Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 8 years ago.
Improve this question
Although I searched in a lot of website, unfortunately, I could not find a sample or tutorial about how a 2D text is projected onto 3D curved surface in Blender. Up to now, I could not receive any answer from the StackOverFlow site also.
I know that this similar question is repeated by me. Sorry for this.
Regards
Follow these steps:
The idea is to generate UV map from 3D model and assign a texture to it.
Select your model and switch to editmode (If you are in object mode, you need to press "tab")
Unwrap 3D model to get UV map by pressing: U -> Unwrap
Open the UV/Image editor
Open image: containing the text by clicking: Image -> Open Image
Make adjustments to correctly map the image
Switch to object mode in 3D view
View the model in textured mode, the image should be now mapped to the 3D model
Play around with Mapping section of Texture tab in Properties section to change the projection.
Detailed tutorial here
Related
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about programming within the scope defined in the help center.
Closed 6 years ago.
Improve this question
So in Photoshop we all know it's relatively easy to remove a white background from a .jpg image if the contrast is quite visible.
The problem with this image though is it has a grey shadow at the bottom of the image that is reliant on the white background, and therefore once it becomes transparent the shadow looks nasty.
What would be the best approach to remove this once the white background had been removed?
Thanks
https://s15.postimg.org/k2itasu7v/i_Stock_104502239_LARGE.jpg
You can use the Polygonal Lasso Tool. Manual removing.
Zoom to the shadow, select it with the Polygonal Lasso Tool > Right click and : Refine the edge + give it a bit of Feather and paint using the background color of the image.
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about a specific programming problem, a software algorithm, or software tools primarily used by programmers. If you believe the question would be on-topic on another Stack Exchange site, you can leave a comment to explain where the question may be able to be answered.
Closed 5 years ago.
Improve this question
I am having an image which is taken as a screenshot and it should be uploaded in my webpage, so I wanted to edit it through Photoshop. As I am new to Photoshop, please help me to find a way. Thanks in advance!
I want the image size (height & width) to be reduced
I want the image to be without losing quality
How to resize this image without losing its quality, through in Photoshop?
You can shrink image without losing quality in 3 ways:
Photoshop:
Launch Photoshop then click on image > image size. Now you can select width and height as per your choice. Don't forget to tick on Bicubic sharper (reduction).
Microsoft Paint:
First of all, launch Paint and then select resize. And now you can adjust width and height of your images.
Online Tools: There are numerous websites available across the web by which you can easily shrink all your images without losing quality.
Reference:
http://www.hugestreet.info/2016/12/shrink-images-without-losing-quality.html
It is not possible to reduce the size of an image without reducing quality unless it is a vector file.
You might be able to convert/export it as a .pdf in photoshop. I know you can in Gimp.
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about programming within the scope defined in the help center.
Closed 4 years ago.
Improve this question
I Am Making A Model In Blender And This Is How It Turns Out (Not Rendered)
And When I Render It I Get This
Im Using Blender 2.72b
Are you using blender render or cycles render:
if you are using blender render then you need to :
1. uv unwrap the object
2. give your object a material
3. and finally give that material a texture(texture the image which you are using)
3.1: Change the texture type from none to Image or movie
3.2: open the image you want as texture
3.3: change texture coordinates from generated to uv and select the uv map of your object
or if you are using cyceles render then:
1. uv unwrap the object
2. give your object a material(ex diffuse shader)
3. and then in the node editor add in a image texture choose your image and then connect its output to the color input of the shader(ex : diffuse shader)
like the one shown below
Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 8 years ago.
Improve this question
Bonjour ! this is my first question !
I'm trying some UI animation in Photoshop, and I want to export in GIF file. But, GIF can't support more than 256 colors right ? So my quality is really low...
I think I found a gif with 32697 colors on this website, so is it possible ?...
http://phil.ipal.org/tc.html
If someone can explain me how it's work... I'm pretty lost.
Thanks for your answer.
True-color GIFs are a hack that uses the animated GIF format, puts a 256 color square in each frame, offset from all previous frames, makes each frame not disappear when the next frame appears, and loops only once. Few programs other than web browsers display such images correctly. The files are very large as a result and not suitable for web use.
Try PNG instead.
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about a specific programming problem, a software algorithm, or software tools primarily used by programmers. If you believe the question would be on-topic on another Stack Exchange site, you can leave a comment to explain where the question may be able to be answered.
Closed 7 years ago.
Improve this question
When editing text in Illustrator, the text being edited receives a solid overlay of the colour of the layer it belongs.
This is sometimes annoying, as I would like to see the text with its own colour and effects.
How can I prevent this behaviour?
This question is probably better suited for http://graphicdesign.stackexchange.com. In the future, I'd recommend searching for answers and posting questions there. However, I understand that doesn't help you as quickly, so to answer your current question...
Under the View menu, you'll want to play with Hide Edges and Hide Bounding Box, depending on exactly what you're trying to accomplish, you may have to turn off both.
Bounding Box
The Bounding Box refers to a single perimeter around the furthest boundary of all currently selected objects. This also contains the transform controls/handles that can be seen at each corner, and in the middle of each side of the perimeter box. This does not affect the highlighting of individual object edges within the selection.
Edges
The Edges refers to the edges of each object within the current selection. If any of the objects are text objects, it also refers to the underlining within the text box.
It's worth noting that if you only have one object selected, you'll notice very little difference unless you choose to hide both Edges and Bounding Box.