confused about NSString *str - objective-c

I am kind of confused by the behavior of NSString *str..
I assigned it in several ways, sometimes it works, and sometimes it becomes null.
NSString *str = #"/hi/hello"; // this one always works
// this sometimes becomes null after the function ends
NSString *str2 = [str lastPathComponent];
// as above
NSString *str3 = [NSString stringWithString:str2];
NSString *str4 = [NSString initWithString:str3];
I am not quite familiar with the object behavior of Obj-C, is it just like C++?
If so, how can I do assignment safely like
string str = "hi";
string str2 = str;
behaves in C++?
ex: I declare a string in my .h file,
how to assign it safely that it wouldn't become NULL after a function ends?
I know it's a very basic question, but I can't find the answer in NSString reference page.
Really thanks for any help!

The behaviour is not just like C++. Objects are reference-counted. If you want to keep one around, you must place a claim on it.
If you create the object yourself with a method whose name includes the word alloc, new or copy then you have ownership already. This is like a C++ new. (When you have created an object with alloc, you need also to initialise it with some method whose name begins init. But you have to create it first. In C++ both things would be considered parts of the single act of construction.)
Objects you receive from other methods (such as two of the three NSString methods you mention) are only transiently available unless you explicitly claim ownership by calling [object retain]. You only need to do this if you want to keep them around beyond the immediate context. (There isn't really an equivalent to this in C++.)
However you gain ownership, you must relinquish it when you are finished by calling [object release]. This sort of like a C++ delete, except that the object isn't actually destroyed until all ownership claims are released.
Getting to grips with this is really really really important, perhaps the only important thing you need to know to use Objective-C. Read the object ownership documentation carefully and you'll be sorted.

I assume you're not using garbage collection? If this is the case then you need to retain the string.
NSString* str2 = [[str lastPathComponent] retain];
I suggest you do some reading on objective-c memory management.

NSString *str = #"/hi/hello";
This works because it creates a string literal. Answers to this question are worth a read to understand these in Objective-C
What's the difference between a string constant and a string literal?
In all these cases you are creating autoreleased strings. These will be deallocated when you return to the application's runloop.
NSString *str2 = [str lastPathComponent];
NSString *str3 = [NSString stringWithString:str2];
In this last one I assume you meant [[NSString alloc] initWithString:str3]
This creates a string that is retained. But this isn't a good way to create static strings.
You should create static strings in your implementation file like this
static NSString *myConstant = #"constantString"

Related

Best way to Declare & Initialize String Variable in Objective C

I am new to Objective C. we can create String Object by one of these. can anybody tell difference & which is best,simplest way to doing this?
NSString *simpleString = #"This is a simple string";
NSString *anotherString = [NSString stringWithString:#"This is another simple string"];
NSString *oneMorestring = [[NSString alloc] initWithString:#"One more!"];
NSMutableString *mutableOne = [NSMutableString stringWithString:#"Mutable String"];
NSMutableString *anotherMutableOne =[[NSMutableString alloc] initWithString:#"A retained one"];
NSMutableString *thirdMutableOne =[NSMutableString stringWithString:simpleString];
The First method is the simplest and best method for creating string instance if the string is constant. The first method is also prefer as it follow Modern Objectice-C Language.
The Main deference between NSString and NSMutableString is that NSString object is constant. and we can't change or update its value. But NSMutableString has property to change or updates its value.
It really depends on what you want to do.
For simply creating a string from a constant, your first example is best.
stringWithString pretty much just creates a copy of a string, so I don't use it much.
You might want to check out stringWithFormat and stringByAppendingString. Those are two that I use most often.
If you enable ARC, then you don't need to worry about retaining strings. Alloc/init or class factory methods are essentially equivalent under ARC, so use whichever you like best.
There is nothing a best way... It is upto our requirement. However most of the time we opt for manual allocated and initized version of NSString or NSMutableString.
First 3 are Constant String, next three are String which you can manipulate.
Line number 1: is simply a const string.
Line number 2: You are copying a const string you anotherString.
Line number 3: You are manually allocating and initializing it. Its upto you or ARC(compiler) to release it.
Similarly with rest Mutable versions.

