I am new to Mac/iOS development. I am coming over from C# .net. My question is should I read on Objective-C first or Cocoa? I don't want to buy two books and start reading one and find out I should have only got one book and read it.
Thanks
Curtis
Seeing as how the Cocoa frameworks were built with Objective-C, learning the language is the logical first step.
You don't need to become fluent in the language, to the point of exchanging implementations and dispatching blocks like nobody's business, all before you learn the frameworks. Indeed, such an undertaking would be folly.
At the same time, you can't learn Cocoa without a firm grasp of OOP, dynamic dispatch (messaging), MVC, and other important concepts. Some of these underlie Objective-C, some are part of Objective-C, and some are separate from Objective-C.
I say start learning those concepts, including the basic portions of the language, and then pick up the framework before you get too far into it. Like Regexident said in their comment on one of the other answers, you pretty much can't practice Objective-C without using Cocoa anyway, so it won't be long before you need to start into the framework to in order to practice the language—at which point you'll be practicing with both.
Relevant Apple documentation:
Object-Oriented Programming with Objective-C
Learning Objective-C: A Primer
Cocoa Fundamentals Guide
The (full, gory details of the) Objective-C Programming Language
If you don't already know C, start there. As with Objective-C, you don't need to become a full-blown C guru, but you do need to understand pointers, declarations vs. statements, how function calls work, the differences between the primitive types, and other basic concepts.
Objective-C is just a superset of C. All the Cocoa books that I've seen introduce Objective-C in the first part and then go on to describe how to use the frameworks. I'd recommend just getting a Cocoa book, just leaf through it and make sure the Objective-C primer in it is meaty enough for you.
I believe there is a lot of good information in the various answers here (especially #Peter Hosey's), but I do want to make sure we're not confusing the OP.
You can't practically learn ObjC without learning Cocoa today. It's like learning C# without learning .NET. You absolutely should focus very early on the patterns and underlying concepts of Cocoa (like MVC, as PH notes). But you'll get that best by working through things that teach you practical iOS or Mac development techniques rather than working through something that tries to provide a more "pure ObjC" experience such as writing command-line apps (though even Foundation is part of Cocoa, so even then you can't escape it).
The key lesson here is that I recommend new students focus on resources that teach them the whole process they need to develop for iOS or OS X. It's worth learning Xcode, ObjC, and Cocoa(Touch) together, along with MVC, target/selector, and the other critical patterns, rather than trying to take them one at a time.
PH is absolutely correct that you don't need to learn all of ObjC in one go. You can do a lot of development and never use blocks or KVO for instance. (That may change in future versions of iOS, but it's still true today.)
I'm planning to learn Objective C. Most of the books say that the reader should know C as a starting point.
Is it necessary to know C before diving in the Objective-C ocean ? I'm a ruby programmer.
I personally think you should be fine diving in without C. Yes, Objective-C is a superset of C, but that doesn't that all Objective-C coding will require C knowledge. The situation is similar for C++. I say if you have a firm knowledge of at least one programming language and know the basics of C's constructs and syntax you should be fine to start the other stuff. You don't need to be able to write strong C applications before you get started with Obj-C, but it will help you a lot once you can.
If you find you need to do something that requires deeper C-knowledge, then you can hit the C manual a bit harder, but it probably isn't necessary until you get to that point. You should be able to develop your experience of the two languages pretty simultaneously instead of having to learn C for a month before you can even touch Objective-C. :D
Here's what the Objective-C books want you to know about C:
typing system. Pointers, arrays, structs
functions.
general design and organization of programs.
Since you're a ruby programmer, most of this should come fairly easily. The biggest shock is going to be moving from a high-level dynamic language to a low-level static language, so be prepared for some big changes, buts its nothing you won't be able to handle.
From Wikipedia -
Objective-C is a reflective, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Objective-C is a thin layer on top of C, and moreover is a strict superset of C;
Yes , you should have knowledge of C.
As #arjan points out it's a superset of C. You might be able to work your way though examples and such without prior C experience, however to become productive you will eventually have to understand plain C. For examples many APIs such as SQLite access are only C (not ObjC/Cocoa). You really have to grasp concepts such as pointers, C-style strings etc.
You can't program in Objective-C without knowing C, as Objective-C is simply a superset of C.
I don't think it is absolutely necessary, I learnt Objective C with no knowledge of any other languages. However, saying that, it is very useful if you know C and a bit easier.
