How to debug a Screensaver in OS X - objective-c

I was wondering if there was any decent way, other than NSLog-ing just about everything - to properly debug a Screensaver app bundle in OS X?
The "Screensaver" is a project type in Xcode, but there's obviously no Build and Go debugging. Further, I've found that in fact my bundle is getting loaded in to the
/System/Library/Frameworks/ScreenSaver.framework/Versions/A/Resources/ScreenSaverEngine.app
application as some sort of plugin.
So is there a decent way to debug your code? Looking at crash reports and NSLog-ing to the console helps, but it's far from perfect.

There is an old MacTech article that describes the Screen Saver development cycle. There is also a Part 2 to the article. Look in the "Debugging Tips" section.
I find this method a pain so I wrote an application, the basic application was one window and a controller that initialized a ScreenSaverView with my new screensaver bundle. Once that was working all I had to do to test a change was hit Command-R in Xcode.

Because of OS X 10.11 El Capitan's System Integrity Protection feature, the debugger can't attach to anything running from /System/. Also, the other info here applies to old versions of Xcode.
Here's how I got it working on El Capitan with Xcode 7.2:
Copy /System/Library/Frameworks/ScreenSaver.framework/Versions/A/Resources/ScreenSaverEngine.app/ to /tmp/. (Since the .xcscheme references the fully-qualified path, copying it to someplace common is best for collaboration, instead of to somewhere in a particular user's home directory.)
Edit the project's .xcscheme:
Set the Executable for its Run action to the copied app, and add the arguments: -debug -background -module "<product-name>" (where <product-name> is the bundle name without the .saver extension).
Add a Pre-action script (source below), with its shell set to /bin/bash and its build settings to come from the scheme. It creates a symbolic link to the built .saver bundle in ~/Library/Screen Savers/
Source:
SCREEN_SAVER_PATH="${HOME}/Library/Screen Savers/${FULL_PRODUCT_NAME}"
if [[ -d "${SCREEN_SAVER_PATH}" || -f "${SCREEN_SAVER_PATH}" || -L "${SCREEN_SAVER_PATH}" ]]; then
rm -Rf "${SCREEN_SAVER_PATH}"
fi
ln -s "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" "${SCREEN_SAVER_PATH}"
Now, when you hit Xcode's Run button, the screen saver will run in wallpaper mode on your Desktop, and you can use the debugger.

You can debug plugins by executing the application that will load the plugin.
So to debug a screensaver, open your plugin project, choose New Custom Executable from the Project menu and set the application to be the screensaver engine.
For debugging a screensaver, you might also want to use a second Mac and use remote debugging so your user interface actions don't interfere with the screensaver.

There's a few Mac OS X apps that will run screen savers: SaverLab, Screenalicious, etc.
Just find one of them on the web and download it and then set it as the target executable (as Peter N Lewis said).
To avoid copying the build product to '~/Library/Screen Savers/' after each build you can add a custom build script (note: I'm using '/bin/tcsh -x' for the shell):
#remove the old screen saver or link
rm -Rf "${SCRIPT_OUTPUT_FILE_0}"
#if this is a debug build…
if ("${CONFIGURATION}" == "Debug" ) then
# create a symbolic link from our screen saver to this users screen saver directory
ln -sfv "${SCRIPT_INPUT_FILE_0}" "${SCRIPT_OUTPUT_FILE_0}"
#if this is a release build…
else if ("${CONFIGURATION}" == "Release" ) then
# copy our screen saver to this users CMM directory
cp -Rfv "${SCRIPT_INPUT_FILE_0}" "${SCRIPT_OUTPUT_FILE_0}"
endif
Then set its input file to "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" and its output file to "${HOME}/Library/Screen Savers/${FULL_PRODUCT_NAME}".
Now when you build / run your project it will auto-magicly link to your debug build or copy your release build.

You could also make the screensaver engine ('/System/Library/Frameworks/ScreenSaver.framework/Resources/ScreenSaverEngine.app') the target executable and pass it the -background flag (so it runs behind everything instead of in front of everything).

As Peter says, you can debug the plugin by executing an application that will load the plugin.
However, rather than using the screensaver engine you could also use system preferences. When the preferences appear navigate to your screensaver under "Desktop & Screen Saver" to load your plugin.
It's not perfect as your view won't be full size, but it can be easier than setting up remote debugging.

not necessarily the best way, but you could ssh in from another machine and launch ScreenSaverEngine from gdb (untested)
edit:
also, you could try adding a new application target and add your ScreenSaverView to a window in IB, you may have to manually configure stuff like settings, but it could help some and should probably work OK as ScreenSaverView is a subclass of NSView

If you make a copy of the ScreenSaverEngine app, and sign it with your Developer ID, it will fix the situation where System Integrity Protection prevents attaching the debugger. Just make sure to set the executable to your own-signed copy.

