Short intruduction to OOP basics - oop

Can somebody point me to good intruductions into OOP main paradigms, like inheritance, polymorphism, encapsulation? I am looking for short article, about 2-3 pages, for very quick reading.
Thank you very much.

Just google for it http://en.wikipedia.org/wiki/Object-oriented_programming

The definitions from Alan Kay (he invented the term) on c2.com:
http://c2.com/cgi/wiki?AlanKaysDefinitionOfObjectOriented
http://c2.com/cgi/wiki?AlanKayOnMessaging
Which might not be the object-oriented you're looking for.
The big idea is "messaging" - that is what the kernel ...
is all about ... The Japanese have a small word - ma - for "that which
is in between" - perhaps the nearest English equivalent is "interstitial".
The key in making great and growable systems is much more to design how its
modules communicate rather than what their internal properties and
behaviors should be.

A very quickly reading cannot introduce you to the OOP paradigm. It's a very large topic and it's better that you study it with attention because it can determine how your code is structured.
I also suggest you to improve your knowledge of design patterns, when you'll correctly understand OOP.

This is hardly a niche topic. For a C#-angle on it take a look at MSDN's documentation: http://msdn.microsoft.com/en-us/library/ms173109%28v=VS.80%29.aspx

Take a look a the Simple English wiki article on OOP.

Related

Modularity in OOP vs Procedural?

As part of a course, I've been asked to give a definition of Modularity in two cases. The Object-oriented programming and the Procedural one. After reading up on this concept I still do not understand how Modularity differs in those two. Could someone please highlight the major differences?
I've added the screenshot of the specific task to give you an idea of what I'm presented with.
Thank you in advance for your time and help.
Wikipedia has an article about "Procedural programming" where the two (procedural and object-oriented) are compared quite well. See the "Comparison with other programming paradigms" section of the article.
Link of the article: https://en.wikipedia.org/wiki/Procedural_programming
You can also read up on modularity there to understand the concept better.

Where can I find good explanations of Computability and Complexity?

I have a repeat coming up in Computability and Complexity and I was wondering if anybody has good resources for this sort of study.
Things like regular languages, context free and context sensitive languages and all that sort of stuff.
For example:
As you can see, it is a horribly phrased question. The notes our lecturer gave us are equally as bad. I really need to pass this module so if anybody has a good resource for studying these topics it would be much appreciated.
I think the problem you're having is not the fault of the phrasing, but the fact that you're not yet comfortable dealing with the mathematical notation involved.
Wikipedia has a lot of articles on automata and other computer science theory topics. Also, a google search on 'NFA to DFA' turns up many helpful results. Automata are used heavily in compilers, so you might find a more "practical" explanation of things in material from a compilers course.
Your class is going to be heavily mathematical, though, so you would do best for yourself by putting aside the attitude that the material you've been given is poor and spend the time learning to understand it. Mathematical formulations give you precise and concise descriptions without as much room for misinterpretation as informal language has.
You may want to look at the class notes made available by Avi Kak at
https://engineering.purdue.edu/kak/courses-i-teach/ECE664/Index.html
See the handwritten notes on Lecture 17 that explain the notation in your question.

