Getting storageVolume to work in JavaScript - air

In his blog post, Christian Cantrell shows how to use STORAGE_VOLUME_MOUNT in ActionScript.
He has written a Flex app called FileTile.
I would like to see a JavaScript alert box that says “You have inserted “ + e.storageVolume.name, and “You have removed a storage volume”.

<html>
<head>
<title>New Adobe AIR Project</title>
<script type="text/javascript" src="lib/air/AIRAliases.js"></script>
<script type="text/javascript" src="lib/air/AIRIntrospector.js"></script>
<script type="text/javascript" src="lib/jQuery/jquery-1.4.3.min.js"></script>
<script type="text/javascript">
var msg = '<h1>Please insert your SwatchDog (SD) card.</h1>';
function trace() {
var message = 'Hello Max';
air.Introspector.Console.log(message);
}
function readFile(v) {
var myFile = air.File.desktopDirectory.resolvePath("MyFile.txt");
var fileStream = new air.FileStream();
fileStream.open(myFile, air.FileMode.READ);
$('#app').append('<p>' + fileStream.readUTFBytes(fileStream.bytesAvailable) + '</p>');
fileStream.close();
}
function onVolumeMount(e) {
$('#app').html('<h1>Thank you</h1><p>I can see you have multiple devices:</p>');
var volumes = air.StorageVolumeInfo.storageVolumeInfo.getStorageVolumes();
for (var i = 0; i < volumes.length; i++) {
$('#app').append(volumes[i].rootDirectory.nativePath);
}
if (e.storageVolume.isRemovable) {
if (e.storageVolume.name == 'SWATCHDOG') {
$('#app').append('<p>And SwatchDog is drive: ' + e.storageVolume.rootDirectory.nativePath + '</p>');
readFile(e.storageVolume)
} else {
$('#app').append('<p>But the one you just plugged in is not SwatchDog.</p>');
}
}
}
function onVolumeUnmount(e) {
$('#app').html('<h1>Goodbye!</h1>' + msg);
}
jQuery(function($){
var PluggedIn = false;
var volumes = air.StorageVolumeInfo.storageVolumeInfo.getStorageVolumes();
for (var i = 0; i < volumes.length; i++) {
if (volumes[i].isRemovable) {
PluggedIn = true;
if (volumes[i].name == 'SWATCHDOG') {
$('#app').append('I see you already have SwatchDog plugged in!');
readFile(volumes[i])
} else {
$('#app').append('What you have plugged in is not SwatchDog.');
}
}
}
if (!PluggedIn){
$('#app').append(msg);
}
air.StorageVolumeInfo.storageVolumeInfo.addEventListener(air.StorageVolumeChangeEvent.STORAGE_VOLUME_MOUNT, onVolumeMount);
air.StorageVolumeInfo.storageVolumeInfo.addEventListener(air.StorageVolumeChangeEvent.STORAGE_VOLUME_UNMOUNT, onVolumeUnmount);
})
</script>
</head>
<body>
<div id="app">
</div>
<button onclick="trace();">Say Hello Max!</button>
</body>
</html>

Related

Speech Synthesis API offline languages

Is it possible to use the speech synthesis API offline? If so, can I use multiple languages or just the default language?
I have tried this code and it works online, but it does not work offline. How can I make it work online?
<html>
<head>
<title>Index</title>
</head>
<p id = "1"></p>
<script src="../js/jquery-3.2.1.js"></script>
<script type="text/javascript">
$(document).ready(function() {
document.addEventListener("keydown", function (e) {
var audio = document.getElementById("myAudio");
if (e.keyCode ===49 || e.keyCode ===97) { //1 is pressed
mySpeech();
}
});
})
function mySpeech(){
var msg = new SpeechSynthesisUtterance();
var voices = window.speechSynthesis.getVoices();
msg.voiceURI = 'native';
msg.lang = 'it-IT'
//msg.voice = voices[$('#voices').val()];
msg.rate = 1; // 0 to 1
msg.pitch = 1; // 0 to 2
msg.text = "hello world";
speechSynthesis.speak(msg);
}
</script>
</body>
The only languages that will work offline are the browser's local voices.