I would like to note that #Karl's solution worked the best for me.
However, if you are like me and you reboot your computer every night you may want to think about putting:
cp -Rn /System/Library/CoreServices/ScreenSaverEngine.app /tmp
at the beginning of the pre-Build shell script mentioned in his answer. This will automatically do the copying step for you.
(though I believe this really belongs in a comment, my xp is not yet high enough)

Related

How can I bundle a command line utility in os x application on Mac App Store (using sandbox entitlement)

I have a c++ command line application that I have already compiled into an executable and have added it into my Xcode project. I have also added the "Copy Files" section to the Build Phases tab of the project properties and added my executable with the "Executables" destination. When I build my application I see it in the test.app/Contents/MacOS folder when I View package contents on the test.app that is built.
I also have App Sandbox enabled on the Capabilities tab of the project (so that I can distribute my application through the mac app store.
How can I expose this command line executable that is bundled with my application to the user so that they can run it from the command line (terminal)? I have not been able to find anything on search engines or on StackOverflow about how to get this file (or a symlink to this file) into the users PATH. I tried using an NSTask to create a symlink, but that only works if I disable the App Sandbox (which makes sense). Has anyone done this before? How did you get it to work? Or can these executables only be executed by code within your application?
I don't see a good way to do this. First, a clarification: the PATH is a list of directories that contain executables, not a list of executables; there's no way to add a single executable to the PATH. Instead, what you'd need to do is either put your executable into one of the directories in the user's PATH, or add the directory your executable is in into the PATH.
On OS X, the default PATH is /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin. The first 4 directories shouldn't be modified from the system default, so only /usr/local/bin is a possibility. But creating it (it doesn't exist by default) would require admin (actually root) rights, which isn't allowed by App Store policies. So that's out.
That leaves modifying the user's PATH. The "right" way to do that system-wide is by placing a file in /etc/paths.d, which requires admin (/root) rights, so that's out too. Technically modifying the /etc/paths file would work, but that has the same permissions problem plus it's the wrong way to do customization.
The next possibility is to modify (/create) the user's shell initialization script(s). This'll work, but doing it at all right is going to be messy, because there are several shells the user might use, each with several different possible initialization scripts that the user might or might not have created...
Let's take a very simple case: a user who only ever uses bash, and who doesn't already have any initialization scripts. When a "login" instance of bash starts, it looks for ~/.bash_profile, ~/.bash_login, and ~/.profile (in that order), and runs the first one it finds. But your app doesn't know which shell he uses, so you'd better create ~/.profile so zsh and ksh will use it as well. So, your app creates ~/.profile, and puts this in it:
PATH="$PATH:/Applications/MyApp.app/Contents/Helpers"
Great, right? Yup, great, until the user runs something else that wants to set their PATH, it creates ~/.bash_profile, and this overrides your setup. After that, your executable will be in the PATH of zsh and ksh, but not bash. Whee.
And then one day the user decides to use tcsh instead, and it (and csh) have a completely different but equally messy pile of possible init files...

Running an Mac OS command line application, how to

Suppose you create a new Mac OS Command Line Application using Xcode, which prints something. How do you actually find and run it using your command line or Finder?
Application was "built", but project directory structure does not seem to contain an executable file. For what matter in what format will this file be?
Please advise
This should help out:
Choose to build your project for archiving (Product->Build
For->Archiving).
The executable will be created and placed in the project build
folder. This will typically be something like
/Users//Library/Developer/XCode/DerivedData//Build/Products/Release.
If you wish, copy the executable to a more convenient location.
To run it, open up a shell window, browse to the executable
directory, and type in your command name.
EDIT
I see you mentioned iOS in your question and tagged it as such. This answer is NOT relevant to iOS, infact I see no option to build a command line application for that system and it doesn't really make much sense to have one.

