Objective C - Subclassing NSArray - objective-c

I am trying to subclass NSArray, but it crashes the app when trying to access the count method. I know that NSArray is a class cluster.
But what does this mean?
Is there a work around to be able to subclass an NSArray?
I know that I can simply subclass NSObject and have my array as an instance variable but I would rather subclass NSArray.
EDIT:
Reason:
I am creating a card game, I have a class Deck which should subclass NSMutableArray to have a couple of extra methods (-shuffle, -removeObjects:, -renew, etc), and I think it will look cleaner to subclass NSArray rather than having a var.

The problem with adding a category on a class like this is that all instances of the class will inherit the additional methods. That's both unnecessary (since not every array needs to be able to be shuffled, etc.) and dangerous (because you can't benefit from typechecking to be sure the NSArray you're currently referring to is really one that was expected to be shuffled).
An alternative would be to create your own Deck class that has an NSMutableArray as an instance variable. There you can define actions on your deck exactly as you would like, and the fact that you are using an NSMutableArray becomes an implementation detail. This lets you take advantage of typechecking at compile-time and it lets you change the internal implementation of your Deck class without changing its clients. For instance, if you decided for some reason that an NSMutableDictionary would be a better backing store, you can make all those changes within the implementation of your Deck class without changing any of the code that creates and uses the Deck.

You usually won't need to subclass it, but in any case the suggestions made by Apple are:
Any subclass of NSArray must override the primitive instance methods count and objectAtIndex:. These methods must operate on the backing store that you provide for the elements of the collection. For this backing store you can use a static array, a standard NSArray object, or some other data type or mechanism. You may also choose to override, partially or fully, any other NSArray method for which you want to provide an alternative implementation.
Did you actually override countmethod? As they say you have to provide your own backing structure to hold array elements, and override suggested methods considering this..

If you're just adding new methods, and using the existing backing store, then a better approach is to add a category to NSArray. Categories are a really powerful part of objective-C - see cocoadev for some samples.

NSMutableArray already has a - (void)removeObjectsInArray:(NSArray *)otherArray;
You're going to be best off making an NSObject subclass with a mutable array property.

In this particular case, I'd shuffle the array using -sortedArrayUsingComparator: and make your comparator randomly return NSOrderedAscending or NSOrderedDescending.
E.G:
NSArray *originalArray; // wherever you might get this.
NSArray *shuffledArray = [orginalArray sortedArrayUsingComparator:
^(id obj1, id obj2) {
return random() % 2 ? NSOrderedAscending : NSOrderedDescending;
}];

Related

Is filteredArrayUsingPredicate: an instance method or a class method?

I'm confused about the method filteredArrayUsingPredicate:(NSPredicate *)predicate and how it works. It seems to be an NSArray method that creates a new array that contains all the objects that satisfy the predicate. I've looked under the class reference for NSArray and it looks to be an instance method.
But if it results in the creation of a new array, why isn't it classified as a class method?
This has thrown my understanding of class and instance methods out the window!
I've looked under the class reference for NSArray and it looks to be an instance method.
That is absolutely right.
But if it results in the creation of a new array, why isn't it classified as a class method?
Because it needs an instance of NSArray to start with. Otherwise, you would end up with a signature like this:
[NSArray filteredArray:someArray usingPredicate:somePredicate];
Although this signature would be OK too, the current one is perfectly fine. In fact, it is idiomatic for immutable types in Cocoa to return new objects from instance methods. NSArray and NSString have many such methods.
Mutable classes, on the other hand, often support similar methods that change the instance itself. For example, the counterpart of filteredArrayUsingPredicate: method of NSArray would be filterUsingPredicate: method of NSMutableArray.

