setObject:updateDict forKey:#"comments"];
if([self.plist writeToFile:self.plistPath atomically:YES]) {
return YES;
}
else {
return NO;
}
self.plist is my local copy of the file at plistPath. the structure of my plist looks like: https://img.skitch.com/20111026-tcjxp9ha4up8ggtfjy7ucgqcqe.png
hope this helps
Ok, so that's not the Documents directory and iOS doesn't have an Application Support directory created in the sandbox by default, which is why you can't write.
You can either change your method call to look-up the real documents directory:
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
Or, after you get the path to the Application Support directory, you must check to see if it exists already and if not, create it.
please go through the previous post which shows the different way to copy the plist from mainBundle. Use [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error]; method instead.
Did you find answer? if not, you need to change this line:
[updateDict setObject:tmpDict forKey:[NSNumber numberWithInt:[updateDict count]+1]];
to
[updateDict setObject:tmpDict forKey:[NSString stringWithFormat:#"%d",[updateDict count]+1]];
Key name is string, not object.

Error while checking if a file exists

I'm trying to write to a plist file using writeToFile, before I write I check whether the file exists.
This is the code:
#import "WindowController.h"
#implementation WindowController
#synthesize contacts;
NSString *filePath;
NSFileManager *fileManager;
- (IBAction)addContactAction:(id)sender {
NSDictionary *dict =[NSDictionary dictionaryWithObjectsAndKeys:
[txtFirstName stringValue], #"firstName",
[txtLastName stringValue], #"lastName",
[txtPhoneNumber stringValue], #"phoneNumber",
nil];
[arrayContacts addObject:dict];
[self updateFile];
}
- (void)awakeFromNib {
NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
filePath = [rootPath stringByAppendingPathComponent:#"Contacts.plist"];
fileManager = [NSFileManager defaultManager];
contacts = [[NSMutableArray alloc] init];
if ([fileManager fileExistsAtPath:filePath]) {
NSMutableArray *contactsFile = [[NSMutableArray alloc] initWithContentsOfFile:filePath];
for (id contact in contactsFile) {
[arrayContacts addObject:contact];
}
}
}
- (void) updateFile {
if ( ![fileManager fileExistsAtPath:filePath] || [fileManager isWritableFileAtPath:filePath]) {
[[arrayContacts arrangedObjects] writeToFile:filePath atomically:YES];
}
}
#end
When the addContactAction is executed I don't get any error but the program halts and it brings me to the debugger. When I press continue in the debugger I get:
Program received signal: “EXC_BAD_ACCESS”.
But that's probably not important.
PS: I'm new to mac programming and I don't know what else to try since I don't get an error message that tells me what's going wrong.
The path to the file is:
/Users/andre/Documents/Contacts.plist
I earlier tried this(with the same result), but I read that you can only write to the documents folder:
/Users/andre/Desktop/NN/NSTableView/build/Debug/NSTableView.app/Contents/Resources/Contacts.plist
Does anyone have an idea or even an explanation why this happens?
First, I think you shouldn't instantiate an NSFileManager object. Instead you use the default file manager, like this:
[[NSFileManager defaultManager] fileExistsAtPath: filePath];
Then, could you specify at which line the program is breaking into the debugger?
You are setting filePath with the stringByAppendingPathComponent: method. That method returns an autoreleased object. (Autoreleased object is used after it has been (automatically) released, which could cause the bad access error.)
I think changing
[rootPath stringByAppendingPathComponent:#"Contacts.plist"];
into
[[rootPath stringByAppendingPathComponent:#"Contacts.plist"] retain];
will solve your troubles.