Is there any way to extract data from #Prompt_assignment# variable in automation anywhere? - dll

There is a task to call DLL file and get output to the promptassignment variable in automation anywhere. That DLL returns the object (with student name and age). Is there any way to extract that students name and age from Promptassignmet variable without calling another DLL? Thnak you in advance.

Not in the way you would want it to work, no.
Keep in mind that AA is by no means Object oriented. Hence, the parsing of the returned object needs to be done either in the dll itself (if you have access to its source code) or by AA's Before-After String operation.
Note that the latter is only viable when the returned Student object is not hashed, e.g. "Obj#12f837g", but has a ToString() format, e.g. "{student:{name:Foo, age:12}}".
In the former approach, instead of returning the Student object, you could return student.name + ";" + student.age; for example.
If neither of the 2 options listed above are viable for you, you can try creating a metabot via the Metabot Designer in the AAE Client. You can attach the dll and check if you can call its methods individually. The goal would be to find a Getter method for both 'name' and 'age'.
If all else fails, yes, you'll need to either run another dll which would serve your purpose, or create the dll yourself (this sounds like a fairly easy dll, but I could be wrong of course).
Hopefully one of the above will help you or at least guide you on finding your own solution.

Related

Show all variables and their values in VBA during runtime

In my current project in Access VBA, I created a window which works like a console and now I am trying to add a possibility to display any public variable. It should work like:
Show_var [variable_name]
So it should be like in the direct window where i can type:
? pVar.variable_A
I found out that using
Application.VBE.ActiveVBProject.VBComponents(11).CodeModule.CountOfLines
I can display the number of lines within a module or form so I thought perhaps I could somehow find the variables there, cycle through them and when the correct one is found, its value can be shown. OFC I could make a Select Case Statement where all variables are included but that is not the way I want to do it because it is complicated and must be changed every time update my public variable list.
There are so many problems that I think you are out of luck. Let me just list some of them:
There is no way to get a list of all variables - that would mean you would need access to the internal symbol table.
As a consequence, you would have to read the code (CodeModule lets you read the code of a module), and write an own parser to fetch all declarations (hopefully you use Option Explicit)
AFAIK, the is no method that can access the content of a variable via it's name.
Even if there would be any such method: What would you do with different data types, arrays and especially with objects.
If a user runs into problems, often it is a runtime error. If you don't handle that errors with some kind of error handler, the only option if a user cannot enter the debugger is to press "End" - which would destroy the content of all variables.
You have to deal with scope of variables, you can have several variables with the same name and you will likely have lots of variables that are out of scope in the moment you want to dump them.

ASSIGN fails with variable from debugger path

I am trying to assign the value of this stucture path to a fieldsymbol, but this path does not work because it has a table in it's path.
But with in the debugger this value of this path is shown correctly.
Is there a way to dynamically assign a component of a table line to a fieldsymbol, by passing one path?
If not then I will just read the table line and then use the path to get the wanted value.
ls_struct (Struct)
- SUPPLYCHAINTRADETRANSACTION (Struct)
- INCL_SUPP_CHAIN_ITEM (Table)
- ASSOCIATEDDOCUMENTLINEDOCUMENT (Element)
i_component_path = |IG_DDIC-SUPPLYCHAINTRADETRANSACTION-INCL_SUPP_CHAIN_ITEM[1]-ASSOCIATEDDOCUMENTLINEDOCUMENT|.
ASSIGN (i_component_path) TO FIELD-SYMBOL(<lg_value>).
IF <lg_value> IS NOT ASSIGNED.
return.
ENDIF.
<lg_value> won't be assigned
Solution by Sandra Rossi
The debugger has its own syntax and own logic, it doesn't apply the ASSIGN algorithm at all. With ABAP source code, you have to use ASSIGN twice, the first one to reach the internal table, then you select the first line, and the second one to reach the component of the line.
The debugger works completely differently, the debugger code works only in debug mode, you can't call the code from the debugger (i.e. if you call it, the kernel code used by the debugger will fail). No, there's no "abappath". There are the XSL transformation objects (xpath), but it's slow for what you ask.
Thank you very much
This seems to be a rather unexpected limitation of the ASSIGN statement. Probably worth a ticket to SAP's ABAP language group to clarify whether it's even a bug.
While this works:
ASSIGN data-some_table[ 1 ]-some_field TO FIELD-SYMBOL(<lv_source>).
the same expressed as a string doesn't:
ASSIGN (`data-some_table[ 1 ]-some_field`) TO FIELD-SYMBOL(<lv_source>).
Alternative 1 for (name) of the ABAP keyword documentation for the ASSIGN statement says that "[t]he name in name is structured in the same way as if specified directly".
However, this declaration is immediately followed by "the content of name must be the name of a data object which may contain offsets and lengths, structure component selectors, and component selectors for assigning structured data objects and attributes in classes or objects", a list that does not include the table expressions we would need here.