Objective-C - Effective Subclassing of Cocoa Class Clusters

I have an object that used to be an NSMutableSet but needed some more stuff attached to it. The obvious (and obviously not supported) thing to do is to subclass NSMutableSet and tack on the two additional properties. Since NSMutableSet, like basically all Cocoa data structures, is a class cluster I cannot subclass it in the usual way, since the super class just throws exceptions. This led me down several paths.
The first path was to create sort of a composite object that declared itself as a subclass of NSMutableSet but really just forwarded the invocations to an internal NSMutableSet. I didn't want to have to implement every method on NSMutableSet, so I thought forwardInvocation: would be a good way to accomplish my mission. Unfortunately, the abstract class of NSMutableSet implements all of the methods on the interface and their implementations throw exceptions, so I was never getting to the point where I could forward an invocation.
The second path was to subclass NSProxy and forward the invocation from there. This solution falls short in that I need to copy the interface of NSMutableSet over unless there's a way to declare "this class implements this interface" that I don't know about (this could very well be the solution).
The third path was to create a category on NSMutableSet and import it just for the class that needs to use it but that falls short since you cannot add non-dynamic properties via a category. That led me to using associated objects in a category. I'm willing to admit that that is the correct solution for this use case, but I wish it weren't since it's kind of clunky. It's doubly clunky since the properties I'm adding are primitive so I'll have to wrap and unwrap them when setting and getting the association (unless there's a way to associate primitives which I'm unfamiliar with).
Essentially, what I would like is something that behaves functionally as a subclass of NSMutableSet (and all class clusters) but cannot figure out the best approach. Thanks!
Trying to subclass Cocoa class clusters will just create an awful lot of hurt. It may seem a good idea, but you will forever run into problems.
Just create an NSObject with an NSMutableSet as the first member object.
Subclassing Cocoa class cluster is kind of discouraged. Not without reasons. Please do not enter this crashy world.
Either of your solutions will work. I've successfully used the first path with NSArray and NSDictionary, so I believe it should work fine for NSMutableSet as well. Just remember that you need to override not only forwardInvocation:, but a few of other methods as well. Please consult Surrogate Objects sections of Apple docs:
Although forwarding mimics inheritance, the NSObject class never confuses the two. Methods like respondsToSelector: and isKindOfClass: look only at the inheritance hierarchy, never at the forwarding chain.
https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/ObjCRuntimeGuide/Articles/ocrtForwarding.html
In my case, I've overridden:
conformsToProtocol:
isKindOfClass:
isMemberOfClass:
respondsToSelector:
instancesRespondToSelector:
forwardInvocation:
methodSignatureForSelector:
instanceMethodSignatureForSelector:
from which isKindOfClass:, conformsToProtocol: and respondsToSelector: are definitely crucial.
I've also used the third path with good results, but I admit the associated objects API is clunky.
First, gnasher729 is correct. Don't subclass class clusters. Just don't do it. Can you do it? If I tell you that you can't, will it help you convince yourself that you shouldn't? I can lie if it helps you make good choices.
But in all seriousness, it is almost always meaningless as well. Is your subclass really a specific kind of set? Or is it really kind of like a set. Consider NSAttributedString. It isn't a kind of string, it has-a string. This is almost always better.
And also, class clusters happen to be a royal pain to subclass.
That said, adding associated values onto a data structure, as you've already discovered, is generally just fine, because what you really want is "hey, I have some data that needs to go along with this other data." Wrapping has gotten so easy that it shouldn't really slow you down. See https://stackoverflow.com/a/14918158/97337:
objc_setAssociatedObject(self, animatingKey, #(value), OBJC_ASSOCIATION_RETAIN_NONATOMIC);
And with "one weird trick", you can make this really easy:
#interface NSObject (BoolVal)
#property (nonatomic, readwrite, assign) BOOL boolVal;
#end
#implementation NSObject (BoolVal)
- (BOOL)boolVal {
return [objc_getAssociatedObject(self, _cmd) boolValue];
}
- (void)setBoolVal:(BOOL)value {
objc_setAssociatedObject(self, #selector(boolVal), #(value), OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
#end
But I'd still come back to the question of whether this is really a kind of set (rather than just like a set), and whether it really needs to respond to every message that can be sent to a set. As with NSAttributedString, your real needs are often much smaller than that in practice, and wrapping the handful of methods you need is often worth the simplicity and control.
For completeness, let's look at your first path:
create sort of a composite object that declared itself as a subclass of NSMutableSet but really just forwarded the invocations to an internal NSMutableSet
Can you subclass an NSMutableSet? Yes, but should you? The documentation for NSMutableSet says:
Subclassing Notes
There should be little need of subclassing. If you need to customize behavior, it is often better to consider composition instead of subclassing.
So weigh that up and if you want to subclass refer again to the documentation:
Methods to Override
In a subclass, you must override both of its primitive methods:
addObject:
removeObject:
You must also override the primitive methods of the NSSet class.
And looking at the NSSet class documentation we find its primitive methods are:
Methods to Override
In a subclass, you must override all of its primitive methods:
count
member:
objectEnumerator
That's it, 5 methods.
You can define your own class as a subclass of NSMutableSet, add an instance variable which is an instance of NSMutableSet, implement 5 methods and redirect them to the set instance, add whatever init methods you wish, and then add your additional properties.
If performance is of concern then the tradeoff is between redirecting those five methods and accessing associated objects for your additional properties. You'll need to profile to work that out, but if and only if performance becomes an issue.

