Store Variable Name in String in VB.NET - vb.net

I'm trying to store the names of some variables inside strings. For example:
Dim Foo1 as Integer
Dim Foo1Name as String
' -- Do something to set Foo1Name to the name of the other variable --
MessageBox.Show(Foo1Name & " is the variable you are looking for.")
' Outputs:
' Foo1 is the variable you are looking for.
This would help with some debugging I'm working on.

Well, you can clearly just set Foo1Name = "Foo1" - but I strongly suspect that's not what you're after.
How would you know which variable you're trying to find the name of? What's the bigger picture? What you want may be possible with reflection, if we're talking about non-local variables, but I suspect it's either not feasible, or there's a better way to attack the problem in the first place.

Does this example from msdn using reflection help?

One solution would be to use an associative array to store your variables. Once, I did this in .Net, but I think I wrote a custom class to do it.
myArray("foo1Name") = "foo1"
Then, you can just store a list of your variable names, or you can wrap that up in the same class.
if( myArray(variableName(x)) == whatImLookingFor ) print variableName(x) & "is it"

I think this really depends on what you are trying to debug. Two possible things to look at are the Reflection and StackTrace classes. That said when your program is compiled, the compiler and runtime do not guarantee that that names need to be consistent with the original program.
This is especially the case with debug vs. release builds. The point of the .PDB files (symbols) in the debug version are to include more information about the original program. For native C/C++ applications it is strongly recommended that you generate symbols for every build (debug+release) of your application to help with debugging. In .NET this is less of an issue since there are features like Reflection. IIRC John Robbins recommends that you always generate symbols for .NET projects too.
You might also find Mike Stall's blog useful and the managed debugger samples.

For finding the variable name, see: Finding the variable name passed to a function
This would apply to VB.Net as well.

Related

Why do people put "my" in their variable names?

I have seen an incredibly large number of variables in our codebase at work that are along the lines of myCounter or myClassVariable. Why?
I don't just see this at work, either. I see this in tutorials online, github, blogs, etc. I would understand if it's just a placeholder for an example, but otherwise I can't imagine it being a standard of any kind.
Is this a holdover from some old standard or is it just a bad practice that snuck in before code reviews were common place? Was it an ancestor to people's usage of the underscore to indicate a _ClassName?
Starting a variable name with my indicates that it is defined by the programmer rather than a predefined variable. In a statically typed language (with explicit types) it also prevents a name clash with the type name, for instance
Collection myCollection;
A my variable name should only be used in generic examples where the variable has no other interpretation.
It may also be worth mentioning that in the programming language Perl (since version 5 from 1994) the keyword my is used to declare a local variable, for instance
my $message = "hello there";
https://perldoc.perl.org/functions/my

Is there any way to extract data from #Prompt_assignment# variable in automation anywhere?

There is a task to call DLL file and get output to the promptassignment variable in automation anywhere. That DLL returns the object (with student name and age). Is there any way to extract that students name and age from Promptassignmet variable without calling another DLL? Thnak you in advance.
Not in the way you would want it to work, no.
Keep in mind that AA is by no means Object oriented. Hence, the parsing of the returned object needs to be done either in the dll itself (if you have access to its source code) or by AA's Before-After String operation.
Note that the latter is only viable when the returned Student object is not hashed, e.g. "Obj#12f837g", but has a ToString() format, e.g. "{student:{name:Foo, age:12}}".
In the former approach, instead of returning the Student object, you could return student.name + ";" + student.age; for example.
If neither of the 2 options listed above are viable for you, you can try creating a metabot via the Metabot Designer in the AAE Client. You can attach the dll and check if you can call its methods individually. The goal would be to find a Getter method for both 'name' and 'age'.
If all else fails, yes, you'll need to either run another dll which would serve your purpose, or create the dll yourself (this sounds like a fairly easy dll, but I could be wrong of course).
Hopefully one of the above will help you or at least guide you on finding your own solution.

Why cannot CMake functions return values?

A question for CMake experts out-there.
According to the CMake function documentation a function simply does not return anything. To change variable values one has to pass it to the function, and inside the function set the new value specifying the PARENT_SCOPE option.
Fine, this is a well-known feature of CMake.
My question here is not about the how, rather on why: why CMake functions do not return values? What is the idea behind?
For example, a function cannot be used inside a if expression, or called inside a set command.
If I remember correctly, it is the same with autotools, therefore I do not think it is like this just by chance.
Is there any expert that knows why?
You can find a partial answer by Ken Martin in a message from the CMake's mailing list:
With respect to the general question of functions returning values it
could be done but it is a bit of a big change. Functions and commands
look the same (and should act the same IMO) to the people using them.
So really we are talking about commands returning values. This is
mostly just a syntax issue. Right now we have
command(arg arg arg
)
to support return values we need something that could handle
command (arg command2(arg arg) arg arg
)
or in your case
if(assertdef(foo))
or in another case
set(foo get_property(
))
etc. This hits the parser and the argument processing in CMake but I
think it could be done. I guess I’m not sure if we should do it.
Open to opinions here.