Start two instances of IntelliJ IDE

Well my question is pretty simple, how do I start two instances of IntelliJ (community edition).
When I have one instance started and I try to start another one, all that happens is that my started instance gets focus.
I'm developing Android applications using IntelliJ.
Any thoughts?
Press Ctrl+Alt+SChoose Appearance & Behavior, then System Settings, check radio button: Open project in new window.
You need to configure each instance to use its own folders for config/plugins/system locations by editing idea.properties file on Windows/Linux and Info.plist on Mac. You can find the details in FAQ.
Note that normally it's not necessary since you can open multiple projects in different IDEA frames within the same instance using File | Open or Open Recent.
CrazyCoder has roughly the right idea. However, setting the config file alone was not sufficient for me to run multiple instances. Here are my steps to get this going (in GNU/Linux, I am sure you can figure out equivalent in other systems):
Create a folder/directory per instance you want to run.
mkdir -p ~/idea/instance-0
Go to the installation directory (e.g. /opt/intellij) and copy the idea.properties (in bin) file over to your instance directory.
cp /opt/intellij/bin/idea.properties ~/idea/instance-0/
Copy 3 more directories: system, plugins, and config. I highly recommend doing this without the running instance
cp -r /opt/intellij/system ~/idea/instance-0/
cp -r /opt/intellij/plugins ~/idea/instance-0/
cp -r /opt/intellij/config ~/idea/instance-0/
mkdir ~/idea/instance-0/log
Open your idea.properties file and update the configurations for your directories:
#---------------------------------------------------------------------
# Uncomment this option if you want to customize path to IDE config folder. Make sure you're using forward slashes.
#---------------------------------------------------------------------
idea.config.path=${user.home}/config
#---------------------------------------------------------------------
# Uncomment this option if you want to customize path to IDE system folder. Make sure you're using forward slashes.
#---------------------------------------------------------------------
idea.system.path=${user.home}/system
#---------------------------------------------------------------------
# Uncomment this option if you want to customize path to user installed plugins folder. Make sure you're using forward slashes.
#---------------------------------------------------------------------
idea.plugins.path=${user.home}/plugins
#---------------------------------------------------------------------
# Uncomment this option if you want to customize path to IDE logs folder. Make sure you're using forward slashes.
#---------------------------------------------------------------------
idea.log.path=${user.home}/log
Now, you can start IntelliJ with the new setup:
IDEA_PROPERTIES=~/idea/instance-0/idea.properties /opt/intellij/bin/idea
Obviously, you probably want to put the command in a script file for invocation. This seems to work for me.
File->Settings->General and in section "Startup/Shutdown" check "Confirm window to open project in"
With Ultimate 2020.2, go to Appearance & Behavior > System Settings in the settings dialog and select the "Ask" option for "Open project in"
As per the directions from jetbrains you'll need go to the 'General' page of the 'Settings' dialog and chose 'Open project in a new window'. Then proceed to open a project as you normally do. IntelliJ should then startup a completely new instance.
There is an other very quick way of doing it. There is always an EAP version of the IDE and it can run at same time with the current one. For example I am using AppCode 2017.2 and 2017.3 EAP in parallel.
Go go to IntelliJ | Tools | Create Command-line Launcher...
Keep the defaults (which creates a binary named "idea"):
Now, go to your command line.
Cd to your project directory and type: idea .
This will create a .idea directory for IntelliJ configurations for that project, which it will re-use each time to start IntelliJ from that directory.
You can now go to a different project directory and type: idea .
Assuming you left the previous IntellJ IDE open, you will now have two IntellJ IDEs open, one for each project.
Notes:
1) If your project uses environment variables, then I'd recommending opening a separate terminal tab/window for each project and set that project's environment variables before running: idea .
2) Depending on what you're trying to accomplish, you may need to modify your classpath (or settings like Project GOPATH) for each IntelliJ instance.
My answer is not directly related to the question but its a solution for some cases where we think we need 2 Intellij instances.
For my issue I was thinking to launch 2 Intellij instances. But after careful thinking and searching for other options, I found an easy and quick solution and I wanna share with the community
If you are looking to compare files between different branches, and you wanna compare the difference, that can be done with git comparison. You don't need 2 different Intellij instances.
My Case:
In my case, I wanted to copy very specific code from 1 branch to another and I wanted to compare the difference between the code. The restriction was, I can't do git merge or cherry-pick because we didn't want full commit to be part of new branch. Just few necessary lines were required in the new branch.
My Solution:
Select the branch
Open the file where you wanna insert code
Right Click -> Git -> Compare with... (refer to pic)
Select the branch and you will get the difference
Append or Copy the difference
If you have new files or directories, you can create it manually and copy-paste the content
I know this answer doesn't directly relates to what has been asked, but sometimes we miss alternative solutions.
Hope this can be helpful as an alternative solution.
In addition to the above comments from #crazycoder and #magice, Make sure that you are not trying to load Pycharm with the same project two times which happened to me!!!.
For example, in windows10 already loaded with ONLY one project in PyCharm and tried to load another Pycharm instance by clicking on the PyCharm desktop shortcut or from task-bar if added. In this case, Pycharm will not load the second instance.
I have wasted some time here. So, wanted to share with the community as it will help someone out there!!
Cheers,

