Problem with Flex Builder - flex3

I have created on sample mxml application. While running the
application, getting error:
File Not found: in bin-debug folder the mxml is not compiled to html.
Suppose i have created file name: newFlexTraining.mxml.when i run this
mxml, getting error, newFlexTraining.html is not available in bin-
debug.I checked in bin-debug folder in flerx builder, the html file is
not created. Earlier it was working fine.But now i am getting this
problem. Can you any one pls explain me ASAP.
Thanks,
Ravi

Did you modify html-template?
Delete everything from bin-debug folder, clean the project and rebuild it.
in bin-debug folder the mxml is not compiled to html is this the original message? Post the original error message.

Related

Unable to copy file "xxx" to "bin/debug/xxx.deploy". Could not find a part of the path

I developed a vb.net project and built it successfully. but while publishing, I got an error Unable to copy file "Resources\xxxxxxx.xlsx" to "bin\Release\app.publish\Application Files\aaaaaaaaaaaaaaaa_1_0_0_90\Resources\xxxxxxxx.xlsx.deploy". Could not find a part of the path 'bin\Release\app.publish\Application Files\aaaaaaaaaaaaaaaa_1_0_0_90\Resources\xxxxxxxx.xlsx.deploy'.
I couldnt find the reason for the issue. Tried reopening the project rebuilding and republishing several times.
I found the solution myself. The problem was the file name. The filename was too long. I saved the project inside Document folder within many sub folder. Thats why the filename became too long. I copied the project and placed insinde Documents folder directly and tried publishing. It was successfull.
Thank you

Abc.app unsealed contents are present in the bundle root - Xcode, any change required to bundle?

I have switched my XCode version from 3.2.6 to 5.1.1, I have been asked to change the project settings and porting to a new format and resolved many compilation errors as well.
Now there is no compilation errors i could able to build my project successfully.
When I tries to sign the project using codesign v2 (mac 10.9.5) i could see the following error
"Abc.app unsealed contents are present in the bundle root"
To Resolve I have gone through the below link and tried to create a bundle structure as mentioned in it, but i'm missing something basically I don't know what it is.
Codesign: What are unsealed contents?
My folder Structure would be similar to below, if anyone has seen discrepancy kindly mention what i need to correct.
/src/Abc/
Abc.xcodeproj
build\
doc\
English.proj
Info.plist
Installer.pmdoc
InstallScripts\
Japanese.lproj\
Libraries\
Abc_Prefix.pch
Abc.pmproj
Package\
Resource\
*.png, *.icns, *.jpg, setting.plist
Source\
Uninstall\
zh_TW.lproj\
In my experience, this error message means I've left some files in the same folder level as the Contents folder.
Everything must be inside the Contents folder.
Try moving whatever files are on the same level as the Contents folder to somewhere inside the Contents folder.

Installing Reskit and libRestKit.a is missing (red text)

I am following the RestKit setup instructions perfectly, but I am getting libRestKit.a in red in the Linked Binary With Libraries.
Install instructions:
https://github.com/RestKit/RestKit/wiki/Installing-RestKit-in-Xcode-4.x
I would try to drag the libRestKit.a file to my project, but cannot find it anywhere in the Restkit download?
Anyone run across this issue?
Running Xcode 4.5.2
UPDATE: See comments below. Now I am getting "File not Found" for #import
The solution is NOT to copy the "$(BUILT_PRODUCTS_DIR)/../../Headers" from any webpage. Type it out as Xcode didn't like the " copied and pasted. I just replaced the " copied and pasted with manually typed and it worked.
You can try to install RestKit using CocoaPods, then you include like this: #import "RestKit/RestKit.h"
check how to work with cocoapods and restkit here:
https://stackoverflow.com/a/13762665/1848750
If your getting the "File not found" error, check your project settings.
File > Project settings
Derived Data Location > "Project-relative"
Select "Advanced"
Select "Unique"
Clean & Build
The ".a" file doesn't exist until it's built. And if you followed those directions perfectly, I'm guessing you have embedded the RestKit project within your own project, yes?
Here is a image from the instructions; a critical step you need to do (provided you have properly added the RestKit.xcodeproj into your own project). You need to add the .a file (which doesn't exist yet, but will once it's built) as a target dependency to your own app.

Getting jQuery Error on using ezzeelfinder

Hi I am trying to use ezzeelfinder as file manager
I am getting the following error:
TypeError: jQuery(selector).elfinder is not a function
Query(selector).elfinder().elfinder("instance");
I am using the exact code from the Yii extension website. I do not know what is going wrong, I am using windows 7 with Apache (XAMPP)?
Continuing our discussion from previous ElFinder question let me try to explain more.
Can you look at what is inside elfinder.min.js file included from assets directory (you can use Firebug: Net tab > expand request of /assets/abcdef/elfinder.min.js > Response tab)? It wasn't a script (but some HTML with error) when I've reproduced a problem with such error. So if this JavaScript file is not included then there is no elfinder method extending jQuery and the error message you receive is fair.
Seems to me that this one is a permission issue. elfinder.min.js file cannot be published to assets directory for some reasons. Make sure that all permissions to elfinder.min.js file WITHIN extension's directory are granted. After granting the permissions to this file clean up assets directory and try again. At last, check whether the script has been really published to assets directory and has granted permissions there.
I don't know whether it will be helpful for you but I have an archive with demo files that can demonstrate extension's basic usage (made under Ubuntu though): http://ezze.org/yii/ezzeelfinderdemo.zip
Extract the contents of this archive to the root folder of Yii basic application created from command line using yiic script.

Problem with FlashBuilder

I a bigginer to this FlashBuilder, i have developed an application, but when i want to run the app, an error "Unbale to resolve resource bundle "containers: for locale en_US" is showing, eventhough i did not configure any locales to my appl. My Flex Compiler shows only -locale en_US. Please help ?
You are likely loading a resource bundle called 'containers' but it cannot find the properties file for it. You will have to add a Source Path in project properties --> Flex Build Path under the 'Source Path' tab. I have bundles{locale} as one of my paths. Then create a bundles folder with containers.properties in it. It should then be able to find the file.