Is it even possible to have two players in build mode?
Look on the Roblox Developer's Journal article "What did you sleigh?" It shows two "Players" on the players list.
Open Roblox Studio
Go to any place and click Edit(Or press Ctrl + N for a completely blank place)
Click Tools
Click Test
Click Start Player
After the first player joined, repeat steps 3-5
There you go. 2 players in Edit mode.
That's actually testmode. Open up ROBLOX Studio. Go to tools > Test > Start Server
Then
tools > Test > Start Player
tools > Test > Start Player
Now you have 2 player's in 'build mode' though it's really test mode. This is used to test player interaction for scripters.
There is a way to do it. First open the level in Roblox Studio. Then Open the Tools Menu, Go to Test, then click Start Server. (You may get a security warning about connecting or something like that) When the new window opens, Go to Tools -> Test -> Start Player, but click it twice. Now you'll have two players on a testing server.
Well i think that Roblox can sort of bend the rules for Robloxians like them. Like it is not like they are going to do something bad or hack into the system. My point is they needed to do that for a reason or else they couldnt chow you what those gear did
You can can't. You can only do it in Group Build and you need BC for that.
Unfortunately, ROBLOX has deprecated build mode in favor of TeamCreate. For more information on this change, visit http://devforum.roblox.com/t/build-mode-discontinued/30222
No it isn't possible, but you can edit in the same game by going into view, clicking Team Create, and inviting your friends. Your friends just need to press edit on your game. In view also press chat to talk inside studio.
Related
There are actually two camera problems.
The first is that sometimes the RMB to control the camera angle in Studio doesn't work. Sometimes using the LMB or movement keys helps, other times (like right now) it doesn't do anything. The hand cursor appears to shake in the direction I want to pan the camera but nothing happens. I did have an Advanced Camera plugin.
When I'm testing my game in Studio, I have NO camera control via RMB and zooming is nonfunctional. This is to say that I can turn using my mouse, but RMB doesn't change how mouseview works. Probably unrelated, but I cannot get scripts from the toolbox for run, crouch, zoom, etc. to work, either, even when I place them where instructed.
I get these errors in my game:
16:36:47.313 ▼ ActivateCameraController did not select a module. (x3) - Client - CameraModule:362
16:36:47.314 ActivateCameraController did not select a module.
16:36:47.314 ActivateCameraController did not select a module.
I've been having trouble with Studio eating up too much bandwidth when NOT in use during actual gameplay in Roblox (exe), so I removed all the Studio plugins, thinking one of them might be the culprit (deliberate or accidental), and also hoping it might fix the camera issues. No such luck.
Probably unrelated, but I found a couple of apparently simple viruses (Vaccine and Fire) using clone() and spread() to reproduce within the confines that their simple scripts dictated. I removed all instances, as well as a presumably fake Antivirus. The first two were very basic scripts designed to spread the script and didn't do any damage (although the latter would damage players).
#Kylaaa came up with the answers, but there's no way for me to mark them as answers.
The problems did not occur in a new game until I copied all the stuff I'd added into it (from the troubled game).
Regarding RMB not working in the Studio:
Sometimes, if the Workspace Camera gets set to Scriptable, all mouse inputs stop working. You could try checking if switching the CameraType to Fixed or anything else fixes your problem. It should be in the Properties window when you select the Camera in the Workspace.
What I did: I changed the mode and the problem stopped. I suspect that the Advanced Camera plug-in that I had removed had something to do with the problem.
Regarding the camera not zooming and RMB not working during testing:
you have a malicious script somewhere in your Workspace. You can search/filter the workspace for Script and it will show all of the objects with scripts in them. I would recommend removing or Disabling the each of the scripts until you find which one is causing the errors
When you click on a Script in the Explorer, look in the Properties widget. There should be a checkbox titled Disabled. When you select that, it will prevent the script from running when the game starts
What I did: I deleted a bunch of stuff my son had added, and then disabled ALL scripts, then started enabling them one unique instance at a time (i.e. duplicates were enabled simultaneously). The camera problem didn't come back except when I edited a script during testing. I never located the problem script, despite going through and triggering all scripts.
i have searched up and down the internet but cannot figure this out. So ive finally come here for the aid of some utter genius people.
I dont like the windows right click function as it has too many options. Some of the options like properties cannot be removed. So, i thought i could disable right click to remove the menu and create my own.
The problem i have is i cannot figure out for VS2010 how to right click on the desktop outside of the form/project and make a box pop up like the same behaviour as the built in one. I am ultimately wanting to be able to expand and add things but im falling at the first hurdle.
