Multiple Language IDE - ide

I've been using Notepad++ for years and although it is comfortable I am feeling the need to move up into the IDE world for various reasons, which I'll outline below. I am looking for IDE recommendations for someone who works in multiple languages on a daily basis - I am currently looking at Eclipse and Netbeans but willing to consider any option.
The reason I have not made the switch to a full-fledged IDE yet is because they feel so bloated, they are slow to load and eat up a ton of memory. Recently, I have been working on an astronomical number of projects (5-6 at work, upwards of 10 personally) in a variety of languages (Python, PHP, Ruby, Java, Javascript, xHTML, CSS, TorqueScript to name a few). These are just the languages I am using on a daily basis - although I don't expect to find an IDE that will meet all the demands of these languages (especially the more obscure TorqueScript on the list).
So, what would you recommend for someone who needs a fast, configurable IDE that offers support for a variety of languages, syntax highlighting (preferably with various color schemes), project organization/browsing, Intellisense-ish code completion?
I forgot to mention I am primarily targetting the Windows environment here - when I'm on my Xubuntu machine (minimally) Geany works fine for what I need to accomplish.

I would recommend Eclipse as the closest match for the multi-language requirements. There are IDEs that possibly shine better for a given language (e.g. I prefer IntelliJ for Java), but none that have such a broad coverage of multiple languages.
As far as memory/bloat, it's a price you pay for the convenience that an IDE provides.

The Zeus IDE is pretty much language neutral, meaning it can be easily configured to work with almost any programming language.
It also has a lot of IDE like features (i.e project/workspace management, class browsing etc), yet still feels snappy and responsive like a light weight text editor.

Eclipse is kind of the Swiss Army knife of the programming world... With plugins, it'll handle pretty much any language you throw at it.

Well, Netbeans covers Java, Ruby and PHP which are on your list. It's definitely a bit bloated though, and I understand your pain there.

Emacs.
Seriously.

With those requirements, the closest you're going to get is Eclipse.
You might also want to check out SlickEdit. It won't offer you all of the features you are looking for, but it should be a hell of a lot faster than working through Eclipse.

Have you ever tried a web based one? Koding covers a whole pool of languages and above all that you get a free VM with root access. Definitely worth checking out.

Related

Would like some pointers for Xojo

My company is planning to build a simulation tool for processing (beverage) and we're currently looking at a half-baked system written in Xojo. I had personally never heard of this language and would appreciate it if anyone could give a quick assessment.
We have no in-house Xojo competence at all and are of course reluctant to bring in a system that would require a big investment in know-how for just one system.
So, we're now looking at our options: Port it to a language we're good at (C# or Java) or continue development in Xojo while building internal skills for the language.
So, what are the big pro's and con's with Xojo?
Cheers
Xojo has been around since the late 1990s, then named RealBasic. Its strength lies in its ability to make native looking and behaving apps for many platforms, mainly OS X but also Win and even Linux. The dev community is fairly small, though. But the company managed to stay in business all this time and isn't looking to end it any time soon.
The language is fairly simple and easy to learn, using long known concepts (its design was based on Visual Basic).
Knowing Java, it should be easy to grasp the language. The bigger hurdle is probably getting familiar with its libary. Many things are much simpler to accomplish in Xojo vs Java, though.
Call me lazy, but that's what I like about Xojo. I also program ObjC in Xcode, but for those little tools that just need to work quickly, Xojo is superior for whipping out a program quickly that that has a decent UI and works on many platforms with little to no tweaks.
If you need x-platform support, give it a try, for sure. If you only need the app to run on a single platform, and if you have skills with other dev systems, I'd advise against starting out with Xojo, to avoid the risks you get when going with such a small company that's offering closed-source software.
In your particular case where you have already a half-working solution, I suggest you take a few days to familiarize yourself to get a feeling for it (you can use Xojo for free as long as you don't build standalone apps with it). It's overall fairly stable and I'm still using a 3-year old version most of the time to develop and build my apps. So, even if Xojo should go out of business suddenly, I'd not be too worried. As long as you stick with the simple functionality (e.g. not use unique features such as XojoScript), you can still convert the app to another language later, but there's also a fair chance you never have to.
If you are looking for someone to take a look at your Xojo project I'd recommend posting on the Xojo Find A Developer page at http://www.xojo.com/support/consultants.php where all Pro developers get it. The consultants that want to talk to you about it will then contact you. (Full disclosure: we, BKeeney Software, are on the list and would be happy to help you figure it all out).