conn.authenticate is undefined during new registration using strophe.register.js

Hi everyone i am trying to register new account on my local openfire server using strophe.js and strophe.register.js plugin by following the steps for registration provide on many websites.But i get error in my strophe.register.js file at line var auth_old = conn.authenticate.bind(conn); that conn.authenticate is undefined
below is the my code
code of my js file
$(document).ready(function () {
var conn = new Strophe.Connection(
"http://jabber.local/http-bind");
console.log(conn);
var callback = function (status) {
if ( status === Strophe.Status.REGISTERING ) {
console.log('REGISTERING')
conn.authenticate();
}
else if ( status === Strophe.Status.REGIFAIL ) {
console.log('REGIFAIL')
}
else if ( status === Strophe.Status.REGISTER ) {
console.log('REGISTER')
conn.register.fields.username = "joe"
conn.register.fields.password = "doe"
conn.register.submit();
}
else if ( status === Strophe.Status.SUBMITTING ) {
console.log('SUBMITTING')
}
else if ( status === Strophe.Status.SBMTFAIL ) {
console.log('SBMTFAIL')
console.log('Something went wrong...');
}
else if ( status === Strophe.Status.REGISTERED ) {
console.log('REGISTERED')
console.log('Your account has been created successfully and is ready to use!');
}
}
conn.register.connect("example.com", callback);
});
and the html file code is
<html>
<head>
<script src='http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.js'></script>
<script src='../scripts/strophe.js'></script>
<script type="text/javascript" src="../scripts/strophe.register.js"></script>
<script src='../scripts/flXHR.js'></script>
<script src='../scripts/strophe.flxhr.js'></script>
<link rel='stylesheet' href='hello.css'>
<script src='hello.js'></script>
</head>
<body>
<h1>Hello</h1>
<div id='log'>
</div>
<!-- login dialog -->
<div id='login_dialog' class='hidden'>
<label>JID:</label><input type='text' id='jid'>
<label>Password:</label><input type='password' id='password'>
</div>
</body>
</html>
can enyone tell my why this happend and how to solve this.One more thing i also comment the lines that most site said to do.
/* if (register.length === 0) {
conn._changeConnectStatus(Strophe.Status.REGIFAIL, null);
return true;
}*/
this.enabled = true;
Just noticed that you are using the older version of the plugin. Please update the strophe.register.js from https://github.com/metajack/strophejs-plugins/blob/master/register/strophe.register.js
I have checked the latest version it does not have below line
var auth_old = conn.authenticate.bind(conn);

(WebRTC) How to Connect two pc's for video chat?

