Anything like layout manager in Java for iOS? - objective-c

Guys, I am a newbee for iOS.
I need to create dynamic layout since the GUI will be generated according to the data.
I checked the UIView references, it seems the standard way to add subview is like:
CGRect rect = CGRectMake(0, 0, width, height);
UILabel *label = [[UILabel alloc] initWithFrame: rect];
[someView addSubView: label];
But, maybe I can't be sure that the width and the height. In Java, container use layout manager to automatically deal with the width and height based on some rules. In iOS, can I use something like layout manager in Java?
Thanks.
Any clue will be OK.

You can do this in iOS, although it is not one-to-one with Java layouts. The get the idea of what is possible, use the Size Inspector in Interface Builder. Anything that is done there, such as allowing an item to grow horizontally or stay the same distance from the top, can be done programmatically. If further customization is needed, you can override event hooks in your view or controller, such as UIView's -layoutSubviews method.

iOS 9 provides UIStackView class which in essence is a layout manager:
The UIStackView class provides a streamlined interface for laying out
a collection of views in either a column or a row. Stack views let you
leverage the power of Auto Layout, creating user interfaces that can
dynamically adapt to the device’s orientation, screen size, and any
changes in the available space. The stack view manages the layout of
all the views in its arrangedSubviews property. These views are
arranged along the stack view’s axis, based on their order in the
arrangedSubviews array. The exact layout varies depending on the stack
view’s axis, distribution, alignment, spacing, and other properties.
Note that it's not applicable if you're supporting iOS 8 which is still pretty actual at the moment.