Runtime method to get names of argument variables?

Inside an Objective-C method, it is possible to get the selector of the method with the keyword _cmd. Does such a thing exist for the names of arguments?
For example, if I have a method declared as such:
- (void)methodWithAnArgument:(id)foo {
...
}
Is there some sort of construct that would allow me to get access to some sort of string-like representation of the variable name? That is, not the value of foo, but something that actually reflects the variable name "foo" in a local variable inside the method.
This information doesn't appear to be stored in NSInvocation or any of its related classes (NSMethodSignature, etc), so I'm not optimistic this can be done using Apple's frameworks or the runtime. I suspect it might be possible with some sort of compile-time macro, but I'm unfamiliar with C macros so I wouldn't know where to begin.
Edit to contain more information about what I'm actually trying to do.
I'm building a tool to help make working with third-party URL schemes easier. There are two sides to how I want my API to look:
As a consumer of a URL scheme, I can call a method like [twitterHandler showUserWithScreenName:#"someTwitterHandle"];
As a creator of an app with a URL scheme, I can define my URLs in a plist dictionary, whose key-value pairs look something like #"showUserWithScreenName": #"twitter://user?screenName={screenName}".
What I'm working on now is finding the best way to glue these together. The current fully-functioning implementation of showUserWithScreenName: looks something like this:
- (void)showUserWithScreenName:(NSString *)screenName {
[self performCommand:NSStringFromSelector(_cmd) withArguments:#{#"screenName": screenName}];
}
Where performCommand:withArguments: is a method that (besides some other logic) looks up the command key in the plist (in this case "showUserWithScreenName:") and evaluates the value as a template using the passed dictionary as the values to bind.
The problem I'm trying to solve: there are dozens of methods like this that look exactly the same, but just swap out the dictionary definition to contain the correct template params. In every case, the desired dictionary key is the name of the parameter. I'm trying to find a way to minimize my boilerplate.
In practice, I assume I'm going to accept that there will be some boilerplate needed, but I can probably make it ever-so-slightly cleaner thanks to NSDictionaryOfVariableBindings (thanks #CodaFi — I wasn't familiar with that macro!). For the sake of argument, I'm curious if it would be possible to completely metaprogram this using something like forwardInvocation:, which as far as I can tell would require some way to access parameter names.
You can use componentsSeparatedByString: with a : after you get the string from NSStringFromSelector(_cmd) and use your #selector's argument names to put the arguments in the correct order.
You can also take a look at this post, which is describing the method naming conventions in Objective C

Write a compiler for a language that looks ahead and multiple files?