Build and Debug application outside the default package

If I try to build an application with the application class outside the default package, so the application file path is /app/AppClass.mxml instead of /AppClass.mxml (as would normally be the case), Flash builder cannot launch the application for debugging because it is looking for the SWF in debug/app/AppClass.swf and the SWF is being output to debug/AppClass.swf instead. Changing the output folder to debug/app makes it put the swf in debug/app, but then it puts the application configuration file "AppClass-app.xml" in /debug/app/app and then that can't be found.
Is there a way to change only the SWF output folder, or the location of the xml configuration file in the run-configuration?
You may use symbolic link to created swf file - http://en.wikipedia.org/wiki/Symbolic_link
for example for Windows :
cd project/path/bin-debug/package/path/
MKLINK ClassName.swf project/path/bin-debug/ClassName.swf
and it's work
or you can use symbolic link for folder:
cd project/path/bin-debug/package/
MKLINK path project/path/bin-debug/ /D
I think I remember this worked for me. But it was long time ago. And, yes, it is a known problem, I also recall Adobe people mentioning it as a limitation of FB.
In my Ant script, you'll need to do the adjustments to reflect your actual file names and directory structure. Also note that it will make it more cumbersome to debug it from FB. You'll need to use the debugging target in Ant, and then connect the debugger to the running application (so that some info, especially on the startup) will be lost. The only way you would be able to debug it, though I've never tried it, is with the commandline tools (I'm not sure of adl syntax for breakpoints / printing / stack frames, so idk how to do it.
Also, for the released application you will probably want to change the signing mechanism.

Using relative paths for Gnome launcher

We're developing an app that needs to run on a removable device (e.g. USB stick). On Linux, we're using Gnome launchers to place a shortcut to the app on the root of the device. However, we need to use relative paths for the executable and icon since we don't know in advance where the device will mount. In the .desktop file I have something like:
Exec=../myapp/myexecutable
Icon=../myapp/myicon.png
Neither the executable or icon is found. I read the spec on icon lookup in .desktop files (http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html#icon_lookup) but it didn't enlighten me.
Is there a way to get launchers to use a relative path? If not, is there another approach to achieve what I want (i.e. a shortcut with an icon and an executable, specified using relative paths)?
Relative paths are not supported*.
One solution is to have an installer. This script updates the desktop file according to the location the script is run from. Make the script executable, and the user can click it to install. The script requires the desktop file to be writable.
This was done with Linux in mind. The file is named autorun.sh; but that is just a convention, it usually won't run automatically. If you deploy this on something other than Linux, then name the file something else(autorun.linux), or adapt it to do different things according to the platform.
#! /bin/sh
#### Fixup $APPNAME.desktop.
APPNAME=xvscatter
ICONNAME=xv_logo.png
cd $(dirname "$0")
APPDIR="$PWD/$APPNAME"
EXEC="$APPDIR/$APPNAME"
ICON="$APPDIR/$ICONNAME"
sed -i -e "s#^Icon=.*#Icon=$ICON#" \
-e "s#^Exec.*#Exec=$EXEC#" "$APPNAME.desktop"
*The convention for the freedesktop is to have the icons in $HOME/.icons, /usr/share/icons or /usr/share/pixmaps. Under those directories are subdirectories for different icon sizes and types. When using one of those directories to store the icon, only the icon name(without the directory) is listed in the desktop file; otherwise record the full path to the file.
The executable, if in the path, can be listed with no pathname(unsafe). It's best to list the full path. Imagine the wrong program getting launched because the full path isn't specified.
Another possibility is to copy the desktop file to the user's desktop or to /usr/share/applications, and edit it there. Do this when the program is on read-only media.
Because none of the above results in a true install, if possible, use the platform's native installer and packaging tools(rpm,dep,portage, etc.). Those tools provide a framework for complete installation including the proper file permissions(think selinux), and desktop menus. They also provide for easy uninstall.
If the program has to run from the removable media, consider using the system install for just installing symlinks, maybe to /opt/vendor/progname.
What I did and worked perfectly was:
Exec=sh -e -c "exec \\"\\$(dirname \\"\\$0\\")/.sh/server.sh\\";$SHELL" %k
Explaining the command:
The snippet below will get the dir name of who is executing that, therefore the launcher dir name
$(dirname \\"\\$0\\")
So appending the desired path, will make this execute relative path.
Ref: https://askubuntu.com/questions/1144341/execute-shell-on-a-relative-path-on-ubuntu-launcher