Related

Layer hosting NSView within NSOutlineView

I am trying to create a custom NSView that hosts a CALayer hierarchy to perform efficient display. This NSView is then embedded within a NSTableCellView that is displayed by a View-Based NSOutlineView.
The problem is that whenever I expand or collapse an item, all rows are being moved, but the layer's content remains displayed at the position it was before changing the outline.
Scrolling the NSOutlineView seems to refresh the layers and they resync with their rows at that point.
I have debugged this behavior using Instruments and it seems that the scrolling provokes a layout operation which updates the layers with a setPosition: call that should have occured when expanding or collapsing items.
Here is some sample code for a simple layer hosting NSView subclass.
#interface TestView : NSView
#end
#implementation TestView
- (instancetype)initWithFrame:(NSRect)frameRect
{
self = [super initWithFrame:frameRect];
CAShapeLayer* layer = [CAShapeLayer layer];
layer.bounds = self.bounds;
layer.position = CGPointMake(NSMidX(self.bounds), NSMidY(self.bounds));
layer.path = [NSBezierPath bezierPathWithOvalInRect:self.bounds].CGPath;
layer.fillColor = [NSColor redColor].CGColor;
layer.delegate = self;
self.layer = layer;
self.wantsLayer = YES;
return self;
}
#end
I have tried a lot of potential solutions to this problem but I couldn't find any interesting method that gets called on the NSView instance that could be overriden to call [self.layer setNeedsDisplay] or [self.layer setNeedsLayout]. I also tried various setters on the CALayer itself such as :
layer.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable;
layer.needsDisplayOnBoundsChange = YES;
self.layerContentsRedrawPolicy = NSViewLayerContentsRedrawOnSetNeedsDisplay;
Can anyone help me figure out how to make this layer display properly inside a NSOutlineView?
I ended up answering my question. The problem wasn't in the way my TestView was implemented. I simply missed one of the steps for enabling CoreAnimation support within the application. The relevant reference is within the Core Animation Programming Guide.
Basically, in iOS Core Animation and layer-backing is always enabled by default. On OS X, it has to be enabled this way :
Link against the QuartzCore framework
Enable layer support for one or more of your NSView objects by doing one of the following
In your nib files, use the View Effects inspector to enable layer support for your views. The inspector displays checkboxes for the selected view and its subviews. It is recommended that you enable layer support in the content view of your window whenever possible
For views you create programmatically, call the view’s setWantsLayer: method and pass a value of YES to indicate that the view should use layers.
Once I enable layer support on any of the NSOutlineView's parents, the various glitches are solved.
It is difficult to read the NSOutlineView reference documents and find the information about cell reuse that is likely giving you fits here.
You may have looked at outlineViewItemDidCollapse: but it's kind of a useless for our issue, because it doesn't have a pointer to an NSView, and that's because it's older than view-based outline views.
Perhaps the one helpful mention, buried within the NSOutlineViewDelegate protocol, down in the section on view-based NSOutlineView methods, there is a single mention within outlineView:didRemoveRowView:forRow: that:
The removed rowView may be reused by the table, so any additionally inserted views should be removed at this point.
In other words, when you call the outline view's makeViewWithIdentifier:owner:, for a cellView or rowView with a particular ID you often get a recycled view. Especially often because of collapse. Incidentally, that method is from the NSTableView superclass, and in that reference, there's also this comment:
This method may also return a reused view with the same identifier that is no longer available on screen. If a view with the specified identifier can’t be instantiated from the nib file or found in the reuse queue, this method returns nil.
So you have the option of altering the view hierarchy or niling properties in didRemoveRowView:forRow. However, buried within a third cocoa reference, that for NSView, there is within the commentary on prepareForReuse, this comment:
This method offers a way to reset a view to some initial state so that it can be reused. For example, the NSTableView class uses it to prepare views for reuse and thereby avoid the expense of creating new views as they scroll into view. If you implement a view-reuse system in your own code, you can call this method from your own code prior to reusing them.
So, TL;DR, you need to implement prepareForReuse.
The pertinent references are (mostly) the superclasses of both NSOutlineView and NSTableCellView.
And, FWIW, there was a similar question here, where the questioner seems to indicate things are even worse than I think, in that NSOutlineView is more creative behind the scenes than NSTableView.
In my own work with outline views and embedded NSTextViews, I've seen wildly terrible rendering hiccups relating to expand/collapse/scroll that I seem to have managed in just the NSOutlineViewDelegate methods. On iOS they did everyone the favor of renaming makeViewWithIdentifier to the more explicit dequeueReusableCellViewWithIdentifier.
You shouldn't have to enable layer backing for any of the ancestor views (like the outline view).
In my experience, the layer immediately assigned to a view (as opposed to sublayers) doesn't need its bounds, position, or autoresizing mask to be set. It is automatically made to track the bounds of the view. In fact, I would avoid setting those properties, just in case that breaks the automatic synchronization with the view's bounds rect.
So, the question is: how are you arranging for the view to move or resize with its superview? Are you using auto layout? If so, did you turn off its translatesAutoresizingMaskIntoConstraints? If yes to both, what constraints are you setting on the view? If no to either, how did you position the view within its superview? What frame did you set? Also, is the superview configured to autoresize its subviews (probably yes, since that's the default)? What is your view's autoresizingMask?
You could also override -setFrameOrigin: and -setFrameSize: in your custom view class and call through to super. Also, add logging to show when that's happening and what the new frame rect is. Is your view being moved as you expect when you expand or collapse rows?