<!DOCTYPE html>
<html>
<head>
<title>WebRTC Reference App</title>
<meta http-equiv="X-UA-Compatible" content="chrome=1"/>
<link rel="canonical" href="https://apprtc.appspot.com/?r=96443121"/>
<link rel="stylesheet" href="css/main.css" />
<script type="text/javascript" src="_ah/channel/jsapi.js"></script>
<!--<script type="text/javascript" src="/_ah/channel/jsapi"></script>-->
<script src="js/main.js"></script>
<!-- Load the polyfill to switch-hit between Chrome and Firefox -->
<script src="js/adapter.js"></script>
</head>
<body >
<script type="text/javascript">
var errorMessages = [];
var channelToken = 'AHRlWroGHj6YqWMdr7JeFULjqux9vQzrpCOnFM7zD91GLHc4PVW1WDZJI08ptgM_XMj5M22InerI5Lw5QN1rS3rHu2Dlnx3g95ILmzupe2OFB4OLCbZGbAQ';
var me = '49847744';
var roomKey = '96443121';
var roomLink = 'https://apprtc.appspot.com/?r=96443121';
var initiator = 0;
var pcConfig = {"iceServers": [{"url": "stun:stun.l.google.com:19302"}]};
var pcConstraints = {"optional": [{"DtlsSrtpKeyAgreement": true}]};
var offerConstraints = {"optional": [], "mandatory": {}};
var mediaConstraints = {"audio": true, "video": true};
var turnUrl = 'https://computeengineondemand.appspot.com/turn?username=49847744&key=4080218913';
var stereo = false;
var audio_send_codec = '';
var audio_receive_codec = 'opus/48000';
setTimeout(initialize, 1);
</script>`enter code here`
<div id="maindiv">
<div id="container" ondblclick="enterFullScreen()">
<div id="card">
<div id="local">
<video id="localVideo" autoplay muted="true"/>
</div>
<div id="remote">
<video id="remoteVideo" autoplay>
</video>
<div id="mini">
<video id="miniVideo" autoplay muted="true"/>
</div>
</div>
</div>
</div>
<div class="buttons">
<button id="startButton">Start</button>
<button id="callButton">Call</button>
<button id="hangupButton">Hang Up</button>
</div>
</div>
<script>
var localStream, localPeerConnection, remotePeerConnection;
var localVideo = document.getElementById("localVideo");
var remoteVideo = document.getElementById("remoteVideo");
var startButton = document.getElementById("startButton");
var callButton = document.getElementById("callButton");
var hangupButton = document.getElementById("hangupButton");
startButton.disabled = false;
callButton.disabled = true;
hangupButton.disabled = true;
startButton.onclick = start;
callButton.onclick = call;
hangupButton.onclick = hangup;
function trace(text) {
console.log((performance.now() / 1000).toFixed(3) + ": " + text);
}
function gotStream(stream){
trace("Received local stream");
localVideo.src = URL.createObjectURL(stream);
localStream = stream;
callButton.disabled = false;
}
function start() {
trace("Requesting local stream");
startButton.disabled = true;
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
navigator.getUserMedia({audio:true, video:true}, gotStream,
function(error) {
trace("navigator.getUserMedia error: ", error);
});
}
function call() {
callButton.disabled = true;
hangupButton.disabled = false;
trace("Starting call");
if (localStream.getVideoTracks().length > 0) {
trace('Using video device: ' + localStream.getVideoTracks()[0].label);
}
if (localStream.getAudioTracks().length > 0) {
trace('Using audio device: ' + localStream.getAudioTracks()[0].label);
}
var servers = null;
localPeerConnection = new webkitRTCPeerConnection(servers);
trace("Created local peer connection object localPeerConnection");
localPeerConnection.onicecandidate = gotLocalIceCandidate;
remotePeerConnection = new webkitRTCPeerConnection(servers);
trace("Created remote peer connection object remotePeerConnection");
remotePeerConnection.onicecandidate = gotRemoteIceCandidate;
remotePeerConnection.onaddstream = gotRemoteStream;
localPeerConnection.addStream(localStream);
trace("Added localStream to localPeerConnection");
localPeerConnection.createOffer(gotLocalDescription);
}
function gotLocalDescription(description){
localPeerConnection.setLocalDescription(description);
trace("Offer from localPeerConnection: \n" + description.sdp);
remotePeerConnection.setRemoteDescription(description);
remotePeerConnection.createAnswer(gotRemoteDescription);
}
function gotRemoteDescription(description){
remotePeerConnection.setLocalDescription(description);
trace("Answer from remotePeerConnection: \n" + description.sdp);
localPeerConnection.setRemoteDescription(description);
}
function hangup() {
trace("Ending call");
localPeerConnection.close();
remotePeerConnection.close();
localPeerConnection = null;
remotePeerConnection = null;
hangupButton.disabled = true;
callButton.disabled = false;
}
function gotRemoteStream(event){