When is it good to use embedded script language like Lua

I'm playing WoW for about 2 years and I was quite curious about Lua which is used to write addons. Since what I've read so far about Lua was "fast", "light" and "this is great", I was wondering how and when to use it.
What is the typical situation where you will need to embed a script language like Lua in a system ?
When you need end users to be able to define/change the system without requiring the system to rewritten. It's used in games to allow extensions or to allow the main game engine to remain unchanged, while allow content to be changed.
Embedded scripting languages work well for storing configuration information as well. Last I checked, the Mozilla family all use JavaScript for their config information.
Next up, they are great for developing plugins. You can create a custom API to expose to the plugin developers, and the plugin developers gain a lot of freedom from having an entire language to work with.
Another is when flat files aren't expressive enough. If you want to write data driven apps where behavior is parameterized, you'll get really tired of long strings of conditionals testing for config combinations. When this happens, you're better off writing the rules AND their evaluation into your config.
This topic gets some coverage in the book Pragramtic Programmer.
Lua is:
Lightweight
Easy to integrate, even in an asynchronized environment such as a game
Easy to learn for non-programmer staff such as integrators, designers and artists
Since games usually require all those qualities, Lua is mostly used there. Other sitation could be any application that needs some scripting functionality, but developers often opt for a little more heavy weight solution such as .Net or python.
In addition to the scripting and configurability cases mentioned, I would simply state that Lua+C (or Lua+C++) is a perfect match for any software development. It allows one to make an engine/usage interface where engine is done in C/C++ and the behaviour or customization done in Lua.
OS X Cocoa has Objective-C (C and Smalltalk amalgam, where language changes by the line). I find Lua+C similar, only the language changes by a source file, which to me is a better abstraction.
The reasons why you would not want to use Lua are also noteworthy. Because it hardly has a good debugger. Then again, people hardly seem to need one either. :)
a scripting language like Lua can also be used if you have to change code (with immediate effect) while the application is running. one may not see this in wow, because as far as i remember the code is loaded at the start (and not rechecked and reloaded while running).
but think of another example: webserver and scripting language - (thankfully) you can change your php code without having to recompile apache or restart apache.
steve yegge did that thing for his own mmorpg engine powering wyvern, using jython or rhino and javascript (can't remember). he wrote the core engine in java, but the program logic in python/javascript.
the effect of this is:
he doesn't have to restart the core engine when changing the scripts, because that would disconnect all the players
he can let others do the simpler programming like defining new items and monsters without exposing all the critical code to them
sandboxing: if an error happens inside the script, you may be able to handle it gracefully without endangering the surrounding application
Rapid development for application with real-time constraints. Computer games are one of these ;-)
It's a valid solution if you want to allow third parties to develop plug-ins or mods for your software.
You could implement an API in whatever language you are using, but a script language like LUA tends to be more simple and accessible for casual developers.
In addition to all the excellent reasons mentioned by others, Embedding Lua in C is very helpful when you need to manipulate text, work with files, or just need a higher level language. Lua has lots of nifty feature (Tables, functions are first class values, lots of other good stuff). Also, while lua isn't as fast as C or C++, it's pretty quick for an interpreted language.

Should I choose scripting or compiled code for small tasks?

