Library name for x32 vs x64 - naming-conventions

I have a C++ static library that supports both x32 and x64 platforms.
My question is: should I name the .lib file different depending on which platform?
i.e. MyLib32.lib vs MyLib64.lib
Intel Math library and TBB handle this using folder name to differentiate between the 2 libraries instead.
i.e. x32\Math.lib vs x64\Math.lib
Is there a better way compared to the other?
I think explicitly naming the lib to correspond to the intended platform should be better? That way we dont depend on folder name and the lib is self-documenting.

Be nice to your users and add 32 or 64 to the end like you propose. It's absolutely 100% clear what it means at first glance and you'll never mix them up.

I've been doing a lot of 32 and 64 bit work lately and I definitely prefer different names.

No, I don't think that one approach is superior to the other, and I think you've properly enumerated the two differences in each.
From my experience, however, many libraries have the same name, but are kept in either separate folders and are distributed in separate zip files.
LPSolve on sourceforge, for example, has their binaries named the same, regardless of platform.

Related

Portable whole-archive linking in CMake

If you want to link a static library into an shared library or executable while keeping all the symbols visible (e.g. so you can dlopen it later to find them), a non-portable way to do this on Linux/BSD is to use the flag -Wl,--whole-archive. On macOS, the equivalent flag is -Wl,-force_load,<library>; on Windows it's apparently /WHOLEARCHIVE.
Is there a portable way to do this in CMake?
I know I can add linker flags with target_link_libraries. I can detect the OS. However, since the macOS version of this includes the library name in the same string as the flag (no spaces), I think this messes with CMake's usual handling of link targets and so on. The more compatible I try to make this, the more I have to bend over backwards to make it happen.
And this is without even getting into more unusual compilers like Intel, PGI, Cray, IBM, etc. Those may not be compilers that people commonly deal with, but in some domains it's basically unavoidable to need to deal with these.
Are there any better options?
flink.cmake will help you.
target_force_link_libraries(<target>
<PRIVATE|PUBLIC|INTERFACE> <item>...
[<PRIVATE|PUBLIC|INTERFACE> <item>...]...
)

Can different file extension executables be disassembled into the same instruction set OpCode?

This is a question from someone clueless about disassembly and decompiling in general, so bear with me. I am curious to know if executable file extensions (for example, listed in http://pcsupport.about.com/od/tipstricks/a/execfileext.htm ) can be disassembled into assembly language so then I can analyze opcode patterns across files.
My logic is that once all these different file extensions are in opcode form, they are all on the same level, regardless of language barriers, etc, so it would be easier to analyze them.
How feasible is this?
EDIT: Example. I have an .exe file and an .app file. If I disassembled both, could I compare them across opcode on the same OS? If not, how about executable files from the same OS. For example, for all executable files on Windows, if I disassembled both, could I compare opcode across each?
EDIT2: How will obfuscators affect my efforts?
In short, no.
The problem is that there is no practical universal instruction set. In practice, every computer architecture has its own instruction set (or sometimes several instruction sets). A native executable format like .exe is compiled to the machine's instruction set, which will differ based on the ISA targeted.
I'm not familiar with the .app format, but it appears to be some sort of archive containing executable code. So if you have an exe and app targeting the same ISA, you could conceivably diassemble and compare.
Obfuscation makes things much harder because it is difficult to get a reliable disassembly, let alone deal with stuff like self modifying code.

Is using .. as parent directory cross platform?

More as a curiosity, if I want to prevent some code from looking at the parent directory (contained in a list of files/directories) and I do something along the lines of (e.g. Perl) next if /^.+$/ to exclude . and .. , is this sufficiently cross-platform? If not, which platforms are different and how might one prevent accessing the parent in that case?
It will work in most modern platforms. (It will also exclude Unix hidden files/directories, but this is probably a good thing given the context.) Windows has a special case at the root of a drive, but it's not so much "different syntax" as "not there in any syntax"; if you have any intention of using platforms such as OpenVMS or Z/OS, it won't work at all.
Note that Perl and Python ship with cross-platform path utilities that you should use instead. I couldn't tell you about PHP or Ruby but I presume both also do so.
Doesn't work in ZX Spectrum. :)
Seriously, pretty much all platforms in current wide use (i.e. MSDOS, Windows, *NIX including Linux) conform to that. Be aware you will also be excluding hidden directories in UNIX-like systems.

32 and 64 bits libraries: separate file or a single one?

I need to provide 32 and 64 bits version of my .dll for a customer. Do I need to generate 2 files? Or can a single one contain code for both architectures?
And for extra brownie points: does the same question apply for Mac libraries? Or the Universal Binary approach solve that issue?
Thanks in advance
Alex
You will need to provide two different dlls.
I believe that you will need to provide two different assemblies.
It depends on the platform and what is in the code.
With C/C++/... (native code) it will generally require different files, but some platforms may provide a way to package these together.
In "managed/visualised" systems (e.g. Java, .NET) you can have a single file that will work either way (the JIT/runtime handles the processor specific translation), but use of native interfaces (e.g. P/Inkvoke) will possibly fail in this case (e.g. structure field offsets change).

LD_PRELOAD on AIX

Can someone here tell me if there is something similar to LD_PRELOAD on recent versions of AIX? More specifically I need to intercept calls from my binary to time(), returning a constant time, for testing purposes.
AIX 5.3 introduced the LDR_PRELOAD (for 32-bit programs) and LDR_PRELOAD64 (for 64-bit programs) variables. They are analoguous to LD_PRELOAD on Linux. Both are colon-separated lists of libraries, and symbols will be pre-emptively loaded from the listed shared objects before anything else.
For example, if you have a shared object foo.so:
LDR_PRELOAD=foo.so
If you use archives, use the AIX style to specify the object within the archive:
LDR_PRELOAD="bar.a(shr.so)"
And separate multiple entries with a colon:
LDR_PRELOAD="foo.so:bar.a(shr.so)"
AIX 5L uses the LDR_PRELOAD variable.
Not that I'm aware of. Closest thing we've done (with malloc/free for debugging) is to
create a new library file with just the functions desired (same name as original).
place it in a different directory to the original.
make a dependency from our library file to the original.
change the LD_LIBRARY_PATH (or SHLIB_PATH?) to put our library first in the search chain.
That way, our functions got picked up first by the loader, any we didn't supply were provided by the original.
This was a while ago. AIX 5L is supposed to be much more like Linux (hence the L) so it may be able to do exactly what you require.
Alternatively, if you have the source, munge the calls to time() with mytime() and provide your function. You're not testing exactly the same software but the differences for that sort of minimal change shouldn't matter.