i want to develop symbian application
that uses the GPS of the cellulars.
for which version of symbian do i need to develop
and which phones does it supported ?
You need to develop for Symbian S60 V3 and newer.
Here is a list of phones with GPS receiver that will be supported
This kind of applications are known as LBS applications.
Actually, you can develop for S60 and S40 platform. So, you will have to decide.
You can find more information about each platform on Forum Nokia website.
http://www.forum.nokia.com/Technology_Topics/Mobile_Technologies/Location-Based_Services/
Related
I'm developing mobile application in j2me. My target phone is "Nokia". In my app I'm using some Nokia API's .Now the requirements change, so that many other target devices than Nokia are also included. Here my doubt is if, on other phones, the mobile app developed with Nokia API is working or not. Please share your ideas.
It wont work, you might get ClassNotFoundException after running the midlet on different devices. Nokia UI library will residing be in Nokia mobile OS.
I haven't tried but if you can add the Nokia UI jar in your project as library and then try it on other devices. I will also try it. But i guess some of the api's will be having hardware dependency like sound etc..
I know this is repeated question. I read almost all the threads , googled a lot and became more confused. I read Microsoft Mobile Internet Toolkit (MMIT) is not used anymore and Windows Mobile 6.5 Developer Tool Kit is widely used .
Requirement:Develope and publish websites for mobile phones.
Envoirnment:VS2008/.net 3.5
I am new to mobile web application development. I want to know how to start ,what are the frameworks i should know/download,sample websites or articles..
Thanks,
Vanitha
If you want to create web applications for mobile devices using microsoft technologies check out this site:
http://www.asp.net/mobile
It has simple how-to.....
If you're going to invest in a new skill, I'd focus on iPhone and Android development - they're far more widespread than windows mobile.
What is best way to develop for nokia phones ?
symbian programing or html applications ?
how to start symbian programming. i am not able to find the nokia carbide software anymore. which software is used to program ?
In my opinion, Symbian programming is the way to go for Nokia applications because you can create more visually appealing applications in less time using QT. Check out their QT platform which makes it easier for developers to start programming for Nokia devices and deploy to OVI store. You may want to start at http://www.forum.nokia.com/Develop/Qt/
If you want to know your options and the tools associated with them (Either developing in Symbian, Web or Java), you can check out their Developer website at http://www.forum.nokia.com/Develop/
here the downloadlinks:
platform-sdk
carbice.c++
hope that helps
I need to develop a mobile application that connects to the devices camera and to a remote server.
Using the Nokia API Bridge for Flash Lite which devices can I target? Does anyone know if this API works with any Symbian 60 device or only for 3rd edition? Do I need to publish as Flash Lite 3? can I publish Flash Lite 2?
What about KuneriLite, can this still be used with Flash Lite 3 given the security restriction for Flash Lite 3 (see here)
thanks
I have had confirmation from Nokia forum that the Nokia API Bridge only works with Symbian Series 60 3rd Edition and greater. There are phones that are Symbian Series 60 3rd Edition that support both Flash Lite 2 and 3.
Has anyone tried the new OVI SDK for Symbian development?
What are your experiences?
Do you believe that it can help Nokia get more programmers building applications for Symbian based devices, or do you consider Flash Lite, Java or Python to be best choices?
As I understand it the Ovi SDK is a web based framework similar to or built on WRT. This certainly fills a niche. My worry is that it will be tied to Nokia handsets only, and won't work with the other Symbian devices.
WRT, Python, Qt+Symbian C++ seem like safer bets for cross device compatibility.