Can someone please tell me how to right click on the desktop and create a context menu popup where i can add my own items. i want it to behave the same as windows but i want it my own essentially. This way in the future i will be able to enable or disable my own functions i.e open/winrar/7zip / remove edit on the fly.
thanks
Ka0s
Remove/Disable the default menu of desktop is not a good idea at all
But you can add your own items as well using 3rd party apps
I made an app modifies the default menu ,it can append more items an sub items
I wrote it long time ago I do not remember if i still have the source code or not
App link
IntelliJ IDEA / WebStorm:
I frequently manage and tweak my live templates and I'm getting very tired of having to navigate each time to the live templates screen. How can I make a shortcut to instantly jump right to the Live Templates settings screen? Or any other settings screen for that matter? Must I use automation with AutoHotKey or is there a better way?
And yes, I am already familiar with the shortcut key to define a new live template -- that's not what I'm looking for. I simply want to jump to the settings screen in one keystroke.
UPDATE:
Going with Chistoph's suggestion, here is my AutoHotKey snippet in case anybody's interested. It's far from perfect; you might need to adjust the timing values for your system:
#IfWinActive,.* - WebStorm 201
!t::
KeyWait, LAlt
Sleep 600
Send {LShift}{LShift}
Sleep 100
Send Live Templates
Sleep 300
Send {Enter}
return
#IfWinActive ; turns off context sensitivity
As of IntelliJ/WebStorm 2016.2 and earlier, there is no built-in functionality to assign a shortcut to a specific settings screen, but it's fairly trivial to implement that in a third-party plugin.
Note that the Settings dialog remembers the last selected settings page, so if you're working with the same settings page most of the time, you shouldn't need to navigate to it.
One method you can use:
Double press shift in your editor, then click on the gear icon for settings. Turn on Show IDE settings there.
Afterwards you can double press shift and enter Live Templates in the prompt, press Enter and you are in the right settings screen.
On WWDC session 605, it is said test data can be management via iTunesConnect. But I currently can't find how to achieve this.
It is live or am I missing something?
You should follow these steps:
Login in iTunesConnect with appropriate AppleID (the one associated with your iTunesConnect account).
Go to MyApps
Click on your app
Click on Features
Choose GameCenter (among other features) in left side menu
From dropdown menu located in right part of the screen choose "Manage scores and players"
From there, choose the leaderboard you want to manage and click on "manage" button. All scores will show up and you can choose what scores you want to remove, or which player to block.
EDIT:
Just noticed that you are trying to delete all test data before submitting an app to the Store instead of managing already submitted game.
In that case, just chose "Delete test data" from dropdown menu from the picture above. This action can take about 24 hours to happen. So be patient.
Hope this helps!
I am using (a school modified version of) the "Squeak By Example" (SBE) image for a OOP/OOD class. However, my System Browser is missing a few features that appear in SBE. I assume there are some configuration options that can get them back for me, but I can't find them yet.
My questions are:
1) How do I get the buttons back? In the bottom pane there should be a bunch of button (browse, senders, implementors, versions, ..., source). My buttons are missing.
2) How do I get the small workspace area above the buttons to appear? There is supposed to be an area that I can type in, below the top panes, and above the buttons, but it doesn't appear.
Thanks in advance!
Robert
Edit - I did fool around in the Preferences Browser and tried a lot of settings. I managed to make the buttons come back and then later got that small (unknown name) workspace pane back, but I have no idea how. I have tried to systematically turn stuff off again to find out what setting(s) controlled what, but I was unable to determine what controlled either problem. So even though I have it working, I would like some squeak/smalltalk knowledgeable person to let me know how to control these as it might help me learn...
"In the bottom pane there should be a bunch of button (browse, senders, implementors, versions, ..., source). " -- switch on the optionalButtons preference in the preferences browser.
The "area that I can type in, below the top panes, and above the buttons, but it doesn't appear" sounds like the annotation pane - this gives you summary information about the method you're currently viewing, and it's controlled by the annotationPanes preference. Alternatively you may be referring to the Mercury Panel which is used for fast navigation to other classes and methods; this is (of course :-) controlled by the mercuryPanel preference.
If you've been messing around, you may also find that you now have an incorrect system browser selected. Squeak has a choice of browsers which can act as the System Browser. You can choose between them by clicking the menu button on the System Browser and selecting "Choose new default Browser". Open a new browser window to see what effect this has had.
You may also want to try a Pharo image which has everything configured the way you want by default.
Do you have access to the Preferences Browser? It should be in the main system menu. You can alter all sorts of things via this browser, including which buttons appear in teh system browser?