just a shot in the dark here.
Does anyone here have any experience with coding an integration into Kodak's carestream (pacs) product?
I am trying to integrate into their COM server, but hitting issues with saving Key Images.
I just want to see if this is a suitable forum for asking carestream related queries.
Thanks!
Craig
Related
maybe a quick and easy one here but, does anyone know if ABM has an independent API or which API it utilizes? If so, would be a big help as I am trying to automate removing machines from ABM when we no longer need them.
Thanks!
I have searched so many about a tool that compare between the implemented website and it's design and highlight the difference in pixels.
what I have found is only PerfectPixel extension which is not work as I want because the design is so big.
I will be thankful for any help in that.
hint: I have searched on that through google :D
You can try this tool:
http://galenframework.com/
Having design requirements you can write Galen specifications for specific screen resolutions and run tests against your implemented website.
I've been trying to develop a cross platform mobile app, very simple one (DB driven), so I had to chose between PhoneGap, Appcelerator and Rhomobile.
I'm a big fan of Ruby and ROR, so using the same MVC structure and Ruby syntax is a big advantage for me.
Anyways I would like to ask few questions here if any of you guys used it already as it's a very risky decision specially that it is the least known framework among the mentioned above.
Do you know any solid smartphone App that used Rhomobile? this could give it more credibility. I don't wanna invest much time developing the solution then to get refused from apple appstore for some reason or to face any major problem in the production.
Did you notice any performance issues? specially with the UI? as it is not a purely native application (unlike RubyMotion or Objective-C) ?
Do you have any idea of the pricing? for commercial uses? is there any fees or is it totally free app?
Thanks in advance
I have been in the trend of developing RhoMobile applications since more than 2 years. In my opinion, i found this more powerful and stable than other frameworks.
Since you are a ROR/Ruby developer, it's will be lightning fast speed for you to catch the flow. you will not believe that most of the concepts of ROR are available in this framework.
Regarding your queries,
Do you know any solid smartphone App that used Rhomobile? this could give it more credibility. I don't wanna invest much time developing the solution then to get refused from apple appstore for some reason or to face any major problem in the production.
You will find no issue while deploying the app to stores if you just simply follow the basic flow as they have on there documentation. Although it's not as easy to check for the apps based upon the technology used, but this link may help you.
https://developer.motorolasolutions.com/thread/1736.
Did you notice any performance issues? specially with the UI? as it is not a purely native application (unlike RubyMotion or Objective-C) ?
All the Hybrid apps usually have a layer between you coding and the native api, which will any how take some few amount of reaction time, be it Rhomobile, Rhonegap or others.
But as per my experience, same performance degradation have been marked by me, than the native one for all the frameworks.
Do you have any idea of the pricing? for commercial uses? is there any fees or is it totally free app?
If you want to use only RhoMobile. Its free. But if you want to use some advance modules and some core modules, you need to have the RhoElement license for this, which is basically a paid one.
Hope these points help you deciding you best framework.
I am currently working with CAVE systems and I'm looking into hooking up a pre-exisiting game engine in one. I know this is possible through Unity and the Unreal Engine as there is already research out there showcasing that it has been done.
Right now, I have not decided upon one game engine to use and I'm currently looking around and researching if it is possible with the likes of CryEngine and Valve's Source Engine. The one issue that I am going to face, however, is getting the image to correctly render across all four of the monitors / screens.
Thusly, as a result I have two questions:
1.Does anyone know of any good research / books on distrubuted rendering? It doesn't need to be specificly for games, just the topic in general would be very useful
2.Does anyone know if other developers have managed to get Source and the CryEngine to run in a CAVE system? Through all my research I haven't been able to find anything on this, but then my google skills aren't the greatest.
If anyone could spare the time to answer these questions, I'd be extremely greatful.
Thanks.
too late for an answer, but still, you might want to have a look at
Equalizer: http://www.equalizergraphics.com
IceT: http://icet.sandia.gov
Chromium
(and a few more referenced in related publications, websites)
i want to to create a ebook management system in VB. This is for my university purposes, i dont have any idea about VB.net, so kindly i ask you to give any tutorial link. And these all should be in the project.
The app should be connected to
database
The user can search for the book in
the databases
The main thing is i want to know simple ways to work with databases. So kindly give some links for these, or even the project source code.
Thanks in advance
Here you go.
You should probably buy a book.