Interact with UIProgressBar from model class - objective-c

I have a MainViewController in my Cocoa Touch app which shows a status view containing a UIProgressBar view.
From the MainViewController, FlickrImage model objects are created and iterated over. the FlickrImage objects themselves interact with the Flickr API, which takes time which is why I want the user see the progress bar. The challenge (at least to me it is ;) now is to interact with the UIProgressBar (send progress messages) from the FlickrImage objects. Do I do this using a NSNotificationCenter or can I just declare the MainViewController as a forward class in FlickrImage and interact with the UIProgressBar directly?

The best way is to not have the model call anything at all, but use KVO to observe the model, and then react to the message you get when the model updates. This is because the point of having a separate model layer is that the model shouldn't have to know anything about how data is presented to the user.
So create a class that keeps track of the loading of all the images (most likely you already have such a class) and do something like:
[imageManager addObserver:self forKeyPath:#"progress" options:nil context:nil];
Make sure that the data manager class has a declared property called progress (ideally with values ranging from 0.0 to 1.0) and when you update the value in the manager, you must use the dot notation: self.progress = newVal;
This is much cleaner than sending notifications from the model class. An alternative would be to register the view as a delegate on the manager. There is no clear-cut rule of thumb for when you should use delegates and when KVO is better, although there might be slightly less overhead in using a delegate protocol. Apple uses both approaches but there is a tendency to rely more on KVO, which in my opinion is a good thing.

I prefer NSNotificationCenter, MainViewController register as observe and update the UIProgressBar.
keeping the object MainViewController in FlickrImage and updating UIProgressBar from FlickrImage which make handling UI from model(you are violating MVC)

Related

Registering all view controllers for NSNotifications

I have a custom graphic that is to be displayed to a user when an event occurs. The graphic needs to be displayed on whichever viewController is currently being displayed to the user.
The way i have programmed it so far is by adding to ALL viewcontrtollers:
1) the .h file for the custom graphic class
2) an observer for the NSNotification event that is raised
3) the method which actually draws the graphic.
This doesnt feel like a very efficient way of doing things and i was wondering if anyone has a better way of doing things?
To me it sounds like you've done it in a fairly sane way. The only other way I can think is to just add the graphic to the window which would then overlay on the current view controller and you'd only need to have one object listening for the notification. You could use the app delegate for instance. But then you would have to worry about rotation of the screen yourself when adding the graphic over the top.
What you are doing is correct .. The only thing you can improve is to mauve the drawing graphics part to the custom graphic class.. (if you are not already doing so...
just Make a UIViewController variable as a member variable to the graphics class..and then set it up to the current view displaying..after you receive the notifications..and the class will itself draw the code based on the ViewController you set it up to
The reason it doesn't feel efficient is that you're duplicating a lot of code. That's more work at the outset, and it creates a maintenance headache. You should be taking advantage of the inheritance that's built into object oriented languages, including Objective-C.
If you want all your view controllers to share some behavior, then implement that behavior in a common superclass. Derive all your other view controllers from that superclass, and they'll all automatically get the desired behavior. Your superclass's initializer can take care of registering the view controller for the notification(s) that you care about, and -dealloc can unregister it. This way, you don't have to clutter up each view controller with the same repeated code, and if you want to change the code you only have to do it in one place.

iOS Airplay viewcontroller data sychronisation

I've built an iOS 5 iPad app which makes use of a second screen. We have an admin view (on the iPad) and an external view through an HDMI enabled TV connected via the Apple DVI adapter. Both the iPad view and the TV view get the same data updates from a service call which is made every few seconds. We then present the data received as a series of charts; the charted data is presented very differently for the TV and iPad views - but the core dictionary of data is the same. I'm wondering about an elegant way to architect this solution. At the moment I have one of the view controllers (the admin iPad VC) doing the service calls using GCD and then dispatching NSNotifications which update the data (charts) properties on the other (TV) view controller. I'm considering moving the service calls away from the VC and creating a singleton which is initialized in the app controller. I then (somehow) set the two VCs as delegates and they get updated using a simple protocol. I'm not entirely sure if this is a good approach or if I should consider something else? Can I even set both VCs as the delegates of another class or is it typically only one delegate per class instance?
Thanks for any input.
Ben
Why not abstract the chart data into its own model class, which you can share in both view controllers? The model class can be responsible for fetching the new data. To make the controllers aware of updates, they can either use KVO on the model object, or they can observe notifications sent from the model object when an update occurs, or you can have an array of delegates for the model object and each view controller can be a delegate.
There doesn't seem to be any compelling reason to make it a singleton, although you can if you really want.