Nah. As long as you know what functions are, variables, objects, then you'll pick up "C" syntax by programming in objective C. To be more specific, I don't think you need to go and "learn C" first. Rather, I'd keep a C reference handy and look up anything you don't understand there.
Well, I think I have enough knowledge of cocoa that I can go learn another thing. What would you recommend learning after learning cocoa? (Ex. Core animation, OpenCL, core data)
I really depends what your goals are. If you want to stick to Objective-C, dive into Cocoa Touch if you haven't already. I'd also suggest checking out frameworks such as MacRuby if you want to stick to developing Mac apps, it is pretty sweet.
If you want to go somewhere totally different, I've been messing around with Rails and Android a lot recently.
Learn LISP.
It is fundamentally different from pretty much every other programming language there is. It will force you to think of problems in new ways. Even if you never ever will use LISP in a real world project (I never did) you will become a much better programmer.
Anyone who wants to call themselves a programmer should known about (spent at least a full week with):
C - to know the heavy lifting and how it actually works.
LISP - to understand functional programming.
Smalltalk/Objective-C - to understand real object oriented programming.
Prolog - to understand logic programming.
C++, and any language that derives its OOP design from it, is just C structs with function pointers. Yes Java and C# I look at you too.
Learning PostScript is a good way to broaden your understanding of the drawing model also used by Quartz and AppKit, and can be useful for prototyping your drawing code.
Learn another language. Maybe C/C++ since they are similar. Or maybe C#. Or you can try something completely different such as python, pascal, D or VB.
depends what you aim for
but if you are not strong in C/C++ I would suggest that. A) its what cocoa is based on B) if you want to port your code to other platforms, usually you'll have a good chance of reusing directly the C/C++ withou a lot of changes.
(Ex. Core animation, OpenCL, core
data)
those are just tools, if you want to specialize in iphone then its good practice to look up the various feature, look at the examples and then implement a little example for yourself.
otherwise if you have no precise goal you can also go to the bookstore and pick a random book ^^
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 9 years ago.
I am learning programming. I plan on learning C and Objective-C this summer. I bought the C for Dummies book but it is a complete waste of time. It's way too many pages! Are there any good books I should read? Or should I just learn C from websites? What would be the fastest way because I really want to learn it fast and start learning Objective-C too.
Thank you
Also, how long does it take to learn C? Until I move to Objective-C 2.0
There's no need to rush. Learn at your own pace and find your optimal way of learning.
If reading is your thing, then try to read some books and take it slowly.
If you find a concept you grasp, practice. If you find a concept that you don't quite get, experiment. Once you think you understand the concept, try re-reading the material to see if you understand it the second time.
I found out that I wasn't really good at learning though books -- I generally had to get the first kick-start with a structured lessons in a classroom. A semester course at a community college on Java was able to nudge in the direction of being able to begin effectively learning on my own. See if there are any programming courses offered in your school.
(Although at your age it may be a little bit difficult to find -- I didn't get any formal classes until community college -- my high school did not offer any programming courses.)
One of the things to be careful of is learning it the wrong way.
Rushing through material, or reading poorly written, inaccurate learning material can lead to a situation where you'll need to "un-learn" the concepts and re-learn it the right way.
In that respect, the K&R book (The C Programming Language by Kernighan and Ritchie) would be the "right way" of learning, but it's not a very approachable book. That isn't to say that it is the definitive book on C -- but even after programming in C for a couple years, I still try to take read it a bite-size at a time.
But then again, I can't really think of other "great" sources for learning C. My recommendation would be to take a look at K&R and work on a few pages at a time. Don't think about reading it like a regular book -- read one section, try it out. Do it little-by-little. Once again, don't rush. Work at your own speed.
And be sure to write code. Without seeing it working, it's going to be difficult to learn programming. And don't have huge expectations at first, as most of learning C at the beginning will involve programs that deal with only text.
Once you get a handle of things, try to write clean code that is readable by others -- that should be a motivation to write clean and clear code, and it will force you to think harder about what you're doing.
It's going to be a long adventure, so take it a step at a time. Good luck!
For learning C, I highly recommend Learn C on the Mac, by Dave Mark. Not only is it aimed at beginners, but it also teaches you a lot about the important fundamentals of programming and computer science (e.g. data structures, recursion, etc.). It's very accessible, well-written, and easy to read. Plus, I found the examples engaging and interesting to work with. After that, if you really want to solidify your foundations in C, I'd recommend trying to moving on to The C Programming Language. It's a challenging book, so take it slowly. If you find yourself having too much trouble with it, I'd say you can just skip to Objective-C, and then come back to The C Programming Language later, once you've gained more familiarity with programming in general.