Subclass NSArray in Objective-C

I need to have a class, which has all methods of NSArray, which behave the same way, but 2 methods are modified.
I want to override these 2 methods in my custom class:
1) countByEnumeratingWithState:objects:count:
2) objectAtIndex:
After hours of research I don't see any reasonable way to do that, because:
I don't want to use category, because not all NSArray instances should have the modified behaviour. (Plus that throws warnings)
I don't want to re-write all initializers plus all arrayWith... methods + the primitive methods + implemented my own storage (because this functionality is already implemented in Cocoa, right? Why would I re-implement all the functionality of a class that is already there?)
If I have my custom class inherit NSObject and use NSArray as storage in an ivar, then all NSArray's methods are not available when programming in Xcode (even if I can forward them to the NSArray ivar)
I had some success overwriting the method implementations on demand by using method_setImplementation(...), but still can't figure out a way to have dynamically a class created at runtime, which then will have custom implementation of the 2 methods I mentioned.
Looking forward to your ideas! Thanks
Mantra: If something is hard (or seems like it requires more code than is necessary), it is likely that your design is counter to the design principals of the iOS / OS X frameworks. It may yield a better solution to revisit your design.
To answer the original question, if you want to subclass NSArray (or NSMutableArray), you need to implement the primitive methods, no more, no less.
The primitive methods are the methods declared in the #interface of the class itself. I.e.:
#interface NSArray : NSObject
- (NSUInteger)count;
- (id)objectAtIndex:(NSUInteger)index;
#end
And for NSMutableArray:
#interface NSMutableArray : NSArray
- (void)addObject:(id)anObject;
- (void)insertObject:(id)anObject atIndex:(NSUInteger)index;
- (void)removeLastObject;
- (void)removeObjectAtIndex:(NSUInteger)index;
- (void)replaceObjectAtIndex:(NSUInteger)index withObject:(id)anObject;
#end
If you subclass NSMutableArray and implement the above 7 methods (the two from NSArray, too), you will have an NSMutableArray subclass that is compatible -- assuming your methods are correctly implemented -- with all APIs that consume mutable arrays.
This is because of the way class clusters are designed. The public classes are abstract; are never directly instantiated. They provide a primitive interface that contains the class's core functionality and then concrete implementations of all the other non-primtive API (save for the initializers, see below) that are implemented in terms of the primitives. Concrete, private, subclasses then override all the primitives and some of the non-primitives to provide optimal behaviors for specific configurations.
I want to have an NSArray instance for a library I'm working on and I
want to have it working transparently for the users of my library. Ie.
for them should be no difference between using a normal NSArray and
the modified class I'll be providing. Ie. it's a storage concern,
which the end users should not be concerned with and the interface
should remain the same as NSArray - therefore loosing all init methods
is not really an option at that point.
The initialization methods are not a part of the primitive interface to NSArray. You are adding a requirement above and beyond "make a class compatible with NSArray / NSMutableArray" as defined by the documentation. Nothing wrong with that, just pointing it out.
The reason why this is the case is because it is exceptionally rare to subclass the collection classes to provide the kind of business logic you describe. Collections are very generic in their behavior whereas such business logic that conditionalizes collection behavior would be done in a class that manages the overall model layer object graph.
If you really want to do this, provide an implementation of whatever init* methods you want, calling through to your wrapped generic instance as needed. There isn't anything so special about the implementations of the initializers that you are going to lose much in doing so.
No need to implement all of them, either. Implement one or two and #throw a descriptive exception on the rest.
If you do decide to forward the ones that accept var-args, you can't directly because there are no va_list accepting methods. Instead, you'll want to convert the va_list of arguments into a language array (i.e. id[] foo = malloc(... * sizeof(id));) and pass it to initWithObjects:count:.
Some other comments:
What you are doing [provide full NS*Array interface in a subclass] seems hard because it is not a common pattern and the framework designers saw no need to create a design to support it. Custom behaviors at the primitive collection levels are almost always better implemented at a higher level within the object graph. Almost always.
method_setImplementation() and dynamic class creation is academically interesting, but pretty much never a solution. Obviously, mucking with the NSArray or NSMutableArray classes (or the concrete implementation classes) is going to blow up the rest of the frameworks that rely upon standard behavior. Beyond that it, it is a pattern of dynamic OO composition that is not really intended to be used in Objective-C; it'll be a pain in the ass to maintain.
Instead of subclassing NSArray why not create a new class based on NSObject that contains an NSArray?
Then you can use all the functions of the NSArray and add your own methods that will do custom actions with it?
Or do you NEED an NSArray?