Core data delegate saving pattern

I am using CoreData in iOS.
I have a modal AddViewController, with a RootViewController as the delegate.
Should I do the saving of the managed object context in the root controller, or in the actual modal controller itself?
I am seeing examples of passing the data back to the rootViewController, but can't see how this will work with data validation failures, or more complex scenarios that need the managed object context.
// AddViewController.m
- (void)save
{
[[self delegate] controller:(id)controller didFinishWithSave:(BOOL)save withName(NSString *)name;
}
// RootViewController.m
- (void)controller:(id)controller didFinishWithSave:(BOOL)save
{
if (save)
{
// save context
}
[self dismissModalViewControllerAnimated:YES];
}
As at the moment I am dismissing the modal using the delegate protocol.
Any advice on the best practices?
Thanks
I know this is a little late, but for others who come across this, I'd add a little more to Levend's answer.
Yes, you should have a separate manager class to handle the operations (possibly the class itself).
I would think that if your modal needed to handle validations, before calling on the delegate, it would validate the object. If it had an error, you could handle it right there. If it passed validations, then you could pass the valid object to the delegate. Thus the delegate can make the assumption that any object that is getting passed to it is a valid one.
As to which class you should save it, I think that is just a preference thing. But I would suggest you have a save method in the core data model itself.
Something I came across recently is the mogenerator which is supposed to help with managing CoreData classes. I haven't tired it yet, but it sounds good.
From an architecture point of view, you should create a separate manager class responsible for core data operations. From technical point of view, it isnt matter where you save(root, or modal VC) as long as you do it on the same thread where the data origins.
With MVC in mind I would let the M(odel) perform saving of the context as well as fetching data from it.

Using Protocols in Objective C to Transfer Data Between Different Objects?

Hey guys, I currently have a root table view which has a toolbar at the bottom and has labels and a refresh button within it, much like the Mail app's toolbar. This root table view controller obtains data from a server by allocating and initializing a DataUpdater class. Within this class are the NSURLConnection delegate methods that are called while communicating with the server.
As you can probably guess, I need to know when certain (delegate) functions are called within the DataUpdater class and the values of the parameters passed to these delegate functions so that I can update the labels on the toolbar accordingly (i.e. Connecting..., Updated, etc).
The problem I am having is determining how to notify the root table view controller of what is going on in these delegate methods. Would I use protocols, if so how? I have been skimming the documentation and don't quite see how I would get this effect. Or would you suggest I implement my program another way?
Thanks in advance!
A protocol is a kind of contract that says: I promise to provide the non-optional methods defined in the protocol, and maybe even the optional ones. It's purpose is like Java interfaces: to work around missing multiple-inheritence.
The delegate pattern in Objective-C normally works like this: you define a protocol, and then in your class, you define a variable like id<MyProtocol> myDelegate; and define a setter and maybe getter (either via normal methods, e.g. - (void)setDelegate:(id<MyProtocol>)aDelegate; or via properties.
Note that the delegate is not retained ! So if you work with a property, you need the assign option, not retain.
Now back in your class, you check whether myDelegate is nil and if not, you can directly call its non-optional methods. If you want to call an optional method, you first need to verify its presence via respondsToSelector:.
So if you decide to use the delegate pattern, you need to define a protocol, add that protocol to your root table view controller, implement the necessary methods there, and make sure to call [foo setDelegate:self]; or something similar to inform your other class that the root table view controller is the delegate. And of course implement the delegate calls in your class.
Edit:
An alternative might be to use NSNotifications, BTW. The advantage of notifications is that you can have multiple objects listen and react to them. The disadvantage is that you cannot (directly) pass values back. For example, you can define a delegate method that asks the delegate whether to do something or not. That's not possible with notifications, it's more like shouting into a room instead of having a one-to-one conversation.
DarkDust's answer about protocols is fine but I would like to add some things to it.
One underlying thing that is often forgotten when it comes to delegation is object ownership. When a program is running it creates a tree of objects. Its root object is the application delegate and for example it owns a navigation controller, which owns the individual view controllers, which own the view and the view owns its subviews and so on.
Often the question comes up: "Why is the delegate not retained, just assigned?" The problem is that if you send a message to a deallocated object the program crashes. So how do you make sure the delegate stays around? The answer is object ownership.
I give you an example: a UITableView and its data source which is the TableViewController which is nothing but a delegate. The TableViewController holds a reference with its view property to the UITableView, so it owns the TableView. That means when the tableView is alive there must also be its parent object present, which is the UITableView's delegate. So there is no danger that the delegate goes away somehow.
In the end it is again all about memory management.
Take home message is: think upfront about object ownership will make your program mode modular, easier to maintain and will lead to a looser coupling between individual objects.