remoteVideo.src = URL.createObjectURL(event.stream);
trace("Received remote stream");
}
function gotLocalIceCandidate(event){
if (event.candidate) {
remotePeerConnection.addIceCandidate(new RTCIceCandidate(event.candidate));
trace("Local ICE candidate: \n" + event.candidate.candidate);
}
}
function gotRemoteIceCandidate(event){
if (event.candidate) {
localPeerConnection.addIceCandidate(new RTCIceCandidate(event.candidate));
trace("Remote ICE candidate: \n " + event.candidate.candidate);
}
}
</script>
</body>
<footer id="status">`enter code here`
</footer>
<div id="infoDiv"></div>
</html>
here in the code above how to connect two different pc's and do a video call. I had taken it from webrtc.org.
I am getting two videos on the same PC. I want to connect two different PC's and do a video call. the example for this can be seen on vline.com where the link is autogenerated and on just needs to connect to the given link and they can do a video call.
please help
You will need a signaling server to relay all messages between the two peers. You could for example do this in Javascript using node.js:
var WebSocketServer = require('websocket').server;
var http = require('http');
var clients = [];
var server = http.createServer(function(request, response) {
// process HTTP request. Since we're writing just WebSockets server
// we don't have to implement anything.
});
server.listen(80, function() {
console.log((new Date()) + " Server is listening on port 80");
});
// create the server
wsServer = new WebSocketServer({
httpServer: server
});
function sendCallback(err) {
if (err) console.error("send() error: " + err);
}
// This callback function is called every time someone
// tries to connect to the WebSocket server
wsServer.on('request', function(request) {
console.log((new Date()) + ' Connection from origin ' + request.origin + '.');
var connection = request.accept(null, request.origin);
console.log(' Connection ' + connection.remoteAddress);
clients.push(connection);
// This is the most important callback for us, we'll handle
// all messages from users here.
connection.on('message', function(message) {
if (message.type === 'utf8') {
// process WebSocket message
console.log((new Date()) + ' Received Message ' + message.utf8Data);
// broadcast message to all connected clients
clients.forEach(function (outputConnection) {
if (outputConnection != connection) {
outputConnection.send(message.utf8Data, sendCallback);
}
});
}
});
connection.on('close', function(connection) {
// close user connection
console.log((new Date()) + " Peer disconnected.");
});
});
The peers need to send all signaling (offers, answers and candidates) via this signaling server (socket.send()). peer example below:
function connect() {
if (!started && localStream && channelReady) {
createPeerConnection();
started = true;
peerConn.createOffer(setLocalAndSendMessage, errorCallback, mediaConstraints);
} else {
alert("Local stream may not be running yet, or problem with signaling");
}
}
// send SDP via websocket connection
function setLocalAndSendMessage(sessionDescription) {
peerConn.setLocalDescription(sessionDescription);
socket.send(JSON.stringify(sessionDescription));
}
// Signaling messages end up here
function onMessage(evt) {
var descr = JSON.parse(evt.data);
if (descr.type === 'offer') {
if (!started) {
createPeerConnection();
started = true;
}
peerConn.setRemoteDescription(new RTCSessionDescription(descr));
peerConn.createAnswer(setLocalAndSendMessage, errorCallback, mediaConstraints);
} else if (descr.type === 'answer'){
peerConn.setRemoteDescription(new RTCSessionDescription(descr));
} else if (descr.type === 'candidate'){
var candidate = new RTCIceCandidate({sdpMLineIndex: descr.sdpMLineIndex, sdpMid: descr.sdpMid, candidate: descr.candidate});
peerConn.addIceCandidate(candidate);
}
}
//Creates a new RTCPeerConnection
function createPeerConnection() {
peerConn = new webkitRTCPeerConnection({"iceServers": []});
// send any ice candidates to the other peer
peerConn.onicecandidate = function(evt) {
if (event.candidate) {
socket.send(JSON.stringify({
type: "candidate",
sdpMLineIndex: evt.candidate.sdpMLineIndex,
sdpMid: evt.candidate.sdpMid,
candidate: evt.candidate.candidate}));
} else {
console.log("End of candidates.");
}
};
peerConn.addStream(localStream);
peerConn.addEventListener("addstream", onRemoteStreamAdded, false);
}
function onRemoteStreamAdded(event) {
//peerConn.removeEventListener("addstream", onRemoteStreamAdded, false);
remotevidArr.src = window.URL.createObjectURL(event.stream);
}