Objective C #property for to-many relationships

I've had various cases where an Objective-C class has a property that needs to be a collection class (NSArray usually). Is there a standard way to implement this? It would be great to be able to just use #synthesize to set this up. I could just declare the property as NSMutableArray and #synthesize that, but that doesn't allow me to enforce what types of objects can be placed into the collection, nor does it prevent the client code from modifying the array. What I typically do is something like this:
#property(nonatomic, readonly) NSArray *widgets;
- (void)addWidget:(Widget*)widget;
- (void)removeWidget:(Widget*)widget;
...
The collection is implemented as an NSMutableArray, with an NSArray containing the current contents passed back to the caller. This seems like a lot of coding for what must be a common scenario. Even more coding needs to be done in order to set up key-value observing.
Am I missing something, or is it really this much to work to set up a collection property?
You can prevent client code from modifying your array by declaring the property as an NSArray, but using an NSMutableArray as the storage mechanism. The #property and #synthesize directives will still work.
There isn't really a good way to ensure type-safety of the objects returned by your array, but Objective-C programmers almost never worry about that. Its just not a common concern. If you really want to ensure that only objects of a certain type go into and come out of your array, you're going to have to write a wrapper class for NSArray to do so.

How to inherit from NSDictionary?

I have an object called Settings that inherits from NSMutableDictionary. When I try to initialize this object using
Settings *settings = [[Settings alloc] initWithContentsOfFile: #"someFile"]
it returns an object of type NSCFDictionary. As a result, it doesn't recognize my additional methods. For example, when I call the selector "save", it objects:
[NSCFDictionary save]: unrecognized selector sent to instance 0x524bc0
Of course, it's OK when I initialize using the garden variety
Settings *settings = [[Settings alloc] init]
I tried to cast it again to Settings but that didn't work. This seems really simple - what am I missing?
Thanks
NSDictionary is a class cluster. This means that the value returned from its init methods is not strictly an NSDictionary, but a subclass that implements the actual functionality. In almost every case, it is better to give your class an NSDictionary as an instance variable or to simply define a category on NSDictionary.
Chuck is correct about NSDictionary (and Dave, by extension, about NSArray/Set/String) and class clusters. Odds are that -[NSDictionary initWithContentsOfFile:] calls down to a different initializer than -init does, which is why it swaps out your allocated Settings instance for another subclass of NSMutableDictionary. (The initialization action when reading from a file may select a particular known subclass of NSDictionary which performs well for loading from a file, etc.)
I'll echo Chuck's guidance that it is almost always better to use composition or categories than inheritance for an NSDictionary. It's highly likely that you could accomplish what you're doing with categories in a much simpler way, and expose yourself to fewer potential bugs in the process. Consider yourself warned before deciding to subclass.
That being said, both NSDictionary and NSMutableDictionary have been designed to support subclassing, and on rare occasions that's the right thing to do. Think long and hard about it before trying it. If you find it's the right choice for your design, here are some key points to know and do as needed:
Override the following primitive methods from NSDictionary:
-count
-objectForKey:
-keyEnumerator
-initWithObjects:forKeys:count: (designated initializer)
Override the following primitive methods from NSMutableDictionary:
-setObject:forKey:
-removeObjectForKey:
If you're supporting NSCoding, be aware of classForKeyedArchiver and replacementObjectForKeyedArchiver: (both instance methods from NSObject) — they can totally change how your class responds, and you often unintentionally inherit some odd behavior from NS(Mutable)Dictionary. (You can verify if they are the culprit by setting a breakpoint on them, or implementing them to call super and breaking on your own code.)
I've implemented a number of these points in an NSMutableDictionary subclass of my own. You can check it out and use the code however may be helpful to you. One that particularly helped me (and could be the solution for your problem) was overloading the designated initializer, which is currently undocumented (Radar #7046209).
The thing to remember is that even though these bullets cover most common uses, there are always edge cases and less common functionality to account for. For example, -isEqual: and -hash for testing equality, etc.
If you actually read the spec for NSDictionary (a rash action, I know) you'll find a section named "Subclassing Notes". In it you will read:
If you do need to subclass NSDictionary, you need to take into account
that is represented by a Class cluster—there are therefore several
primitive methods upon which the methods are conceptually based:
initWithObjects:forKeys:
count
objectForKey:
keyEnumerator
In a subclass, you must override all these methods.
From https://stackoverflow.com/a/1191351/467588, this is what I did to make a subclass of NSDictionary works. I just declare an NSDictionary as an instance variable of my class and add some more required methods. I don't know what to call them though.
I posted my code sample here https://stackoverflow.com/a/10993594/467588.
This question is very old, and since most of these answers were posted, Apple has introduced object subscripting, which allows you to make your own classes behave more like NSMutableArray or NSMutableDictionary. This is simpler than the alternatives discussed above.
At a minimum, you have to override these methods:
//Array-style
- (id)objectAtIndexedSubscript:(NSUInteger)idx;
- (void)setObject:(id)obj atIndexedSubscript:(NSUInteger)idx;
//Dictionary-style
- (id)objectForKeyedSubscript:(id <NSCopying>)key;
- (void)setObject:(id)obj forKeyedSubscript:(id <NSCopying>)key;
Here's a nice tutorial on how to do just that.