I'm attempting to create some simple UI components with dojo.gfx. I've managed to extend dojo.gfx.Group, but am out of my depth getting any of the default shapes drawn to the surface. Inspecting the rendered SVG in Firebug, there's rightfully a node but no rect.
The simplified class looks like this:
dojo.provide("gfxui.SimpleButton");
dojo.require("dojox.gfx.shape");//-¿ needed?
dojo.require("dojox.gfx.svg");
dojo.require("dojox.gfx._base");
dojo.declare("gfxui.SimpleButton", dojox.gfx.Group, {
constructor: function(){
this.draw();
},
draw:function(){
var bg = this.createRect(this.rect_props);
//var bg = this.createObject(dojox.gfx.Rect);
}
}
gfxui.SimpleButton.nodeType = dojox.gfx.Group.nodeType;
dojo.extend(dojox.gfx.Surface, {
createButton: function(){
var button = this.createObject(gfxui.SimpleButton, null, true);
this.add(button);
return button;
}
});
And the javascript in the HTML looks like this:
dojo.require("dojox.gfx");
dojo.require("gfxui.SimpleButton");
function init(){
var g = dojox.gfx;
var surface = dojox.gfx.createSurface(dojo.byId("gfx_holder"), 800, 280, "#eee");
var button = container.createButton();
};
dojo.addOnLoad(init);
I prefer a simple augmentation technique. Below is the content of a script tag:
// let's include gfx (renderer will be selected dynamically)
dojo.require("dojox.gfx");
// useful short names
var d = dojo, g = dojox.gfx;
// our creator function
function createButton(color){
// let's create our main shape: group
var group = this.createGroup();
// add custom properties, if any
group._rect = group.createRect().
setShape({x: 5, y: 5, width: 100, height: 30}).
setStroke("black").
setFill(color);
return group;
}
// we want it to be available on groups and surfaces
d.extend(g.Surface, {createButton: createButton});
d.extend(g.Group, {createButton: createButton});
// let's test the result
dojo.addOnLoad(function(){
var s = g.createSurface(dojo.byId("surface"), 500, 400),
b = s.createButton("red");
});
The example above assumes that there is a <div> called "surface".
The augmentation technique works for any renderer regardless its implementation, and uses only published APIs.
Related
How can I add and remove the dynamic marker on esri map using the javascript api? When I add the marker in the graphics layer, it's added but how can I remove it and add the new marker by another latitude longitude?
This is my code so far;
require(
["esri/map",
"esri/graphic",
"esri/symbols/PictureMarkerSymbol",
"esri/symbols/TextSymbol",
"esri/geometry/Point",
"esri/SpatialReference",
"esri/tasks/ProjectParameters",
"esri/tasks/GeometryService",
"dojo/dom",
"dojo/on",
"esri/dijit/HomeButton",
"dojo/domReady!"
],
function setupmap(Map, Graphic, PictureMarkerSymbol, TextSymbol, Point, SpatialReference, ProjectParameters, GeometryService, dom, on, HomeButton) {
var map = new Map("map-container", {
center: [83.0179802, 25.32327],
zoom: 13,
basemap: "streets"
});
map.graphics.clear();
map.on("load", function (evt) {
var home = new HomeButton({map: map}, "HomeButton");
home.startup();
picSymbol = new PictureMarkerSymbol(iconType, 20, 20);
$.each(detailsJSON, function (location, lstNodes) {
var locArr = location.split("--");
var latitude=locArr[0];
var longitude=locArr[1];
var geometryPoint = new Point(longitude, latitude,new SpatialReference(4326));
map.graphics.add(new Graphic(geometryPoint, picSymbol));
});
});
}
);
You can store a reference to the Graphic object you're adding and later remove it using the remove(graphic) method.
let graphic = new Graphic(geometryPoint, picSymbol);
map.graphics.add(graphic);
...
map.graphics.remove(graphic);
You can also remove all graphics from the layer using method removeAll().
See the arcgis-js-api reference for further info.
To make your component more stateless you can use the attributes collection of the Graphic to store a tag (or an Id or similar) and remove the item based on this value.
When adding;
let graphic = new Graphic(geometryPoint, picSymbol);
graphic.attributes = { "tag": "toBeRemovedLater" };
map.graphics.add(graphic);
When removing;
angular.forEach(map.graphics.graphics, (graphic: any) => {
if (graphic.attributes && graphic.attributes.tag == "toBeRemovedLater")
map.graphics.remove(graphic);
});
You can use Sketch Widget that simplifies the process of adding and updating graphics.
const sketch = new Sketch({
availableCreateTools: ['point'],
layer: graphicsLayer,
view,
});
view.ui.add(sketch, 'top-right');
I have an ArcGIS Online public account and add WebMap to my website.
