I have an NSTableView and I want to do something whenever the selectedCell element changes.
So, my table view is called tableView, and this is what I want to observe:
[tableView selectedCell]
I tried using key-value observing, but that didn't seem to work, or maybe I was doing it wrong. Any ideas?
Most properties of Cocoa's own classes are not observable. If a property is observable, the documentation for it will explicitly say so; if the documentation doesn't say a property is observable, assume it isn't.
Furthermore, properties that don't exist are doubly not observable. The documentation for NSTableView and NSOutlineView both mention no method named “selectedCell”. You should assume there isn't one.
If you want to know when the user selects a different row, be the table view's delegate; it sends delegate messages for that, if you'll respond to them.
NSTableView will use one and only one dataCell object for each column. selectedCell is the wrong way. You can use selectedColumn to get the selected column and then ask for its dataCell.
And: I guess you are searching for NSTableView delegate methods
tableViewSelectionDidChange: and tableViewSelectionIsChanging:
Related
I have a tableViewController with a bunch of different options and I'm trying to add a selector call when one of those rows is selected.
The way I have it setup right now is that my TableViewController's child class has a subclass inside it that has a field 'selector' and I've been messing around with trying to invoke the selector there. However, this doesn't give me access to the object that actually implements the method the selector represents.
What is the right way to add a selector to an object? This object isn't going to be a button, and in the end the selector needs to be triggered on a didSelectRowAtIndexPath: call.
Any suggestions are welcome.
Cheers.
The way I solved this was by subclassing the cells, adding a delegate and selector property. Which I then again accessed in didSelectRowAtIndexPath. I realize that this might not be best practise though, but it works.
I think a good design for this problem would be to enumerate ALL the selectors you would be interested in calling (this of course is a finite number of selectors, as they are all required to exist explicitly), add this as a property to the cells (this would mean that you need to subclass UITableViewCell, of course) and write a switch-case in the didSelectRowAtIndexPath: method.
I'm going through a simple Objective-C/Cocoa program to try and learn the language and am getting a little confused about how some things are linked from the code I write to the interface builder.
For example, I have a simple NSString:
#property (assign) NSString *letters;
And in my interface builder, I have a text field and I use the text field's bindings to connect it to letters.
However, the example also has this:
#property (assign) IBOutlet NSArrayController *wordsController;
In the view I have a table that continuously changes and shows different words and those words are stored in an NSMutableArray. I suppose I can understand that I just can't bind the array to the the table because there are some more complexities. So in the Interface Builder I create an Array Controller and bind it to the table. In the Array Controller's bindings, I bind the Array Controller to the array of words.
I understand that the last thing I have to do is also bind the Array Controller to my NSArrayController object as well. I don't understand why I do this through the main controller object by making a connection between this outlet and the wordsController. In the Array Controller's bindings section there's a greyed out option, Content Object, which says "An NSArrayController that the NSArrayController treats as its content." Why wouldn't I set the binding here? What is the significance of it being an outlet and why is it different than my NSString letters?
Thanks
You are confusing bindings and IBOutlets. This is not unreasonable -- it's a lot of Control-dragging of connections and it can be hard to keep clear what's going on. Let me try to explain:
Bindings are a way to let Cocoa handle the mechanics of keeping a model (some collection of data, even something as simple as a single NSString) and a view (an object which displays on the screen) in sync. When you "bind" your NSString to a text field's value, you are asking the framework to communicate changes to the string or the text field "behind the scenes"; your object which owns the string gets notified to change the string's value when the text field changes, and vice versa.*
A similar situation applies to your mutable array, array controller, and table view. You're essentially right about the complications: the mutable array and the table view don't know how to talk to each other; the array controller stands in between and facilitates: ("Okay, tableView wants to know what to put in row i. Array, give me your object at index i." :) In the past, you would've had to write that code manually, and it looked very similar every time you did so.
That's what the bindings do. They are a way to reduce boilerplate code. The IBOutlet to the array controller gives your object a way to send messages to the array controller, if necessary. One simple example of why you might need to do this is to allow a menu item to trigger a method in the array controller; a document object or another controller might handle the action from the menu item and call the appropriate message on the array controller. You can also ask the array controller for its arrangedObjects to get, for example, the sorted and filtered version of its content array.
* One side note here is that your NSString property should almost certainly use retain, not assign. The object that contains this variable should be responsible for its memory.
I Have an NSArrayController bound to a NSUserDefaults controller, with setSelectsInsertedObjects set to YES in Interface Builder, but when I click Add, the previously select object gets unselected, instead of selecting the newly added object.
What am I missing?
