GNUStep Getting Started - ide

I downloaded GNUStep and installed it, however I am not sure where I can find an IDE. does anyone know what programs serve as a GNUStep IDE/where to get them? Failing that, does anyone know of a tutorial on how to create and compile a basic GNUStep program?

Well my experiences with that are devastating. ProjectCenter the IDE distributed for GNUstep does not work here at all the debugger intergration is well not existant. But that's what you get with GNUstep. There is Gorm as interface builder and ProjectCenter. Not more. That's very discouraging. The best you can do with Objective-C is currently having a Mac in some form and use XCode. That's the best you can get currently, and I expect that won't change in any forseeable future.
Now you should step back and just use the "plain" old Makefile route. There is a somewhat very rough tutorial about GNUStep makefile starting somewhere below
http://wiki.gnustep.org/index.php/User_Guides
Regards
Friedrich

As Friedrich already mentions in his post above there is Gorm for creating interfaces and ProjectCenter as IDE (gdb integration is worked on as far as I know).
For compiling GNUstep programs you are best of using GNUstep-make. You can find some recently updated tutorials here:
Basic GNUstep-make tutorial
More advanced GNUstep-make tutorial
And there is always the whole bunch of newsgroups, irc and mailinglists where you can usually get quick answers to your questions. Maybe not on IRC currently.

You can try to make eclipse
work with gnustep/msys/mingw:
http://wirecode.blogspot.com/2007/11/objective-c-and-eclipse.html
http://djsilenceboy.wordpress.com/2012/02/13/install-minggw-and-gnustep-for-ccobj-c-for-windows/

Related

how to compile objective c file in google native client?

I have a npapi plugin(bundle) for chrome, which use C++ and objective-c. now it needs to be build by google native client.
I wonder that can nacl support objective-c? how to compile o-c file by MakeFile
And if possible, how to build nacl plugin in Xcode? I tried, but i found that the libraries of nacl are " archive with no architecture specification".(use lipo -info *.a)
I hope someone to help me, thanks a lot!!!
If you use Objective-C without any of its usual libraries then you should be able to use the PNaCl toolchain (which is based on LLVM) to have it parse Objective-C. I'm not aware of projects that have done this, so you should definitely let folks on the mailing list know if you get something working (do keep the questions on SO, though!).
It sounds like your application won't be running on the open web (where only architecture-independent PNaCl can run, not NaCl), so you could either use the PNaCl toolchain to create a .pexe, or you could use the same toolchain to create a .nexe for each architecture you target. The documentation I linked to helps with both approaches, but note that using the PNaCl toolchain to create a .nexe is currently being improved. You can therefore follow the instructions on the bug tracker, or try out nacl-clang when it's released (or build it yourself if you're brave).

Anyone with luck on getting KDevelop work under OSX 10.8.3

I got KDevelop to install through macports with no issues, but it is very unstable and crashes straightaway. I tried getting it through fink, but fink is not able to find the package anymore?
So I am pretty much stuck with no solution. Maybe an alternative IDE suggestions?
Do not want textMate, have Sublime2 running, not very happy about Eclipse and Xcode. I see people working vert efficiently with GVIM, with lots of custom plugins. I know it is a steep learning curve but mat very well try it. Maybe a suggestion for a way to get GVIM smooth and functional under OSX? (Python, C++, bash, etc)
Thanks.

How to integrate OpenNI, NITE libraries in CodeBlocks or Geany

I installed the OpenNI+NITE+kinect on ubuntu 12.10 today and the samples are working fine. (Ran NITE samples and they work like charm)
I want to start developing in Linux and I like to work with IDE. For ubuntu I have always used Geany or Codeblocks and i was wondering if there was a way to integrate OpenNI,NITE libraries to the IDE's so that I can write, execute, debug the code easily from the IDE itself.
I tried to add the libraries myself in geany but all my attempts failed. :/
Also, when I do make for Sample examples in OpenNI, I get *.d and *.o files but I dont seem to get the executable *.out . So i am not sure how to run the programs.
I am a novice programmer, just starting to learn, So please excuse the noobness in
questions.
Appreciate the Help.
Thanks
Generally if you're doing something non-trivial with Geany you will need to provide your own build system (even simple GNU Make files will do). Geany is intentionally build system agnostic and allows you to run arbitrary build commands which are described in the manual as well as in a helpful article on the wiki.
If you describe in more detail the errors/problems you referred to as "attempts failed" it will likely be possible to provide more concrete solutions.

