Programming for Ipad from Windows [duplicate] - ide

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iPhone development on PC
iPhone development on Windows
Do I really need a Mac to make small simple apps for iPad? Is there any kind of work around? Cool IDE?

Yes, you need an Intel-based Mac to develop for iPhone/iPad if you want to do so with their native SDK.
There are workarounds, a few of which are listed here but they may be rendered unusable with the latest version of iPhone OS since they will soon disallow just about anything that doesn't use the native SDK

I wasn't going to post it, but you did say any reply :)
Browser based (safari compatible) apps would be one "work around". I know it's a weak answer, but sometimes people miss the obvious answers so there you go.

Yes. And you can use Xcode IDE

You will likely need OS X.
Both Monotouch and XCODE run on OS X.
If you can get OS X to run on a non-Mac then no, you don't need a Mac.
However, realistically... yes you do.

The iPhone and iPad SDK relies on code that comes packaged with the Mac OS. If you want to build legitimate applications and have the possibility of listing those apps in the iTunes store, you must build them on a Mac.
There are ways around this to build apps that will never be distributed ... but those methods tend to be highly illegal.

You can still develop iPhone/iPad WebApps that look like native apps on pretty much any web development platform/toolset.

While I am not an attorney, based upon the new SDK agreement, I believe you can use HTML, CSS, and JavaScript to create native iPhone/iPad apps. There is actually a book already there that talks about how to do that. Here is the book, http://www.amazon.com/Building-iPhone-Apps-HTML-JavaScript/dp/0596805780/ref=sr_1_1?ie=UTF8&s=books&qid=1274474001&sr=8-1

If you want to create small simple apps for iPhone/iPad, you can create a Web app that runs in Safari using HTML. You can actually create fairly slick apps with this method and make them look like native apps. I've create some using jQTouch and they look like native apps. You can test them either in Safari on Windows or on your iPhone or iPad.

It wouldn't be easy to develop an iPhone/iPad application on Windows. You would have to install OSX86 on your PC, or run a virtualized OSX install through vmware if possible. Apple is incredibly restrictive on software provisioning and app store approval, so you may have a hard time testing and releasing your app later on. For these reasons and more, I'm switching to Android development.

Related

Can WinObjC apps run on iPhones?

I know that this is really basic, but since this is a new tag and technology, I hope you'll permit the question.
Having just discovered the existence of WinObjC (the Windows Bridge for iOS project) I want to understand what I can do with this before I start to devote time to it.
The following project description is a little confusing to me:
The Windows Bridge for iOS (also referred to as WinObjC) is a
Microsoft open-source project that provides an Objective-C development
environment for Visual Studio and support for iOS APIs. The bridge
allows you to create Universal Windows Platform (UWP) apps that will
run on many Windows devices using iOS APIs and Objective-C code
alongside Windows 10 features like Cortana and Live Tiles.
I mean, I see it says for iOS but OTOH it says that it allows you to create UWP apps that run on many Windows devices. I am embarrassed to say I find this confusing.
I feel 90% sure that it is not for developing iPhone apps, but a 10% chance I can develop for iPhone without being able to buy a new enough Macbook is enough to make me ask this question.
The Windows Bridge for iOS allows you to build UWP apps by reusing code you wrote for an iOS app. Say, for instance, you wrote an iPhone game; you could use the bridge to turn it into a UWP game that runs on Windows desktops, laptops and touch-screen devices. You could also use the bridge to add Windows-specific features like Live Tiles and Cortana integration.
If you'd like to develop for iOS without having to buy a new MacBook, you might want to check out another Microsoft project called Xamarin which allows you to do cross-platform mobile development right from Visual Studio.

Can i develop react native IOS apps on windows pc

Can i able to develop react-native IOS apps in my windows pc, if possible then please reply with what are the requirements and setup require to develop and run react-native ios apps in windows pc
No, you can't.
Check the official 'getting started guide' here:
https://facebook.github.io/react-native/docs/getting-started.html#requirements
Requirements OS X - This guide assumes OS X which is needed for iOS
development.
You need to run xCode in order to build app on Simulator or iPhone.
It is possible to build, package, and deploy IOS apps from a pc or linux machine using a couple different methods.
One would be using a service like BuddyBuild (https://www.buddybuild.com/). You can just point them at the git repo you want to package, give them your certificate, and go from there.
Your other option would be to rent a cloud machine running some version of OS X. They are typically pretty cheap and you wouldn't need to do it very often.
You can use a cloud build service like Mobile Center or Circle CI, or run a "hackintosh" virtual machine image in VirtualBox.
The latter breaks the Apple MacOS EULA, and the former has longer feedback cycles to learn if your code builds or not.

Windows SDK for COCOA API

I'm just starting off with IOS app dev. I was just curious to know if there are any sdk's in windows available to simulate the cocoa API.
In simple words can i program, compile and execute an Objective-C code on windows OS through any simulators, if any?
The original question was about running Cocoa apps on Windows, not developing iOS apps under Windows. There are a few projects that are attempting to implement the Cocoa APIs under windows, but I'm not sure how successful they are being. There is one at http://www.cocotron.org/ which looks promising.
Unfortunately, the only real way to do iOS development is in a genuine Mac environment.

Can I build and compile an app built for jail broken iOS and run as a development app on my device?

Just a quick q about iOS development..
I'd love to be able to run a certain game emulator on my iPad..
If it's released under open source is there any thing stopping me from compiling it and running it in an emulator or getting a provisioning profile and running it on my device?
Do jailbroken apps tend to use libraries that wont run on a vanilla copy of iOS?
I.e. Do they patch the kernel to get full control of the video controller etc..
Thanks
Daniel
I think the jailbroken apps can utilize eglibc or glibc, as when I jailbroke me iPod Touch, I remember looking over the installed packages, and remember seeing something along the lines of glibc.
In short, I think if the app is self-sufficient, you probably could package it with XCode, but if it requires some low-level APIs and libraries, you're out of luck.

Testing on pre-IOS4

I have a problem with an app that works perfect on my iPhone 4, and on my 3Gs but both are on iOS 4. BUT, when a colleague installed it on his 3G with 3.1.2 on it... it crashes on startup.
Is there someway I can test to install the app in a 3.1.2 simulator of some kind?
He didn't send me his crash logs yet.
Best regards,
Paul Peelen
I haven't done this for the simulator, but you can find links for the old SDKs here:
http://chris-fletcher.com/2010/08/28/howto-install-iphone-sdk-2-0-3-1-for-xcode-3-2/
You should be able to install the old simulator SDKs and have them show up in the simulator menu.
Dealing with multiple SDKs has proved to be extremely painful in my experience. If you end up installing an old SDK, I'd recommend you install it in a separate "Developer" folder.
In my opinion, the best way to deal with 3.x debugging is to get your hand on an old iPod touch with 3.x installed. You can get one for pretty cheap from a local classified ads site and it really makes 3.x debugging a lot easier.