I'm a Java programmer, and I like my compiler, static analysis tools and unit testing frameworks as tools that help me quickly deliver robust and efficient code. The JRE is pretty much everywhere I would work, too.
Given that situation, I can't see a reason why I would ever choose to use shell scripting, vb scripting etc, no matter how small the task is if I wear one of my other hats like my cool black sysadmin fedora.
I don't wear the other hats too often, under what circumstances should I choose scripting over writing compiled code?
Whatever you think will be most efficient for you!
I had a co-worker who seemed to use a different language for every task; Perl for quick text processing, PHP for small internal web applications, .NET for our main product, cygwin for filesystem stuff. He preferred to use the technology which was most specific to the task at hand.
Personally, I find that context switching between technologies is painful. My day-to-day work is in .NET, so that's pretty much the terms I think in. For most tasks I find it more efficient to knock something up in C# using SnippetCompiler than I would to hack around in PowerShell or a scripting environment.
If you are comfortable with Java, and the JRE is everywhere you work, then I would say keep using it. There are, however, languages like perl and python that are particularly suited to quickly solving problems. I would suggest learning either perl or python, and then use your judgement on when to use it.
If I have a small problem that I'd like to solve quickly, I tend to use a scripting language. The code tax is smaller, and, for me at least, the result comes faster.
I would say where it makes sense. If it's going to take you longer to open up your IDE, compile the script, etc. than it would to edit a script file and be done with it than use script file. If you're not going to be changing the thing often and are quicker at Java coding then go that route :)
It is usually quicker to write scripts than compiled programmes. You don't have to worry so much about portability between different platforms and environments. A shell script will run pretty much every where on most platforms. Because you're a java developer and you mention that you have java everywhere you might look at groovy (http://groovy.codehaus.org/). It is a scripting language written in java with the ability to use java libraries.
The way I see it (others disagree) all your code needs to be maintainable. The smallest useful collection of code is that which a single person maintains. Even that benefits from the language and tools you mentioned.
However, there may obviously be tasks where specialised languages are more advantageous than a single general purpose language.
If you can write it quicker in Java, then go for it.
Just try and be aware of what the various scripting languages can do.
e.g. Don't make a full blown Java app when you can do the same with a bash one-liner.
Weigh the importance of the tool against popping open a text editor for a quick edit vs. opening IDE, recompiling, redeploying, etc.
Of course, the prime directive should be to "use whatever you're comfortable with." If Java is getting the job done right and on time, stick to it. But a lot of the scripting languages could save you some time because they're attuned to different problems. If you're using regular expressions, the scripting languages are a good fit. If you're dropping into shell commands, scripts are nice.
I tend to use Ruby scripts whenever I'm writing something that's small, because it's quick to write, easy to maintain, and (with Gems) easy to bolt on additional functionality without needed to use JARs or anything. Your milage will, of course, vary.
At the end of the day this is a question that only you can answer for yourself. Based on the fact that you said "I can't see a reason why I would ever choose to use shell scripting , ..." then it's probably the case that you should never choose it right now.
But if I were you I would pick a scripting language like python, ruby or perl and start trying to solve some of these small problems with this language. Over time you will start to get a feel for when it is more appropriate to write a quick script than build a full-blown solution.
I use scripting languages for writing programs which are not expected to be maintained beyond few executions. Most of these languages are light on boiler-plate syntax and do have a REPL. Both these features enable rapid prototyping.
Since you already know Java, you can try JVM languages like Groovy, JRuby, BeanShell etc. Scala has much lighter syntax than Java, has a REPL, is statically typed and runs on the JVM - you might give that a shot as well.

Anyone Using Executable Requirements?