NSStackView does not layout views properly

I've just started experimenting with NSStackView, and I'm having a very interesting problem which I can't solve. I've scoured the auto layout guides on Apple's website as well as the NSStackView documentation, and can't seem to find anything.
My problem is that I have two identical NSScrollView objects (each with an embedded NSTextView) which are loaded from nib files. When I add these views to my stack view, the one that is added first takes up 100% of the available space, and the second collapses completely down to the bottom with a height of 2 pixels while taking up all available horizontal space. In effect, this looks like the first view is the only one in the window. Here's what it currently looks like:
It's nearly impossible to see in this example because of the background color, but the scroll view ends a couple pixels above the bottom of the window. Here's a better view from the view hierarchy inspector, where I have this 2 pixel high view selected (click here to view larger):
Here's the relevant setup code:
// Load the stack view
self.inputViewController = [[NSViewController alloc] initWithNibName:#"Document_TextInputView" bundle:nil];
self.textView = (NSTextView *)[[(NSScrollView *)self.inputViewController.view contentView] documentView];
self.outputViewController = [[NSViewController alloc] initWithNibName:#"Document_TextOutputView" bundle:nil];
self.outputView = (NSTextView *)[[(NSScrollView *)self.outputViewController.view contentView] documentView];
// Add all views into the stack view
[self.stackView addView:self.inputViewController.view inGravity:NSStackViewGravityTop];
[self.stackView addView:self.outputViewController.view inGravity:NSStackViewGravityBottom];
self.stackView.orientation = NSUserInterfaceLayoutOrientationVertical;
// Load the text into the window.
[self.textView setString:self.cachedText];
[self.outputView setString:#"=== PROGRAM OUTPUT ===\n"];
[self.codeActionSegmentedControl setEnabled:NO forSegment:1];
From what I understand, the intrinsic content size should prohibit the view from getting shrunk this small. I'm not too familiar with NSStackView, so any help would be appreciated.
Alright, I've found the solution to my own problem and I am posting it so everyone who searches for this and finds the question will have the answer.
The issue is that NSScrollView does not have an intrinsic content size, which prohibits the NSStackView which knowing what height it ought to be, hence the second NSScrollView was being collapsed. The constraints created by default in Xcode give the NSScrollView's relation to other elements, but this information does not tell the stack view anything about what its height should be.
The solution is to add a height constraint to the NSScrollView (programmatically or in Interface Builder) so that NSStackView can lay out the views properly. Then, it all just magically works.

Identifying correct window frame size for filling background color

I am developing in Cocoa, and I am currently having problems with filling the background of a NSWindowController.
I understand that subclassing is the way forward if you want to customise your cocoa app. So I created a custom NSView named whiteView and added this view as a subview to my windowController's contentView; however, there are some issues with completely filling the background of the window. Can anyone explain how I can have the color cover the complete surface area of the window's frame pls. Thank you
These are the results that I have so far.
1) This is the window when I leave it as it is, notice the white color only having covered half of the window.
2)Here is the same window again when I adjust the window far to the right and bottom. The white screen seems to stretch enough so that it covers the elements.
This is how I create the custom view
- (void)drawRect:(NSRect)dirtyRect
{
[super drawRect:dirtyRect];
[[NSColor whiteColor] set];
NSRectFill([self bounds]);
}
And this how I achieve plaster the view onto my window.
WhiteView *whiteBackgroundView = [[WhiteView alloc] initWithFrame:self.window.frame];
[self.window.contentView addSubview:whiteBackgroundView positioned:NSWindowBelow relativeTo:self.window.contentView];
What do I need to do to correctly allow for my window's background to be fully covered in white?
First, the simple solution is to use -[NSWindow setBackgroundColor:] to just set the window's background color. No need for a view.
If you're still interested in how to fix the view-based approach, probably what's wrong is that you haven't set the autoresizing mask of the view to make it follow the changes in the window size. For example, you could do [whiteBackgroundView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable].
However, you could also set the whiteBackgroundView as the window's contentView rather than as a subview of it. The window's content view is always kept at the size necessary to fill the window's content rect. All of the other views of your window would be subviews of the white background view. In my opinion, this is better than making it a sibling that just happens to be at the back. Using relative ordering among siblings views to achieve a particular rendering order is a hack.
Finally, there's no reason to invoke super's implementation in your -drawRect: if the superclass is NSView itself. NSView doesn't do any drawing in its -drawRect:. Also, your subclass takes over full responsibility for the entire drawn contents of its bounds, so you'd overdraw whatever super had drawn, anyway. (Also, you need only fill dirtyRect rather than [self bounds].)
While you're at it, since your class fills its bounds, you should override -isOpaque to return YES for optimization.
Update: regarding the frame of the view: if it's not going to be the window's content view, then you want to set its frame to be its prospective superview's bounds. So, you should have used self.window.contentView.bounds if you wanted whiteBackgroundView to fill the content view.
More generally, if you want the content rect of a window, you would do [window contentRectForFrameRect:window.frame]. But if a view is going to be a window's content view, there's no need to set its frame to anything in particular. It will be resized automatically.
Update 2:
To transfer the view hierarchy from the original content view to the new content view (when you're making the white background view the content view):
NSArray* subviews = [self.window.contentView.subviews copy];
[subviews makeObjectsPerformSelector:#selector(removeFromSuperview)];
[whiteBackgroundView setSubviews:subviews];
[subviews release];
(Written for manual retain-release. If using ARC, just drop the -release invocation.)
Regarding the frame to use, as mentioned in the first update: keep in mind that the view's frame should be expressed in the coordinate system of its superview. So, as I said, self.window.contentView.bounds would work if you're putting the new view into the content view. The window's frame and content rect are in screen coordinates. They would be completely incorrect for positioning a view.

