how to get BrowserManager play nice with SWFObject (Flex 3) - flex3

I need to get the URL of the HTML where the SWF is embedded. I found out that it should be a piece of cake with BrowserManager, but unfortunately I use SWFObject to embed swf in html! and BrowserManager doesn't like that!!
could someone help me with this?
cheers

You can do it by changing the history.js file
comment out these lines:;
/*
if (players.length == 0 || players[0].object == null) {
var tmp = document.getElementsByTagName('embed');
players = tmp;
}
*/
and these:
/*
if (player == null || player.object == null) {
player = document.getElementsByTagName('embed')[0];
}
*/
these will make them play nicely together :-)

Related

Improved / efficient code for multiple if - React Native

I´m a technical project manager coordinating developers. My coding skills are limited and so I align with my devs on logical structure. For a mobile app (React Native to serve Android and iOS) we are currently developing user current location logic. Turned out we have specific Android and iOS settings, what may require native developmetn for location service handling.
I´m currently reviewing the following pseudocode and, besides others, concerned about the MULTIPLE IF statements and thinking if there is a more efficient way, as here we seem to jump into every IF, even when location is set already before.
I think there can be something like "until", "break" or similar .. and maybe relevant to consider the specific dev language, React Native in that case?
Any help, as pseudocode or if possible to make it specific already considering React Native, is very much appreciated.
Many thanks in advance!
Code
////Central Location Service to get current location.
var currentLocation;
var locationType
if Android {
DEFINED_ACCURACY = QUALITY_BALANCED_POWER
} else id iOS {
DEFINED_ACCURACY = kCLLocationAccuracyHundredMeters
}
DEFINED_DISTANCE = 3000
function startLocationService(){
var locationservice = LocationService()
locationservcie.accuracy = DEFINED_ACCURACY
locationservcie.distance = DEFINED_DISTANCE
locationservcie.startListnertoLocationUpdate() {
cacheData(location, currentTime);
currentLocation = location
}
}
function getLocationFromLocationService() {
if locationServcieEnabled == false
return NULL;
if locationPermissionGranted == false
return NULL;
return currentLocation;
}
function getCurrentLocation() {
var lcoation = NULL;
var accuracy = Not_defined;
lcoation = getLocationFromLocationService() //GPS, network
locationType = locationService
if lcoation == NULL {
locationdata == getLastKnownLocation()
if locationdata.Age < DEFINED_DURATION {
location = locationdata.location
locationType = locationService
}
}
if location == NULL {
location == getCachedLocationWithin24Hour()
locationType = locationService
}
if location == NULL {
location = getLocationfromTelephony()
locationType = other
}
if location == NULL {
if permissionToUseBilling == false {
askForPermissionToUseBilling()
}
location = getLocationFromBillimg()
accuracy = other
}
if location == NULL {
location = getLocationOfDEfaultCountry()
accuracy = other
}
return location, Other
}
I think you can use switches to cover different cases from javascript.
Probably your dev team knows, but did not want to bring it into pseudo code?
const location = getLocationFromLocationService() ;
switch (location) {
case 'NULL':
//DO SOMETHING WHEN NULL;
break;
case 'New York':
// DO SOMETHING WHEN New York;
// No break leads to run also into the next case
case 'Bern':
console.log('I love nice cities.');
break;
default:
console.log(`Sorry, we are out of ${location}.`);
}
Interestingly you seem to have multiple times the same if case?
Maybe you will to nest it or have to use a switch with multiple expressions.
case ("Bern" && "ANOTHERExpression to be true"):
Link to switch documentation
Please don't underestimate your dev team. ;-)

