arm7 usb programming - usb

we are developing a sendor device, with a arm7(current: LPC2368) .
this device samples a mv signal,A/D, and need to send this signal data to the PC.(continusly)
at the same time, PC need send command to arm7 (like get temperature, control status, etc..)
rs232 is too slow, so we choose USB.(20K/s - 200K/s)
but the question is, we donnot known how to do usb programming(both pc and arm..)
any direction? any portal? any tutorial?
currently we only sim the device as a HID....

For the ARM side you need a USB Stack. For the PC side you need to implement an USB driver and an application interfacing the driver. It is therefore easier to stick to one of the common profiles (HID, Mass Storage, Virtual COM). For all these you will be able to find USB stacks and not to have to implenent your own. Also you won't need to implement a USB driver for the PC.
I think that the easiest thing to do is to use a Virtual COM approach. From the PC side it would like you are accessing a Serial Port. The speed however can be higher than standard RS232 ports. I have found this USB Stack targetting an earlier processor. You could adapt it for your needs or use it as reference. Generally a Virtual COM driver for the PC will be provided along with the ARM USB stack.
Another approach is to use libusb. This will allow you to interact with USB without writing a kernel driver.
For application notes and commercial USB stacks look here. If you are determined to write your own stack and driver, Jungo is the industry leader for embedded USB stacks and drivers.

Related

Data input/output on Basys3 board's USB port

I'm trying to configure/write VHDL code that would let me output or input data from the USB port on a Basys3 FPGA board. Problem is I have yet to found any threads or questions that talk about this topic.
The nearest thing to an answer I've found is this:
Provide input data to FPGA using USB
and it does not contain what I'm looking for.
Any clues anyone¿?
The Basys3 board has a usb-uart bridge chip as described in the reference manual. This will appear to a PC (or any device with a usb host and the appropriate usb-serial drivers) as a virtual com port. Sending data to and from a PC com port is quite easy.
You will need a uart implementation on the FPGA. There are lots of example designs on the web. One way is to implement a soft core microblaze processor with a uart peripheral in the FPGA. This example looks like it includes foundation for the functionality you desire.
The simplest implementation from the PC side is using a terminal program such as putty, Tera Term or realterm. Most languages include com(serial) port libraries or bindings. This type of interface tops out at a raw bandwidth of around 3-12Mbits per second depending on the drivers and implementation.
Read the manual for the Basys 3 board. It will explain how you can interface with USB devices plugged into the USB port. Be warned, however, that your options are pretty limited.
Short version: if you plug in a USB mouse or keyboard, they will be exposed to your design as an emulated PS/2 device. USB storage devices can be used to configure the FPGA. Other devices are not supported.

What's the best way to determine if a HID device driver can be written in user space on OSX?

I need to write a number of drivers for both HID USB devices as well as some old serial devices. The drivers are to pull data off the device and then send the data over to an application that then consumes it. Since the Apple Docs mention that a lot of USB and HID communication can be done from the user space I had assumed that I would not need to write a kernel extension, at least not for the HID devices. Could some one tell me a more solid way to determine this?
Thanks!
If you're writing a single application that must talk to one or more USB HID devices you may well find you can just access the devices straight from the application using the application-level USB APIs.
A kernel driver would be more for something like a networking or mass storage device that needed to integrate with the kernel to be be available to multiple applications.
This Apple document Common QA and Roadmap for USB Software Development on Mac OS X goes into some detail on the matter and links to example code too.

Emulating UART over USB

Does anybody know if it's possible to emulate UART (simple serial transmit and receive) over USB? How would this be accomplished?
I found this link on the Microchip website, but it's not very forthcoming.
http://www.microchip.com/forums/m522571-print.aspx
Any ideas? Thanks.
You need to implement the device stack as a CDC ACM device (also known as Virtual COM port or VCP). Most vendors of microcontrollers with USB support have example code or app notes.
Given that, your device will look like a COM port as far as Windows is concerned. At the device end, you will get raw blocks of data transferred. An appropriate abstraction layer can be implemented for both UART and USB interfaces to give then the same interface if necessary.
One gotcha is that USB devices require a Vendor ID allocated by the USB Implementer's Forum, at a $5000 fee(correct 23 JUly 2016). If you are going to release your device in the wild, you really will need one if your device is to be recognised and behave correctly with other devices. Some microcontroller vendors will allow you to use their vendor ID for a subset of product IDs for free or a smaller fee, but they might only do that if you were purchasing significant quantities of devices from them.
Another issue is that while on OSX or Linux a CDC/ACM is recognised without any additional drivers, Windows is more fussy and required an INF file to associate the specific USB Vendor and Product ID to the usbser.sys driver. Then you get into the whole world of driver signing, which is essential if using Windows Vista 64, or any version of Windows 7. A code-signing signature will also cost you money. If your vendor has provided example VCP code, they will also probably provide a signed driver. STMicroelectronios's STM32 VCP example is even WHQL certified so can be acquired automatically via Windows Update.
So the upshot is that for experimentation you can do it if your vendor already provides code and a signed driver (or you are not using Windows), but to deploy a product you will need an Vendor ID and a code-signing certificate. It is a bit of a minefield to be honest.
A simpler approach is to use an FTDI USB<->Serial chip. This is especially useful for a microcontroller without a USB controller of its own, but the data transfer rate will be limited by the micro's and/or the FTDI's UART interface rather than USB speed. An FTDI chip can be used as-is using FTDI's VID/PID or you can customise it with your own VID/PID. Customising puts you back into needing to acquire a VID and a signing certificate, but allows your device to be identified uniquely rather than as a generic serial port.
Basically you have two options to emulate UART over USB:
Use an existing product. The company FTDI provides well known and solid UART-USB bridge chips, e.g. FT230X. Pro: You don't need any detailed knowledge about USB. Cons: Expensive if used in mass production. Additional hardware, needs additional power.
Implement the USB device class "Communication Device Class" (CDC). The specification of CDC is available from the USB.org, see here. Pro: Cheap in mass production (if your Microcontroller has USB on board). Con: You need detailed knowledge about USB.