Why are these two NSString pointers the same?

When I alloc and init two NSString variables and compare their pointers, they are the same. Here's a snippet that shows this:
NSString *s1 = [[NSString alloc] initWithString:#"hello world"];
NSString *s2 = [[NSString alloc] initWithString:#"hello world"];
if (s1 == s2) {
NSLog(#"==");
}else {
NSLog(#"!=");
}
Why are s1 and s2 the same?
There are three things going on here:
Firstly, the two identical string literals you're passing in to initWithString: will have the same address to start. This is an obvious optimization for constant data.
Secondly, when you nest alloc and init with strings, the runtime performs an optimization, the alloc call essentially becomes a no-op. This is done using the NSPlaceholderString class. This means the pointer you get back here will be coming from initWithString:, not from alloc.
Thirdly, under the hood, initWithString: is calling CFStringCreateCopy, which as you may find, has the following behavior: Since this routine is for creating immutable strings, it has an optimization. It simply calls CFRetain() and returns the same object that was passed in.
Thanks for the very interesting question. I had fun figuring it out.
#"hello world" strings are of class NSConstantString.if you use #"hello world" in two places, they will be referencing the very same object.
From documentation.
The simplest way to create a string object in source code is to use
the Objective-C #"..." construct:
NSString *temp = #"/tmp/scratch"; Note that, when creating a string
constant in this fashion, you should use UTF-8 characters. Such an
object is created at compile time and exists throughout your program’s
execution. The compiler makes such object constants unique on a
per-module basis, and they’re never deallocated, though you can retain
and release them as you do any other object. You can also send
messages directly to a string constant as you do any other string:
BOOL same = [#"comparison" isEqualToString:myString];

When not to alloc and init an NSString

Whenever I need to create a new NSString variable I always alloc and init it. It seems that there are times when you don't want to do this. How do you know when to alloc and init an NSString and when not to?
Whenever I need to create a new NSString variable I always alloc and init it.
No, that doesn't make sense.
The variable exists from the moment the program encounters the point where you declare it:
NSString *myString;
This variable is not an NSString. It is storage for a pointer to an NSString. That's what the * indicates: That this variable holds a pointer.
The NSString object exists only from the moment you create one:
[[NSString alloc] init];
and the pointer to that object is only in the variable from the moment you assign it there:
myString = [[NSString alloc] init];
//Or, initializing the variable in its declaration:
NSString *myString = [[NSString alloc] init];
Thus, if you're going to get a string object from somewhere else (e.g., substringWithRange:), you can skip creating a new, empty one, because you're just going to replace the pointer to the empty string with the pointer to the other one.
Sometimes you do want to create an empty string; for example, if you're going to obtain a bunch of strings one at a time (e.g., from an NSScanner) and want to concatenate some or all of them into one big string, you can create an empty mutable string (using alloc and init) and send it appendString: messages to do the concatenations.
You also need to release any object you create by alloc. This is one of the rules in the Memory Management Programming Guide.
If you want to initialise it to a known value, there is little point in using alloc, you can just use a string literal:
NSString* myStr = #"Some value";
If you want to initialise it with a format or whatever, but don't need it to stick around beyond the current autorelease pool lifetime, it's a bit neater to use the class convenience methods:
NSString* myTempStr = [NSString stringWithFormat:#"%d", myIntVar];
If you need its lifetime to go beyond that, either alloc/init or else add a retain to the previous call. I tend to slightly prefer the latter, but the two are pretty much equivalent. Either way you will need a balancing release later.
Note that, since NSString is not mutable, this sort of thing is not only unnecessary but actively wrong:
// don't do this!
NSString* myStr = [[NSString alloc] initWithString:#""];
myStr = someOtherStr;
since it leaks the initial placeholder value.
It seems that there are times when you don't want to do this.
I can't think of any time when I would want to alloc/init a NSString. Since NSStringgs are immutable, you pretty much always create new strings by one of:
convenience class method e.g.
NSString* foo = [NSString stringWithFormat:...];
literal
NSString* foo = #"literal";
NSString instance method
NSString* foo = [bar uppercaseString];
copy from mutable string
NSString* foo = [mutableBar copy]; // foo needs to be released or autoreleased in this case
I'm guessing that you are referring to using StringWithString or similar instead of initWithString? StringWithString alloc and inits for you under the hood and then returns an autoreleased string.
If you don't need to do any string manipulation other than to have the string, you can use NSString *str = #"string";
In general with iOS, the tighter you manage your memory the better. This means that if you don't need to return a string from a method, you should alloc init and then release it.
If you need to return a string, of course you'll need to return an autoreleased string. I don't think its any more complicated than that.

