I am trying to do
property double Real;
and then
double Data::ComplexNumber::Real::get() {
return _real;
}
But it is giving error. How do you go about declaring the methods in the header file and then actually implementing them? Do you use this approach in c++/cli, or you'll go the c#/vb.net way of declaring the classes and implementing right there everything?
OK, this seems to work:
Put the following in the property definition:
property double Real { double get(); void set(double value); }
For a simple property with get and set, you can just put this in the class definition on its own:
property double Real;
and the compiler will sort out the backing store and accessors for you.
Related
When writing this example into the IDE:
enum class EnumTest {
FOO, BAR;
lateinit var foobar: String
}
I get the message With old Native GC, variable in enum class can't be changed after initialization on the "foobar" variable. I can't find anything about this message online. Also everything seems to work just fine, so my question is:
When and how does this affect me?
Thank you!
You could declare your values in a singleton object, set them there and reference it in the enum.
object Constants {
var FOO_STR = "bla"
var BAR_STR = "bar"
}
enum class EnumTest(val foobar: String) {
FOO(Constants.FOO_STR),
BAR(Constants.BAR_STR);
}
This code should work but also smells fishy.
Since an enum has an immutable flavor by design, I would not recommend this approach. I feel bad about posting this... but if your main problem is the resource heavy loading of these constants, maybe you do not need an enum to store those properties. Maybe just think of a simple singleton container with simple (named) properties.
If I have a public method, I can call it inside its class using both $.name and self.name:
class TEST {
has Int $.a;
method b($x) {
return $!a * $x;
}
method c($y) {
return self.b($y) * 3; # or $.b($y)
}
}
my $m = TEST.new(a => 10);
say $m.c(2); # 60
But if I make b a private method, I only can call it with self!b, not $!b, otherwise I get the following error message:
Attribute $!b not declared in class TEST
What's behind this rule? What are the rules of calling a method inside its own class?
An attribute can always be referred to as $!foo in a class. If you do that, than the code will be generated to directly access the attribute itself, and any classes subclassing your class will not be able to change this behaviour.
If you use has $.foo in the declaration of a class, it means that a public accessor (and if you add is rw it can also function as a mutator).
When you use $.foo in your code otherwise, it is exactly the same as $( self.foo ). This means that it will call the method foo on self, and itemize the return value (make it a single "thing" if it wasn't yet). This will go wrong if you defined your attribute with $!foo and you did not supply a method foo yourself.
This goes even further: $.bar really means self.bar: you only need to have a method existing by the name bar, which may not be related to any attribute at all.
If you define a private method !baz, the ! just indicates the privacy of the method, which means you need to call it indeed as self!baz. There is no short syntax for it.
Personally I dislike the fact that you can say $.zippo even if zippo is not an attribute. But I'm afraid that ship has sailed. But this behaviour is now causing you confusion :-(
So what's behind the rule for not having a short syntax for calling a private method? Not sure, I guess really that $!foo was already taken to mean direct access to the attribute, and provide you with a compile time error if the attribute doesn't exist.
Hope this answers your question!
I have unmanaged object of WtfClass.
class WtfClass { };
And I also have managed class which uses pointer to this object.
ref class MyClass //works fine if you remove "ref"
{
public:
void MyMethod();
void WtfMethod(void * pVoid);
WtfClass *pWtfStruct;
};
void MyClass::MyMethod()
{
/*WtfClass* pWtfStruct; //if you uncomment this it will compile even with ref*/
WtfMethod((int*)(&pWtfStruct)); //(!!!invalid type conversion here)
}
void MyClass::WtfMethod(void *pVoid)
{}
I can't cast WtfClass* pointer from field, but can easily cast the same pointer defined within MyMethod(). If make MyClass unmanaged it works in any case.
It's better to look at screenshots:
https://ibin.co/2iOcN1ooaC7A.png [using ref-bad.png]
https://ibin.co/2iOcYtP84H0e.png [using ref-good.png]
ibin.co/2iOcjCCc2gQe.png [without ref.png] (sorry not enough reputation to paste more than 2 links)
Of course I can have workaround like this, but I'd like to understand why this happening:
void MyClass::MyMethod()
{
WtfClass* pWorkAround = pWtfStruct; //not required in this case
WtfMethod((void*)(&pWorkAround));
}
OK, so to summarize, without the duplicate field & local variable names:
ref class MyClass
{
WtfClass* fieldWtfPtr;
void foo()
{
WtfClass* localvarWtfPtr;
WtfMethod((int*)(&fieldWtfPtr)); // Error
WtfMethod((int*)(&localvarWtfPtr)); // Works
}
};
Side question: &fieldWtfPtr is of type WtfClass**, a double pointer. Did you mean to cast that to a int**, also a double pointer? Or perhaps did you want to take fieldWtfPtr as a WtfClass* single pointer and cast that to a int* single pointer?
Here's why you're getting the error: MyClass is a managed object. The garbage compiler is allowed to move it around at any point, without telling you. So, it's location in memory can change at any point. So when you try to take the address of a class field, it's not valid because the address of that field can change at any point!
Why the other things make it work:
Local variables are stored on the stack, and the stack doesn't get moved around by the garbage collector, so it is valid to take the address of a local variable.
If you remove the ref, then MyClass is no longer a managed object, so the garbage collector won't move it around, so now the addresses of its fields won't change willy-nilly.
