Is there anyway for design purposes that I can have son image host?
Currently if I need to share a desktop screenshot I have to:
open photoshop
Create new image
Past screen capture to new image
save fore web, sometime resize
then upload to an image host
Would be nice if there was something lightweight that would do this whole process in 1 sweep
http://www.pict.com/software
Related
How can we add a poster image in the embedded player so when embedded we can have a logo or show image instead of text slate?
Thank you for the question.
You can add an image or logo to ant media server embedded web player (play.html)
Here are the steps:
Add logo.png file to the images directory.
images directory is under usr/local/antmedia/webapps/WebRTCAppEE/images
Edit play.html file as suggested in the PR
The text message "Stream will start playing automatically when it is live" can be edited or removed completely by editing play.html page as well.
Thank You!
antmedia.io
Whenever i download an higher resolution image chrome compresses it to around 100kb .What can i do to solve this? Is there a certain setting in chrome?
Try clicking on the image, then long press and choose open image in new tab. This should give you a good idea of how big the image is. Then long press and save the image. Note: the mobile version of Google Images does have search tools too (its at the extreme right in the bar with tabs for web, images, videos etc.)
I'm looking at this documentation on "Image and file upload options".
First thing off the bat it says in describing the automatic_uploads option is:
Enable or disable automatic upload of images represented by data URLs
or blob URIs. Such images get generated, for example, as a result of
image manipulation through Image Tools plugin, or after image is
drag-n-dropped onto the editor from the desktop.
This is exactly what I want - when an image is dragged and dropped onto the editor I want it to upload the image to my server. I read through the rest of the options and came up with this:
tinymce.init({
automatic_uploads: true,
images_reuse_filename: true,
images_upload_credentials: true,
images_upload_handler:async function (blob,success,failure) {
console.log(blob)
},
// remainder of options here
For the moment I'm just trying to print a debug statement when the upload handler is called, so that I know I have gotten that far. But when I drag an image onto the editor, I get a pop-up which says:
Leave site?
Changes you made may not be saved.
[Cancel] [Leave]
If I say "Leave" it abandons the site and brings the image up in the browser, which is not what I want. If I say "Cancel" then it stays on the page, but my upload function is never called, and subsequent attempts to drag onto the page do nothing.
Why isn't this working? Is there some plug-in that I need to install which isn't mention on the documentation page?
How a browser treats dragged/dropped images can differ across browsers. From where are you dragging the image? What browser and OS are you using?
In TinyMCE 5 the Insert/Edit Image dialog would have an Upload option (3rd link on the left) if you have image uploads setup correctly.
Do you see such an option? Can you drag/drop to that dialog via the Upload tab?
I am currently using GIMP to layer two photos into one photo file for a work project. I have over 7000 107x80 JPG images that I need to place on a 160 x 100 PNG background that has a logo on it and saved as the JPG file name. The 107x80 JPG needs to be placed to the left of the logo on the background. I have been doing this one at a time but it is very time comsuming. I have used BIMP to resize all the JPG images and would really like to find a way to use BIMP to automate this process or find another program that can do this process. I have seen several post about Imagemagick but I am not very good with console based programs. Is there a way to do this in GIMP or another Photoshop program that can do batch processing to place the photo in an exact spot on the background? Would it be better to get Photoshop and do a Macro? Thank you for your help JPG on background Background PNG
You can use ImageMagick to composite one image at some exact location on another image. ImageMagick convert can do this operation and is command line driven. See http://www.imagemagick.org/Usage/layers/#convert. The convert process can be scripted to loop over each of your images. Or if you have the same background or the same overlay image, then you can process a whole folder of files using the mogrify command. See http://www.imagemagick.org/Usage/basics/#mogrify and http://www.imagemagick.org/Usage/basics/#mogrify_compose. If you provide a pair of images and the location where you want the one image to be placed on the other image. I can give you more direct commands.
I have checked all the questions /answers related to this issue at least at stakoverflow .but without any success ,so far my issue is - I have created a new app - target IOS 7 and I have added my launchimage and my appIcon in the image.xcassets folder .
when I launch my app on simulator the launchimae is showing perfectly without any issue but when I run the app on my iphone (iphone 5 , IOS 7.1) a black screen is showing instead of the launchimage
any help or suggestions will be appriciated ?
cheers,
The problem is in your image.
You could open your image in Preview.app, then show the Inspector (⌘I) and look at More Info tab. Wrong image will show you the following info:
and will result a black screen on the device (but will be ok in the Simulator).
And the right one shood look like that:
I can't say how to fix wrong images in Photoshop. I found quite an ugly solution:
open wrong png in PS;
find and open correct png in another tab (make sure the canvas is of right size);
select the whole image in the wrong png and copy it;
paste the copied image into correct png file;
perform Save As... command and replace your wrong image with the new one.
Further to the answers above, the inspector actually tells you the size that it considers valid for use, so tweak it in whatever package before importing. I have many tools but for a quick-and-clean approach, good 'ol preview comes to the rescue if you take time to explore the editing tools