Fiddler: Programmatically add word to Query string

Please be kind, I'm new to Fiddler
My purpose:I want to use Fiddler as a Google search filter
Summary:
I'm tired of manually adding "dog" every time I use Google.I do not want the "dog" appearing in my search results.
For example:
//www.google.com/search?q=cat+-dog
//www.google.com/search?q=baseball+-dog
CODE:
dog replaced with -torrent-watch-download
// ==UserScript==
// #name Tamper with Google Results
// #namespace http://superuser.com/users/145045/krowe
// #version 0.1
// #description This just modifies google results to exclude certain things.
// #match http://*.google.com
// #match https://*.google.com
// #copyright 2014+, KRowe
// ==/UserScript==
function GM_main () {
window.onload = function () {
var targ = window.location;
if(targ && targ.href && targ.href.match('https?:\/\/www.google.com/.+#q=.+') && targ.href.search("/+-torrent/+-watch/+-download")==-1) {
targ.href = targ.href +"+-torrent+-watch+-download";
}
};
}
//-- This is a standard-ish utility function:
function addJS_Node(text, s_URL, funcToRun, runOnLoad) {
var D=document, scriptNode = D.createElement('script');
if(runOnLoad) scriptNode.addEventListener("load", runOnLoad, false);
scriptNode.type = "text/javascript";
if(text) scriptNode.textContent = text;
if(s_URL) scriptNode.src = s_URL;
if(funcToRun) scriptNode.textContent = '(' + funcToRun.toString() + ')()';
var targ = D.getElementsByTagName('head')[0] || D.body || D.documentElement;
targ.appendChild(scriptNode);
}
addJS_Node (null, null, GM_main);
At first I was going to go with Tampermonkey userscripts,Because I did not know about Fiddler
==================================================================================
Now,lets focus on Fiddler
Before Request:
I want Fiddler to add text at the end of Google Query string.
Someone suggested me to use
static function OnBeforeRequest(oSession: Session) {
if (oSession.uriContains("targetString")) {
var sText = "Enter a string to append to a URL";
oSession.fullUrl = oSession.fullUrl + sText;
}
}
Before Response:
This is where my problem lies
I totally love the HTML response,Now I just want to scrape/hide the word in the search box without changing the search results.How can it be done? Any Ideas?
http://i.stack.imgur.com/4mUSt.jpg
Can you guys please take the above information and fix the problem for me
Thank you
Basing on goal definition above, I believe you can achieve better results with your own free Google custom search engine service. In particular, because you have control over GCSE fine-tuning results, returned by regular Google search.
Links:
https://www.google.com/cse/all
https://developers.google.com/custom-search/docs/structured_search

How to use ngx_write_chain_to_temp_file correctly?

I am writing nginx module which construct nginx chain then write this chain buffer to nginx temporary file to use it later (just after write happen). I've been searching every page and the only solution come up is the one bellow:
// Create temp file to test
ngx_temp_file_t *tf;
tf = ngx_pcalloc(r->pool, sizeof (ngx_temp_file_t));
if (tf == NULL) {
return NGX_HTTP_INTERNAL_SERVER_ERROR;
}
tf->file.fd = NGX_INVALID_FILE;
tf->file.log = nlog;
tf->path = clcf->client_body_temp_path;
tf->pool = r->pool;
tf->log_level = r->request_body_file_log_level;
tf->persistent = r->request_body_in_persistent_file;
tf->clean = r->request_body_in_clean_file;
// if (r->request_body_file_group_access) {
// tf->access = 0660;
// }
if (ngx_create_temp_file(&tf->file, tf->path, tf->pool, tf->persistent, tf->clean, tf->access) != NGX_OK) {
return NGX_HTTP_INTERNAL_SERVER_ERROR;
}
if (ngx_write_chain_to_temp_file(tf, bucket->first) == NGX_ERROR) {
return NGX_HTTP_INTERNAL_SERVER_ERROR;
}
This code does not return NGX_ERROR, is this meant nginx successful write temporary file into client_body_temporay_path? It the answer is yes, after that, I use fopen to open file, the file is not exist?
Can anyone please give me the right solution to handle ngx_write_chain_to_temp_file?
I find myself the solution
ngx_temp_file_t *tf;
tf = ngx_pcalloc(r->pool, sizeof (ngx_temp_file_t));
tf->file.fd = NGX_INVALID_FILE;
tf->file.log = nlog;
tf->path = clcf->client_body_temp_path;
tf->pool = r->pool;
tf->persistent = 1;
rc = ngx_create_temp_file(&tf->file, tf->path, tf->pool, tf->persistent, tf->clean, tf->access);
//ngx_write_chain_to_file(&tf->file, bucket->first, bucket->content_length, r->pool);
ngx_write_chain_to_temp_file(tf, bucket->first);
The only thing I cannot understand is if I set tf->persistentto false (0), after the file created, I cannot read from it even if I've not passed response to output_filter yet.

Is there a better way to fix my AS2 preloader?

