What is it im supposed to set in the plist so that it shows that it does not work on the ipad on itunes?
its somthing to do with this http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/AdvancedFeatures/AdvancedFeatures.html but I dont see anything that seems appropriate?
Im still kind of noobish so I'd appreciate a really simple answer or as simple as possible.
Thanks for your time
In Project Settings -> Build tab, Deployment category, Targeted Device Family.
Related
My application i cant open it from google play, even test from another device, its same isuue.
i faced same issue when i was beginner in Android studio.
its look like you missed something in your app Manifets.
, Make sure you add all (activity/permission's) in Manifets.xml
if not work let us know more.
in the end dont forget to (update/upgrade) your new version in google play.
I have seen that titanium support CoverFlowView in titanium but it works only on ios, Can anyone have idea to achieve CoverFlow in android with titanium
Thanks in advance
Looks like you are in luck! Someone already built a coverflow module for Android using the Android development environment.
https://github.com/moondroid/CoverFlow
You need to be willing to write the additional code for that to turn it into a module for Titanium.
http://docs.appcelerator.com/titanium/3.0/#!/guide/Android_Module_Development_Guide
It should be possible, but I must admit I've never tried to write one myself.
Basically you cannot get Coverflow on Android. Since it is a native iOs component which is not implemented in Android at all. Frameworks like Titanium always "link" your commands to internal system APIs. When there is no API there is no way to access it. Of course you could try to build it on your own but I think this would not work that well. And its a lot of work!
Additionally cover flow is not really useful (except for holding just a few items). Have a look at my question at ux.stackexchange.
This issue is bugging me for some time. Im using a plugin with google play services, and i'm missing the button that switch from public to circle leaderboard. this is not only on my apps, but every aps in my device. I did manage to see the button yesterday after upgrading to android lollipop, but its missing again!!!! I cant find any answer to this matter. if someone could shed light on this, it would be great! Please help!!
If your leaderboard dosent support the android language you wont be able to see the "social-all" toggle, or the public leaderboard.
To fix this you must add the language to the service.
In the console, go to Game services, select your game,go to Game details,click on Manage translations and select Add translations.
Make sure you add Display name to each language you added.
I spent all day searching for a tutorial on how to integrate Game Center into my iPhone app with no luck. I found few of them but they are either incomplete or obsolete.
1. I need a tutorial or documentation or any working source code.
2. Do I absolutly have to add my app in iTunes Connect during dev/test phases?
Here's some documentation about GameCenter that should get you started: GameCenter Programming Guide.
And yes, you absolutely have to add your game to iTC during development as well as prepare all your leaderboards and achievements (if any). If your game isn't completed yet, I have found it useful to just add any screenshots to iTunes Connect until you finish. If you don't have any previous apps, simply put in any image of the correct size, same goes for the app icon.
Hope this helps!
I am developing an iPhone game, and I will implement Game Center in it.
Apparently, I need to do some configuration with my application in iTunes Connect first. Therefore I have to "create" my application in the iTunes Connect page, right? But, how do I do that without getting Apple's staff review my app since I am still working on it?
I tried making a new app like normal, but it asks me for a bunch of stuff like screenshots etc, but I have none to offer in the first place...
Fixed. It seems they won't even review it if there is no binary uploaded yet.