A lot of people will probably recommend The C Programming Language (a.k.a. "K&R") as your first book to read on C. No doubt it is a very well-written C book (and it's short too—only around 200 pages), but I'd say it'd be a little intimidating as a 12-year-old's first exposure to C: it's pretty dense and hardcore. You can tell that it's definitely aimed at an older audience with a strong background in computers/engineering. But nevertheless, if you already know the basics of programming, reading K&R will give you invaluable insight and understanding of C. You should definitely read it at some point in your programming endeavors.
Anyways, for Objective-C, if there's only one book I could recommend, it would most definitely be Cocoa Programming for Mac OS X, by Aaron Hillegass. It's really not that long (~400 pages or so, although I'd reckon that a lot of that is due to the number of illustrations in the book), and you can get some pretty cool projects up and running in an afternoon. It's very clear and easy to read, the examples are practical and interesting to follow, but most importantly, it's got this right blend of not being too intimidating while still managing to provide you with solid information. Plus, it'll teach you more than just Objective-C: I found that I had learned some very useful design patterns, for example, by learning how some of the components of Cocoa worked.
When I look at the title of this question, I am guessing you are 12.
I started programming when I was 13 (I am now 14).
I found that learning depends on what kind of a learner you are!
I hate reading, I have the attention span of a moth and I learn best from videos. Therefor, I am a "visual learner". Try to find out what kind of "learner" you are, then do it that way. Remember, the easiest way is the fastest.
PS, here is a little tip. It may be frustrating (aseptically at our age). If you get frustrated, just put it down for like 10 minutes. Then come back and do research on what your learning. Programming WILL get very frustrating at times.
EDIT:
By the way, I like to learn through video :p
Stanford University posts online the lectures, class notes, and assignments for CS193P (an iPhone development class). If you don't know C or Objective-C at all, it might be tough, but I highly recommend this if you intend to do iPhone development.
I think I've read every Cocoa and Objective-C book out there, and most enjoyed Aaron Hillegass' Cocoa Programming for Mac OS X.
I would take a look at The C Programming Language (K&R C). It's much less than 1000 pages and I think you'll find it well worth your while. As htw said, books do serve a purpose in that they provide a thorough and structured approach. K&R C in particular will give you real insight directly from the creators of C.
That's not to say you shouldn't Google things, read open source code, write little practice programs, etc. It all helps. Just remember to be patient. There's a lot out there.
Checkout out http://www.cprogramming.com/ or and online K&R type book
Don't be impatient; take your time. Follow tutorials, dissect short snippets of code, you'll get the hang of the language. Most importantly, write code yourself and learn from your bugs/errors.And follow Stack Overflow ;)
I've been where you are. It wasn't fun. This is what saved me:
(Apparently new users aren't allowed to post hyperlinks, so google for "steve summit C", use either the first or the third link, and then click "introductory C programming class notes")
It's a C class by a guy named Steve Summit. Super easy to follow, much easier than K&R, imo.
Also, it's free, and there aren't any ads. I loved it. It's how I learned C. I hope it'll do the same for you.
There is nothing so educational as a piece of code you can run and tweak. Code examples in books can be really bland and not very applicable. The exception to this rule was the Perl Cookbook which is jammed packed with really useful little snippets for your perl programs.
The topics (or 'idioms') in it were so useful and so applicable across languages that some smart folks have taken to replicating them in different languages. Each has a varied level of completeness, but it's interesting to see how different languages do the same things.
Take a look here http://pleac.sourceforge.net/ for nuggets of programming wisdom that you can shake a stick at. At the very least its interesting to see how simple things written in one language require reams of code in another.
Were I starting to learn programming again I would probably pick something easy and forgiving, a dynamic language, like Python, Ruby etc. Once you get your head around the basics in one of these (flow control, data structures etc) it will make learning C/Objective-C so much easier. Also you'll find that you'll want to write once-off tools and scripts to help you in your Objective-C development that would be tedious and time consuming to write in C but are a matter of lines in a modern dynamic language. Never hurts to have another tool in your belt.
Good luck
Honestly, I learned Java as my first programming language (I discovered it in high school and decided programming was fun and it was what i wanted to do)
I just now picked up Obj-C in a few weeks, reading a little bit from some books, but not a whole book, and using the internet a lot if i can't figure out the syntax (format/grammar of how the program should be structured and written) for something etc.
