How to center NSSegmentedControl - objective-c

I've added an NSSegmentedControl to a pane on an horizontal split view on a normal window. I thought that adjusting the springs would make the segmented control centre itself automatically, but it doesn't. How can keep it centred?
I was told to add an observer for when the parent view's frame changes, and manually adjust the position of the centered view, but I've no idea how to go about that.
Any ideas are very welcome.

The layout you describe sounds totally plausible in IB.
Just testing it out, I dropped a segmented control in one of the views in a split view, and it stays centered, so I'm sure there's just a configuration issue.
Be sure that:
Your split view is set to stay centered and resize appropriately with the window as appropriate (just to make sure the behaviour you're seeing is not related to the segmented control's container not resizing properly).
You position your segmented control dead centre, and then leave all 3 horizontal "springs" unclicked (ie: no left anchoring, no right anchoring, no horizontal growing).

I don't know if it's been "fixed" in recent OS versions, but if I recall correctly, NSSegmentedControl does a -sizeToFit each time segments change. If the control isn't changing at all, Jarrett's instructions should work.

Related

NSButton rendering issues when displayed over NSImageView

I have a NSButton sibling on top of a NSImageView.
Whenever I click the window, there are some rendering issues. It looks like this:
As you can see, the white edges are the problem.
Strangely, this problem even persists if I override drawRect:.
Nothing gets rendered at all, but whenever I click it, those white edges appear.
Also, when the background-image changes, the button gets redrawn and the edges disappear.
Any idea what might cause this?
EDIT
I found out that this actually happens with every single instance of NSView
and it actually clears part of the buffer (you can see the desktop wallpaper):
EDIT 2
I also just found out that this does not happen if I layer-back the windows content-view.
Well, this question was impossible for anyone to answer.
My window had a custom contentView, which was just drawing a view with rounded corners.
Instead of using self.bounds, I used dirtyRect to draw the background.
So when the contentView wanted to redraw the background of the controls that were updated, those rounded corners were cut out.

Change size of window in Cocoa?

I have a window whose size I need to change when the user clicks on it. I am using [self setFrame:windowFrame display:YES animate:YES] to accomplish this.
Even though the window successfully changes size (I increase its height), it moves the contents of the window up with it. How do I prevent this from happening? I want the contents to remain in place.
I am on OSX Mountain Lion developing an app for OSX using Objective-C and Cocoa.
EDIT: Constraints and/or Springs and Struts will not work as I need to move the contents around after the window is resized.
Constraints and/or Springs and Struts will not work as I need to move the contents around after the window is resized.
In that case, you should use NSViewAnimation.
A single view animation can actually perform multiple animations to multiple views, and you can even do one to a window, despite the class's name and the fact that windows aren't views in Cocoa.
You create a view animation with initWithViewAnimations:, which takes an array of dictionaries. Each dictionary identifies the target (NSViewAnimationTargetKey) and what to do to it: Either change the target's frame (NSViewAnimationStartFrameKey and NSViewAnimationEndFrameKey) or fade the target in or out (NSViewAnimationEffectKey). For your case, you'll be changing the targets' frames.
When the user does the thing that causes the resize of the window, you'll need to compute the desired overall size of the window (taking care to adjust its frame's position so it doesn't grow off the screen), as well as the new frames—both positions and sizes—of your views. Everything that will move and/or change size, create a dictionary for it and throw it into the array. Then create the view animation.
An NSViewAnimation is a kind of NSAnimation, which provides all the methods for starting and stopping the animation, monitoring its progress, hooking into it, and chaining multiple NSAnimations together. If nothing else, you'll need to start the animation.
If you are using the Interface Builder to build these views, then I believe one approach is to set the "struts and springs." These are available under the "size inspector" and are the red arrows and bars above the "autosizing" label. Play around with these to get the effect that you want, but the general idea is that the arrows control how the size of the view adjusts to changes in the size of the parent view, and the bars control the relationship of the edges of the view to the edges of the parent view as the size changes.
In constraint-based layout, set the views around the edge of your window to be a fixed distance from their superview's edge.
Xcode will infer a lot of resizability from that; if anything still isn't resizing properly, adjust its constraints so that its width and/or height is no longer constant.
The easiest way is to move your views until blue lines show up in the editor. Each blue line corresponds to a rule in the HIG about how things should be lain out, and if you drop the view there, Xcode will create constraints matching those guidelines. For example, if you set a view 20 points from the right edge of its superview, you'll get a blue line for that, and if you drop the view there, you'll create a constraint that the view must remain that distance from that edge.
The superview isn't the only view with which you can create HIG-based constraints. You can also create guideline constraints between sibling views. For example, if you put a button next to another button at the appropriate distance, you'll get a blue line across that distance, and if you drop it, you'll create a constraint that those two buttons must remain that distance from each other.
If you want to do something really custom, the three buttons in the lower-right corner of the nib editor will let you create any constraint you want. What you have selected determines what constraints you can create; the nib editor's outline view will help you make sure you have the selection you want.
You are going to have to iterate through all of your subviews and change their frame positions based on the delta of your window frame.
so if you expand your window frame by 20 in all directions, all your subviews are going to have to increase their frame positions by (20,20) to offset the windows movement.

