Rounded corners disappear in MultipleDetailViews sample code - objective-c

I'm using an UISplitViewController to show multiple detailViews depending on the selection in the root view. To get started I used the MultipleDetailsViews sample code.
When I rotate the iPad to landscape mode and select a DetailView on the RootViewController the inner rounded corners (next to the separator between the Root- and DetailView) disappear.
This happens in Apples sample app out of the box!
What can I do to stop the inner corners from disappearing?

Looks like iOS 4.2.1 fixed the problem in the simulator and on the device.

Related

iPhone X launch image

I have added the Launch image of 1125px*2436px for iPhone X to get rid of black space at the top and bottom. However, adding so shifted the view to the left. All the textfields , buttons in the view are moved a little to the left. My app was developed without storyboards and autolayout.
iPhone 7 screenshot
iPhone X screen
xib view
Any ideas how this can be fixed?

UIViewcontroller's view frame starting at unexpected location

We are started to convert our iOS 6 application into iOS 7. I tried to create one screen for my application. I used Xib file for design, I designed the screen from top to bottom with UILabel and UIButtons. When I tried to run the app in Simulator it showing differently from xib design. In simulator the designs are came down and bottom UILabel has hide.
I got the self.view.frame from viewDidLoad() was (0,64,32,504). But, it is showing correctly in viewDidAppear (0,0,320,568).
How can I resolve this issue in Xcode 5? Could you please help me to solve this.Looking forward your reply. Thanks.
You cannot depend on the frame in -viewDidLoad, because it hasn't been resized for the device at that point. You need to wait for -viewDidAppear.

xcode adding button to uitabbarcontroller is not clickable on landscape

I am adding a simple button into a view on a tabbarcontroller to the bottom right of the view. This button is clickable only when it is on portrait, not when the app is flipped to landscape. The app is using autolayout, so I've added two constraints so it hugs the bottom right of the view on landscape and portrait. Horizontal space at 20 and Vertical space at 24. I've tried this on a UIViewController without the UITabBarController, and it works perfectly. But once the view is added to a tab, it stops working. How do I get this button clickable on both portrait and landscape?
This seems like a very simple setup, but I have no idea why this does not work.
![snapshot2]http://ownits-stackoverflow.s3.amazonaws.com/snapshot2.png
![snapshot3]http://ownits-stackoverflow.s3.amazonaws.com/snapshot3.png
I tried the same thing it works. Here is the sample code try to run it on your own simulator and on device.
Sample Project

iPhone 5 retina 4 inch touch screen

I'm adapting my app to iphone 5 and I've got a problem. I saw all documentation regarding this and it didn't work yet.
I put the Default-568h#2x.png and everything resized successfully.
The problem is in the touch stuff. I've got a toolbar on the bottom and when I touch it nothing happens :( in the retina 4" simulator. Works fine in retina 3.5
In retina 4", if I set the toolbar in the inspector above 439 px in the Y position works fine. Anything below this makes my toolbar not to work.
As I said, I tried many many things unsuccessfully.
I'm using Xcode 4.6.1, I've got a Main View (not having a Window option in the Attributes inspector).
Thanks in advance.
Your window or the main view is not resizing correctly. Make sure you have set them up such that they autoresize in both directions. Try to set different background colors to your views to find the view that is not resizing correctly.
Ensure that all of your views are auto-resizing correctly to fill the screen. It sounds like the main container view you have isn't being resized and is drawing the toolbar outside of its frame. This will work from a visual point of view as UIView - clipsToBounds defaults to NO, but touches won't work outside the frame.

IOS reorganize graphics on rotation

I'm making an iPad application with 19 buttons which are alle graphics. They are aligned next to and underneath eatchother, like in a grid. In portrait mode they are displayed nicely (because that's how I've set them) but I don't know what settings I need to choose for landscape mode.
When the device turns to landscape I've got room for 4 columns in stead of 3 in portrait for instance.
How can I make the app automatically adjust they layout of the buttons when rotated?
Thanks
In iOS5.1 or older, you will need to do this in code. In iOS6, its possible you can use a UICollectionView - not sure haven't played with it.