How fast you can pick up a language depends on how much you understand the fundamentals of programming. You will only get better at it with time and practice.
If you can understand the fundamentals of programming in general then you should be able to apply it to any language, the hard part is learning and remembering the syntax of different languages. Like in Java, you don't have to do memory allocations, but in C, C++ and Obj-C you do. I've never written a C or C++ program, but now that I've learned and written some programs in Obj-C (i've been making iPhone stuff, it is fun) I'm sure I could pick up C and C++ like it's nothing.
You don't have to learn C first in order to learn Obj-C is what i'm trying to say. But it never hurts to know multiple languages.
It is all about your level of understanding how a program works, how to structure one. I love objective-C because it is Object Oriented like Java so it was easier for me to understand and learn quickly, just had to get used to some of the differences in syntax
(I'm also getting close to graduating from college now so I'm surrounded by programming stuff, from procedural languages like ada to object oriented like java, and knowing the nitty gritty behind the scenes stuff that makes a program work, so understanding and learning a new language has gotten a lot easier for me, you start seeing how they relate and don't relate and it is cool)
It is great that you are starting so young. I'm sure you'll pick up on this stuff real fast, and if it is something you really enjoy, it will be even easier.
Good Luck! and have fun! programming can be so frustrating... like, spending 3 hours debugging when you find out it was because you if statement used a grater than instead of grater than or equal too or something like that. but, once you are done with the program, it is so rewarding, and then you just want to make it better and better haha.
I dunno if this helped at all, I hope it did, somehow...
=)
the way i learned quickest was to watch short video tutorials.
If you really want to start with C, I would start by just reading the first three or so chapters of C for Dummies, just to get a feel for how the language works. After that, I recommend going through web tutorials. Good web tutorials will have short code that explain specific functions, and the like.
As a 13-year old, though, I recommend starting with PHP. It's a simpler language to learn than C, but it's based off of C, so it won't be hard to make the transition, whenever you do so.
Different people have different preferred ways of learning. You can see that in the variety of responses above.
So how do you like to learn? Do you like to sit by yourself with a book and a computer? Do you like to sit in a classroom and absorb learning? Do you prefer set exercises, or mini-projects?
When I learn new programming languages, I find it helps me if I have a small application or problem to work on. I prefer to have a problem to work on. If you have a little project of your own that you always wanted to do, use that. If not, as someone above suggested, join a robotics group. Set up a web page and write some programs to do stuff for that.
Look on the web for programming challenges. Google has a fun one every year.
If you want an idea, write a sukoku checking program. Then later, write a sudoku solver!
I like to use a variety of books, rather than just sticking to one or two of the ones suggested above. Find a book whose style you like. Try a few from the library until you find one or two that really click for you.
Personally, I like O'Reilly Publishing books for their chatty and readable style. I learnt C from Deitel, which is more of a classroom style textbook, but it has lots of examples and discussion points.
As you work through examples on your computer, you might wonder how things change if you tweak the code. I learn a lot by first running the example code suggested in a text, but then changing it to see what happens. If I get what I expect, it's a sign that my understanding is pretty good. If I get something unexpected, I try to figure out how I misunderstood what I did.
One last suggestion. Why not start with Python rather than C? I hear that a lot of schools are teaching Python to their kids. The reasons I suggest this are:
Python is pretty easy. You don't have to lay out memory, declare variables and such. No tedious bookkeeping.
Python gives you a nice growth path. You can start off just writing script style programs, using the built in types like lists and dictionaries. Then you progress to using new modules as you need them, and advance into object-oriented coding using classes. There's some functional programming stuff in there too, which you can start learning once you have the basic mechanics of the language under control.
I just love visiting new parts of python all the time.
You can get a lot done in python. It comes with a whole lot of built in modules to do almost anything you like - email, web, xml, graphics, gui, etc.
:)
When I was learning to program in C, I found that Practical C Programming was a good resource. It's a very approachable book with lots of examples.
The fastest way in my view is through learn through websites.
Set a goal of what you want to do and start a simple project
Instead of reading too many books theoretically,google what you want to know to get it instantly as you go through your project.This way you get PRACTICAL knowledge.
Watch online videos as well.Check out my question on VIDEOS here
Ask whatever you don't understand on stackoverflow. We're here to help :)
Follow these steps and I can assure you that you will be a great programmer soon!
Cheers!
With others, I highly recommend Kernighan and Ritchie—perhaps the best language book ever written. I'd also recommend that you slow down and enjoy yourself: don't be wide and shallow; start out narrow and deep. If you like programming, you will want to master the craft rather than be in a hurry. This essay by Peter Norvig explains how not to be in such a rush.
