Symbian OS Market Place - symbian

I've written a program that I wish to sell for Symbian phone users. Is there a Symbian market place? Similar to the iPhone AppStore etc.

There is Ovi for Nokia phones. There is also a more generic publishing program called Symbian Horizon, that will help you publish to multiple app stores for various handset manufacturers and operators.

Symbian Foundation and Horizon app store arent operating any longer (as of November,2010). Ovi Store is the only place to market your Symbian app.

Yes. It is called Ovi.

Ovi is Nokia's Symbian App Store.
Horizon is Symbian.org's Manufacturer independent application store
http://horizon.symbian.org/

Related

is there any Apple Homekit framework compatible devices?

I am doing some R & D on upcoming apple Homekit framework. on the web around we have many devices available which support apple homekit framework . but on there technical specification it is not given that it supports apple homekit.
Apple Homekit framework overview in detail you can find at apple website.
Now my question is : Is there any devices available in the market with which i can start development or R & D among those devices :
Honeywell Thermostat
August Smart Lock.
Philips Hue
Reference link :
Clik Here
These are some of devices which has rumors around the web to support Apple homekit framework .
Edit: See https://support.apple.com/en-us/HT204903 for a list of homekit-certified devices. Presumably this will be updated by apple as new items arrive on the market.
Old answer, still kinda applicable:
There aren't any accessories on the market at the moment, but there are several companies that are probably working to get products to market. None of the three products you list are compatible with HomeKit, however someone has created a 'bridge' that runs on the mac to forward commands to/from the hue bulb. See https://github.com/KhaosT/HomeKitBridge
Apple does ship a HomeKit Simulator with xCode versions 6+ which allows some limited testing of a home-kit enabled app. The simulator is a bit limited in what it supports, but it should give you some idea of how the system works.

Developing apps for Xbox One?

I've heard that Xbox One application development is quite similar to Windows 8, but I haven't found much to suggest why, or what differences there are.
Is there any documentation about creating Xbox One applications (not games, apps.. like Netflix, etc), or even how to apply to obtain such information?
I've been trying to find more details myself. It sounds like the ability to develop apps is coming:
http://arstechnica.com/gaming/2013/10/wait-can-the-xbox-one-really-run-generalized-windows-8-apps/
Nothing to announce today, but when I talk about that common core,
you're seeing that common core in action, being able to target other
devices over time that run the Windows 8 engine.
If you want to know about how to get a head start about thinking about
developing for Xbox One, the logical thing to do is [to] go build
Windows 8 applications.
There are some additions in WinRT designed to allow interaction with Kinect:
http://www.oxm.co.uk/59024/features/what-its-actually-like-to-develop-for-xbox-one-microsoft-explains/?page=2
The applications are very similar to Windows 8, like we brought a lot
of the Windows 8 namespace - WinRT can be used for building those
applications, the time it takes to port a Windows 8 application to the
new Xbox? It's super, super easy. There's some things we added to the
platform for handling gestures, for handling voice and handling ten
foot UI paradigms.
Right now it appears the most you can do is try out your app ideas in WinRT and wait until an Xbox One SDK appears.
I've worked on a few of the launch apps for Xbox One. Unfortunately, you cannot get an app on the platform unless you've been invited (at this point in time), however rumour has it that MS may open up the platform a bit more in the next year or two.
All documentation and information regarding the development itself is all under strict NDA, so it's highly unlikely that you'll find any in depth details.
If you're interested, you can always try contacting the Xbox team for more information.
Important update on this topic:
Every Xbox One is now capable of going into developer mode via the Xbox Dev Mode App. Games and more importantly apps can now be developed by anyone.
FAQ on this topic: http://support.xbox.com/en-US/xbox-one/apps/developer-mode-activation-app-faq
Microsoft currently does not have any official documentation for Xbox One Apps, however it seems that if you go here: http://www.xbox.com/en-us/Developers/id You can register to become a developer for the Xbox One and get the development kit so you can develop apps for it.
Main information about developing for the Xbox can be found at http://www.xbox.com/en-US/developers, which includes how to register for an Xbox One development Kit
and the different tools and middleware that can be used to create games/apps for the Xbox. More documentation for the Xbox One will most likely get published by the end of this year.
To add to what I said, I recommend creating apps for the windows phones as it will show Microsoft that you can successfully build apps for their products. If your app gets enough downloads they will probably allow you to create an app for the Xbox One because you already have a track history
You could use Unity because it can use cross-platforms like Xbox, iPad, iPhone, PS4 and more. Also you can create 3D and 2D apps for development and to upload it to the phone you can use Xcode to build and run the unity project on the phone. If you get stuck you can always go to https://unity3d.com.