In Cocoa View Hierarchy what determines the subView position?

I am new to cocoa /objective-C coming from Java/C# and C/C++ . Cocoa has been giving me lots of headaches. I have read an apple's article on View hierarchy in cocoa. But still confusions.
I need to know when I add a subView to a view programatically not via interface builder. Where exactly will the view be placed relative to other subviews assuming there are other subviews in the same parent view.
In java there are layout managers, in C# there is also vertical/horizontal panel etc, so we know if I add an item/control it will be going to the right of the existing item or to the bottom of it.
So if I do as shown in the following line what exactly determines where the new subview will be placed ??
[[window contentView] addSubview:newView];
Thanks,
The frame of the view defines the rect that it occupies in its superview's coordinates, so its position will be frame.origin. That can be set either before or after you add the subview.
This is spelled out fairly clearly in the View Programming Guide.
It depends on whether you are using Autolayout or not.
If you are not, then when you create a view you call -[NSView initWithFrame:(NSRect)frame] and that frame will will define where the view appears in the superview's coordinates.
_view = [[NSTextField alloc] initWithFrame:NSMakeRect (50, 50, 100, 50)];
will make an NSTextField size 100x50 and it will be placed 50,50 pixels inside the superview.
If you are using Autolayout, then the position of a view depend entirely on what layout constraints apply to it. With Autolayout any frame that you set will be ignored. While autolayout has a steep learning curve, once you set your constraints, it (in theory) means you can ignore the layout.
The frame rectangle gives the view's size and position in the superview. The frame is at position 0,0 (x,y) with a size of 0,0 (w,h) by default. The position in the subview collection is entirely ignored except in rare cases like NSSplitView.
Cocoa doesn't automatically align any views. There is no initial layout mechanism like in .net or java.
You have to position all your views manually by setting their frames in points.
By default, the origin of a fresh initialized view is at (0,0).
AFAIK, the documentation and header file don't specify exactly the origin (x,y) the added subview will be placed. What I do after add a subview is to calculate a new origin (and if applicable) size before repositioning the subview using CGRectMake().

CGContext is being covered by a UIView

I'm not that great with Core Graphics, but I am drawing text on the screen to my CGContext. I am doing this immediately after I add a standard, opaque UIView to my user interface.
Does anyone know why the text I draw after I add my UIView is still at the "bottom" of the user interface?
Thanks in advance.
iOS, like OS X, uses a compositing window manager. Adding and removing UIViews sets their position in the view hierarchy; when and how they're drawn is managed separately. There is no guaranteed relation between when a view is added and when it'll be drawn, and no reason to guarantee one. The content of a view is cached and composited as required from that copy.
If you want to do custom drawing, create a custom UIView subclass, add it to the hierarchy according to where you want it to appear and do your drawing in drawRect: or one of the other override points if you want to render off thread.