In my limited experience with them executable requirements (i.e. specifying all requirements as broken automated tests) have proven to be amazingly successful. I've worked on one project in which we placed a heavy emphasis on creating high-level automated tests which exercised all the functionality of a given use case/user story. It was really amazing to me how much easier development became after we began this practice. Implementing features became so much easier after writing a test and we were able to make major architectural changes to the system with all the confidence in the world that everything still worked the same as it did yesterday.
The biggest problem we ran into was that the tools for managing these types of tests aren't very good. We used Fitnesse quite a bit and as a result I now hate the Fit framework.
I'd like to know 1) if anyone else has experience developing using this type of test-driven requirement definition and 2) what tools you all used to facilitate this.
The primary tool I've also used was FitNesse. I've used it at several companies, with very good results. We did have test cases numbering in the many thousands, and we had to be very disciplined in how we organized and used them.
I've tried some other tools, including writing my own DSL (domain-specific language) and using things like RSpec. I really like RSpec, but it is certainly more of a developer tool than a business one.
I know Rick Mugridge has been working on a tool called ZiBreve (http://www.zibreve.com/visit.php?page=index) which is supposed to have stronger refactoring support. I haven't used it myself, but I know Rick and have talked to him several times. I know there was discussion at Agile 2008 on some different ways to deal with the Fitnesse tests in general.
Other than that, I haven't seen a lot of good tools out there. Even tools like WinRunner are fine for QA type tests, but for exploratory testing of requirements by the business, FitNesse or a custom DSL seem to be the ways to go right now.
You might want to take look at Robot Framework (http://robotframework.org). It's FIT-like but hopefully easier to integrate to different testing tools, version control and continuous integration. Different abstraction levels in the test data also make it easier to maintain the data, and when the separate test data editor gets more mature maintenance gets even easier. The quick start guide introduces the most important features of the framework and acts also as an executable demo.
I've had to use, test and set up both fitnesse and one of it's competitor, GreenPepper for my work, and what I can say is :
GreenPepper is a confluence plugin (confluence is an enterprise wiki from atlassian) and have many of the things you need in an "enterprise" level tool with little to no additional work required :
Better user friendly -rich text- wiki
syntax (makes it easier to work with
for non technical people)
It integrates very well with many
development tools : Eclipse, VB,
maven2 and Nant plugin, I tested most
and was very pleased.
User and access rights are managed by
confluence, which is to say it's good
and make uses of database of your
likin (which might be mandatory
depending on where you work)
Many other functionalities that might
or might not be required : ssl support, remote execution (install the wiki on unix, execute on windows if you are working on a C# project, or reverse)
Looks way better :D
Big downs for GreenPepper are : Configuration is quite hard and documentation is poor (although they seem to be working on it and they answer quite fast on their forum) and also it is not free, you have to pay for both confluence and GreenPepper, which might add up to quite a lot.
Fitnesse is very basic in my opinion, very easy to set up, it works but that's it, you can use some of the fitnesse plugins developed by the open source community, and even some Fit plugins, such as the Eclipse plugin (build the skeletton of the fixture from a fitnesse test file, provided it's in a .fit extension, very usefull). Integration is not ideal, authentification and access rights management is poor, but it's FREE and if you need something, you can do it because it's open source.
I've found that using contracts is a great approach. Metaprogramming contracts are generally lower-level than the types of integration tests you describe, but the two are certainly not mutually exclusive. I find contracts help keep documentation, implementation, and testing all in sync -- this is a major problem of TDD (not that it isn't a problem in non-TDD).
I've tried Fitnesse and its really awful (particularly integration with SVN).
And our company develop similar open-source tool with fit engine: FitPro
Another brilliant tool I've used is Concordion. It has the only disadvantage - requrements in html format
My experience is limited to personal projects and found much the same advantages you mentioned. I recommend http://metacpan.org/pod/Test::Simple::Tutorial which was my inspiration for trying out testing-based development. The perl testing modules seem pretty useful and flexible, though I have nothing to compare them to.
I also believe tests are vital for the maintenance period of a project. If you have good tests to begin with, it saves a lot of time and mistakes later on. I wish I had put more work into tests on my current project.

Which scripting language to support in an existing codebase?

