what does "+" means in Objective-C files - objective-c

I've been reading some Obj-C projects, and I'm always finding this standard for naming files:
ClassName+OtherClassName.h
What does this mean? Normally is used with a base class used on the left side, and another class used on the right side, like:
NSString+URLEncoding.h
Thanks in advance.

The way I have seen it used is as a way of organizing categories, which are code extensions added to classes. Each category is given its own header and source file. The '+' is simply another character in the file name, though it is not often used. You can read more about categories here.

It's a naming convention, nothing more. In that case, it would be for a category on NSString that implements something to do with URL encoding.

Related

Xcode and objective c shenanigans

Baby new to Xcode, Cocoa touch and iOS development in general. And am taking the Stanford walkthrough for their iPhone class. I am a little confused at a couple of places and need to shoot my doubts to you guys:
I have two classes that I have created for my model, essentially CalculatorBrain.m and CalculatorBrain.h.
From what I gather, in Objective C, creating a class essentially consists of two functions, one is to declare the class which contains the method/messages and other variables while the other is the actual implementation for the same. From this stems two questions:
Why must I declare a class without implementing it's methods at first? (the concept seems to be borrowed from interfaces) and only then move on to implementing it .
From the above question, as I go through the walkthrough, I notice that the class declaration took place in CalculatorBrain.h whereas the methods were actually implemented in CalculatorBrain.m. I am unable to grasp the nuances of why this was done so if anybody is willing to shed some light on this, it would really help
Thanks again,
Parijat Kalia!!!
These are traditions from the C world, and they're just common practice to avoid some problems. They aren't two classes, they are the definition (in the .h file) and the implementation (in the .c or .cc file).
If you defined the class in the .c file, you couldn't refer to it elsewhere because it wouldn't be defined. You could include your .c file, but then you'd have two copies of the code. You could also use the "extern" keyword, but at this point it's kind of odd.
If you put code in the .h file, then when it's included the code gets included. This means you can get compiler errors that you have three "getMyThing" functions.
This means you can give out your headers to others without giving away your top-secret implementation (useful for making libraries), include your header without worrying about the possible multiple definitions, etc. You can also add variables and functions in the .c file which people using the header (like your other code) can't see or use, so you don't have to worry about changing it later and having compilation break.

Can I create C functions that are only visible to my class which is broken into multiple files?

Using a static function, I can limit the linkage of my function to the file at hand and that is perfect in many cases. But I have a class that is unwieldy as one file, but breaking it up is made more frustrating because there are functions that I would like to keep 'private' but are needed throughout.
One part of the answer must be counter-questions, such as:
Why is your class so big that it must be split up?
Are you sure your class is so big that it must be split up? (How big is 'big'?)
Are you sure you have your class properly abstracted?
Can you make the common functions into a new class that can be used by the main class you are working with? That will hide the functions behind a class interface barrier.
On the whole, if you can avoid it, do not split the class file up arbitrarily because of size constraints; keep together that which belongs together.
A Gruesome Possibility
Assuming that a split is necessary and an orthodox split (into various classes that work together) is not possible, the question becomes: how gruesome will you accept your code being? (It's already a bit gruesome since there's an awful lot of functionality in a single file; can you stand it becoming more gruesome?)
Assume your class is in 4 (or more) files.
class.h
class.c
class1.c
class2.c
The header, class.h, is orthodox - self-contained and idempotent. It is used by the outside world (meaning outside this collection of source code) to access the facilities provided by the class.
The files class1.c and class2.c contain implementations of the functions in the class. They could be given a separate, distinctive file suffix - there might be some advantages to doing so. The files are not designed to be compiled standalone; they are strictly a convenience that splits the source up because the class got too big.
The file class.c is what you compile. It contains:
#include "class.h"
Other definitions needed by the class internals.
#include "class1.c"
#include "class2.c"
Thus, although the source is split up, you actually compile a single file, class.c.
In your makefile or equivalent, you specify that class.o depends on the header and all three source files; if any of those changes, then you need to recompile the whole lot. One advantage of changing the suffix of the implementation files (class1.c and class2.c) is that they will not compile separately because the suffix is not recognized by the C (Objective-C) compiler. One downside of changing the suffix is that your syntax-aware editor won't be aware of the correct syntax highlighting for the separate files unless you tell it the file type. If you use an IDE, it may also be less than amused at this trickery.
If you work on a machine where the size of the source means it cannot all be compiled at once like this, then you are snookered. This technique does not help at all; you have to split the files up and compile them separately. In that case, really look hard at whether you can split the code cleanly into several classes which can be managed in an orthodox way.
By request, my comment on the OP as an answer:
There's no language support for this that I'm aware of... You could put all the support functions in a separate c file and only #import its header from the class implementation files? If they don't have to be C functions (for passing as callbacks to C APIs, for example) I'd reimplement them as methods on the class and declare the private interface in a separate header—each implementation file would then #import both the "public" and "private" header.
Prefix their names with output of a cryptographic RNG. Now you don't have to worry about unintentional name collisions. Problem solved. You can hide the renaming in preprocessor macros if you really like.