For this case, the easiest fix would be to make use of a local temporary variable.
void foo()
{
WtfClass* localCopyWtfPtr = this->fieldWtfPtr;
WtfMethod((int*)(&localCopyWtfPtr)); // Works
// If WtfMethod changed the data, write it back.
this->fieldWtfPtr = localCopyWtfPtr;
}
When I tried to recreate this, the compiler generated the following error:
error C2440: 'type cast' : cannot convert from 'cli::interior_ptr<CWtfClass*>' to 'LPVOID *'
I think what is going on here is some magic that allows managed classes to have unmanaged members. The MSDN documentation for cli::interior_ptr describes what's going on - basically this is used to allow for the managed object to change its memory address in the managed heap, which would cause problems when native pointers come in to play.
The reason that assigning the member to a variable first works is most likely because it has an implicit conversion to the template parameter, but since it is a managed type the compiler won't allow you to get the address of the variable (since the garbage collector can move it around in memory as needed).
The workaround in your question is probably the best way to fix this compiler error.
David answered why this happens and suggested a workaround for your case.
I'll just post a different solution here: You can pin your managed object to tell the GC not to move it around. The most lightweight way to do that is through pin_ptr (the GC won't even know you pinned something unless it stumbles upon your code in the middle of a collection). As long as it stays in scope, the managed object will be pinned and won't move. It's best if you avoid pinning for too long, but this lets you get a pointer to a chunk of managed memory which is guaranteed not to move - it's helpful when you want to avoid copying things around.
Here's how to do it:
pin_ptr<WtfClass*> pin(&pWtfStruct);
WtfMethod(pin);
pin acts just like a WtfClass**.
Regarding side question of David Yaw.
I faced with this problem while used some WINAPI functions.
IAudioEndpointVolume* pWtfVolume = NULL;
pDevice->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_ALL, NULL, (void**)&pWtfVolume);
pWtfVolume->SetMute(BST_CHECKED, pGuidMyContext);
And it's working only if I pass &pWtfVolume. Ironically you can pass argument without "&", just pFieldVolume and compiler will say OKAY, but interface IAudioEndpointVolume will not work.
Look at this:
ref class MyClass
{
WtfClass* fieldWtfPtr;
void foo()
{
WtfClass* localvarWtfPtr;
WtfMethod((int*)(&fieldWtfPtr)); // Error
WtfMethod((int*)(&localvarWtfPtr)); // Works
WtfMethod((int*)(fieldWtfPtr)); // Compiles!!!
}
};
I have coded the following, and am very new to c++, and it feels clumsy. I am trying to give 'spriteBatch' (a unique_Ptr) class scope. Here's the header file:
ref class CubeRenderer : public Direct3DBase
{
public:
CubeRenderer();
~CubeRenderer();
private:
std::unique_ptr<SpriteBatch> spriteBatch;
};
Then in the cpp file Constructor, this:
std::unique_ptr<SpriteBatch> sb(new SpriteBatch(m_d3dContext.Get()));
spriteBatch = std::move(sb);
It just seems clumsy the way I had to create 'sb' and move it to 'spriteBatch'. attempting to assign directly to 'spriteBatch' failed (maybe I simply don't know the proper syntax). Is there a way to avoid needing to use 'sb' & std::move?
Thank you.
The following should work fine:
spriteBatch = std::unique_ptr<SpriteBatch>(new SpriteBatch(m_d3dContext.Get()));
Alternatively, you can avoid repeating the type name with some make_unique function.
spriteBatch = make_unique<SpriteBatch>(m_d3dContext.Get());
There's also the reset member:
spriteBatch.reset(new SpriteBatch(m_d3dContext.Get()));
But, since you mention a constructor, why not just use the member initialization list?
CubeRenderer::CubeRenderer()
: spriteBatch(new SpriteBatch(m_d3dContext.Get())) {}
Well, I haven't yet found something that says this is impossible, though I'm starting to think it might be. Can you make this work?
using namespace System;
template <typename T>
void unset(Nullable<T>& var) { var = Nullable<T>(); }
void unset(String^% var) { var=nullptr; }
//this is really a C# class in my situation, so I can't change its types
public ref class Foo
{
public:
property Nullable<Decimal> Dec;
property Nullable<int> Num;
property String^ Str;
};
int main()
{
Foo^ foo = gcnew Foo;
foo->Dec = Decimal(1.2);
foo->Num = 3;
foo->Str = "hi";
unset(foo->Dec);
unset(foo->Num);
unset(foo->Str);
Console::WriteLine(foo->Dec);
Console::WriteLine(foo->Num);
Console::WriteLine(foo->Str);
}
Update: unset is called from a code-generating macro which is called on about 50 params. I'd prefer not to have to go make varieties of the macro for each type.
It isn't possible. Setting a property requires calling the property setter function. There is no way to guess for the called method that it needs to call a function vs can assign the passed variable pointer. If you really want to do this then pass a delegate.
There is actually one .NET language that supports it, VB.NET generates code like this:
T temp = obj->prop;
func(temp)
obj->prop = temp;
There is however a dreadful aliasing problem with that, quite undebuggable. This goes belly up in the (rare) case where func() also uses the property. This is otherwise the way you'd work around the limitation, explicitly in your own code.
Beware that your code is wrong, possibly intentional, you are passing a C++ & reference, not a managed % interior pointer. The compiler is going to bitch about that, you can't create references or pointers to managed objects. They move. Unless the reference is to a variable on the stack. It doesn't otherwise change the answer.
For those who may end up here wondering how I got on with this, I ended up being lucky that the class I was working with was an LLBLGen Entity, so I was able to replace
unset(re->var);
with
{ SD::LLBLGen::Pro::ORMSupportClasses::IEntityField2^ f = re->Fields[#var]; \
if (f->IsNullable) \
f->CurrentValue = nullptr; }