Multiple Bing Map Pushpins from SQL not showing in Firefox & Chrome but do in IE

I'm displaying a Bing Map (v7) in my Webmatrix2 website with a series of pushpins & infoboxes drawn from a SQL Express database using a JSON enquiry.
While the maps appears in all 3 browsers I'm testing (IE, FF & Chrome) the pushpins are sometimes not showing in FF & Chrome, particularly if I refresh with Cntrl+F5
This is my first JSON and Bing Maps app so expect there's a few mistakes.
Any suggestions on how to improve the code and get display consistency?
#{
Layout = "~/_MapLayout.cshtml";
}
<script type="text/javascript" src="~/Scripts/jquery-1.9.1.min.js"></script>
<script type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=7.0"></script>
<link rel="StyleSheet" href="infoboxStyles.css" type="text/css">
<script type="text/javascript">
var map = null;
var pinLayer, pinInfobox;
var mouseover;
var pushpinFrameHTML = '<div class="infobox"><a class="infobox_close" href="javascript:closeInfobox()"><img src="/Images/close2.jpg" /></a><div class="infobox_content">{content}</div></div><div class="infobox_pointer"><img src="images/pointer_shadow.png"></div>';
var pinLayer = new Microsoft.Maps.EntityCollection();
var infoboxLayer = new Microsoft.Maps.EntityCollection();
function getMap() {
map = new Microsoft.Maps.Map(document.getElementById('map'), {
credentials: "my-key",
zoom: 4,
center: new Microsoft.Maps.Location(-25, 135),
mapTypeId: Microsoft.Maps.MapTypeId.road
});
pinInfobox = new Microsoft.Maps.Infobox(new Microsoft.Maps.Location(0, 0), { visible: false });
AddData();
}
$(function AddData() {
$.getJSON('/ListSchools', function (data) {
var schools = data;
$.each(schools, function (index, school) {
for (var i = 0; i < schools.length; i++) {
var pinLocation = new Microsoft.Maps.Location(school.SchoolLat, school.SchoolLon);
var NewPin = new Microsoft.Maps.Pushpin(pinLocation);
NewPin.title = school.SchoolName;
NewPin.description = "-- Learn More --";
pinLayer.push(NewPin); //add pushpin to pinLayer
Microsoft.Maps.Events.addHandler(NewPin, 'mouseover', displayInfobox);
}
});
infoboxLayer.push(pinInfobox);
map.entities.push(pinLayer);
map.entities.push(infoboxLayer);
});
})
function displayInfobox(e) {
if (e.targetType == "pushpin") {
var pin = e.target;
var html = "<span class='infobox_title'>" + pin.title + "</span><br/>" + pin.description;
pinInfobox.setOptions({
visible: true,
offset: new Microsoft.Maps.Point(-33, 20),
htmlContent: pushpinFrameHTML.replace('{content}', html)
});
//set location of infobox
pinInfobox.setLocation(pin.getLocation());
}
}
function closeInfobox() {
pinInfobox.setOptions({ visible: false });
}
function getCurrentLocation() {
var geoLocationProvider = new Microsoft.Maps.GeoLocationProvider(map);
geoLocationProvider.getCurrentPosition();
}
</script>
<body onload="getMap();">
<div id="map" style="position:relative; width:800px; height:600px;"></div>
<div>
<input type="button" value="Find Nearest Schools" onclick="getCurrentLocation();" />
</div>
</body>
The JSON file is simply
#{
var db = Database.Open("StarterSite");
var sql = #"SELECT * FROM Schools WHERE SchoolLon != ' ' AND SchoolLon != 'null' ";
var data = db.Query(sql);
Json.Write(data, Response.Output);
}
Add your pinLayer, infobox, and infoboxLayer before calling the AddData function and see if that makes a difference. Also verify that school.SchoolLat and school.SchoolLon are numbers and not a string version of a number. If they are a string, then use parseFloat to turn them into a number. Other than that everything looks fine.