P.S. I started programming at age 12 with APL/360. I had a blast and have been doing it ever since—35 years and counting. Good luck and don't forget to have fun!
By far the best way (and usually the fastest) to learn programming is to find a good mentor. That's easier said than done. But I think you'd be surprised how many people would be willing to help you out. My advice would be just don't be afraid to ask.
If I were you I would find a local FIRST robotics team and see if you can hang out for some of the coding. Odds are you'll be working on a similar problem and will have some support from people who have a decent amount of experience. That's what I would have done, anyway.
I started learning to program in Basic in about 1981 when I was 10. Not many years later it was 6502 assembly to try to get more speed out of a 1 MHz Apple IIe clone.
Pascal was a revelation in 1988 - programming without line numbers.
Modula-2, C, Eiffel, Miranda, Haskel, and Prolog at university as well as scripting in any number of languages.
C++ professionally for about 6 years.
C#, then Java, Ruby, and now back to C# for the last 18 months.
Python somewhere along the way.
My advice, pick the language that is best suited to the problem you need to solve today.
The first problem you have is to learn the basics ie how to break down a problem and express it in a clear and concise manner. I suggest you choose something other than C. I recommend Python as the online documentation is excellent and the libraries are great and you will spend more time writing interesting code and less time trying to figure out why your code stopped due to a segmentation fault.
When you've got the basic concepts under your belt, try some assembly and learn what's going on under the hood. If nothing else, you'll learn how fast CPUs really are. C is a good step after that. I also suggest you try Java or C# before Objective-C.
As to how long before moving to Objective-C, it really depends on how talented you are. If you're really good, then once you've learnt your 3rd or 4th language you'll can be more productive than most coders within 6 weeks of starting a new language (although changing language families (ie imperative, functional, object oriented) takes longer). If you're no good then don't expect to get past the first. Hopefully you make it into the first category.
In addition to whatever books and websites you end up using, you might consider looking around your area for local support groups. Many areas have a Linux user group or a group for Java or Ruby programming. Professional programmers use these groups to help each other with their programming problems, but the groups are generally friendly to young people and beginners. Don't feel embarrassed or awkward because of your age and inexperience. Most people will admire your initiative and curiosity and be happy to help you when you run into problems.
Assuming you have some basic programming knowledge, Cocoa Dev Central have a series of articles that explain basic C then Objective-C, in a somewhat-less-than-1000-pages way..
Learn C for Cocoa, then Learn Objective-C
Shouldn't take even an hour to go through. The articles don't cover anything remotely advanced, but if you're learning ObjC to write OS X applications, the ObjC bit is basically trivial, it's Cocoa that is difficult to learn!
If you want to learn Objectif-C to create iPhone application, don't waste your time on C and learn Objectif-C now, then a book on iPhone programming. It will be more than 1000 pages but if you want to program in your life, you have to be used to read these types of book.
I created an online interactive C tutorial, you can start using it without installing an IDE.
http://www.learn-c.org
I've heard a few debates in the past over which is more mature: RubyCocoa or Obj-C/Cocoa... but I have felt that the answers jet right over the "newbie" that would truly appreciate an answer.
So the question is: for a total beginner, with little-to-no programming experience, is it easier to learn Ruby and explore Cocoa via the bridge (then possibly tackle Obj-C) or to straight up jump right into Objective-C and Cocoa.
Both communities are strong and have a plethora of resources, but as many people have pointed out the syntax of Obj-C is just daunting. Perhaps for a true beginner it would be easier to learn Ruby then tackle Objective-C?
Update: I apologize, but when I said "learn Ruby and explore Cocoa" I did not mean to learn programming via RubyCocoa, but rather to learn Ruby (and once one feels confident enough) begin to explore Cocoa with the possibility of leveraging their growing skill-set to tackle Obj-C.
I would not recommend learning to program with RubyCocoa.
I love Ruby and think it's a great language to learn programming, but the RubyCocoa bridge isn't documented well enough that I'd recommend it as a learning environment. You'd be learning general programming concepts, the Cocoa frameworks and the quirks of RubyCocoa all at the same time. That's a lot of stuff to shove into your head.
If you're bound and determined to start with Cocoa, start by learning Objective-C. Otherwise, you could learn Ruby to begin with and then transition to Objective-C once you feel a little more comfortable as a programmer. And once you've done all that, you can use RubyCocoa, but then you'll know enough that it won't make you go crazy.