Should I explicitly declare my variables in VB6

I'm writing some code in Visual Basic 6 and I have noticed that I don't even need to declare variables for things to work.
The following (explicit declaration):
Dim foo As String
foo = "Bar"
Seems to work just as well as this (implicit declaration):
Dim foo
foo = "Bar"
Or this (no declaration):
foo = "Bar"
I know in C# I need to declare a variable before I use it, and that implicit and explicit declarations are both acceptable. I also know that in Python, you don't declare your variables at all before you use them.
In regards to Visual Basic 6 (and by extension VBA) which is proper?
Thanks
It's a good HABIT.
There is a VB option called Option Explicit. With that set to ON, then VB forces you to declare a variable before you use it: no more
foo = "Bar"
That helps with mistyping the variable name later in your code... without that, you can typso the variable name, your program compiles but won't work, and it's HARD to dig that out.
In Tools/Options, Editor tab, check the Require Variable Declaration checkbox. This will automatically add Option Explicit to every new code module.
I would say this is more than a best practice; I think of it as a requirement for programmer sanity. The setting is persistent; once set, it stays enabled. Microsoft made it an option because some older versions of VB didn't have the feature, which also explains why it was disabled by default.
Should I explicitly declare my variables in VB6?
Yes. Why?
Not just because it is a good habit or it is a must but because of only one main reason which I have mentioned in this post as well.
VB defaults the variable to being type Variant. A Variant type
variable can hold any kind of data from strings, to integers, to long
integers, to dates, to currency etc. By default “Variants” are the
“slowest” type of variables.
AND
As I mentioned earlier, If you do not specify the type of the
variable, VB defaults the variable to being type Variant. And you
wouldn’t want that as it would slow down your code as the VB Compiler
takes time to decide on what kind of variable you are using. Variants
should also be avoided as they are responsible for causing possible
“Type Mismatch Errors”.
Topic: To ‘Err’ is Human (See Point 3)
Link: http://siddharthrout.wordpress.com/2011/08/01/to-err-is-human/
The above link also covers other parts related to coding that one can/should take care of.
HTH
I highly reccomend that you always declare your variables. This can be forced by setting Option Explicit in each code module. You can let VB6 do that automatically for you by going to Tools->Options, in the Editor tab check Require variable declaration.
If you don't use Option Explicit, then a variable will be automatically created for you each time you reference a previously unknown variable name. This is a very dangerous behavior, because if you mistype a variable name, an empty variable will be created for you, causing unexpected behavior of your code.
You don't have to declare the type of your variables but I would also recommend that you do that. The default type of a variable is Variant, which has a small performance overhead and create some problems if you are creating COM objects for use by C++ or C# (if anybody does that anymore).

Write a compiler for a language that looks ahead and multiple files?

In my language I can use a class variable in my method when the definition appears below the method. It can also call methods below my method and etc. There are no 'headers'. Take this C# example.
class A
{
public void callMethods() { print(); B b; b.notYetSeen();
public void print() { Console.Write("v = {0}", v); }
int v=9;
}
class B
{
public void notYetSeen() { Console.Write("notYetSeen()\n"); }
}
How should I compile that? what i was thinking is:
pass1: convert everything to an AST
pass2: go through all classes and build a list of define classes/variable/etc
pass3: go through code and check if there's any errors such as undefined variable, wrong use etc and create my output
But it seems like for this to work I have to do pass 1 and 2 for ALL files before doing pass3. Also it feels like a lot of work to do until I find a syntax error (other than the obvious that can be done at parse time such as forgetting to close a brace or writing 0xLETTERS instead of a hex value). My gut says there is some other way.
Note: I am using bison/flex to generate my compiler.
My understanding of languages that handle forward references is that they typically just use the first pass to build a list of valid names. Something along the lines of just putting an entry in a table (without filling out the definition) so you have something to point to later when you do your real pass to generate the definitions.
If you try to actually build full definitions as you go, you would end up having to rescan repatedly, each time saving any references to undefined things until the next pass. Even that would fail if there are circular references.
I would go through on pass one and collect all of your class/method/field names and types, ignoring the method bodies. Then in pass two check the method bodies only.
I don't know that there can be any other way than traversing all the files in the source.
I think that you can get it down to two passes - on the first pass, build the AST and whenever you find a variable name, add it to a list that contains that blocks' symbols (it would probably be useful to add that list to the corresponding scope in the tree). Step two is to linearly traverse the tree and make sure that each symbol used references a symbol in that scope or a scope above it.
My description is oversimplified but the basic answer is -- lookahead requires at least two passes.
The usual approach is to save B as "unknown". It's probably some kind of type (because of the place where you encountered it). So you can just reserve the memory (a pointer) for it even though you have no idea what it really is.
For the method call, you can't do much. In a dynamic language, you'd just save the name of the method somewhere and check whether it exists at runtime. In a static language, you can save it in under "unknown methods" somewhere in your compiler along with the unknown type B. Since method calls eventually translate to a memory address, you can again reserve the memory.
Then, when you encounter B and the method, you can clear up your unknowns. Since you know a bit about them, you can say whether they behave like they should or if the first usage is now a syntax error.
So you don't have to read all files twice but it surely makes things more simple.
Alternatively, you can generate these header files as you encounter the sources and save them somewhere where you can find them again. This way, you can speed up the compilation (since you won't have to consider unchanged files in the next compilation run).
Lastly, if you write a new language, you shouldn't use bison and flex anymore. There are much better tools by now. ANTLR, for example, can produce a parser that can recover after an error, so you can still parse the whole file. Or check this Wikipedia article for more options.