How to display indeterminate NSProgressIndicator in the NSOutlineView? - objective-c

I need to display a progress of loading of item's children. Please advise how to implement a progress indicator like it's done in Mail application:
(source: quicksnapper.com)
P. S. Here a source code of using indicator sub-views: http://snippets.dzone.com/posts/show/7684

This is harder than it should be, because Apple does not provide an NSProgressIndicatorCell. While table and outline views support the idea of custom cells being displayed within them, they are not set up to easily support custom subviews.
So the trick becomes, how do you get a a complete NSProgressIndicator view to display and animate at the desired spot in your window, without the ability to actually install it in the table view row?
The trick I've used is to literally install the NSProgressIndicator as a subview of the outline or table view itself. To find the location to add the subview, so it looks like it's "in the row", use the frameOfCellAtColumn:row: method. You can then position your progress indicator within that location of the outline view. When you're done spinning the progress indicator, you probably don't want to show it any more, so just remove it from its superview and discard it.
You will want to make sure you set the required autosizing flags on the progress indicator, so that it floats in the correct direction when/if your outline view is resized.
I'm sure there are other hacks like this to achieve the desired end result. I don't think there is any super-clean way to accomplish this trick.

Vienna is an open-source (Apache license) feed reader that has this in its source list. You should look at the Vienna source code to see how they did it.

Viena's implementation is not perfect. Add a feed to a folder then as it is loading and the progress indicator is busy collapse that folder. You will see the progress indicator still running in the same location.

Related

How to build below screen in titanium?

below i attached an app help guide screen. I am understanding how to build this screen.
If any body have idea please share here
View with semi transparent background color (backgroundColor:"rgba(0,0,0,0.5)";) and some images on top of it.
So, using images is bad. You'll need images for translations and if you do this as one image you'll need to ensure all devices are covered so your arrows point to the right element.
Minimise images == smaller app.
First thing you'll need to do is a create a blocker view -- so that's a view that will fill the screen and have a black background with opacity.
You can't apply that to the window as everything in it will be semi-transparent so:
Create a transparent Window that fills the screen.
Add to that window a view that fills the window and has opacity say 0.5 and black background
Add to the Window (not the view you just created) the other elements and button -- ideally, these should be individual graphics of the arrows, sized in such a way that you can position them based on the host element (the item they are pointing to / referring to). Use real text so you can handle translations / reduce file size.
So you'll need a way to associate each tip with a control they are anchored too, and that will ensure that regardless of the screen size, the tip will appear in the correct place.
First of all, always give a try before putting questions anywhere because it makes you learn things on your own for long time.
The easiest step for you to do this is to ask your designer to create a complete image just like that & you just have to show it on top.
If you have to show that image in different translations, then you can ask your designer to provide you required translations images.

Gesture recognizer for tap event at specific positions on the screen

I am displaying hundreds of thumbnails in my view . I know default way to handle tap on thumbnail is using UICollectionView delegate method "didSelectItemAtIndexPath" but since its many thumbnails i wanted to look into adding gestures to the screen position so when i tap on a particular spot on the screen, it will handle the event accordingly for that particular thumbnail underneath. I would like to know if it is a good/possible approach?
It would be a hell of a lot easier to use a UICollectionView.
If you need a custom layout then you can subclass UICollectionViewLayout and get some really cool dynamic layouts.
You also get the added bonus of dequeued cells meaning that you get better memory management using it.
You may find UIGestureRecognizer useful. A good tutorial to get you started is here.