I'm looking at adding scripting functionality to an existing codebase and am weighing up the pros/cons of various packages. Lua is probably the most obvious choice, but I was wondering if people have any other suggestions based on their experience.
Scripts will be triggered upon certain events and may stay resident for a period of time. For example upon startup a script may define several options which the program presents to the user as a number of buttons. Upon selecting one of these buttons the program will notify the script where further events may occur.
These are the only real requirements;
Must be a cross-platform library that is compilable from source
Scripts must be able to call registered code-side functions
Code must be able to call script-side functions
Be used within a C/C++ codebase.
Based on my own experience:
Python. IMHO this is a good choice. We have a pretty big code base with a lot of users and they like it a lot.
Ruby. There are some really nice apps such as Google Sketchup that use this. I wrote a Sketchup plugin and thought it was pretty nice.
Tcl. This is the old-school embeddable scripting language of choice, but it doesn't have a lot of momentum these days. It's high quality though, they use it on the Hubble Space Telescope!
Lua. I've only done baby stuff with it but IIRC it only has a floating point numeric type, so make sure that's not a problem for the data you will be working with.
We're lucky to be living in the golden age of scripting, so it's hard to make a bad choice if you choose from any of the popular ones.
I have played around a little bit with Spidermonkey. It seems like it would at least be worth a look at in your situation. I have heard good things about Lua as well. The big argument for using a javascript scripting language is that a lot of developers know it already and would probably be more comfortable from the get go, whereas Lua most likely would have a bit of a learning curve.
I'm not completely positive but I think that spidermonkey your 4 requirements.
I've used Python extensively for this purpose and have never regretted it.
Lua is has the most straight-forward C API for binding into a code base that I've ever used. In fact, I usually quickly roll bindings for it by hand. Whereas, you often wouldn't consider doing so without a generator like swig for others. Also, it's typically faster and more light weight than the alternatives, and coroutines are a very useful feature that few other languages provide.
AngelScript
lets you call standard C functions and C++ methods with no need for proxy functions. The application simply registers the functions, objects, and methods that the scripts should be able to work with and nothing more has to be done with your code. The same functions used by the application internally can also be used by the scripting engine, which eliminates the need to duplicate functionality.
For the script writer the scripting language follows the widely known syntax of C/C++ (with minor changes), but without the need to worry about pointers and memory leaks.
The original question described Tcl to a "T".
Tcl was designed from the beginning to be an embedded scripting language. It has evolved to be a first class dynamic language in its own right but still is used all over the world as an embeded language. It is available under the BSD license so it is just about as free as it gets. It also compiles on pretty much any moden platform, and many not-so-modern. And not only does it work on desktop systems, there are variations available for mobile platforms.
Tcl excels as a "glue" language, where you can write performance-intensive functions in C while still benefiting from the advantages of a scripting language for less performance critical parts of the application.
Tcl also comes with a first class GUI toolkit (Tk) that is arguably one of the easiest cross platform GUI toolkits available. It also interfaces very nicely with SQLite and other databases, and has had built-in support for unicode for quite some time.
If the scripting interface will be made available to your customers (as opposed to simply enabling your own engineers to work at the scripting level), Tcl is extremely easy to learn as there are a total of only 12 rules that govern the entire language (as of tcl 8.6). In fact, Tcl shines as a way to invent domain specific languages which is often how it is used as an end-user scripting solution.
There were some excellent suggestions already, but I just wanted to mention that Perl can also be called / can call to C/C++.
You probably could use any modern scripting / bytecode language.
If you're willing to put up with the growing pains of a new product, you could use the Parrot VM. Which has support for many, if not all of the languages listed on this page. Unfortunately it's not done yet, but that hasn't stopped some people from using it in a production environment.
I think most people are probably mentioning the scripting language that they are most familiar with. From my perspective, Tcl was designed specifically to interface with C, so your problem domain is tailor-made for the language. However, I'm sure Python, Perl, or Lua would be fine. You should probably choose the language that is most familiar to your current team, since that will reduce the learning time.