My ArcGIS Online WebMap looks like this ESRI's sample: LINK
And I am trying to add my WebMap to my website like this ESRI's reference page. You will see there is a map in the center of page: LINK
My WebMap is displayed on my webpage well. When I access my webpage, my WebMap asks my ID and Password. If I entered it, then it shows my map.
However, my question is, if I moved to different page and then come back to map page, it asks again. Is it possible to set a timeout so I don't have to sign in everytime I access the page?
The reason I asked this question is that to find out if there were a way to reduce my code simple and work on code in front-end.
I've researched OAuth that ESRI provided and I ended up using esri/IdentityManager. There were references to use esri/IdentityManager package; however there were no sample code to using it with personal WebMap which used arcgisUtils.createMap
So here is sample code that I worked:
require([
"dojo/parser",
"dojo/ready",
"dijit/layout/BorderContainer",
"dijit/layout/ContentPane",
"dojo/dom",
"esri/map",
"esri/urlUtils",
"esri/arcgis/utils",
"esri/dijit/Legend",
"esri/dijit/LayerList",
"esri/graphic",
"esri/symbols/PictureMarkerSymbol",
"esri/symbols/TextSymbol",
"esri/geometry/Point",
"esri/dijit/Scalebar",
"dojo/_base/unload",
"dojo/cookie",
"dojo/json",
"esri/config",
"esri/IdentityManager",
"esri/layers/FeatureLayer",
"dojo/domReady!"
], function (
parser,
ready,
BorderContainer,
ContentPane,
dom,
Map,
urlUtils,
arcgisUtils,
Legend,
LayerList,
Graphic,
PictureMarkerSymbol,
TextSymbol,
Point,
Scalebar,
baseUnload,
cookie,
JSON,
esriConfig,
esriId,
FeatureLayer
) {
var mapOptions = {
basemap: "topo",
autoResize: true, // see http://forums.arcgis.com/threads/90825-Mobile-Sample-Fail
center: [currentPosition.lng, currentPosition.lat],
zoom: 15,
logo: false
};
// cookie/local storage name
var cred = "esri_jsapi_id_manager_data";
// store credentials/serverInfos before the page unloads
baseUnload.addOnUnload(storeCredentials);
// look for credentials in local storage
loadCredentials();
parser.parse();
esriConfig.defaults.io.proxyUrl = "/proxy/";
//Create a map based on an ArcGIS Online web map id
arcgisUtils.createMap('PUT-YOUR-ESRI-KEY', "esriMapCanvas", { mapOptions: mapOptions }).then(function (response) {
var map = response.map;
// add a blue marker
var picSymbol = new PictureMarkerSymbol(
'http://static.arcgis.com/images/Symbols/Shapes/RedPin1LargeB.png', 50, 50);
var geometryPoint = new Point('SET YOUR LAT', 'SET YOUR LONG');
map.graphics.add(new Graphic(geometryPoint, picSymbol));
//add the scalebar
var scalebar = new Scalebar({
map: map,
scalebarUnit: "english"
});
//add the map layers
var mapLayers = new LayerList({
map: map,
layers: arcgisUtils.getLayerList(response)
}, "esriLayerList");
mapLayers.startup();
//add the legend. Note that we use the utility method getLegendLayers to get
//the layers to display in the legend from the createMap response.
var legendLayers = arcgisUtils.getLegendLayers(response);
var legendDijit = new Legend({
map: map,
layerInfos: legendLayers
}, "esriLegend");
legendDijit.startup();
});
function storeCredentials() {
// make sure there are some credentials to persist
if (esriId.credentials.length === 0) {
return;
}
// serialize the ID manager state to a string
var idString = JSON.stringify(esriId.toJson());
// store it client side
if (supports_local_storage()) {
// use local storage
window.localStorage.setItem(cred, idString);
// console.log("wrote to local storage");
}
else {
// use a cookie
cookie(cred, idString, { expires: 1 });
// console.log("wrote a cookie :-/");
}
}
function supports_local_storage() {
try {
return "localStorage" in window && window["localStorage"] !== null;
} catch (e) {
return false;
}
}
function loadCredentials() {
var idJson, idObject;
if (supports_local_storage()) {
// read from local storage
idJson = window.localStorage.getItem(cred);
}
else {
// read from a cookie
idJson = cookie(cred);
}
if (idJson && idJson != "null" && idJson.length > 4) {
idObject = JSON.parse(idJson);
esriId.initialize(idObject);
}
else {
// console.log("didn't find anything to load :(");
}
}
});
I am exporting a diagram made using Jointjs library to pdf using jspdf and canvas:
Below is my javascript code::
var svg = document.querySelector('svg');
var serializer = new XMLSerializer();
var svgString = serializer.serializeToString(svg);
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
context.fillStyle = '#FFFF';
canvg(canvas, svgString);
var imgData = canvas.toDataURL('image/png');
// Generate PDF
doc.setFontSize(10);
doc.text(35, 25, "Google Cloud Craft");
doc.addImage(imgData, 'PNG', 10, 50);
doc.save('test.pdf');
the result i get after downloading and on canvas is:
What i want is those black arrow marks should not come as they are shown on mouseover events, it should be like below image for reference:
please let me know how can i achieve this.