scheme for object-oriented programmers

I'm thoroughly intrigued by Scheme, and have started with some toy programming examples, and am reading through Paul Graham's On Lisp.
One thing I haven't been able to find is a book or website intended to teach Scheme to "OO people", i.e. people like myself who've done 99 % of their coding in c++/Java/Python.
I see that closures are sort of object-y, in the sense that they have local state, and offer one or more functions that have access to that state. But I don't want to learn Scheme only to port my existing habits on to it. This is why I'm learning Scheme rather than Common Lisp at the moment; I fear that CLOS might just serve as a crutch to my existing OO habits.
What would be ideal is a book or website that offers case studies of problems solved in both an OO language, and also in Scheme in a Schemey way. I suppose I would most appreciate scientific computing and/or computer graphics problems, but anything would do.
Any pedagogical leads would be much appreciated.
I doubt CLOS would serve as a crutch for old habits, I found it to be pretty different from the OO style in C++/Java/Python, and very interesting. I don't understand all the details, but I would recommend Peter Seibel's Practical Common Lisp. If you are reading On Lisp without much trouble, you should be able to dive into the chapters introducing CLOS in PCL. Also, I'd recommend his Google Tech Talk comparing Java and Common Lisp.
Here's a few more recommendations to make this a more full-fledged answer:
The classic text Structure and Interpretation of Computer Programs covers quite a few examples in chapter 3 of building modular systems using closures (and addresses issues with introducing state and mutability). Chapter 2 includes some generic and data/type-directed programming which could be helpful for motivating study of CLOS. This book really needs no introduction though, it's a towering work, and I've only been reading it slowly since the spring. Highly recommended if you are interested in Scheme.
While SICP is a great book, it's not without its flaws: A really interesting look at these is the essay "The Structure and Interpretation of the Computer Science Curriculum" which elaborates on a few criticism of SICP, and is written by the authors of How to Design Programs (I haven't read HTDP but I hear it's very good). While this essay won't teach you specifically what you are looking for - comparing functional and OO programming - it is really interesting anyway. Their freshman undergraduate course starts with a first semester introduction to functional programming using Scheme (I think, PLT/Racket) and is followed by a semester of OO programming with C++ or Java... at least that's the course they describe in the essay.
These slides from Peter Norvig address some of the design patterns common in OO programming and show why they are missing or unnecessary in dynamic, functional languages like Scheme and Lisp: http://norvig.com/design-patterns/
I cautiously recommend the book by the same authors as the Little Schemer books: A Little Java, A Few Patterns. I can't say for sure if this is a really a good book or not, it was incredibly strange and there are some really bad typesetting decisions (italic, serif, variable-width, superscript doesn't belong in a text on programming), but it might be interesting to take a look at. You can probably find it cheap, anyway. Don't take this recommendation that seriously. I think it would be better to stick to the Scheme texts.
p.s. I have to disagree with one comment stating that functional programming is not as complicated at OO programming, I think that's grossly misstating it. Functional programming in all its breadth is truly mind-boggling. When you go beyond map/filter/reduce and first-class functions, and take a look at other things in the functional realm like lazy evaluation, avoiding side effects and mutation, and the strong, static-typed languages, it gets pretty interesting, and is certainly just as complicated as traditional OO programming. I've only just scratched the surface myself but have discovered a great deal of new ideas. Programming is complicated business, whether OO or functional.
Congrat you, my friend ! Love cs, love functional programming.
If you are python developer it takes 3-4 days to think in scheme
Here is the best simple tutorial I have ever met http://www.shido.info/lisp/idx_scm_e.html
I found this course http://cs.gettysburg.edu/~tneller/cs341/scheme-intro/index.html and it may be useful for you
One beginner's resource that is very helpful and geared very much toward the casual reader is "The Adventures of a Pythonista in Schemeland". It's written (obviously) from the point of view of a Python programmer taking first steps with Scheme. One especially nice thing about it is that it includes an overview of the current implementations and compatibility issues between each scheme implementation, which, unfortunately, can cause some headaches when you're just starting out.
With regards to object systems, these two documents (linked from here) give nice examples of very simple toy implementations using closures that I found helpful in understanding their use in capturing state.
If you are starting off with Scheme, have a look at How to Design Programs. This book presents the "Schemey" approach to problem solving. I don't think there is a book that compares OO and functional solutions to the same programming problems. But there is a nice presentation that shows how dynamic languages like Scheme could provide simple solutions to problems that demand complex design patterns in statically typed OOP languages.

Are there any good courses for learning about Object-Oriented Programming?