Provide input data to FPGA using USB

I am working on Xilinx Spartan 3E platform, using this development board:
http://www.xilinx.com/products/boards-and-kits/HW-SPAR3E-SK-US-G.htm
My program operates on certain data and then provides output. I wish to transfer the input signals externally. The input data is a stream of 8-bit signals.
So, how do I send the input signals from my laptop to the FPGA via USB? Does Xilinx support this or is there standard software to do this?
Thanks.
It sounds like you are describing a uart more than a native USB interface. You can get a USB to logic level serial adapter that will let you easily transfer data to and from a Pc at up to 921.6k baud. A uart/serial port is easy to implement in the Fpga and PCs are easy to use with serial ports.
Here is the cable:
http://www.ftdichip.com/Products/Cables/USBTTLSerial.htm
If you have a development card it is very possible this type of interface is present.
On the software side you can use your programming language of choice as if it was interfacing with a seal port or use a terminal program like hyper terminal or Download teraterm http://ttssh2.sourceforge.jp/
Updated response:
100Hz is not a hard interface to make. At that rate you should use the serial interface if at all possible. The board you referenced has 2 full RS-232 connections. At that point you only need a way to connect that to your computer. If you have a PC with RS-232 connectors you only need a cable if you have a newer computer without you need a RS-232 to USB translator cable (like this one: http://search.digikey.com/scripts/DkSearch/dksus.dll?Detail&name=768-1014-ND or google rs232 usb). This will give you a virtual com port on the pc to interface with the previously mentioned terminal programs or your custom software.
Update 2:
on the resource tab of the development board page you linked to there are several UART based fpga designs that you should be able to use as a starting point.
i.e. the "PicoBlaze Processor SPI Flash Programmer".
That board doesn't provide easy access to the USB interface from the FPGA as far as I can tell. It's just for configuration and debug.
Some of the newer boards and tools do allow something called hardware-in-the-loop testing where the simulator can upload data to the FPGA, wait it to calculate the results and then pull the data back. This is relatively common when using Xilinx's System Generator product as the simulations can be really long.
But I think with that board you'd be better off using the on board RS232 port to get data to and from the board. You will have to build the infrastructure to do it yourself though.
This may also give you some ideas:
http://www.1pin-interface.com/

Is USB power always enabled ? And if not, how to write a driver

I have a device that came with an AC power adapter where the connector is a mini USB plug. The device however doesn't seem to power itself from a computer's USB port (using a standard USB-mini USB cable) unless a specific driver is installed. The driver is only available for Windows. I would like to charge the device from USB plugs on different platforms.
My question is: why isn't power getting to the device without the driver? Is a driver always required for a USB port to start giving power? Or is it this device that's specifically made not to take a charge unless some software routine triggers it to do so?
I guess my question can be summarized as: Is power not present on the USB cable or is it present but the device ignoring it. If the answer is the former, I'll be trying to figure out how to write software that will enable the voltage to always be present.
Thanks
Why isn't power getting to the device without the driver?
USB ports are always powered when the computer is on and the USB control software hasn't detected current overdraw.
Is a driver always required for a USB port to start giving power?
No, the USB port is always required to start off providing power to the device, otherwise the device could never initiate a connection.
Or is it this device that's specifically made not to take a charge unless some software routine triggers it to do so?
This can be complex. To meet the USB spec a device cannot pull more than a few mA until it's registered with the computer.
However, nearly every computer allows the USB port to pull the full 500mA (and more) before it'll shut the power off.
The device you're charging is being nice by not pulling any significant power until the computer gives permission.
Writing software won't help, the device has to register with the USB bus, which will best be done with the driver.
However, the plug in charger doesn't do that. It likely has shorted the two data lines of the USB plug together, which signals the USB device that it's not connected to a computer and can pull the full 500mA without waiting.
Take a USB extension cable, cut off the jacket, and short the data lines (green and yellow, sometimes) together on the end going to the USB device, and leave them cut without touching anything on the end going to the PC, and leave the read and black power wires connected through.
It might work. If not, take the wall charger apart and find out what it's doing with each of the four USB wires, and see if you can duplicate that.
This might be helpful if you are targeting a linux system.
This seems to be platform-specific. In Linux, USB ports are always energized, while on Windows they don't. Thumbdrives with LEDs turn off when unmounted in windows, but in Linux they stay lit. My cellphone's manual says that it can't be charged by a PC, but I regularly do on my linux machine, I guess that's because they don't have a driver and windows won't power up without one.
Have you tried plugging it into a 'dumb' USB port - like the one on a car charger? Those ports are pure power and don't create a USB network. I think.
Unless you have the hardware specs from the manufacturer, I think you are out of luck. You could try reverse engineering the driver to see what it does, but I'd expect it would be cheaper and easier just to buy one with cross platform drivers or charges without the driver.