Safari browser - Mac vs Windows vs iOS - safari

Can anyone let me know what is the difference between testing a Safari 5 in Windows vs Mac? Are there significant changes in how the page is rendered between windows vs Mac for the same version of Safari? If I test a page in Windows Safari, can I expect the page works exactly same in Mac Safari as long as Safari version matches?
Thanks

Not significant but there are subtle differences, it's difficult to list them as I think it will depend on the html/css and version.
I have noticed small differences on one of my sites in the past, but as I can't remember the details I've found another example that someone has documented.
Anyway, I've satisfied myself that the differences I've seen are too subtle to fully test every release on each machine (the budget is small!), only on major changes.

One small difference for instance is that the iOS version won't allow you autoplay of any media (audio or video) in its html5 player whilst the Windows and Mac versions do.

i notice few thing in windows safari and mac safari,when we choose an image in windows safari then its not display as preview but in mac safari its display as preview before upload.so File reader api is not supporting blog type.

Related

Render camera preview in Chrome using Native Client SDK

I'm trying to write ppapi plugin for Chrome which will use webcam (show preview and write file). I have installed NaCl sdk with pepper_35.
There available examples in /examples/api/ folder: media_stream_audio and media_stream_video.
The audio example works fine - requests access to microphone and shows some kind of preview.
The "media_stream_video" example must show web-camera video preview, but when I load example on the local web server (with make serve command), there appears red rect, and Chrome asks for the web camera access. When I click “allow” - webcam indicator lights-up, chrome show that web page uses the web camera, and I see the camera settings icon. But the preview doesn't work, there still red rectangle instead.
I checked this on Windows 8.1, Windows 7 and Mac OS X, with five different webcams, and have no idea what can be wrong.
Maybe someone already encountered with the same problem?
Installing the pepper_37(dev) version of NaCl SDK solved the problem. Looks like it is unstable version currently, but it works.

Where to download the latest Safari?

Does anyone know where on apple.com I can get the latest Safari? IE, Chrome, and Firefox all have "latest" version but I can not find a similar for Safari.
I would have guessed here, but no go.
http://support.apple.com/downloads/
You can't simply download Safari for OS X. You can get Safari updates that run on your installed OS X through the normal Apple Software Update or through the APP Store (I guess since 10.8).
Safari 6 is available for Mountain Lion and Lion only.
The latest version for PC is Safari 5.1.7. There's no version 6 available for PC. You can download it here: Safari 5.1.7 for Windows.
Safari for Windows is no longer developed. Since all links in existing answers are dead, or do not provide expected information.
I would like to provide a working link here -> SafariSetup

How to test for Mobile Safari that supports upload other than version string?

iOS 6 now supports uploading images via the <input type='file'> tag.
Is there any way to check for this support other than getting the user agent and checking whether the Safari version is 6.0 or greater? That seems kinda kludgy and prone to breaking if the user agent changes in the future. Also I'm not sure how it would work if users are using alternate browsers.
On my second generation iPod Touch (iOS 4.2.1), the following line of jQuery code evaluates as true in both Safari and Atomic Web Browser Lite and false in Opera Mini (since Opera Mini supports file uploads). On iPhone Simulator (iOS 6.0), it also evaluates as false.
$('#selector').prop('disabled')

Launch Webkit Nightly in fullscreen mode

I am using Webkit Nightly because i'm working on some new HTML5 features. I would like to look at the application full screen, without the window chrome.
Other browsers have F11 and other buttons to go fullscreen, but webkit doesn't. Is there a way I can launch it in fullscreen mode?
Dennis
Webkit is a web content engine and its not a browser on its own. Anyway, which port of webkit are you referring to? GTK+? QT? EFL?
I just downloaded and compiled WebKit-r70098 (for GTK+) on my Ubuntu box following this instructions. The demo browser (GtkLauncher) that comes with it creates a window of 800x600 (hardcoded in the code) and doesn't have a fullscreen feature.
Also, the pre-compiled binaries for Mac OS X that allows Safari to run on top of Webkit, don't offer native fullscreen capabilities. Currently there's no fullscreen without tweaking Safari configuration files or using 3rd party plugins (there are lots of them).
EDIT:
On Windows, webkit.exe also doesn't have fullscreen capabilities.

Programming for Ipad from Windows [duplicate]

This question already has answers here:
Closed 12 years ago.
Possible Duplicates:
iPhone development on PC
iPhone development on Windows
Do I really need a Mac to make small simple apps for iPad? Is there any kind of work around? Cool IDE?
Yes, you need an Intel-based Mac to develop for iPhone/iPad if you want to do so with their native SDK.
There are workarounds, a few of which are listed here but they may be rendered unusable with the latest version of iPhone OS since they will soon disallow just about anything that doesn't use the native SDK
I wasn't going to post it, but you did say any reply :)
Browser based (safari compatible) apps would be one "work around". I know it's a weak answer, but sometimes people miss the obvious answers so there you go.
Yes. And you can use Xcode IDE
You will likely need OS X.
Both Monotouch and XCODE run on OS X.
If you can get OS X to run on a non-Mac then no, you don't need a Mac.
However, realistically... yes you do.
The iPhone and iPad SDK relies on code that comes packaged with the Mac OS. If you want to build legitimate applications and have the possibility of listing those apps in the iTunes store, you must build them on a Mac.
There are ways around this to build apps that will never be distributed ... but those methods tend to be highly illegal.
You can still develop iPhone/iPad WebApps that look like native apps on pretty much any web development platform/toolset.
While I am not an attorney, based upon the new SDK agreement, I believe you can use HTML, CSS, and JavaScript to create native iPhone/iPad apps. There is actually a book already there that talks about how to do that. Here is the book, http://www.amazon.com/Building-iPhone-Apps-HTML-JavaScript/dp/0596805780/ref=sr_1_1?ie=UTF8&s=books&qid=1274474001&sr=8-1
If you want to create small simple apps for iPhone/iPad, you can create a Web app that runs in Safari using HTML. You can actually create fairly slick apps with this method and make them look like native apps. I've create some using jQTouch and they look like native apps. You can test them either in Safari on Windows or on your iPhone or iPad.
It wouldn't be easy to develop an iPhone/iPad application on Windows. You would have to install OSX86 on your PC, or run a virtualized OSX install through vmware if possible. Apple is incredibly restrictive on software provisioning and app store approval, so you may have a hard time testing and releasing your app later on. For these reasons and more, I'm switching to Android development.