I'm looking for some good courses on object oriented programming. I've been programming for about 4 years so far, but I don't feel like I have a SOLID grasp on OO.
How did you learn?
Its all learning by doing. Courses and books are good, but the bottom line: Coding is all about writing programs; start from there. Another thing I personally think is very important: read other peoples code!
Try these: http://webcast.berkeley.edu/course_details_new.php?seriesid=2008-D-26263&semesterid=2008-D
Maybe you'll like the "Head First" approach.
The mechanics of OO (i.e. the syntax and semantics, terminology, what it is, what it does) are very easy. They "why" and "where" of it is the hard part. I'd suggest you just learn the mechanics quick and dirty on Wikipedia if you haven't already, and then pick up a book on design patterns. Head First is a good choice here. I don't believe that you can truly understand OOP (or really anything for that matter) unless you know where it's useful and what problems it's meant to solve.
After this, the next step would be to look at APIs you use every day in your favorite language from your new perspective. You should start seeing why using OO techniques in certain situations makes the API much more usable than if everything were just free/static functions and plain old data objects. You might also see areas where OOP is awkward and overused and free/static functions and plain old data objects might be better solutions.
Lastly, it's useful to know how some aspects of OO are implemented at a lower level. Understanding things like virtual function tables and how to do OOP in pure C really adds a level of depth to your understanding of what can and cannot be accomplished with it, and what the tradeoffs are inherent in it.
And obviously, try to integrate what you learn into the code you write.
Since you ask :) I learned with Object Oriented Software Construction, 2nd Edition by Bertrand Meyer, Prentice Hall, 1997.
Meyer is due to publish in a very short while a book which is focused on learning to program from the start: Touch of Class. This should be a good option for students.
I notice that people's tastes about learning materials vary quite a lot. Some like summaries, tutorials, how-to's... I learn complex subjects by taking my time to follow the complete dissertations.
A pure-object language is the best course in OO.
I can suggest Java, Ruby, or Smalltalk
Learn any of those (from scratch, not just as rewriting C or Perl) and you know OO.
I would go with ruby, it's more mainstream than smalltalk, and has a richer syntax than java. Perfect for the beginner
It is REALLY difficult to learn this by yourself. The best chance is to learn it alongside someone else at your workspace, who's going to get you through tasks and shows you things on the way.
I can recommend this book. http://squeakbyexample.org/ it's far from perfect, but it's free and comes with a special squeak version that is optimized so you find the code fast. The examples are kind of nice for starters, I think. At least I enjoyed reading it.

