Any working example of compiling a DLL in wxWidgets - dll

I have found some examples of how to compile a DLL in wxWidgets but none of them compile in wxWidgets 2.8.9
Examples, such as, http://wiki.wxwidgets.org/Creating_A_DLL_Of_An_Application (here some of the download links don't even work, such as, http://www.frogmorecs.com/dl/fromdll.zip). Even the code at this forum http://wxforum.shadonet.com/viewtopic.php?p=5964#5964 does not compile.
Even the latest sample from the official wxWidgets SVN (http://svn.wxwidgets.org/viewvc/wx/wxWidgets/trunk/samples/dll/) does not compile with the latest build of wxWidgets.
someone help!

this is how to do it:
download rapidsvn
create a directory on your computer named "whatever"
start RapidSVN
go to Repository->Checkout...
enter url http://svn.wxwidgets.org/svn/wx/wxWidgets/trunk/
select the folder you created as destination directory
hit ok
once finished, go to the directory and see BuildSVN.txt
now build the samples/DLL
it should all work!

Related

Missing dll files error in Objective-C programs

I am a beginner in Objective-C language. I have downloaded and installed GNUstep msys and GNUstep core and installed them in order, as mentioned in the downloads page of GNUstep.
But, I think that the installation isn't correct, because whenever I try to compile an Objective-C source file, it shows fatal error Foundation/Foundation.h file not found. Means, due to some reasons, the path to the header files isn't valid.
Although I am now successfully able to compile the source file with the -I and -L options, I faced another problem. After compilation, when I run the compiled exe file, it shows an error that many dll files are missing, such as objc-4.dll, gnustep-base-1_24.dll to name a few of them. But, I found all of these files present under the /GNUstep/System/Tools folder. When I copied these dll files to my main working (home) directory, it runs successfully without any errors.
Why is this happening? All the tutorials I found on the internet shows very simply the compiling and running of Objective-C programs in Windows without changing so many things. Am I missing something? I have searched many times in StackOverflow and also on the internet, but none of those solved this problem. Please help me and thanks in advance.
P.S. - I have installed GNUstep in the default C:/GNUstep/ folder and included the C:/GNUstep/bin/ and C:/GNUstep/msys/1.0/bin/ folders in the PATH environment variable.
I noticed that there are more than one gcc.exe files present on my system for three different programming language compilers and their parent folders are included in the PATH environment variable. So, the gcc command conflicted with those three executables and therefore, the path to the dll files become invalid.
So, I had to move the GNUstep's bin directory to the top of the PATH environment variable to ensure that the GNUstep's gcc executable is used. And now, everything works like a charm.

How can I build liquidfun library with cmake?

I am trying to run SFML-LiquidFun-Water-master open source file (https://github.com/alextrevisan/SFML-LiquidFun-Water) on VS2015, but it had some errors (such as there is no proper library "Box2D", "Liquidfun"), I realized that I have to install liquidfun librabry and bring it to the source code which I want to run. I downloaded liquidfun library from https://github.com/google/liquidfun and Cmake from https://cmake.org/ and followed instructions based on here http://google.github.io/liquidfun/Building/html/md__building_windows.html but It keep saying that there is no such command name Cmake whatever.. What am I supposed to do to run source code thank you!!

VS Code + CMake : cmake.build not found

I have CMake working perfectly fine with Visual Studio 2015. I wanted to try VS Code with C++ and CMake extensions, but when I try to call the build command (configured to F7 by default with the CMake extension for VSCode), I only get the message:
command 'cmake.build' not found
Is it trying to tell me it can't find CMake ? Because Cmake is installed and working so... I also tried changing in the settings to the full path to cmake with no success. I installed both CMake and CMake Tools from Extensions. Also the toolbar for CMake doesn't appear on the blue VSCode toolbar as shown in CMake Tools extension doc.
Edit:
The author of that extension believes they've resolved this issue in the latest version 0.9.7.
https://github.com/vector-of-bool/vscode-cmake-tools/issues/157#issuecomment-307005140
So, I've just pushed 0.9.7:
No more dependency on twxs.cmake, so that shouldn't be causing any
issues anymore
#ytimenkov fixed some version parsing code that was
lying about what version of CMake was installed. Should fix issues
people are seeing with pre-3.7 versions.
#ytimenkov added better
errors when initialization failed. This should help create future
tickets!
As such, I'm going to close this issue and ask that anyone
with any further issues open a new ticket using the new error messages
that appear during a failed initialization.
I too had this issue and was given a solution here in my ticket.
For some people, one of their dependencies isn't getting installed correctly on our system. So you need to install another additional extension to get it to work.
It's called "CMake" or "twxs.cmake" (actual package name) and can be found here: https://marketplace.visualstudio.com/items?itemName=twxs.cmake
If it still isn't working, some have reported that they needed to uninstall both extensions then reinstall them both to get it to work--making sure to restart VSCode.
try this:
create a new copy of "mingw32-make.exe".
rename the copy to "make.exe".
restart your vscode.