Struts2 + jQuery Autocompletion

I used the jQuery autocompletion for my Struts2 application.
Pratically, my action made a list of strings that jQuery use. This is the script:
$().ready(function() {
$("#tag").autocomplete("/myAction/Action", {
multiple : true,
autoFill : true,
minChars:1
});
});
During typing appear the box with the suggestions. The problem is that the box render another value,
exactly render the code of my JSP ( links to CSS for the autocomplete plug-in).
How can I solve this?
This is my JSP:
<html>
<head>
<script src="<%=request.getContextPath()%>/scripts/jquery-latest.js"></script>
<link rel="stylesheet" href="<%=request.getContextPath()%>/scripts/main.css" type="text/css" />
<link rel="stylesheet" href="<%=request.getContextPath()%>/scripts/jquery.autocomplete.css" type="text/css" />
<script type="text/javascript" src="<%=request.getContextPath()%>scripts/jquery.bgiframe.min.js"></script>
<script type="text/javascript" src="/<%=request.getContextPath()%>/query.dimensions.js"></script>
<script type="text/javascript" src="<%=request.getContextPath()%>/scripts/jquery.autocomplete.js"></script>
<script type="text/javascript">
$().ready(function() {
$("#tag").autocomplete("/myAction/Action", {
multiple : true,
autoFill : true,
minChars:1
});
});
</script>
</head>
<body>
<s:form action="Action" theme="simple">
<s:iterator value="elencoMateriali" var="asd">
<s:property value="#asd" escape="false"/>
</s:iterator>
<s:textfield id="tag" name="tagField" label="tag" />
</s:form>
</body>
I think it's too late for an answer, but the probles is still remaining in Struts2. I have made some modifications to solve such problem:
Copy the jquery.struts2.js file into you js path.
Edit the jquery.struts2.js fil and look for 'success: function(data)' in the handle of the Autocompleter Widget, and replace the function for the next one:
success: function(data) {
var x = 0;
if (data[o.list] !== null) {
var isMap = false;
if (!$.isArray(data[o.list])) {
isMap = true;
}
var result = [];
$.each(data[o.list], function(j, val) {
if (isMap) {
result.push({
label: val.replace(
new RegExp(
"(?![^&;]+;)(?!<[^<>]*)(" +
$.ui.autocomplete.escapeRegex(request.term) +
")(?![^<>]*>)(?![^&;]+;)", "gi"
), "<strong>$1</strong>" ),
value: val,
id: j
});
}
else {
if (o.listkey !== undefined && o.listvalue !== undefined) {
result.push({
label: val[o.listvalue].replace(
new RegExp(
"(?![^&;]+;)(?!<[^<>]*)(" +
$.ui.autocomplete.escapeRegex(request.term) +
")(?![^<>]*>)(?![^&;]+;)", "gi"
), "<strong>$1</strong>" ),
value: val[o.listvalue],
id: val[o.listkey]
});
}
else {
result.push({
label: data[o.list][x].replace(
new RegExp(
"(?![^&;]+;)(?!<[^<>]*)(" +
$.ui.autocomplete.escapeRegex(request.term) +
")(?![^<>]*>)(?![^&;]+;)", "gi"
), "<strong>$1</strong>" ),
value: data[o.list][x],
id: data[o.list][x]
});
}
}
x++;
});
response(result);
}
}
Now, if you subscribe a onSelectTopics method on your jsp code, you will have a new item.id element available, so you can set the id value into a hidden o whatever you want.
Now, your autocompleter show a list with the strong word, fills the input with the selection, and mantains the id in a variable you can catch.
Remember to add the modified js in the include header section.
<%# taglib prefix="s" uri="/struts-tags" %>
<%# taglib prefix="sx" uri="/struts-dojo-tags" %>
<s:form action="ActionJson" theme="simple">
<s:url id="elencoFuffa" action="ActionJSON"/>
<sx:autocompleter id="autocompleter" name="materiale" loadOnTextChange="true" preload="false" href="%{elencoFuffa}" size="24" loadMinimumCount="1" showDownArrow="false" cssClass="dropDown" onchange="submit();"/>
<s:submit value="Prosegui"/>
<s:property value="luoghiSmaltimento"/>
</s:form>
Now, the Action:
public class Action extends ActionSupport {
private String materiale;
private String luoghi;
private List<String> elencoMateriali;
private Map<String, String> json;
public String execute() throws Exception {
System.out.println("------------------" + materiale);
return SUCCESS;
}
public String getMateriali() throws Exception {
MaterialiDAO dao = new MaterialiDAO();
List<Materiali> toResult = new ArrayList<Materiali>();
toResult = dao.findAll();
elencoMateriali = new ArrayList<String>();
Iterator i = toResult.iterator();
while (i.hasNext()) {
Materiali m = (Materiali) i.next();
elencoMateriali.add(m.getValueNomemateriale());
}
return SUCCESS;
}
public String getJson() throws Exception {
json = new HashMap<String, String>();
if (materiale != null && materiale.length() > 0) {
MaterialiDAO dao = new MaterialiDAO();
List<Materiali> materiali = dao.findByLikeValue(materiale);
for (Materiali m : materiali) {
json.put(m.getValueNomemateriale(), "" + m.getIdMateriali());
}
}
return SUCCESS;
}
public String trovaLuogo() throws Exception {
LuoghismalDAO daoL = new LuoghismalDAO();
MaterialiDAO daoM = new MaterialiDAO();
Materiali m = daoM.findByMaterialiName(materiale);
if (m != null) {
luoghi = m.getLuoghismal().getValueDescrluogo();
return SUCCESS;
} else {
luoghi = "-- Scegliere un materiale --";
return SUCCESS;
}
}
/* Getters and setters */
At the end the struts.xml
<action name="ActionJSON" class="it.action.Action"
method="getJson">
<result type="json">
<param name="root">json</param>
</result>
</action>