I would start with what Apple is preaching: Objective-C/Cocoa
Writing Code is the Easy Part
No point really in:
Try to see which is easy, if you are opting for the easy way, you will always get it wrong.. fear not what is hard, for hard is to fear not.
Trying to compare languages/approaches that way, as per the post I added, thinking what's easy/nice/hard in this case is a question of syntax, which ultimately boils down to interpretation, beauty is in the eye of the beholder.
Depending on what they will ultimately attempt to do with the technology you will find somethings are "easier" than others in one approach or the other..easy is a hard thing to define
Only one question matters: What does one know before being exposed to any of the two approaches? -- you said:
for a total beginner, with little-to-no programming experience
My answer:
Often near where I live tourists ask:
"How do I get to placename X from here?"
People here usually answer:
"If I were you, and I was trying to get to placename X, I wouldn't start from here.."
So.. the answer to your question is:
Neither
Total beginners should always study the basics of programming as per what #Tafkas said.. (not necessarily needing to study OOP languages.. but programming...) before making any kind of decision on what to study and/or implement. (This + requirements gathering)
..Otherwise the people learning these language/technology skills will be just another set of script kiddies on their way to becoming copy paste code monkeys
The problem with starting with RubyCocoa is that you end up learning both ruby and cocoa and the interaction between the two at the same time. I would say learn ruby, or learn Objective-C/Cocoa. Jumping right into RubyCocoa is going to throw you off.
It sounds like your goal is to learn to program in Cocoa, using either Ruby or Objective-C as the language.
While I've never used Ruby (or RubyCocoa, for that matter), my understanding is that Cocoa is written with Objective-C as the primary language, and the bridges (Python and Ruby) come in second. While they generally work well, there are some rough edges that aren't there when using Cocoa from Objective-C.
I would say that you should go the Objective-C/Cocoa route. It might not be bad to start with another language first - C if you want to learn it (which would be useful, since Objective-C is a superset of C), or something like Java if you want to go the OO route.
That's not to say that RubyCocoa doesn't work or isn't useful. It's great for what it does, but I don't think that it is the place to start with Cocoa programming.
I would suggest that if your going to be serious about writing Applications for OSX and/or the iPhone I would highly suggest you get your feet wet with Objective-C and Cocoa.
The reason are simple:
The Documentation from Apple on Objective-C is excellent.
You're going to get more help from the community here at Stack Overflow because there are more Objective-C/Cocoa developers than RubyCocoa. (from what I've seen so far).
The Objective-C Developers are very good at helping each other out and I could not find a better group of developers with open arms to new people learning the language.
Great Developer books are available as well as outside training if you want it.
The big one that I see is that you can NOT develop for the iPhone using RubyCocoa. But if you learn Objective-C/Cocoa you can pretty much dive right into Cocoa Touch.
There is no guarantee that Apple will keep RubyCocoa updated as much as they do with Cocoa.
Don't get me wrong, learning Ruby is a great language and I don't think you can go wrong learning it. However right now if you have the option right now to learn either or, go with Objective-C/Cocoa.
I think you're in for a harder road by going with RubyCocoa if you want to build serious applications for either OS X or especially later for the iPhone.
The main reason is simply being able to find answers to common programming questions that you might have. There is a burgeoning community around Objective-C/Cocoa with a lot of forum support, code snippets, samples, etc. It will be infinitely easier for you to rapidly learn how to you use Cocoa if you understand Objective-C. It will also be easier for your peers to troubleshoot your code and help you out when you get stuck. Objective-C is really not that hard to learn, especially if you have some kind of grounding in OO concepts.
I would suggest to start with an oo language such as c++ or java. After understanding the basic comcepts of oo it should not be to hard to learn objective-c.
The problem with ruby cocoa is that there is no guarantee apple will support this in the future. They have dropped the cocoa-java bridge in the past.
I think this depends on how much the beginner already knows. If you already know object oriented programming, you should definitely learn objective-c. Thinking in paradigms like messaging, delegation, and categories will help a lot to understand the Cocoa system. If you've got a few languages under your belt, but no object oriented programming, then you probably also have enough experience to learn OOP through Cocoa, but understand that it handles things differently from languages like C++. If you have very little programming experience, then ruby may be better in the short term.
One other advantage of objective-c to keep in mind is the manual reference counting memory management paradigm. It can be much easier to deal with than malloc/free, but it doesn't allow the laziness that Java and scripting languages engender.