Controlling Old Nokia phone via PC

I need to develop a PC program (C++ / C# ) in order to control basic actions (Calls and SMS) on an old Nokia phone (a one with black and white screen)
Do anyone knows where to find a library or a SDK for that purpose?
Edit:
Probably you can not download a program on that old phone..
The connection between the phone and PC will be on standard usb connector for that phone.
Nokia distributes lots of Tools and SDK's which you can find here.
The usefulness depends on which type of Nokia you have, usually you can find type information beneath the battery.

How to access device settings on a Sony Ericsson mobile phone?

Edited on April 29th, content changed
Hello everyone,
I recently bought a Sony Ericsson mobile phone and I would like to add a missing feature myself. In fact I cannot actually disable Internet connection in an easy way when roaming, which cost me a lot of money last time I moved away ... So I would like to develop a little application that would just replace the actual Internet configuration with a fake configuration to avoid auto-connections.
So what I would like to know is how can I access programmatically to my phone settings? I know that Sony Ericsson provides a SDK to run Java applications on its customised JVM. So what I am actually looking for is to know if they extended the J2ME functionality to fit their devices requirements.
This is not well documented so I am asking this question with the hope that someone here already had experience with development targeted for Sony Ericsson devices.
Thanks.
NB: This is a Sony Ericsson Elm which is based on the Sony Ericsson OS with SE Java Platform 8.5.
Edit: I accepted QuickRecipesOnSymbianOS answer as it gave me a clue on the only feature that could have helped me, but which is unfornatunately missing. The Sony Ericsson Java Platform is the only API I could use to develop real programs on my phone. But the JP-8.5 does not implement the JSR-307 package which could help me in managing APN. Thanks everyone for your help.
Well, I hope you got the great Vivaz phone, not the Satio.
In order to learn about Symbian OS C++, first go to the Foundation website.
Relevant plug: the latest introduction to Symbian OS C++ in book form is Quick Recipes on Symbian OS
For now, you won't find a better way than Symbian OS C++ to manipulate your handset access points.
JavaME simply doesn't have the correct APIs for this, at least not until JSR-307 is implemented.
I believe Qt isn't integrated quite tightly enough just yet either but that should change soon enough. Keep an eye on it.
Extending the Symbian Python runtime to do what you want would require some Symbian OS C++ anyway.
Yes you will need to use Symbian C++ to modify the CommDB, which holds the list of connections. It is quite painful to work with it directly, but there are some utility classes that can help you out. Take a look at CApSelect, CApDataHandler and CApAccessPointItem, all in the developer library.
And yes, these will work on all modern Symbian handsets, independent of brand.
Note: My answer below assumed it was about a symbian device. Since it was actually a J2me device none of the below applies
The easiest way to achieve what you want to do is probably to just remove all the "destinations" when you want to prevent auto connections. Otherwise the device will test each destination in turn until it finds one that works.
You can also set up your destinations so that they are not allowed to be used automatically. This setting must be done individually for each destination.
You can also group your destinations and set one of the groups to the default. If you set the default to an empty group you should not get any automatic connections.
Note that I have not tested any of these methods myself. When I roam I turn off automatic updates in the apps that use them. Some apps can even detect when you are roaming and avoid auto connects.
There are S60 apps available that improves the connection management of vanilla S60, but I do not know if any of them can help you with your problem.
If you are dead set on doing the programming yourself you have to use the C++ SDK for Symbian S60 available from Forum Nokia. Java ME does not allow you to manipulate the destinations of the device.
The Elm device should have (I haven't verified this) the access point API originally designed by Nokia. Not sure whether you can use it for the purpose you want though. The J2me developer guidelines available from developer.sonyericsson.com should have all the information you need.

Launch app from SD card on Symbian

I'm not very familiar with the Symbian platform -- last time I poked around was a few years ago, and since then things have probably changed.
Anyway -- we're studying the possibility of writing an app for Symbian which we'd like to be able to distribute, in addition to internet, on SD cards (for business reasons). So, does Symbian support installing apps from SD card in a straightforward way? Even better would be if there is a way to offer the user to install the app automatically upon SD card insertion (there's a mechanism like that on Windows Mobile which allows you to autolaunch an app placed in a specific location on SD card upon SD card insertion)
Also, if anybody has any info about support for similar mechanism on any other platform, it'd be greatly appreciated!
Thanks!
Installation from memory card is explained on Forum Nokia: http://wiki.forum.nokia.com/index.php/How_to_guide_for_pre-installed_applications
You cannot auto-run an application on installation when it is installed in this manner, however.