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I'm a confused newbie and hobbyist programmer trying to get a grip on this, so forgive me if my question is a little off or doesn't make much sense.
I see a lot of questions on SO revolving around the use of design patterns, and I'm wondering if anyone has a good resources for learning about, and implementing design patterns? I understand the general idea, and know how/when to use a couple of them(Singletons, Factory methods) but I know I'm missing out.
(Just in case it matters, my language of preference is C# but I could learn from examples in other languages)
Head First Design Patterns
and the Design Pattern Wikipedia page are the best resources for beginners. FluffyCat is another good, free online resource for design patterns in both Java and PHP.
The Gang of Four book is where to go afterward, but it's fairly advanced, so I'd wait until you have a pretty firm grasp from the other resources.
Design patterns are great for various reasons:
gives you a starting for solving common problems.
gives developers a vocabulary to talk about certain ways of solving problems in a very compact manner.
when working with developers who know design patterns and you use design patterns in your solutions they will understand the solutions a lot faster.
But when your goal is just to learn design patterns I think you are missing the fundamentals. All design patterns are based on more common principles. High Cohesion, Low Coupling Open Closed Principle, DRY, Liskov Substitution Principle etc. For these fundamentals I would read the following books in this order:
Head First Object-Oriented Analysis and Design (Head First) [ILLUSTRATED] (Paperback)
Applying UML and Patterns (Hardcover)
Agile Principles, Patterns, and Practices in C# (Robert C. Martin Series) (Hardcover)
After that you are ready for the basic gang of four design patterns
Head First Design Patterns (Head First) [ILLUSTRATED] (Paperback)
The BIBLE
A nice website (don't buy anything, it is not worth it) http://dofactory.com/Patterns/Patterns.aspx (some implementations of this site are worth a discussion
The next step:
Patterns of Enterprise Application Architecture (Addison-Wesley Signature Series) (Hardcover)
The POSA books
And always remember : the pattern is not the goal !
I'd add that Design Patterns book from the "Gang of four" is a bible for anyone who is seriously interested in design patterns.
My tip:
Read a lot about the patterns from different sources.
Trying to force as many patterns as possible into all the code you're writing as this point is not going to give good results. Instead, let the information rest inside your brain for a while (read: months).
Suddenly you'll find yourself stumbling upon a problem or piece of code and you'll vaguely remember that you've seen something that might work as a solution to this particular problem. Now is the time to look up the details on the pattern you are thinking of and try to apply it.
That's what has worked for me, anyway.
Design Patterns
This tutorial site contains following sub-sections
Intent of each design pattern
Real World Structure for the design pattern
A Problem statement
Detailed discussion on the problem
Checklist on how to arrive at a pattern
Rules of thumb while arriving at pattern.
Code snippets for the design pattern which includes C#, C++, Delphi, Java and PHP
This site also contains guide on Anti Patterns, UML and Refactoring.
Bruce Eckel has a book on design patterns, although it's Java, it's like all of his books amazing. And the best thing is, they are free!
C# 3.0 Design Patterns for a C# perspective on design patterns.
(source: oreilly.com)
An introductory book that I found useful and well written is
Design Patterns Explained by Alan Shalloway and James Trott (Addison Wesley).
Do not start from the Gang of Four book, for it is not an introductory book by any means.
I would recommend taking a look at Jean Paul Boodhoo's quintology (?) on Demystifying Design Patterns on DNRtv, urls supplied below. The videocasts touches on Singleton, Abstract Factory among others- the difference being that you can watch him code as he discusses the theory. Good to watch over lunch on a rainy weekday.
http://www.dnrtv.com/default.aspx?showNum=63
http://www.dnrtv.com/default.aspx?showNum=65
http://www.dnrtv.com/default.aspx?showNum=68
http://www.dnrtv.com/default.aspx?showNum=71
http://www.dnrtv.com/default.aspx?showNum=92
An annotation to the above comments.
A Quick Reference For GOF Patterns
Here is a good place you can start dofactory.com/patterns/patterns.aspx - You can find link to each pattern, along with corresponding implementations.
How ever, remember that these are GOF patterns. You might need to read and understand advanced patterns as well, once you gain enough expertise in OOAD. Head First Design Patterns is a good start, and after making some progress, go with Martin Fowler's Enterprise Application Architecture Patterns.
Applying Design Patterns - The Thought Process
Another main aspect - Applying Design patterns is as important as just knowing them. Reading these articles might help you as well.
Applying Design Patterns Part I
Applying Design Patterns Part II
Hope this helps
Head First Design Patterns is a good one like others already noted. Besides this, of course the original book and C# Design Patterns. Also there are good websites already mentioned.
Besides self-learning, I seriously recommend starting or attending a pattern study group in your area. See A Learning Guide To Design Patterns for explanation and great order to study the patterns in. We did this and I can honestly say that I would not understand as much as I do now. A weekly meeting with other interested people keeps you surprisingly disciplined when learning something abstract like design patterns.