Let me try to answer.
Add the below code to hide the mouse-over elements before serialising it
$(".marker-arrowhead").css("display", "none");
$(".tool-remove").css("display", "none");
$(".tool-options").css("display", "none");
$(".marker-vertices").css("display", "none");
Hope this helps you.
I found a solution sharing, so that if anyone faces this issue can get help.
this is the solution, who are familiar with jointjs will understand it.
link.attr({
'.marker-arrowheads': {
fill: 'none'
},
'.connection-wrap': {
fill: 'none'
},
'.marker-vertices': {
fill: 'none'
},
'.link-tools': {
fill: 'none'
}
});
Here my proposition :)
const classes = ['.marker-vertices', '.link-tools'];
const svg = this.paper.svg.cloneNode(true);
// remove tools
classes.forEach(c => {
const elements = svg.querySelectorAll(c);
elements.forEach(el => { el.style.display = 'none'; });
});
Right now I have a function in my alloy.js file that is a global.
Alloy.Globals.indicator = function(parent)
{
var view = Ti.UI.createView({
width: '100%',
height: '100%',
backgroundColor: '#000',
opacity: 0.6,
visible: false
});
function osIndicatorStyle()
{
style = Ti.UI.iPhone.ActivityIndicatorStyle.PLAIN;
if ('iPhone OS' !== Ti.Platform.name) style = Ti.UI.ActivityIndicatorStyle.DARK;
return style;
};
var activityIndicator = Ti.UI.createActivityIndicator({
style: osIndicatorStyle(),
height: Ti.UI.FILL,
width: 100
});
view.add(activityIndicator);
parent.add(view);
function openIndicator()
{
view.visible = true;
activityIndicator.show();
}
view.openIndicator = openIndicator;
function closeIndicator()
{
activityIndicator.hide();
view.visible = false;
}
view.closeIndicator = closeIndicator;
return view;
};
I'd rather not have this large function as a global and instead import it to the files I need using require.
I have searched and cannot figure out first, where to place this file and second how to actually "require" it.
All this simply does is create a view that acts as a modal view with a activity indicator. The function also includes two function to show and hide it.
Make a folder called "lib" inside the "app" folder.
Inside this folder, make a file called whatever you like e.g. functions.js:
var functionName = function(){
//your function code here
}
exports.functionName = functionName;
In your controller:
var functions = require('functions');
functions.functionName();
You might want to also look at Widgets which are re-usable components complete with view/controller/styles as I think this would fit your requirement slightly better.
Link to docs
I've been trying to find a way to use the 'Reverse Geocoding' service with the Latitude and Longitude co-ordinates coming from two text boxes on my HTML form, and I must admit I'm not really sure what I need to do.
I have managed to do this with the 'Geocode' service (see code below), but I just wondered whether someone may be able to point me in the right direction of how I could adapt the 'Geocode' javascript I have to the 'Reverse Geocoging' service.