MinGW-w64's ar.exe can't find libraries when trying to build a static library

I've now been trying to get MinGW-w64 to work on my system for several days, mainly because it has a more recent GCC version, but I either set things up wrong or there's some strange problem with MinGW-w64 itself.
I've now downloaded i686-w64-mingw32-gcc-4.7.2-release-win32_rubenvb, unpacked it to C:/Dev/mingw-ruben and added the path C:/Dev/mingw-ruben/bin to the $PATH environment variable.
What I'm trying to build is SFML 2 which comes with a CMake file. Running CMake will work just fine, the compiler gets recognized and passes all test. CMake also finds the ar.exe in the C:/Dev/mingw-ruben/binfolder. After generating the MinGW Makefile I switch to the windows command line and run mingw32-make install.
There's where the problem happens, I get the error:
mingw-ruben\bin\ar.exe: mingw-ruben/lib/libopengl32.a: No such file or directory
Or for the network library
mingw-ruben\bin\ar.exe: mingw-ruben/lib/libws2_32.a: No such file or directory
The error seems quite obvious and on check there really is no libopengl32.a or libws2_32.a in mingw-ruben/lib/, but the files is actually located in C:/Dev/mingw-ruben/i686-w64-mingw32/lib.
Now How can I tell ar/make/cmake to not only search in the mingw-ruben/lib directory but also in the mingw-ruben/i686-w64-mingw32/lib?
Would it be a good idea to copy all the content from the i686-w64-mingw32 subfolder to the mingw-ruben root folder?
As a side note: I can call mingw32-make install again and the procedure will continue but up on trying to link my application against SFML, I run into many unresolved symbol errors for the glXYZ functions from within SFML.
Further information: I'm on Windows 8 x64, but I think that doesn't really matter and yes I've tried MSYS but it doesn't resolve any of my issues.
Am I doing something wrong? Do I have to configure things specially?
January 2015 Edit
Now that SFML 2.2 has been released, this is no longer an issue and you have to link SFML's dependencies yourself when linking static.
January 2014 Edit
As of commit 165f2b1888 and f784fe4c07, which is included in the stable version SFML 2.1, MinGW-w64 compilers are supported.
However while discussing further with different parties it came to light, that the sfml_static_add_libraries marco a rather ugly hack was. In short it unpacked the static dependencies and included their obj files into the SFML library itself. This was most noticeable an issue, when trying to use your own version of GLEW, which failed since SFML was using its internal one already. The issue was brought to the forum and was pushed around for quite a bit, until Laurent finally gave in and went with the proper way of linking dependencies, which means you have to link them now on your own.
As of commit dbf01a775b, which is not included in the stable version of SFML 2.1, one has to link the SFML dependencies in the finally application, when linking statically against SFML.
Original
After some chat on the IRC we've figured it out.
It has nothing to do with MinGW but it's all SFML's fault. To reduce the dependencies list for SFML while linking statically the developer decided to manually extract the symbols from each library (opengl32, ws2_32, ...) which obviously isn't how one does things and violates some ODR rules. The actual error then occurs because the developer assumed that the library will be in the folder mingw/libbut with MinGW w64 it's located in a seperate directory mingw/version/lib and so ar.exe didn't find the library.
Solution
Removing the call to the sfml_static_add_libraries macro and then recompile. Afterwards you'll have to link all the dependencies for static linkages, like it should be.
I think it may be well a problem of the gcc distribution you downloaded.
A bit of light into the problem gives ruben's question here:
https://unix.stackexchange.com/questions/45277/executing-binary-file-file-not-found
that seems to me related to that (although it is about linux and not win)
I was having a similar problem (the name of the missing file was different) few months ago with gcc 4.7.0 linux->win crosscompiler. So until now I lived with the standard ubuntu mingw-w64 package and only yesterday I gave another try to i686-w64-mingw32-gcc-4.7.2-release-linux64_rubenvb.tar.xz and it works without issues in otherwise same environment where the previous version was failing with "..ar.exe: ... no such file". Sometimes I develop also in windows, then I use http://www.mingw.org/ that was for me much easier to setup in Win. It supports only 32bit target but for my project it is sufficient.

How to build yaml-cpp with CMake on Windows?

I can be a real dummy when it comes to following instructions sometimes, pardon me. I'm in a bit of a hurry to get YAML files working with my program. I have downloaded the YAML files from the official site, I have downloaded an installed the latest CMake. What do i do now? I don't understand DLL creation nor the issues that there seem to be.
When I open CMake I put in the path to the extracted yaml-cpp-0.2.7 folder with the yaml-cpp.pc.cmake file and I set up the build path. Is there anything else I should do here? I get this error:
CMake Error: CMake was unable to find a build program corresponding to ""Visual Studio 9 2008"". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool.
CMake Error: Could not find cmake module file:C:/path/yaml-cpp-0.2.7/build/CMakeFiles/CMakeCCompiler.cmake
CMake Error: Could not find cmake module file:C:/path/yaml-cpp-0.2.7/build/CMakeFiles/CMakeCXXCompiler.cmake
Also once i'm done with this what should I do next to be able to launch the example code from the site? Which configuration should I use to be able to launch the file on VS Express 2010? I'm stuck, I can't find answers anywhere.
I have made a mistake here, i tried to get the CMake file going on a computer which didn't have the IDE installed, i installed VC++ 2010 and it works now.
I loaded the yaml-cpp solution into VC++ 2010, bulit it, linked everything and it works fine now.