Are there any useful naming conventions for *your* constant/static variable in Cocoa?

I know that constants start with the k prefix, but does anyone have their own constant prefix, so they can easily get completion on their constants, instead of Apple's?
I use a three letter prefix for my classes because of my company name, let's pretend it's OMG. I tried prefixing my constants with omgkConstantName but that isn't very satisfying. I was also toying with either kk or ok (the o is from the OMG.) Or maybe I should do kOMGConstantName, that seems more Cocoa-ish?
It seems really useful to quickly get to your own constants, the same way you might want to get to your own classes. Does anyone do this? Is it terrible Cocoa style?
Also, is there a good naming convention for static variables you would only use in one class, like keys for a JSON dictionary? Should they have the k? Should they start uppercase, or do they follow normal case conventions?
// Static Variables
static NSString *searchTextKey = #"searchText";
static NSString *searchResultsKey = #"searchResults";
(more)
I try to consistently use kJAFoo (or kXXFoo where XX is a project prefix) for my public constants – especially actual consts which are exported symbols – but generally use kFoo for enums or static consts inside an implementation file. Similarly, I use sFoo for static variables and gJAFoo in the rare cases where I use exported globals.
None of these cases are as important as namespacing classes (and methods in categories on imported classes), though, since most types of conflicts will emerge at compile or link time rather than runtime.
Apple's Coding Guidelines for Cocoa recommends to use the same naming conventions for enumerations as for functions. Following this advice, OMGConstantName would be correct.
I normally make constants Pascal case.
If you choose to follow the 'namespacing convention' of putting a prefix on everything then you'd use that as well.
So I'd normally do
static NSString *SearchTextKey = #"searchText";
you may choose to namespace it though which would have it be (assuming your prefix is ZK)
static NSString *ZKSearchTextKey = #"searchText";
In general I only namespace things that are used in multiple projects, following the google recommendation (or at least it was when I was settling upon my naming convention).
The most important thing though is that whatever convention you settle on. Stick to it and be consistent (at least within a given project). At a certain point second guessing yourself is just going to waste time.
I usually follow the same prefix/capitalisation convention as classes, so where Cocoa has NSTouchPhaseBegan I might have GLTuneNameKey.

What's the rationale behind the Qt way of naming classes?

I am wondering why Qt uses Q before every class name rather than putting everything in a namespace. Is there any particular reason, such as making the names easy to search for, or is it just about brand names?
I believe it is historical. Namespaces were introduced into C++ around 1995. Qt development started in 1991 so namespaces could not be used, obviously.
It may be a portability issue. Namespaces weren't / aren't supported by every compiler, so the naming convention helps to cut down on naming clashes.
The documentation for Qt refers to namespaces, although I didn't check the code to see if they are truly c++ namespaces or a hack with public declarations inside a class. I would guess that the rest is trying to avoid causing everybody to need to rename everything, although they could provide a migration path if they wanted to, like so:
namespace Qt
{
class Object { ... };
}
#ifndef NO_OLD_DECLS
typedef Qt::Object QObject;
#endif
Qt is very conservative on the C++ language features it uses. No namespaces, exceptions or RTTI. See also this article detailing why templates are not used in signal/slot handling.
Seeing as there's not a single C++ compiler left that doesn't implement namespaces, nowadays there's only one reason: Branding :)
Qt uses a Q prefix as part of their coding style. It usually serves the purpose of making it easier to read the code and spot what is what.
An identifier that:
is prefixed with "Q" and suffixed with "Private" is a private class used for implementation details and is not part of the API (e.g. QPainterPrivate)
is prefixed with "Q" and not suffixed with "Private" is a public class (e.g. QWidget)
is prefixed with "q" (lowercase) is a public global function (e.g. qRgb)
Adopting a coding style and using it uniformly makes it much easier for other people to understand code they didn't write.
Ref.: Qt Coding Style

Objective-C equivalent of Java packages?