How are you binding them? If it is through NSArrayController's 'content' binding, then I believe it tries to bind the selectionIndexes to the same object. This class (NSIndexSet) does not work with NSUserDefaults (I have no idea why, but I've had the same problem in the past - I think it has something to do with it's object lifecycle; it gets initialized as empty and then adds indexes or something). What setSelectsInsertedObjects is doing is just automatically updating the selectionIndexes when a new object is added, and basically your NSUserDefaults controller is messing that up. I'm not sure where it is, but I think if you hunt around NSArrayController's bindings you will find one for selectionIndexes (or something related) that was automatically bound to NSUserDefaults for you; if you uncheck that, things should work.
That's pretty much what selectsInsertedObjects means, as I understand it. When the user adds a new item, the new item is selected, replacing the previous selection.
If you want different behavior, you could extend NSArrayController or create your own controller class that uses NSArrayController as a delegate, perhaps based on NSProxy. I believe you'd need to override add: to:
save the current selection
call the parent add:
merge the current selection with the saved selection
set the selection to the merged selection
However, I don't know enough about NSArrayController internals to say whether this would work.
I'm really having trouble getting a Cocoa Table View cell to send action messages.
At the most basic level, in IB there is an action assigned for the NSTextViewCell object, and after editing and pressing Return nothing happens.
So I have an IBOutlet hooked up to the NSTextViewCell, and have been experimenting with NSActionCell messages to it. But the Table View seems to pretty much just ignore them.
I've also tried subclassing NSTextViewCell, but the methods I'm seeing all look like they want to pass values to the object from somewhere, not return a value from inside the object to configure its behavior.
I'm pretty new to programming and Cocoa -- can someone explain each thing that needs to be overridden and how and where to do it?
AFAIK, the cells in an NSTableView won't send action messages out to your application, they're sent to the NSTableView so it can update its data. NSTableView itself tries to be pretty clever and update your data directly, rather than just telling you something changed, so depending on what you're trying to do and what the data source for the table is, you have a few options.
If you're using an NSTableViewDataSource object to populate the table, it's simple; just implement tableView:setObjectValue:forTableColumn:row: and the NSTableView will call that every time something is edited.
If you're using Cocoa data binding (for example, using an NSArrayController to bind an array of objects to the table,) then as long as everything is wired up correctly, the data should just automagically get updated in the source objects when the table is edited. If you need to take special action, then you can do whatever you need to in the property setter of your data class.
I haven't tried it yet, but could work...
NSCell *cellYouWant = [tableView preparedCellAtColumn:tableView.clickedColumn row:tableView.clickedRow];
I have an NSTableView which I wish to allow users to drag-and-drop video files onto. When they drop the file, it'll get added as a row in the table view.
How would I go about doing this? Currently the tableview's takes its data from an Array Controller (which takes its data from a NSMutableArray)
I found this documentation, but cannot seem to make it work..
I have..
made a "TableCon" class (which I changed to inherit from NSTableView, not NSObject)
changed the NSTableView class to TableCon
set the NSTableView's delegate outlet to that class
called registerForDraggedTypes in TableCon's init
implemented - (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender; (again in TableCon)
..but, nothing, it acts like I never changed anything (no errors), what am I doing wrong?
Edit: I've tried implementing Boaz Stuller's suggestion, and also found this description of the solution (the first reply includes the solution to the first post). So what I have done now is..
Subclass NSArrayController which feeds content to the table view (TableListCon)
Add tableView outlet to TableListCon (and pointed it at the NSTableView)
Implement validateDrop, writeRowsWithIndexes, and acceptDrop in TableListCon
Called registerForDraggedTypes on the tableView outlet.
Again, no errors/warnings, but only the awakeFromNib method seems to be called (None of the other methods are called)
NSTableView handles drag-and-drop differently from generic views, which is overall a good thing. It means that you don't have to manually handle the complicated highlighting, cell tracking and inserting behaviours that tables require.
A description of what is required can be found here. Basically, you still call -registerDraggedTypes: (generally in your -awakeFromNib method) but instead of implementing the NSDraggingDestination methods, you implement the various data source methods associated with drag and drop, which can be found here. You should not need to subclass NSTableView to implement drag-and-drop in this fashion.
Note those are data source methods. You need to hook the table view's dataSource outlet to the class that implements those methods in order for them to be called.
In addition to what Boaz said, it sounds like you're creating an NSTableView subclass and then making an instance of that subclass the delegate of NSTableView. If you're going to subclass, that subclass should be used in place of NSTableView, not in addition to it. Also, it's almost always a violation of concerns to have a view be a delegate for another object.