I have a game with a preloader in scene 1, with the following code on the time line.
stop();
loadingBar._xscale = 1;
var loadingCall:Number = setInterval(preloadSite, 50);
function preloadSite():Void {
var siteLoaded:Number = _root.getBytesLoaded();
var siteTotal:Number = _root.getBytesTotal();
var percentage:Number = Math.round(siteLoaded/siteTotal*100);
loadingBar._xscale = percentage;
bytesDisplay.text = percentage + "%";
if (siteLoaded >= siteTotal) {
clearInterval(loadingCall);
gotoAndPlay("StartMenu", 1);
}
}
The code works fine when there are no music files linked to frame 1. If there are music files linked, then everything loads before the preloader shows up.
I found this great webpage about preloaders, which speaks about the linkage issue, and suggests I put all the big files on frame 2, after the preloader, then skip them. I put my large files on frame 2 as suggested and the preloader worked again.
My question is, is there a better way to do this. This solution seems like a hack.
The only better option I can think of, is to NOT store the MP3 file in your Flash file, but rather load it in your preloader with your flash file's content. This is provided that you're storing your MP3 file somewhere else online (like on a server).
stop();
loadingBar._xscale = 1;
var sound:Sound = new Sound();
sound.loadSound("http://www.example.com/sound.mp3", false);
var loadingCall:Number = setInterval(preloadSite, 50);
function preloadSite():Void {
var siteLoaded:Number = _root.getBytesLoaded()+sound.getBytesLoaded();
var siteTotal:Number = _root.getBytesTotal()+sound.getBytesTotal();
var percentage:Number = Math.round(siteLoaded / siteTotal * 100);
loadingBar._xscale = percentage;
bytesDisplay.text = percentage + "%";
if (siteLoaded >= siteTotal) {
clearInterval(loadingCall);
gotoAndPlay("StartMenu", 1);
sound.start();
}
}

How to automate Photoshop?

I am trying to automate the process of scanning/cropping photos in Photoshop. I need to scan 3 photos at a time, then use Photoshop's Crop and Straighten Photos command, which creates 3 separate images. After that I'd like to save each of the newly created images as a PNG.
I looked at the JSX scripts and they seem to a lot of promise. Is what I described possible to automate in Photoshop using JavaScript or VBScript or whatever?
I just found this script just did the work for me! It automatically crop & straighten the photo and save each result to directory you specified.
http://www.tranberry.com/photoshop/photoshop_scripting/PS4GeeksOrlando/IntroScripts/cropAndStraightenBatch.jsx
Save it to local then run it in the PS=>File=>Command=>Browse
P.S I found in the comment it said the script can be executed directly by double clicking from Mac Finder or Windows Explorer.
Backup gist for the script here
I actually got the answer on the Photoshop forums over at adobe. It turns out that Photoshop CS4 is totally scriptable via JavaScript, VBScript and comes with a really kick-ass Developer IDE, that has everything you'd expect (debugger, watch window, color coding and more). I was totally impressed.
Following is an extract for reference:
you can run the following script that will create a new folder off the existing one and batch split all the files naming them existingFileName#001.png and put them in the new folder (edited)
#target Photoshop
app.bringToFront;
var inFolder = Folder.selectDialog("Please select folder to process");
if(inFolder != null){
var fileList = inFolder.getFiles(/\.(jpg|tif|psd|)$/i);
var outfolder = new Folder(decodeURI(inFolder) + "/Edited");
if (outfolder.exists == false) outfolder.create();
for(var a = 0 ;a < fileList.length; a++){
if(fileList[a] instanceof File){
var doc= open(fileList[a]);
doc.flatten();
var docname = fileList[a].name.slice(0,-4);
CropStraighten();
doc.close(SaveOptions.DONOTSAVECHANGES);
var count = 1;
while(app.documents.length){
var saveFile = new File(decodeURI(outfolder) + "/" + docname +"#"+ zeroPad(count,3) + ".png");
SavePNG(saveFile);
activeDocument.close(SaveOptions.DONOTSAVECHANGES) ;
count++;
}
}
}
};
function CropStraighten() {
function cTID(s) { return app.charIDToTypeID(s); };
function sTID(s) { return app.stringIDToTypeID(s); };
executeAction( sTID('CropPhotosAuto0001'), undefined, DialogModes.NO );
};
function SavePNG(saveFile){
pngSaveOptions = new PNGSaveOptions();
pngSaveOptions.embedColorProfile = true;
pngSaveOptions.formatOptions = FormatOptions.STANDARDBASELINE;
pngSaveOptions.matte = MatteType.NONE;
pngSaveOptions.quality = 1;
pngSaveOptions.PNG8 = false; //24 bit PNG
pngSaveOptions.transparency = true;
activeDocument.saveAs(saveFile, pngSaveOptions, true, Extension.LOWERCASE);
}
function zeroPad(n, s) {
n = n.toString();
while (n.length < s) n = '0' + n;
return n;
};
Visit here for complete post.
Have you tried using Photoshop Actions? I don't now about the scanning part, but the rest can all be done by actions quite easily.