What is the Objective-C equivalent of Java packages? How do you group and organize your classes in Objective-C?
Question 1: Objective-C equivalent of Java packages?
Objective-C doesn't have an equivalent to Java packages or C++ namespaces. Part of the reason for this is that Objective-C was originally a very thin runtime layer on top of C, and added objects to C with minimum fuss. Unfortunately for us now, naming conflicts are something we have to deal with when using Objective-C. You win some, you lose some...
One small clarification (although it's not much for consolation) is that Objective-C actually has two flat namespaces — one for classes and one for protocols (like Java's interfaces). This doesn't solve any class naming conflicts, but it does mean you can have a protocol and class with the same name (like <NSObject> and NSObject) where the latter usually adopts ("implements") the former. This feature can prevent "Foo / FooImpl" pattern rampant in Java, but sadly doesn't help with class conflicts.
Question 2: How to [name] and organize Objective-C classes?
Naming
The following rules are subjective, but they are decent guidelines for naming Objective-C classes.
If your code can't be run by other code (it's not a framework, plugin, etc. but an end-user application or tool) you only need to avoid conflicts with code you link against. Often, this means you can get away with no prefix at all, so long as the frameworks/plugins/bundles you use have proper namespaces.
If you're developing "componentized" code (like a framework, plugin, etc.) you should choose a prefix (hopefully one that's unique) and document your use of it someplace visible so others know to avoid potential conflicts. For example, the CocoaDev wiki "registry" is a de facto public forum for calling "dibs" on a prefix. However, if your code is something like a company-internal framework, you may be able to use a prefix that someone else already does, so long as you aren't using anything with that prefix.
Organization
Organizing source files on disk is something that many Cocoa developers unfortunately gloss over. When you create a new file in Xcode, the default location is the project directory, right beside your project file, etc. Personally, I put application source in source/, test code (OCUnit, etc.) in test/, all the resources (NIB/XIB files, Info.plist, images, etc.) in resources/, and so on. If you're developing a complex project, grouping source code in a hierarchy of directories based on functionality can be a good solution, too. In any case, a well-organized project directory makes it easier to find what you need.
Xcode really doesn't care where your files are located. The organization in the project sidebar is completely independent of disk location — it is a logical (not physical) grouping. You can organize however you like in the sidebar without affecting disk location, which is nice when your source is stored in version control. On the other hand, if you move the files around on disk, patching up Xcode references is manual and tedious, but can be done. It's easiest to create your organization from the get-go, and create files in the directory where they belong.
My Opinion
Although it could be nice to have a package/namespace mechanism, don't hold your breath for it to happen. Class conflicts are quite rare in practice, and are generally glaringly obvious when they happen. Namespaces are really a solution for a non-problem in Objective-C. (In addition, adding namespaces would obviate the need for workarounds like prefixes, but could introduce a lot more complexity in method invocation, etc.)
The more subtle and devious bugs come from method conflicts when methods are added and/or overridden, not only by subclasses, but also be categories, which can cause nasty errors, since the load order of categories is undefined (nondeterministic). Implementing categories is one of the sharpest edges of Objective-C, and should only be attempted if you know what you're doing, particularly for third-party code, and especially for Cocoa framework classes.
They use long names...
Article on coding style & naming in Cocoa / Objective-C
Discussion whether Obj-C needs namespaces (deleted, archive here)
See
What is the best way to solve an Objective-C namespace collision?
for a discussion of how Objective-C has no namespaces, and the painful hacks this necessitates.
Unfortuantely objective c doesn't have any equivalent to namespace of C#,c++ and package of java....
The naming collisions could be solved by giving contextual name for example if u gonna give a name to method it should imply the class and module that it comes in so that...these problems could be avoided.
Go through the following url to know more on naming convention as advised by apple
http://developer.apple.com/library/ios/#documentation/cocoa/conceptual/ProgrammingWithObjectiveC/Conventions/Conventions.html
What about something like this (inside a directory)?
#define PruebaPaquete ar_com_oxenstudio_paq1_PruebaPaquete
#interface ar_com_oxenstudio_paq1_PruebaPaquete : NSObject {
and importing it like this:
#import "ar/com/oxenstudio/paq1/PruebaPaquete.h"
PruebaPaquete *p = [[PruebaPaquete alloc] init];
and when you have name collision:
#import "ar/com/oxenstudio/paq1/PruebaPaquete.h"
#import "ar/com/oxenstudio/paq2/PruebaPaquete.h"
ar_com_oxenstudio_paq1_PruebaPaquete *p = [[ar_com_oxenstudio_paq1_PruebaPaquete alloc] init];
ar_com_oxenstudio_paq2_PruebaPaquete *p2 = [[ar_com_oxenstudio_paq2_PruebaPaquete alloc] init];
Well, I think all the other answers here seem to focus on naming collisions, but missed at least one important feature, package private access control that java package provides.
When I design a class, I find it is quite often that I just want some specific class(es) to call its methods, b/c they work together to achieve a task, but I don't want all the other unrelated classes to call those methods. That is where java package access control comes in handy, so I can group the related classes into a packaged and make those methods package private access control. But there is no way to do that in objective c.
Without package private access control I find it is very hard to avoid people writing code like this, [[[[[a m1] m2] m3] m4] m5] or [a.b.c.d m1].
Update: Xcode 4.4 introduced "An Objective-C class extension header", in my opinion, that is in some way to provide "package private access control", so if you include the extension header, you can call my "package private" methods; if you only include my public header, you can only call my public API.