Resize NSTableView or NSScrollView depending on number of rows in table

I have a view-based NSTableView which is embedded in an NSScrollView. It has custom cells that are x number of pixels high. The NSScrollView is the same size as the panel that it is a subview of. I want to resize the entire NSTableView depending on how many rows are in the table.
Everything is working except the resizing. Resizing the scroll view manually in IB seems to have the desired affect, but NSSrollView does not seem to have a class method to resize its view (like NSView has setFrame). Should I be resizing the scollview, the tableview, both, or something else? Does NSScrollView have a setFrame method or similar that I am missing?
Thanks.
Before you try to do it programmatically, make sure you have the outline view's autosizing masks set up properly in the nib file. It sounds like you simply want the outline view (and its scroll view) to always remain the same size as the window that it's inside.
By default, the autosizing masks of an NSScrollView/NSOutlineView combo that you place into a window looks like the following:
In other words, it's set up to always remain the same size as it is now, no matter how large you resize the window to be.
What you want to do is to change the autosizing masks to look like in the image below:
To do that, you click in the white autosizing box wherever there's a dotted red line to toggle it into a solid red line. Once it's configured that way, the scroll view (and table view) will always (automatically) be resized to be the same size as the window that it's in.
There may also be a way to achieve this using Lion's new "auto layout" feature, but I'll have to leave that to someone who has more experience with it.
In case you really need to do this (such as when you want all rows to fit in the scrollview alleviating the need to scroll) and the scroll view is only a portion of the window/view you can do:
[[myTableView enclosingScrollView] setFrame:newFrameRect];
scrollview.frame = CGRrectMake(x, y, w, h);

Resizing an NSView smaller than its subviews?

Couldn't find anything on the net about this and wondered if anyone on SO has a solution.
I have an NSView with several subviews that are centered by removing the left and right anchor points. When I resize my view, programatically or with the mouse, to a smaller width than the subviews: it pushes them off center. Has anyone come across this before and do you have a solution?
EDIT: I want to be able to resize my view to a zero width. The reason being, the view is actually part of a split view and I have hooked up a button to 'collapse' it. When it collapses all of the subviews are pushed off-center and aren't re-centered when the view is resized, effectively un-collapsing it.
I have solved my problem now and thought I would share incase anyone comes across this issue in the future.
No amount of playing with autosizing options or view layouts in Interface Builder seemed to stop my subviews from getting moved off center. I did manage to find this link here and from this page, the advice:
Springs and struts, as currently
implemented, are really no good for
anything but keeping either one or
both sides of a view "stuck" to the
nearest edge. Any sort of centering
behavior, division of gained/lost area
between multiple views, etc. has to be
done by hand.
Based on this I overrode my view's setFrame: method and manually laid out my subviews using their setFrame: method. This works great and gives me the results I'm looking for.
There is the same issue using NSSplitView, resizing here one Subview to be smaller than the Subview Subviews makes sense,e.g. having small charts in the upper subview, and an rss reader in the lower subview.
If you want to show only the rss reader in the lower subview, you can "hide" the upper subview, but after resizing the upper subview the NSImageView are not layed out the same as in the beginning. Check this nib/xCode Project and the following screenshot to see this behaviour.
Only workaroung is to override the resize function to stop getting smaller.

Possible bug in Interface Builder?

I've a window with a horizontal split view. On the bottom pane of the split view, I have a nssegmentedcontrol, aligned to the center. On the bottom of the nssegmentedcontrol I have 5 tabs that are controlled by the segmented control - click in one of the cells and the corresponding tab opens.
My problem is, if I completely minimize the bottom pane, to the point where the dividing line touches the bottom of the window, the segmented control gets pushed on top of the table header and never goes back to its original place.
I've tried fiddling with IB to get this to work, but no luck. Has anyone experienced this?
Following what's on the comments, I replaced the default split view with the one found in BWToolkit that allows for the definition of minimum and maximum height of each view.
BWTookit is a no go, the framework leakes a lot.
You should use RBSplitView (google it), it also gives you option for min and max height
and I started using it because of a bug in the split view as well, I used it for a chat window
but the split view didn't autosave as it should, every time it got like 2px smaller,
RBSplitView is great, and doesn't leak.