(function Geocode() {
// This is defining the global variables
var map, geocoder, myMarker;
window.onload = function() {
//This is creating the map with the desired options
var myOptions = {
zoom: 5,
center: new google.maps.LatLng(55.378051,-3.435973),
mapTypeId: google.maps.MapTypeId.ROADMAP,
mapTypeControl: true,
mapTypeControlOptions: {
style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR,
position: google.maps.ControlPosition.BOTTOM
},
navigationControl: true,
navigationControlOptions: {
style: google.maps.NavigationControlStyle.ZOOM_PAN,
position: google.maps.ControlPosition.TOP_RIGHT
},
scaleControl: true,
scaleControlOptions: {
position: google.maps.ControlPosition.BOTTOM_LEFT
}
};
map = new google.maps.Map(document.getElementById('map'), myOptions);
// This is making the link with the 'Search For Location' HTML form
var form = document.getElementById('SearchForLocationForm');
// This is catching the forms submit event
form.onsubmit = function() {
// This is getting the Address from the HTML forms 'Address' text box
var address = document.getElementById('GeocodeAddress').value;
// This is making the Geocoder call
getCoordinates(address);
// This is preventing the form from doing a page submit
return false;
}
}
// This creates the function that will return the coordinates for the address
function getCoordinates(address) {
// This checks to see if there is already a geocoded object. If not, it creates one
if(!geocoder) {
geocoder = new google.maps.Geocoder();
}
// This is creating a GeocoderRequest object
var geocoderRequest = {
address: address
}
// This is making the Geocode request
geocoder.geocode(geocoderRequest, function(results, status) {
// This checks to see if the Status is 'OK 'before proceeding
if (status == google.maps.GeocoderStatus.OK) {
// This centres the map on the returned location
map.setCenter(results[0].geometry.location);
// This creates a new marker and adds it to the map
var myMarker = new google.maps.Marker({
map: map,
zoom: 12,
position: results[0].geometry.location,
draggable:true
});
//This fills out the 'Latitude' and 'Longitude' text boxes on the HTML form
document.getElementById('Latitude').value= results[0].geometry.location.lat();
document.getElementById('Longitude').value= results[0].geometry.location.lng();
//This allows the marker to be draggable and tells the 'Latitude' and 'Longitude' text boxes on the HTML form to update with the new co-ordinates as the marker is dragged
google.maps.event.addListener(
myMarker,
'dragend',
function() {
document.getElementById('Latitude').value = myMarker.position.lat();
document.getElementById('Longitude').value = myMarker.position.lng();
var point = myMarker.getPosition();
map.panTo(point);
}
);
}
}
)
}
})();
UPDATE
Firstly, many thanks for the code you kindly posted and the suggestion to go and have a look at the Google documentation.
From what you suggested, and from what I took from the additional documentation I came up with the following. However, when I click my submit button nothing happens, almost as if there is no command attached to it. I don't receive any error messages and I've checked to make sure that I've linked the code to the correct fieldnames and all seems ok. I just wondered whether it would be at all possible if you, or indeed anyone else, could take a look at it please to tell me where I've gone wrong.
Many thanks and kind regards
(function ReverseGeocode() {
var form, geocoderRequest, latlng, myMarker, point;
window.onload = function() {
//This is creating the map with the desired options
var myOptions = {
zoom: 5,
center: new google.maps.LatLng(55.378051,-3.435973),
mapTypeId: google.maps.MapTypeId.ROADMAP,
mapTypeControl: true,
mapTypeControlOptions: {
style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR,
position: google.maps.ControlPosition.BOTTOM
},
navigationControl: true,
navigationControlOptions: {
style: google.maps.NavigationControlStyle.ZOOM_PAN,
position: google.maps.ControlPosition.TOP_RIGHT
},
scaleControl: true,
scaleControlOptions: {
position: google.maps.ControlPosition.BOTTOM_LEFT
}
};
map = new google.maps.Map(document.getElementById('map'), myOptions);
var latlng = new google.maps.LatLng('Latitude', 'Longitude');
// This is making the Geocode request
geocoder.geocode({'LatLng': latlng}, function(results, status) {
if (status == google.maps.GeocoderStatus.OK) {
if (results[1]) {
map.setZoom(11);
var myMarker = new google.maps.Marker({
position: results[0].geometry.location,
map: map
});
//This fills out the 'Address' text boxe on the HTML form
document.getElementById('Address').value= results[0].geometry.location.latlng();
var point = myMarker.getPosition();
map.panTo(point);
}
}
}
)}})
Once you have the latitude and longitude from your form, you do something like this (using your above code as a starting point, for the sake of clarity):
var latlng = new google.maps.LatLng(latitudeFromForm,longitudeFromForm);
// This is creating a GeocoderRequest object
var geocoderRequest = {
'latlng':latlng
}
// This is making the Geocode request
geocoder.geocode(geocoderRequest, function(results, status) {
// This checks to see if the Status is 'OK 'before proceeding
if (status == google.maps.GeocoderStatus.OK) {
// Do stuff with the result here
}
If you haven't read it yet, you may want to read the Reverse Geocoding section of http://code.google.com/apis/maps/documentation/javascript/services.html#ReverseGeocoding.