Happy studies!
Before spending money on books I would recommend Wikipedia's excellent design patterns page. Also for something different Google for "design pattern screencasts" or search for "design patterns" on YouTube. Getting the same information presented differently often helps the penny drop.
The Gang of Four book is the definitive text on the most well known patterns but is not that easy to read and with C++ examples not everyone's favourite.
The Head First Design Patterns text is far more accessible but only contains a subset of the Gang of Four patterns.
The most important thing is to understand where and why a particular pattern is useful. Afterwards search the web for implementation examples in the language of your choice and experiment until you "get it". Understand one pattern before moving on to the next. Everyone understands some patterns better than others (and there are hundreds of lesser known ones).
Just keep plugging away.
(source: Amazon)
Patterns of Enterprise Application Architecture (Hardcover) by Martin Fowler
Refactoring to Patterns (Hardcover) by Joshua Kerievsky
Continuous Integration: Improving Software Quality and Reducing Risk (Paperback) by Paul Duval et.al.
Beyond Software Architecture: Creating and Sustaining Winning Solutions (Paperback) by Luke Hohmann
Design patterns are like any library function, read about them, then when a problem comes up, the design pattern will be in your "Toolchest". There are many design patterns books all patterned after the original "Gang of four" design patters.
For any programmers, I think that and the Refactoring book by Fowler are the absolute minimal requirements.
For websites, a very good site is http://ajaxpatterns.org, from one of the developers of the ajaxian website
The original Design Patterns book is a must-read for all programmers.
It is an excellent book on every level: layout, clarity, insight, depth. It's one of those great books that you first read cover-to-cover, and then use as a reference until you literally know it inside out.
You could start by the Wikipedia page, but treat yourself with the great book too.
Applying UML and Patterns by Craig Larman. Start from the basic of analysis, design and uses a simple Case scenario. Introduces most of the basic patterns in a simple way.
If you read about design patterns you'll notice that Java seems to have a few of them implemented.
Look at the source for any framework and you can glean info about design patterns. Personally I don't see them fitting in perfectly to any of my code, sometimes the examples in books and tutorials seem a little idealized, especially for the lone coder.
Design patterns aren't for lazy coders.
For me and my colleagues study Design Pattern that following on Pattern Study Group. They prepare a list of each pattern that we should learn in order and also have the opening questions that make more discussion in group.
I also suggest having a shufty at Refactoring to Patterns once you've read Head First Design Patterns.
Note: The code examples are in Java, but should be very similar to C# examples...
It does not make too much sense to me for someone with very little experience to delve too far deeply into design patterns. It is great to know they exist, but at this point you should focus more on other things rather than just learning about design patterns.
They are useful in context of a problem - as a concept for a new/beginner developer they are really not too much practical value aside form knowing that you should make use of them when and where you can.
EDIT
To clarify - many design patterns are a result of problems found in some domains. A new programmer can hardly be expected (IMO) to know the design pattern(s) to use for some set of problems. Just as we get a smattering of algorithms in CS studies, we need an understanding of the things we can do with patterns and their benefits, but when a person is still building hello world or discovering stl there is not much practical need for design patterns. Patterns are great. But they are not the silver bullet.
(Neither was CASE (tools), neither is/was UML, neither is SCRUM, neither is TDD, nor STL, nor Java, nor XML, etc. ) These are all just aspects of our profession and to treat these topics as the second coming is naive.
Patterns comprise the high level vocabulary programmers use to talk about abstract design. If you are reusing an abstract solution, it is helpful to refer to it by name. If you invent a pattern, it is professional to do a little checking to make sure it hasn't already been given a name. If it has been named, then the description may be useful.
After you code even a tiny bit, you will notice yourself writing something similar to what you coded before. This is a pattern. Even if it is a tiny pattern, it is worth noticing. Is there a better pattern? Do you see certain tiny patterns cooperating together to solve a larger problem? Well next time, when you want to solve larger problem, the entire pattern comes into your mind as a single chunk. Fleshing out the detailed lines of code becomes mechanical.
The more you notice patterns, the easier programming becomes, and the more you will appreciate some of the biggest and best patterns worked out by other programmers.
Try mastering the MVC pattern. One way or another, variations show up all over the place, even in tiny design decisions.
Once you understand the concept, go through the Eclipse source code or design, lots of really good examples of these patterns (no surprise, Gamma was one of the designers).
I have found Design Pattern articles on this website really easy to understand
Design Patterns in C#