In my language I can use a class variable in my method when the definition appears below the method. It can also call methods below my method and etc. There are no 'headers'. Take this C# example.
class A
{
public void callMethods() { print(); B b; b.notYetSeen();
public void print() { Console.Write("v = {0}", v); }
int v=9;
}
class B
{
public void notYetSeen() { Console.Write("notYetSeen()\n"); }
}
How should I compile that? what i was thinking is:
pass1: convert everything to an AST
pass2: go through all classes and build a list of define classes/variable/etc
pass3: go through code and check if there's any errors such as undefined variable, wrong use etc and create my output
But it seems like for this to work I have to do pass 1 and 2 for ALL files before doing pass3. Also it feels like a lot of work to do until I find a syntax error (other than the obvious that can be done at parse time such as forgetting to close a brace or writing 0xLETTERS instead of a hex value). My gut says there is some other way.
Note: I am using bison/flex to generate my compiler.
My understanding of languages that handle forward references is that they typically just use the first pass to build a list of valid names. Something along the lines of just putting an entry in a table (without filling out the definition) so you have something to point to later when you do your real pass to generate the definitions.
If you try to actually build full definitions as you go, you would end up having to rescan repatedly, each time saving any references to undefined things until the next pass. Even that would fail if there are circular references.
I would go through on pass one and collect all of your class/method/field names and types, ignoring the method bodies. Then in pass two check the method bodies only.
I don't know that there can be any other way than traversing all the files in the source.
I think that you can get it down to two passes - on the first pass, build the AST and whenever you find a variable name, add it to a list that contains that blocks' symbols (it would probably be useful to add that list to the corresponding scope in the tree). Step two is to linearly traverse the tree and make sure that each symbol used references a symbol in that scope or a scope above it.
My description is oversimplified but the basic answer is -- lookahead requires at least two passes.
The usual approach is to save B as "unknown". It's probably some kind of type (because of the place where you encountered it). So you can just reserve the memory (a pointer) for it even though you have no idea what it really is.
For the method call, you can't do much. In a dynamic language, you'd just save the name of the method somewhere and check whether it exists at runtime. In a static language, you can save it in under "unknown methods" somewhere in your compiler along with the unknown type B. Since method calls eventually translate to a memory address, you can again reserve the memory.
Then, when you encounter B and the method, you can clear up your unknowns. Since you know a bit about them, you can say whether they behave like they should or if the first usage is now a syntax error.
So you don't have to read all files twice but it surely makes things more simple.
Alternatively, you can generate these header files as you encounter the sources and save them somewhere where you can find them again. This way, you can speed up the compilation (since you won't have to consider unchanged files in the next compilation run).
Lastly, if you write a new language, you shouldn't use bison and flex anymore. There are much better tools by now. ANTLR, for example, can produce a parser that can recover after an error, so you can still parse the whole file. Or check this Wikipedia article for more options.

Store Variable Name in String in VB.NET

I'm trying to store the names of some variables inside strings. For example:
Dim Foo1 as Integer
Dim Foo1Name as String
' -- Do something to set Foo1Name to the name of the other variable --
MessageBox.Show(Foo1Name & " is the variable you are looking for.")
' Outputs:
' Foo1 is the variable you are looking for.
This would help with some debugging I'm working on.
Well, you can clearly just set Foo1Name = "Foo1" - but I strongly suspect that's not what you're after.
How would you know which variable you're trying to find the name of? What's the bigger picture? What you want may be possible with reflection, if we're talking about non-local variables, but I suspect it's either not feasible, or there's a better way to attack the problem in the first place.
Does this example from msdn using reflection help?
One solution would be to use an associative array to store your variables. Once, I did this in .Net, but I think I wrote a custom class to do it.
myArray("foo1Name") = "foo1"
Then, you can just store a list of your variable names, or you can wrap that up in the same class.
if( myArray(variableName(x)) == whatImLookingFor ) print variableName(x) & "is it"
I think this really depends on what you are trying to debug. Two possible things to look at are the Reflection and StackTrace classes. That said when your program is compiled, the compiler and runtime do not guarantee that that names need to be consistent with the original program.
This is especially the case with debug vs. release builds. The point of the .PDB files (symbols) in the debug version are to include more information about the original program. For native C/C++ applications it is strongly recommended that you generate symbols for every build (debug+release) of your application to help with debugging. In .NET this is less of an issue since there are features like Reflection. IIRC John Robbins recommends that you always generate symbols for .NET projects too.
You might also find Mike Stall's blog useful and the managed debugger samples.
For finding the variable name, see: Finding the variable name passed to a function
This would apply to VB.Net as well.