How to create an "Add to reading list" animation effect

I'm trying to make an animation effect similar to the one on Safari(iPhone) when you add an element to the reading list. It's similar to the one that appears when starting to download an item from App Store application: the application item drops to the dock to start downloading.
First it bounces up and then goes to the dock. It's a very nice effect that Apple uses on their OS.
I have an image view on screen that I want to drop with this kind of animation to my toolbar in my application.
If there is someone who did it or know what's the name of the effect, could please tell me how to do it.
Thank you.
"Add to reading list" shows no animation on my phone but of your description it sounds like the "Open in background"-animation in Safari (iPhone). My answer describes that animation.
I wrote a thing like that a few months ago and much of it is doable while some of it is not. Your questions showed me that more people are to know how it is done so I wrote a blog post about it. I will describe the high level approach and challenges here but you can read more about it in that post.
Getting to content to animate
If you choose to animate the view that is on screen down to the (in your case) tool bar then you will only have to access its layer. If you want the original view to remain and animate a visual copy (like the "open in background"-Safari animation) down to the bar item then you should create a new layer and draw the content of your layer into an image and set that image as the content of the layer that you are animating
Calculating the end position
The start position of the animation is simply the frame of the view. The end position is very tricky since bar items (both tool bar items and tab bar items) are not UIView subclasses and doesn't have a public view property. This causes problems when you want to shake the bar item later on.
I decided to make a visual approximation of the end position using some simple heuristics. If you know before hand that you will only animate to a single bar item then the end position can be hard coded to a suitable frame.
Animating along a path
There is nothing special to moving, scaling and rotating the layer from the start to the end position. If you want to read more about how I did it you can look at the post I wrote.
Shaking the bar item
This cannot be done without a lot of custom code or using private API at the moment. Since bar items doesn't have a view or a layer there is no accessible layer for you to animate. I guess that you could have a custom animating image that does the shake and set that during the animation and set the new image afterwards. The approach of drawing into an image and animating that doesn't work that well either since there is no accessible layer who can draw its content into the image (you want this for the special effect of the tool bar item and tab bar item).
...put all this together and tweak it to your special needs and you will have an animation that resembles the animation you are looking for.

Simple slideshow in a UIImageView

I got trouble to add slideshow to my application.
Currently, I have a UIView composed of a segmentedControl.
I made ​​two "views" that I hide or display depending on the selected button.
I'm looking to make a simple slideshow in one of my two views. I made a UIImageView because it is simple to display pictures.
So I'd like to display my pictures one by one and it is possible to move from one image to another by sliding your finger to the right or left (just as in the native app "Photos").
I tried to adapt example codes from the documentation, but without succes.
So I'ml looking for help.
Thanks,
jb crestot
SO, I've actually done this and it's fairly easy. The ingredient that you are missing is a UISCrollView. My implementation did exactly what you describe (allow the user to go back and forth between a set of images).
Basically, add a UIScrollView to your View in interface builder and you will be creating the UIImage views with code (a simple for loop) and setting their images the same way. I did this safely with no memories issues with about 15 images (PNG's). There could be a potential performance issue with this message if you are working with a large number of images (say 40?)
I hope this helps, let me know if you need a code sample to see how this works.
You may consider using a custom class, such as iCarousel, linked below. Each of these views could be your image, and then tapping on them could launch a fullscreen view for example.
Keep us posted!
http://cocoacontrols.com/platforms/ios/controls/icarousel
See apple's page control sample application.

Use a button to change the orientation of the iPhone

Is there a way to change the orientation of the iPhone using a button?
No. flip the phone, the orientation changes. Leave it at that, or you'll ruin the integrity of the phone.
sometimes we need to show our app in the correct orientation, even if there is not direct way on doing what domness want, you can look at this SO entry and see some responses.
P.S. # domness, try to search for what you need before posting a new question.
What exactly are you trying to reorient? You can change the position of the status bar with UIApplication -setStatusBarOrientation:animated:; rearrange your UI with the proper transformations and you'll pretty much have it.
You can force an orientation change, but only using an unsupported, private API. If this is something you'd like Apple to make public, you should file an enhancement request.
This is my new account btw..
Right, I got this sorted by apply the transformations to what I wanted to show when the button was clicked. It was to show a scrollview with applied animations to objects within the scroll view.