how to build g++

I'm currently trying to get g++ working, and looking at http://gcc.gnu.org/install/build.html, I can't seem to find where it says how "to perform a 3-stage bootstrap of the compiler". Where would I find this information?
(I'm on a mac, in case that matters.)
After running configure, you do make bootstrap
You cannot bootstrap GCC without an already-functioning compiler on your platform:
From the prerequisites page:
ISO C90 compiler
Necessary to bootstrap GCC, although versions of GCC prior to 3.4 also allow bootstrapping with a traditional (K&R) C compiler.
And to preempt your next question, you also need a functioning compiler (usually GCC) in order to build Clang+LLVM.
It might be possible to do what you're trying so hard to do, by cross-compiling GCC from some other platform (see this section of the documentation). But I imagine this is not for the feint of heart, and you'd be far, far better off simply updating your copy of Mac OS X to the latest version with Xcode support.
From that link:
For a native build, the default configuration is to perform a 3-stage bootstrap of the compiler when `make' is invoked.
It seems to me that if your configuration isn't tweaked, it should do it out of the box. Just type make.
More specifically, you have to download the source code, and follow the instructions in that whole tutorial in order to build.
A side note - I am finding it hard to believe that there is no easy way to get GCC on an OSX box without having the installation media. That sounds really annoying :)
Edit:
If you are simply trying to write C++ on OSX, you could install one of many other IDEs. If you are lucky, they may come with their own compiler. Here is a list of alternatives to XCode:
http://alternativeto.net/desktop/xcode/?profile=mac&platform=mac

Is it possible to run a compiled program with Xcode on Mac OS X in FreeBSD? (Objective-C/Cocoa)

I have a plan to build a web-site which running CGI made with Cocoa.
My final goal is develop on Mac OS X, and run on FreeBSD.
Is this possible?
As I know, there is a free implementation of some NextStep classes, the GNUStep.
The web-site is almost built with only strings. I read GNUStep documents, classes are enough. DB connection will be made with C interfaces.
Most biggest problem which I'm concerning is linking and binary compatibility. I'm currently configuring FreeBSD on VirtualBox, but I wanna know any possibility informations about this from experts.
This is not a production server. Just a trial. Please feel free to saying anything.
--edit--
I confused Foundation and Cocoa frameworks. What I said was Foundation. Basic classes which just enough to manipulating strings.
It’s entirely possible to cross-develop using Xcode. The Cocotron does this – and provides an implementation of Foundation – but doesn’t currently target FreeBSD. You could probably use it as a template to set up cross-development for BSD targets using GNUstep, but it won’t be easy.
You should be OK with the GNUstep Foundation on FreeBSD 9.0 with Objective-C 2 (clang). See these instructions.
Note: Do not installing under '/' with a FreeBSD default install, because it has little space on the '/' partition. I've used /usr/local/gnustep instead, and made some links as the instructions suggest.
Note II: GNUstep sources from subversion repository didn't compile for me, so I used the latest stable GNUstep sources.
Yes, you can do this, and I am doing it right now successfully using FreeBSD 8.2 and Xcode 4.0, running the Foundation class from The Cocotron. Here is a link: describing exactly what I did to build the cross compiler and set everything up. I also detail in that post, how I attempted to get AppKit (GUI) to work. I failed, it may work in the future, it doesn't fully work yet.
So far it's great. I use a common codebase to write iPhone App (game client) and FreeBSD Game Server; after my server compiles I even have a target rsync the files to my dev box.
One more note, you mention DB, I'm successfully using mysqlclient libraries within my App and my post details how to do that. Since you're building a cross-compiler with The Cocotron you can use any library. Just install the library on FreeBSD first, then create the platform as described.
Sounds like your trying to shoehorn tools onto OS and hardware they were not designed for. There are hacks to get almost anything running on top of anything else but why ask for all the grief?
The entire point of the entire Apple API is that you have integration from hardware to OS to development tools. You supposed to pay more up front in return for greater robustness and lower over all lifecycle cost. (It doesn't always work just like Linux doesn't always save money and Windows doesn't always provide the software choices you need but that is the design goal.) When you break Apple's hardware-OS-Dev trinity you have to start fighting the API and the hardware instead of letting it work for you.
I don't think what you're doing will work and even if it does it will cost a lot of time and in the end time is money. Unless your being forced by external circumstances beyond your control to use this configuration, I would strongly suggest you do whatever it takes to find another way to accomplish what you want.
You won't get binary compatibility. Mac OS X uses the Mach-O object format and FreeBSD uses ELF, like linux. Cocoa won't work on platforms other than Mac OS, but if you stick to POSIX and open-source libraries though, you shouldn't have too much trouble building your CGI (and any dependencies) on your FreeBSD machine.
Also, Cocoa for a website? It's the Mac OS standard library for GUIs, associated datastructures, and various helpers. Apple used to promote something called WebObjects which was similar to Cocoa for the web, but I haven't heard anything about it in ages. I don't think Cocoa will work for a website, unless you just mean write a custom web server that has a graphical front-end in Cocoa.