If I want to make a new instance of an object in a function whose pointer is passed by reference in it

- (void)createAString:(NSString **)str
{
*str = [NSString stringWithString:#"Hi all!"];
[*str autorelease]; // ???? is this right ?
}
How should I use release or autorelease ? I don't want to release outside of the function of course :)
...
NSString *createStr;
[self createAString:&createStr];
NSLog(#"%#", createStr);
You're correct that you'd generally want to return autoreleased (or the like) objects from out params when you use this form. Your assignment statement in the function that sets *str to a string:
*str = [NSString stringWithString:#"foo"];
is already doing the right thing, because that method returns an instance of NSString that the caller doesn't own. Just like you could return this string object from your function without any further memory management, you can set it as the outparam as you've done. Your second snippet showing the call site is fine.
This said, I'm worried about a few things in your code that you should be sure you understand:
The value of str inside the method is still a **, and sending that a message (as you've done for the speculative autorelease) is nonsense. Be sure you fully understand doubly indirected pointers before using them too liberally. :) If you need to send str a message after creating it, send it to *str, which is what contains the NSString *.
Setting an outparam like this when the function returns void is not idiomatic Cocoa. You would normally just return the NSString * directly. Outparams are rare in Cocoa. (Usually just NSErrors get this treatment from framework calls. Otherwise they conventionally use name like getString to differentiate them from normal get accessors which don't use the word "get".)
I hope -stringWithString was just an example. That method is almost never used in practice, since it's equivalent (in this case) to just using a #"string literal" (although that would muddy your example).
Instead of using a double pointer, would it not be more elegant to use an NSMutableString instead?
- (void)createAString:(NSMutableString *)str
{
[str setString:#"Hi all!"];
}
....
NSMutableString *createStr = [[NSMutableString alloc] init];
[self createAString: createStr];
NSLog(#"%#", createStr);
[createStr release];
Or, even better, just have the createAString method return an NSString.
- (NSString *)createAString
{
return #"Hi all!"; // this is autoreleased automatically
}
I wouldn't want to presume that your needs are this simple, though. =)

Do I need to release NSString generated using #"..."?

If I make an NSString using the code below, do I need to need to release someString?
NSString *someString = #"somestring";
No, it's a compile time constant string object, so it doesn't need releasing. It's the moral equiv of char *c = "hello world" -- where the string hello world is in global data, and you're assigning the address of this data to the pointer c.
If you created an object via a method call that contains alloc, retain, or copy, or starts with new (N-A-R-C = "narc"), then you are responsible for releasing the object. If this is not the case, then you can ignore the object.
So in the case of strings:
NSString * myString = #"This is a string";
I don't see a call there to a NARC method, so you are not responsible for releasing it. It's really that simple.
No, since it's a compile-time constant string, you do not need to release it. In fact, doing so will likely cause a run-time error.
I checked this case is different from NSString *someThing = #"someThing";
they should release urlString because of
[[NSString alloc] initWithFormat:#"%#%#", baseURLString, queryTerm];
Anywhere you use alloc/init you release it no mater what.
If it's a compile-time constant string, there wouldn't be a need to retain it as well. Is it correct?
So, please check what Apple does under the section "Insert Data Using a POST Request" at the following link:
I see a [urlString release];, why?