Selecting a software development project [closed] - project

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I am currently my software engineering degree and as I am in my second year I need to select a topic for my project. I am totally confused on how to pick a good project topic, which I could use in my final year as well.
I have specialization in the following areas, java, vb.net, sql server 2005 as well as artificial intelligence.
I can also manage with designing interfaces for vb.net in flash.
Any help on a good topic which I should select would be greatly appreciated.

The best projects are the ones that you actually want to build. I struggle with this kind of thing myself in my "outside-of-work" projects.
Gauge the amount of time you have to work on it, that will probably limit your possibilities.
Pick something you're passionate about, even if it means learning a few (small) things -- this isn't a good time to learn C# or Ruby, but using learning how to use encryption in VB.NET is probably small enough.
If you can, build something you can use or that someone close to you can use.
An example:
I built a small P2P messaging client for my 3rd year security course which used Public Key encryption to send messages between clients. It wasn't fancy, but it worked and I managed to build it in about 3 weeks. A few of us used the client in class for the remainder of the term.

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What skill does game development require? [closed]

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Does being a game developer require more specific skills than a normal programmer ?
I found that some developers know graphic design and 3D motion etc... so they can work on full projects by themselves ....
so what is really needed to build a good foundation as a game developer ?
Very good question. I've been asking myself the same questions. That's why I did a deep research to get good answers.
Let's start this way. The most known project by a single developer is LSA (Lost soul aside) which is not even released, but the game developer claims that he did everything by himself. He is a designer. I've checked other projects as well. Every good single project has been made by a designer. So if you are a designer, you can develop a game yourself. If your a programmer without the design talent, I recommend a team work. If your asking yourself how is it possible that a designer can create a good game. The answer is simple. Game development with existing game engines (UE - Unreal engine) for example, is so simplified that you don't even need to use any programming language. You're just playing with objects and when you get the feeling, you can do a real masterpiece there.

Understanding Java API's [closed]

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I wanted to ask little bit generic question about Java API's. I'm new in Java, learning myself and of course I enjoy it while learning. But when it comes to Java API's, to me it's hard to understand even if I know OOP's Concepts. Actually I often confuse while reading JavaDoc's. Agree that there are bunch of information about what class's(interface, enum..) has, what they extend, implements or whatever. Even though I couldn't use them without looking from the internet.
So, what is the best way of learning those API's in general, just give me your followed way while learning Java.
The best way to learn Java is to read articles with examples. It is common approach for newbies and professionals. JavaDocs is dry, too formal and really are often confusing (especially for methods from Stream API with 3+ generic parameters).
The way I did was to read certification books, for OCA and OCP, they start from the very basic, and builds up on the top of that, with examples and exercises.
It is a really nice way to build your core knowledge of the language. With that solidified knowledge you can start reading articles about different subjects in the Java universe ...
Just be patient, code as much as possible, and it will become natural aftar some time.

How to make people understand my programming idea [closed]

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So, I working on a problem at my workplace, that is a big company with a serious CNC shopfloor. Here I thought I could make the life much easier with a little software. I have the conception, I put a lot of work in it together with my helpful friends and here is the point, when I suppose to explain it to my leaders.
The problem is, I've never made anything like this before. So I don't know the way. I should use UML-diagrams and use cases, class diagrams etc? Or which is a preferred way?
Out of the management perspective you could explain why your programm is efficient and required to optimise the workflow. Creating a presentation could help you make the idea of the application clear and bring it in a form which is understandable.
If I were you I will go in priorities for activities diagram. You create an activity diagram of the old flow and another with the new flow. You show both to your manager and you compare them. Normally your program will minimise steps inside the new flow. Then you can say that with less steps to manage there will be more money to earn for your manager and you at the end :)

New job, Giant project [closed]

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So, I just started a new job a few weeks back. It is my first job doing software, and I have been tasked with learning how a giant project works. Now, the guy before me left NO (zilch) documentation or comments anywhere in the source code. In addition, he applied basically EVERY design pattern in the famous design patterns book by Gamma, etc...
My question is, how do I start? I have tried setting break points for certain calls that I want to learn (learn bit by bit), but because of the 5 million design patterns employed, every call goes up about 7 levels just to finish, and by then, it's hard to keep track of the 20 some objects being created and used.
Has anyone had a similar experience? A few pointers on different methods to try?
Specs: language - VB.net
IDE - Visual Studio 2010
Using - Windows Forms
Brain - Melting
Inheriting a large project without documentation is always a huge pain in the ass. I hope you have already accustomed your manager to the inconvenient truth that it will take several weeks or even months until you can maintain that project efficiently.
I would start with creating some UML class diagrams. That could tell you a lot about how the system works and which design patterns are used where.
While doing so, I would also add comments to the code with everything I learned about it. When I am not sure if I understood what the code does correctly, I would add a common string like "NOT_SURE" to the comment. Later, when I have a better understanding of the system, I could use a text search to find and revise these comments.

How difficult would it be to build a Chat/IM Client for an office network? [closed]

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First and foremost, I would like to say I am very, /very/ new to programming and the like. If I decide to build this, this would probably be my first "large" project i've ever done myself.
What I am looking to build is a very simple Chat/IM client to use for the users in our office network. It would just call us their Windows logon name and use that to IM and the like. I'm talking a very simple client, with a list of names of people who are logged into the network, and option to IM them and an option to do a multiple user chat. It doesn't have to be visually stunning.
How difficult would this honestly be? Is it possible for me, someone who has very little knowledge when it comes to programming to teach myself how to build it?
If not, can you explain why this would be very difficult and what already built clients would work well for what I am using?
This is a big application. Your first parts will suck and refactoring it later will suck even more. I suggest building something small in the first place and then step from one bigger project to another.
XMPP/Jabber is IMHO the best solution for office IM. Most clients like Pidgin, Adium etc can connect to it. Every bigger company I worked for in the last years used it. Take a look at Openfire - A free open source XMPP server that you can directly connect on and which is easy to set up: http://www.igniterealtime.org/projects/openfire/