Traversing the ViewController hierarchy properly?

I'm having trouble referencing one view controller from another. The code works but I get warnings which makes me think I'm going about it wrong. I'm trying to reload the data in a tableView whose controller is in a NavigationController.
What's wrong with a message like this:
From the AppDelegate:
[self.tabBarController.selectedViewController.topViewController.tableView reloadData];
Although this works, I get the warning request for member 'topViewController' in something not a structure or union because Xcode doesn't know that the selectedViewController will return a navigationController. So I could do the following:
UINavigationController *myNavigationController = self.tabBarController.selectedViewController;
[myNavigationController.topViewController.tableView reloadData];
But then I get this warning: incompatible Objective-C types initializing 'struct UIViewController *', expected 'struct UINavigationController *'
How far do I have to go with this? The first line works. To get to the "right way" is it gonna take 8 lines of code?
A major code smell here, IMO. You're trying to do action at a (great) distance. It's not exactly clear what you're trying to accomplish, nor why you need to do this action from the app delegate. I have seen some developers treat the app delegate like a giant catch-all global lump of mud, and I think this is an anti-pattern that should be eliminated from iOS development.
Back to your question: you're trying to force a table view controller, inside a tab view controller, to reload its data. I'm assuming this is in response to something happening. Why not have the view controller in charge of that table watching for that event instead of the app delegate? That way, the thing that owns the table view is directly controlling it -- which is the entire point of the MVC pattern. This is a much better approach than having the app delegate drill down through a hierarchy to find a table view... in terms of complexity, readability, and brittleness.
If, for some reason, you can't or won't have that view controller observing for the event directly (hard to fathom why offhand), you could always have the app delegate post an NSNotification and let the view controller in charge of the table register as an observer for it. Not as good as direct observation, but definitely better than your current approach.
You can't use dot-notation unless the compiler knows what type of object you are using it on, and that that object type can receive a message with that name.
You can use dot-notation with a bunch of type-casts (which in this case, is hideously ugly):
[((UITableViewController *) ((UINavigationController *) self.tabBarController.selectedViewController).topViewController).tableView reloadData];
Or you can break it up into discrete steps:
UINavigationController *navController = (UINavigationController *) self.tabBarController.selectedViewController;
UITableViewController *tableViewController = (UITableViewController *) navController.topViewController;
[tableViewController.tableView reloadData];
Note that I'm assuming that your top VC is a sub-class of UITableViewController.
You really shouldn't be accessing the .tableView property externally - you should encapsulate that behaviour with a reloadData method on the View Controller itself. Even if all it does is call reloadData on its .tableView, you should encapsulate it. This will make your code more modular (which makes it easier to understand for you and others), and make it easier to expand on and add complexity to your View Controller down the track.
Without knowing exactly how this app is structured, I would guess that you're probably better off using notifications or observers to get your VC to reload its data. If you have some global event that requires a UI refresh, an NSNotification is a good way to make the UI layer get the message while keeping your code nice and modular.