i was having error while making the installer in my program.
I have images inside the debug folder and i use those images in my program.
I successfully create the installer the problem is that when i run it it gives me
an error message looking for my Images folder.
How do i solve this? Thank you
If this is a VisualStudio setup project, make sure that you:
include your Images folder and the images in it in your solution
make sure you set BuildAction property for all images you need to Content
let your setup project also install content from the right project to the correct place in the file system where your application expects these images
build you setup project and test if the installer installs the images as expected
(This is just a quick answer to perhaps get you started in the right direction. Your question doesn't seem all that clear, so perhaps I misunderstood the problem you're having completely.)
Related
I am newbie to windows universal app development and I need an expadable list. In the past I did it with WPToolkit for Windows Phone 8 but I read that it is not available for UWP. I see ExpanderRT project and tried to use it but I couldn't be successfull. I add Shared project of ExpanderRT as an existing project to my solution and use as in the screenshot. Now I'm taking the namespace error.
I have a time limit. I need fast and easy working soluton for expandable list. Thank you all for your help.
[UPDATE]
I tried https://github.com/brendankowitz/ZeroProximity.Accordion as #Osman said. But I'm not sure if it is the right decision. Because I see the expandable list and it works but project build throw error as in the screenshot below. I install it via nuget. It wasn't installed in the first place. I run as a administrator and changed project.json 's Copy to Output Directory value to Copy always. Then it was installed.
So my questions; Is this error important? Will it create problems when I want to put the app on store? I don't know how to act to this error, please help!
https://github.com/brendankowitz/ZeroProximity.Accordion
You can use the library given in the link above. I used it on our UWP project.It works great.
Hope this helps,
Osman
I need to update my Windows Phone application tile by downloading and parsing JSON. So I'm using Microsoft HTTP Client Libraries.
And I've always got the exception Use of networking APIs requires the ID_CAP_NETWORKING capability to be defined in the application manifest when I'm trying to debug background task.
But my manifest included ID_CAP_NETWORKING as required (screenshot https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10750111_821340111262044_6461333323674658178_o.jpg).
I don't know what to do. I tried rebuild or recreate the app, but this didn't help. Also I can't find any documentation or an answer on the internet.
Can you please write, what can I do to solve this problem?
This is demo project http://1drv.ms/1yjHm49 with reproduced problem (project's name is 'Meduza. Windows Phone').
I debug my application on Lumia 720 (if it can help).
I re-downloaded your project and now I get your error. So I thought, I must of done something before launching your project that fixed it.
It took me while, but I can get your project to work by doing this
Unzip project to directory
Open Project
Clean Project
Add Internet (Client and Server) in Package.appxmanifest file (make sure you save it before exiting)
Put the break points in your background task
And it works. So a combination of Clean Build + editing the Package.appxmanifest did the trick for me.
I have localization with 3 languages. Everything was working; then I wanted to change something in localization files.
My changes didn't have any effect, and I can't figure out the reason.
The big idea that it worked and still is finding old resources.
This is working for me when I want to print the bundle of localization file:
PATH/MyFirsy.app/en-LT.lproj> (not yet loaded)
My steps:
Getting your resource files ready for localization
Collecting all the texts used in the application in resource files
Translating the resource files
Integrating the resource files back in the application
Maybe someone who had this problem could help me.
for localization to be in affect, you also need to change your simulator's/device's language. you can check the same in your case.
I have just completed my GTK#/Mono application and am preparing to build an installer. (I'm working in .NET Framework 3.5 and the Most recent stable Mono, 2.6.7, which installs Gtk 2.10.0) I would prefer to make the install as local as possible and not force people to go installing GTK# for .NET on their own. I looked at the installer for banshee (http://banshee.fm) to guide me, and I got almost all of the way there. Unfortunately, the PNG resources I had embedded in my application were not loading.
After an hour or so of intimacy with procmon (http://sysinternals.com), I find that the file libpixbufloader-png.dll isn't being loaded. It's being searched for in only one place: c:\program files\GtkSharp\2.12\lib\gtk-2.0\2.10.0\loaders. If I create just that folder tree and stick the file there, it works.
It seems slightly insane that GTK#/GTK would only look in a single hardcoded location for this file -- not even in the folder the application is in. Can someone tell me if a) this is indeed expected behavior, and b) if there's anything I can do about it, short of having my installer make this path itself? I know I can also just spawn out the GTK# installer, but I was hoping to keep all the Mono/GTK stuff local to my installation, to avoid later confusions over versions, etc.
I think your installer needs to run this at the end:
C:\Program Files\GtkSharp\2.12\bin\gdk-pixbuf-query-loaders.exe
See the Wix for the official Gtk# installer here:
https://github.com/mono/gtk-sharp/blob/gtk-sharp-2-12-branch/msi/unmanaged/unmanaged.wxs
You don't have to call the .exe mentioned my jpobst, because you can enter relative paths into the gdk-pixbuf.loaders config file (btw as you see the paths are not hard coded).
I've got an application that has a bug right now, but we're unable to update the end-user to get the fix out. What a possible workaround would be is to change the working directory to the application's install directory, but from what I can tell, there's no way to do that outside of the program itself. Is there some sort of Windows API call that can change other processes' working directories, or is that not available due to security issues? I figure it's not possible.
You can change the directory that it initially starts in with a shortcut. If that is not enough, I don't believe what you want is possible without injecting a custom dll into the process after the fact.
Why do you want to change the working directory? Maybe you could modify the PATH environment variable in some way to change the order of directories your app searches for files.